Tresob wrote:Ideally, I'll end up having various configurations in my shop...individual upgrade packs, bulk vest packs, helmet six packs, etc., so that way customizers can choose which approach best suits their individual needs. We're still in the "will this fit right" stage, though. I'd hate to have a Springer helmet in six different places that I have to hunt down in the event that I need to change something.
As for the rotor bit, I have ideas about that, but haven't had a chance to execute them yet...but I do agree it would have been more clever had his swords become the blades instead of using the standard blades they've been using.
yeah I get what you're saying about having multiple listings to update.
As for working files, might I recommend setting up a "toy box" or "everything" file for print layout. I have all of the projects that are ready to go in the shop in one file separated on different layers. I then turn on/off different layers depending on what I want to get exported into the DAE file. I keep a working file of the individual parts and group everything as components. Then in my "toy box" file I load the component as an external file through the components window (or by drag/drop the file into the toybox file) and placing it. When the source file gets updated I just have to go into the toybox file >> components window and then "reload" the component.
Keeps me from having to do extra work
![Smile :)](./images/smilies/icon_smile.gif)
Doesn't help when there are multiple listings including the model/part though :/
Some links to better illustrate what I'm talking about with the component thing:
http://support.google.com/sketchup/bin/ ... wer=114535http://support.google.com/sketchup/bin/ ... wer=114537