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The official oGame thread- the SEIB alliance

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Re: The official oGame thread- the SEIB alliance

Postby Malicron » Mon Mar 10, 2008 8:39 am

Motto: "We're all going to die... You go first."
Weapon: Energo-Sword
kuzzy wrote:
Chaoslock wrote:
kuzzy wrote:um i may have started a war against another alliance. i didnt see that they had a policy that if one of their planets is hurt theyll start a war against you. so um what should we do now?


What's the name/TAG of the new enemy?

ok i its a weird name its called ASGARD
anyway i didnt know and i didnt mean to so i dont need suggestions on getting me booted out thanx burn. now im thinking of making a formal apology should i? and i was only attack because i wanted to try fighting someone tough for a change

Is this in U20? If so, I can offer some serious back-up.
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Re: The official oGame thread- the SEIB alliance

Postby City Commander » Mon Mar 10, 2008 12:25 pm

Weapon: Air Rifle
Pootling along nice and slow in my corner of the universe :P


I'm surrounded by people constantly in vacation mode. How am I meant to get decent resources when the cowards do that?
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Re: The official oGame thread- the SEIB alliance

Postby Chaoslock » Mon Mar 10, 2008 12:30 pm

Weapon: Reciprocating Laser Cannon
Errr... build mines?

Man, it takes 13 hours for my colony ship to get from Galaxy 1 to 5...
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Re: The official oGame thread- the SEIB alliance

Postby City Commander » Mon Mar 10, 2008 1:53 pm

Weapon: Air Rifle
I am, but it takes sooooooo long! :sad:

I'll just turn inwards for a few days. Not upgrade or build anything other than mining facilities.
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Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen

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Re: The official oGame thread- the SEIB alliance

Postby Chaoslock » Mon Mar 10, 2008 1:59 pm

Weapon: Reciprocating Laser Cannon
The trick is to have more colonies, and upgrade the lowest mines allways, and make them to even levels.
GENERATION 1: THE EPIC ORIGINS! -Hasbro

"Autobots, Buster Witwicky killed Primus. Kill on sight!" - broadcast from Urban Dead

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Re: The official oGame thread- the SEIB alliance

Postby Burn » Mon Mar 10, 2008 4:29 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
I hit a gold mine just before bed last night.

A few sectors over was a planet, the guy had given up and changed his name to indicate he wanted to be farmed.

Over 50,000 in each resource. So farm I did. Woke up this morning with enough resources to research a level 2 hyperspace drive, build 2 Gauss Cannons and upgrade my crystal mine with the left overs.

Unfortunately everyone else farmed him as well. :lol:
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Re: The official oGame thread- the SEIB alliance

Postby quetzalcoatl » Mon Mar 10, 2008 6:37 pm

Burn wrote:I hit a gold mine just before bed last night.

A few sectors over was a planet, the guy had given up and changed his name to indicate he wanted to be farmed.

Over 50,000 in each resource. So farm I did. Woke up this morning with enough resources to research a level 2 hyperspace drive, build 2 Gauss Cannons and upgrade my crystal mine with the left overs.

Unfortunately everyone else farmed him as well. :lol:

where's this farm?

Oh, as for ASGARD, their website claims they focus on technology, not war.. so how about we locate all 9 members and offer them some tech?


....preferrable in the form of several large fleets looking for conquest
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Re: The official oGame thread- the SEIB alliance

Postby Burn » Mon Mar 10, 2008 6:52 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
quetzalcoatl wrote:where's this farm?


pffft. Your attempt to close in on my location has failed! :P
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Re: The official oGame thread- the SEIB alliance

Postby kuzzy » Mon Mar 10, 2008 7:09 pm

excellent news you could say we have an alliance to our alliance. after chatting with the person i battled weve settled on an agreement and were not exactly merging alliances but well lets say if we get attacked theyll help and vise versa
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Re: The official oGame thread- the SEIB alliance

Postby Daneki » Mon Mar 10, 2008 7:31 pm

kuzzy wrote:excellent news you could say we have an alliance to our alliance. after chatting with the person i battled weve settled on an agreement and were not exactly merging alliances but well lets say if we get attacked theyll help and vise versa

You mean I can't attack someone as juicy as this?? :sad:

Resources on Homeworld [2:308:9] (Player 'mihailo318')
at 03-11 01:29:15
Metal: 73.063 Crystal: 41.569
Deuterium: 21.066 Energy: 897

Your espionage does not show abnormalities in the atmosphere of the planet. There appears to have been no activity on the planet within the last hour.
Fleets
Defense
Buildings
Metal Mine 11 Crystal Mine 11
Deuterium Synthesizer 10 Solar Plant 13
Robotics Factory 5 Shipyard 4
Research Lab 3
Research
Espionage Technology 2 Computer Technology 3
Armour Technology 3 Energy Technology 4
Combustion Drive 2 Impulse Drive 2
Laser Technology 3

