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What is the best Zelda game?

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What is the best Zelda game?

Postby CasaDeSuenos » Fri Sep 14, 2007 9:02 pm

Of the many Zelda games, which is your favorite and why?

I'm partial to Link's Awakening and Ocarina of Time. Link's Awakening I have no justification for but I feel Ocarina of Time was revolutionary in many ways, including graphics and (as my friend, BlackDiamond, would say) ponies!
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Postby gogleman374 » Fri Sep 14, 2007 9:12 pm

Cant beat the original.
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Postby Powersurge » Fri Sep 14, 2007 9:40 pm

Mine has to be Links Awakening, mainly cause it was the first Zelda game I ever played, but The Minish Cap is one of my new favourites games.
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Postby Shadowman » Fri Sep 14, 2007 9:44 pm

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It's a tie between Ocarina of Time and Twilight Princess.
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Postby The Happy Locust » Fri Sep 14, 2007 9:47 pm

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Shadowman wrote:It's a tie between Ocarina of Time and Twilight Princess.

I'm casting in a vote for Majora's Mask, although it's admittedly a very close score between it, Ocarina of time, and twilight princess.
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Postby UltraPrimal » Fri Sep 14, 2007 10:52 pm

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The Happy Locust wrote:
Shadowman wrote:It's a tie between Ocarina of Time and Twilight Princess.

I'm casting in a vote for Majora's Mask, although it's admittedly a very close score between it, Ocarina of time, and twilight princess.

If you include OoT and MM as 1 game I'd go with that. Otherwise I have to say TP. It's bigger, it's prettier, and it has all the same items, places, and more. Except Gerudos. Still disappointed about that. They were my favourite about OoT. You're the only guy in a band of hot, thieving, badass chicks and you end up becoming a hero to them. You can't tell me Link got a little "Bow Chika Bow Wow". You know? A little..."Hot Coffee". :wink:

So for me it goes:
#1=Twilight Princess
#2=Ocarina of Time-First Zelda game I ever played, just barely beaten by a hair
#3=Majora's Mask-Although better than OoT, it did reuse alot of the same stuff. But whole living world thing was way ahead of it's time, and no other game has been able to duplicate it.
#4=Wind Waker-Great gameplay. Great story. Not a fan of the cell shading.
And **** the 2D ones.
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Postby The Happy Locust » Fri Sep 14, 2007 10:54 pm

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UltraPrimal wrote:
The Happy Locust wrote:
Shadowman wrote:It's a tie between Ocarina of Time and Twilight Princess.

I'm casting in a vote for Majora's Mask, although it's admittedly a very close score between it, Ocarina of time, and twilight princess.

If you include OoT and MM as 1 game I'd go with that. Otherwise I have to say TP. It's bigger, it's prettier, and it has all the same items, places, and more. Except Gerudos. Still disappointed about that. They were my favourite about OoT. You're the only guy in a band of hot, thieving, badass chicks and you end up becoming a hero to them. You can't tell me Link got a little "Bow Chika Bow Wow". You know? A little..."Hot Coffee". :wink:

So for me it goes:
#1=Twilight Princess
#2=Ocarina of Time-First Zelda game I ever played, just barely beaten by a hair
#3=Majora's Mask-Although better than OoT, it did reuse alot of the same stuff. But whole living world thing was way ahead of it's time, and no other game has been able to duplicate it.
#4=Wind Waker-Great gameplay. Great story. Not a fan of the cell shading.
And **** the 2D ones.


I thought Wind Waker was a great game too. My biggest complaint is the length of it. By the time you finish the main game, you've only uncovered 40% of the map. Only 3 temples then 2 sages left me somewhat unfulfilled.
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Postby Decatron » Fri Sep 14, 2007 11:51 pm

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I also liked Majora's Mask. It seemed shorter than OoT, but the repeating 3-day premise was pretty cool I thought.
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Postby Senor Hugo » Sat Sep 15, 2007 12:23 am

Windwaker was fun. I enjoyed just sailing around finding the little stuff. It was something you don't normally see in RPG's, well the sailing bit.

I honestly can't say which I prefer.

A Link To The Past is awesome, so is Orcarina, and Twilight Princess, same with Windwaker and all the gameboy LoZ's.