Chance of counter-espionage:0%
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Re: The official oGame thread- the SEIB alliance

Postby Burn » Mon Mar 10, 2008 8:13 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
NEWBIE PROTECTION! Damn youuuuuuuuuu
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Re: The official oGame thread- the SEIB alliance

Postby quetzalcoatl » Mon Mar 10, 2008 8:48 pm

Daneki wrote:
kuzzy wrote:excellent news you could say we have an alliance to our alliance. after chatting with the person i battled weve settled on an agreement and were not exactly merging alliances but well lets say if we get attacked theyll help and vise versa

You mean I can't attack someone as juicy as this?? :sad:

Resources on Homeworld [2:308:9] (Player 'mihailo318')
at 03-11 01:29:15
Metal: 73.063 Crystal: 41.569
Deuterium: 21.066 Energy: 897

Your espionage does not show abnormalities in the atmosphere of the planet. There appears to have been no activity on the planet within the last hour.
Fleets
Defense
Buildings
Metal Mine 11 Crystal Mine 11
Deuterium Synthesizer 10 Solar Plant 13
Robotics Factory 5 Shipyard 4
Research Lab 3
Research
Espionage Technology 2 Computer Technology 3
Armour Technology 3 Energy Technology 4
Combustion Drive 2 Impulse Drive 2
Laser Technology 3

Chance of counter-espionage:0%

It's a good thing that is so far away, or I'd be all over it like a fat man on a box of krispy kremes!
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Re: The official oGame thread- the SEIB alliance

Postby quetzalcoatl » Mon Mar 10, 2008 8:57 pm

Burn wrote:
quetzalcoatl wrote:where's this farm?


pffft. Your attempt to close in on my location has failed! :P


I'm not the one that wanted your location, I want the freebies! LOL






although you did catch the alternate plan...
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Re: The official oGame thread- the SEIB alliance

Postby Burn » Mon Mar 10, 2008 9:05 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Freebies? From ME?

Rocket Launchers - 12
Light Lasers - 6
Heavy Lasers - 6
Gauss Cannon - 2
Ion Cannon - 2
Small Shield Dome

And that's without my fleet! :P
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Re: The official oGame thread- the SEIB alliance

Postby kuzzy » Mon Mar 10, 2008 9:09 pm

Daneki wrote:
kuzzy wrote:excellent news you could say we have an alliance to our alliance. after chatting with the person i battled weve settled on an agreement and were not exactly merging alliances but well lets say if we get attacked theyll help and vise versa

You mean I can't attack someone as juicy as this?? :sad:

Resources on Homeworld [2:308:9] (Player 'mihailo318')
at 03-11 01:29:15
Metal: 73.063 Crystal: 41.569
Deuterium: 21.066 Energy: 897

Your espionage does not show abnormalities in the atmosphere of the planet. There appears to have been no activity on the planet within the last hour.
Fleets
Defense
Buildings
Metal Mine 11 Crystal Mine 11
Deuterium Synthesizer 10 Solar Plant 13
Robotics Factory 5 Shipyard 4
Research Lab 3
Research
Espionage Technology 2 Computer Technology 3
Armour Technology 3 Energy Technology 4
Combustion Drive 2 Impulse Drive 2
Laser Technology 3

Chance of counter-espionage:0%

you can if its not apart of the asgard alliance. i dont want to start a war. oh yeah also when any of you are going to attack another planet, make sure it doesnt have an alliance but if it does read their alliance page
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Re: The official oGame thread- the SEIB alliance

Postby steve2275 » Mon Mar 10, 2008 10:20 pm

Motto: "it may not get better
but it wont get any worse"
20 loseing again
alliancedepot where 20?3 energy
20 in focusing on plasma tech i need 1more lt and
13 has been very lucky for me im unnoticed
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Re: The official oGame thread- the SEIB alliance

Postby steve2275 » Mon Mar 10, 2008 10:42 pm

Motto: "it may not get better
but it wont get any worse"
steve2275 wrote:20 loseing again
alliancedepot where 20?
20 in focusing on plasma tech i need 1more lt(requires 100400 metal 51200 crystal) and and 3 energy 1 shipyard
maybe thats just a wate of time
maybe just concentrate on gaus cannons
13 has been very lucky for me im unnoticed
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
steve2275
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Re: The official oGame thread- the SEIB alliance

Postby Burn » Mon Mar 10, 2008 10:57 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Resources on Armageddon [2:242:7] (Player 'Retribution') at 03-11 04:47:56

Metal: 165.709
Crystal: 65.525
Deuterium: 818
Energy: 1.470

Defense
Rocket Launcher 2
Light Laser 12

So I thought i'd pay him a visit .. :twisted:

The attacker has won the battle!
He captured 39.944 metal, 32.785 crystal, and 411 deuterium

The attacker lost a total of 0 units.
The defender lost a total of 28.000 units.
At these space coordinates now float 0 metal and 0 crystal.

Would've been nice to snare some deuterium but i've got a fairly decent supply at the moment. It's the crystal that I REALLY want.

And yes Caelus, i'm around that area if you're still looking. :P
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Re: The official oGame thread- the SEIB alliance

Postby steve2275 » Mon Mar 10, 2008 11:11 pm

Motto: "it may not get better
but it wont get any worse"
Information on Defense:
Name Plasma Turret
One of the most advanced defense weapons systems ever developed, the Plasma Turret uses a large nuclear reactor fuel cell to power an electromagnetic accelerator that fires a pulse, or toroid, of plasma. During operation, the Plasma turret first locks in on a target and begins the process of firing. A plasma sphere is created in the turrets core by super heating and compressing gases, stripping them of their ions. Once the gas is superheated, compressed, and a plasma sphere is created, it is then loaded into the electromagnetic accelerator which is then energized. Once fully energized, the accelerator is then activated, which results in the plasma sphere being launched at an extremely high rate of speed to the intended target. From your targets perspective, the approaching bluish ball of plasma is impressive, but once it strikes, it causes instant destruction.

Defensive facilities deactivate as soon as they are too heavily damaged. After a battle, there is up to a 70 % chance that failed defensive facilities can be returned to use.
Structural Integrity 100.000
Shield Strength 300
Attack Strength 3.000
very inticing
prolly a bitch to build tho
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Re: The official oGame thread- the SEIB alliance

Postby quetzalcoatl » Mon Mar 10, 2008 11:20 pm

Burn wrote:Resources on Armageddon [2:242:7] (Player 'Retribution') at 03-11 04:47:56

Metal: 165.709
Crystal: 65.525
Deuterium: 818
Energy: 1.470

Defense
Rocket Launcher 2
Light Laser 12

So I thought i'd pay him a visit .. :twisted:

The attacker has won the battle!
He captured 39.944 metal, 32.785 crystal, and 411 deuterium

The attacker lost a total of 0 units.
The defender lost a total of 28.000 units.
At these space coordinates now float 0 metal and 0 crystal.

Would've been nice to snare some deuterium but i've got a fairly decent supply at the moment. It's the crystal that I REALLY want.

And yes Caelus, i'm around that area if you're still looking. :P


DETAILS! What did you use in your attack, how many rounds, etc!
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Re: The official oGame thread- the SEIB alliance

Postby Burn » Mon Mar 10, 2008 11:23 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
3 Large cargos
5 Heavy Fighters
6 Cruisers

All over in three rounds.
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Re: The official oGame thread- the SEIB alliance

Postby steve2275 » Tue Mar 11, 2008 12:18 am

Motto: "it may not get better
but it wont get any worse"
upgrading my research lab(level 7) right now
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
steve2275
City Commander
Posts: 3262
Joined: Thu May 29, 2003 7:38 am
Watch steve2275 on YouTube
Strength: 2
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Skill: 2

Re: The official oGame thread- the SEIB alliance

Postby quetzalcoatl » Tue Mar 11, 2008 12:40 am

Burn wrote:3 Large cargos
5 Heavy Fighters
6 Cruisers

All over in three rounds.

Well played sir. I'm trying to figure out what the balance is when sending in attack craft. 1 hf beats defending 1 lf, 2 defending lf defeat 1 attacking hf, etc.
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Re: The official oGame thread- the SEIB alliance

Postby Burn » Tue Mar 11, 2008 1:20 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
It's simple really.

Look at the defenses structural integrity, shield and attack strengths and multiply that by the number there is.

Then look at the structural integrity, shield and attack strengths of your own fleets and multiply that by whatever you have to send.

If your figures are greater, you should win. But you need to stop and think about what weaker ships you'll lose. It's not a victory really if you win but come away with no cargo ships.
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Re: The official oGame thread- the SEIB alliance

Postby Daneki » Tue Mar 11, 2008 4:38 am

Burn wrote:It's simple really.

Look at the defenses structural integrity, shield and attack strengths and multiply that by the number there is.

Then look at the structural integrity, shield and attack strengths of your own fleets and multiply that by whatever you have to send.


Yeah or you could just go here and simulate the battle :P


Burn wrote:If your figures are greater, you should win. But you need to stop and think about what weaker ships you'll lose. It's not a victory really if you win but come away with no cargo ships.

A way around that is to send two fleets at your target. The first is your offensive fleet to breach their defences. The second is a cargo ship fleet, timed to arrive just after the offensive. If you win, you let the cargo fleet plunder and pillage. If you lose, recall the fleet. And if you're feeling cheeky, you can time a recycler fleet to arrive just after that to claim any debris from the enemy fleet you just destroyed :twisted:
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