I really can't choose one.
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Postby Spoon » Sat Sep 15, 2007 12:53 pm

link to the past
All the 3d crap bored me to tears
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Postby The Happy Locust » Sat Sep 15, 2007 12:59 pm

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Geara Doga wrote:I also liked Majora's Mask. It seemed shorter than OoT, but the repeating 3-day premise was pretty cool I thought.


It was definitely an original use of the groundhog's day concept. not to mention the added sense of urgency in needing to complete the dungeon before time was up. But what really made the game was the multiple forms. Be it a Deku scrub, goron, Zora, or Fierce Deity, there was fun to be had just seeing how people react to each form.
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Postby CasaDeSuenos » Sat Sep 15, 2007 1:40 pm

Link to the Past is another of the greats. I'm not sure why Majora's Mask is sounding so popular. It seemed to me to simply be an extension of OoT, and not a good one at that. Moreover, the three day cycle, while entertaining at first, got old very quickly. It's an interesting concept but not utilized to its potential. Altogether, I wish they had never made MM.

To me, the ending of Twilight Princess was kind of a dud. I expected more. Also, it seemed like a certain someone was only in the game just to BE in the game (I don't want to spoil it). I wasn't sure it fit the plot. The adventure was definitely noteworthy, as were the cool weapons! I've got a soft spot for the spinner.

They tried a lot of new things with Windwaker and their effort is commendable. This game also had an interesting concept (the whole kingdom covered in water and such) but it seemed like they only did that to keep you busy/lost most of the time to make the game seem longer than the actual adventure was. I also hated the cartoony graphics.
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Postby Nemesis Cyberplex » Sat Sep 15, 2007 11:20 pm

I'm probably going to be the only one to say this in the entire thread, but Zelda 2.

Something about that game to me just stands out....but it's probably moreso that that was the first Zelda game I played through, so nostaliga plays a pretty big part of that.
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Postby the purifyer » Sun Sep 16, 2007 2:01 am

Oracle of Ages and Seasons FTW!
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Postby City Commander » Sun Sep 16, 2007 5:45 am

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Shadowman wrote:It's a tie between Ocarina of Time and Twilight Princess.



Agreed.




They're just so awesome, and really compliment each other.
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Postby The Happy Locust » Sun Sep 16, 2007 1:39 pm

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Nemesis Cyberplex wrote:I'm probably going to be the only one to say this in the entire thread, but Zelda 2.

Something about that game to me just stands out....but it's probably moreso that that was the first Zelda game I played through, so nostaliga plays a pretty big part of that.


I would not argue that it's not a great game. I just don't feel it's the best zelda game.
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Postby MercilessOne » Sun Sep 16, 2007 8:36 pm

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I liked Majora's Mask the best.
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Postby CasaDeSuenos » Mon Sep 17, 2007 4:26 pm

Link to the Past is my favorite of the 2-D games. Back in the day, video games were significantly more challenging than they are today. I hear kids bragging about how great they are at playing Ninja Gaiden or whatever and I can't help but think that the newer games are so guided, it's impossible not to progress. Older games were challenging in more ways than one. Your goal wasn't simply to stay alive and follow the path. There was no path. Older games required you to be much more self-sufficient and use critical thinking skills.
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Postby Shadowman » Tue Sep 18, 2007 12:18 am

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CasaDeSuenos wrote:Link to the Past is my favorite of the 2-D games. Back in the day, video games were significantly more challenging than they are today. I hear kids bragging about how great they are at playing Ninja Gaiden or whatever and I can't help but think that the newer games are so guided, it's impossible not to progress. Older games were challenging in more ways than one. Your goal wasn't simply to stay alive and follow the path. There was no path. Older games required you to be much more self-sufficient and use critical thinking skills.


You don't give modern day games the credit they deserve.

Ninja Gaiden is a bad example, even though it IS one of the most challenging games of all time. (Get an Xbox and a copy of Ninja Gaiden, the game is harder than diamonds and twice as pretty)

Games today are not easier, nor harder. Most goals aren't simply "Follow the Path and Stay Alive." And I have no idea what you mean by "Guided."
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Postby Spoon » Tue Sep 18, 2007 1:10 am

Newer games are most definitly easier then older ones. Mostly because at lot of older games really sucked at giving clear objectives. Or because of level design that kinda forced you to restart the level at least once because the game jumped into action the moment you start without a cinematic cutscene to show whats going on. Pretty much putting you in a "you're screwed unless you know how the enemy is coming, from which direction and with how many... and we're not telling you." situation. Sure, stuff like that makes the game harder but not better.
Modern games however are mostly just too damn easy. Not just because of advancement in game/level/whatever design but also because gaming became main stream and developers try to keep the overal difficulty as low as possible to keep the casual gamers happy. Thus not losing any customers.

I played and finished Overlord recently and that game was so easxy, it was boring. Being evil was never so easy... there wasn't even a difficulty level to pick from. meh.
Then a bit before that I played god of war on hard. And it sucked. It was one big pile of frustration. That was a terrible example on how to increase difficulty.
Why?
Instead of forcing the player to become better, utilising all of his combat skills/moves/abilities to progress through the game. The game forces you to use LESS combat moves! All your options are being reduced to a few safe attacks and the block button. Whoever figured it was a good idea to make enemy attacks uninterruptable on that team needs to be shot. repeatly.
You'll be repeating a nice safe pattern of 5-7 moves through the whole game = suckage.
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Postby i_amtrunks » Tue Sep 18, 2007 1:30 am

I'd have to choose between Ocarina and Twilight.

Ocarina of Time was something I spent more hours than I care to remember on, replaying it (mainly due to my game being wiped numerous times by my sister). I was in High School when it was out, so I had plenty of time to play it.

I have had Twilight since the Wii's release, and have barely played 15 hours of it, I just no longer have the time to sit and play for 3-4 hours straight like I used to. What I have seen thus far, I really really like.

The old SNES and newer GBA games were fun too, but cannot really compete with the console versions, they are two different beasts.
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Postby Duke of Luns » Tue Sep 18, 2007 6:51 am

All the Zelda games are cool in they're own right, but I have yet to play Twilight, or Link to the Past. My friend wanted me to play it so bad he even got it for me last week, but the 3rd party adaptor I was using for my Super Nes broke :sad: . Nintendo, why did you have to make the end so stikin huge that no generic adaptor will fit :-x . And my original Super Nintendo adaptor I think is offcially dead too. Oh yeah, never beat Link's Awakening, but I don't have it, only borrowed it for a litte while.

And as for games being easier, well it depends on what you mean by "diffuculty". In some cases, yes, games are easier because developers usually give you a pretty good life bar/amount of times you can be hit, and infinte continues. The save function also eliminates the need to beat everything in one sitting. The other factor, puzzles and "where do I go, what do I do?", have all but been elminated due to the magic of the interent.
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Postby City Commander » Tue Sep 18, 2007 2:25 pm

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CasaDeSuenos wrote:Link to the Past is my favorite of the 2-D games. Back in the day, video games were significantly more challenging than they are today. I hear kids bragging about how great they are at playing Ninja Gaiden or whatever and I can't help but think that the newer games are so guided, it's impossible not to progress. Older games were challenging in more ways than one. Your goal wasn't simply to stay alive and follow the path. There was no path. Older games required you to be much more self-sufficient and use critical thinking skills.


Ever played Killer 7 on Killer 8 mode?

If you find that easy, then you're some sort of god.


I love Ninja Gaiden. Not particularly hard when you get going though.
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Postby CasaDeSuenos » Tue Sep 18, 2007 7:29 pm

Actually, I have played Ninja Gaiden. It's all about blocking and button mashing. Also, there isn't really the option of exploring. I like more free-roaming games like Zelda or Prince of Persia where you can explore. I've also played God of War (which is strikingly similar to Prince of Persia) and find it to be another button mashfest. I look for more in a game than a combo that will give my thumb arthritis.

I'll agree that the internet has made it incredibly easy to find a walkthrough for a game. You can also find walkthroughs for older games. However, those walkthroughs are put on the net by other players and not by the creators of a game (who frequently PUBLISH guides). Newer games are completely dumbed down for the masses, as Spoon said. It's not about making a quality game anymore; it's about pleasing as many people as possible and, apparently, that involves babying the newbies.
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Postby City Commander » Thu Sep 20, 2007 12:51 pm

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They'll get completely pwned on the online multiplayer of most games though. hehehe




Button mashing is such a lame technique.
Any game can be won without such noob tactics.
I have never button mashed in Ninja Gaiden, por exampli gratias
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