Mkall's HMW Journal Discussion
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Re: Mkall's HMW Journal Discussion
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That is true, Tam. I know most Photobucket doesn't allow in appropriate material like that. I would hope that HMWers wouldn't do such things but there are the few that would ruin it for everyone.
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Evolution Prime - Brainmaster
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Re: Mkall's HMW Journal Discussion
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Photobucket doesn't always catch the inappropriate material either.
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Re: Mkall's HMW Journal Discussion
I wanted uploadable pics as much as anyone, but the word came from on high a long while back that it wasn't going to happen.
Dealing with objectionable character names and mottos is bad enough already (need to dedicate a day to dealing with that when the game comes back up). Though I suppose pictures would be easier to 'judge' as it were.
Dealing with objectionable character names and mottos is bad enough already (need to dedicate a day to dealing with that when the game comes back up). Though I suppose pictures would be easier to 'judge' as it were.
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Re: Mkall's HMW Journal Discussion
I dunno, i was just making a suggestion. i mean, i can see the point being made about having to judge every picture. like i said, just a thought...
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Re: Mkall's HMW Journal Discussion
andd a good one, but unfortunatly the internet is full off arseholes who'll spoil it just becuase they can.
the world needs its dreamers, but it also needs it pragmatists
the world needs its dreamers, but it also needs it pragmatists
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Tammuz - Faction Commander
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Re: Mkall's HMW Journal Discussion
Tammuz wrote:andd a good one, but unfortunatly the internet is full off arseholes who'll spoil it just becuase they can.
the world needs its dreamers, but it also needs it pragmatists
Or better, cyborgs bioengineered to hunt down and devour the internet arseholes...
No, scratch that.
Radioactive mutant undead ninja cyborgs.
- Dr. Caelus
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Re: Mkall's HMW Journal Discussion
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Caelus wrote:Tammuz wrote:andd a good one, but unfortunatly the internet is full off arseholes who'll spoil it just becuase they can.
the world needs its dreamers, but it also needs it pragmatists
Or better, cyborgs bioengineered to hunt down and devour the internet arseholes...
No, scratch that.
Radioactive mutant undead ninja cyborgs.
Sorry, to have mutant and ninja in the same peoples bio is copyrighted
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Chaoslock - Faction Commander
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Re: Mkall's HMW Journal Discussion
gimme a lab, infinite funding, a moral carte blanche and i'll have protypes by tuesday.
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Tammuz - Faction Commander
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Re: Mkall's HMW Journal Discussion
- Motto: "Cries and screams are music to my Audios."
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Its kind of scary.. . but I believe it.Tammuz wrote:gimme a lab, infinite funding, a moral carte blanche and i'll have protypes by tuesday.
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-Soundwave- - Gestalt
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Re: Mkall's HMW Journal Discussion
well if it was unkillable bacteria radioactive mines it would be sunday.
anyhoo back on topic
perhaps you could make character slots based on VP say you get 10,000VP you could buy an extra character slot(which would take about a six months of dedicated play, assuming you get them glyph style) with say a similar style thing for buying alt modes("schematics") with a gradient price range based on their rarity, and which faction they belong to; rares would be more expensive than commons, you're own faction alts being cheapest, while the opposite faction i.e. bots/preds and con/max being the most expensive
hell maybe you could go as far as increasing the active roster for an insane amount of victory points.
EDIT: you could even bring the clans into it(and i would like there to be more than per faction) or factions for insane VP costs (maybe Billions, with everyone able to donate to the faction stuff) for stuff like 10% off CR times or costs, cheaper weapons armour minicons or increased chance of finding in missions or in greater quantity.
ooh! you could even give really crappy starting slection of alts for all factions and have ALL alts VP buyable to be put into rotation with differing levels of rarity(10,000 for an alt to be rare, 100,000 for common, and 10,000,000 for it to be made common)
EDIT: you could even charge VP to unlock these options!
EDIT: i'm a genius!!!!
anyhoo back on topic
perhaps you could make character slots based on VP say you get 10,000VP you could buy an extra character slot(which would take about a six months of dedicated play, assuming you get them glyph style) with say a similar style thing for buying alt modes("schematics") with a gradient price range based on their rarity, and which faction they belong to; rares would be more expensive than commons, you're own faction alts being cheapest, while the opposite faction i.e. bots/preds and con/max being the most expensive
hell maybe you could go as far as increasing the active roster for an insane amount of victory points.
EDIT: you could even bring the clans into it(and i would like there to be more than per faction) or factions for insane VP costs (maybe Billions, with everyone able to donate to the faction stuff) for stuff like 10% off CR times or costs, cheaper weapons armour minicons or increased chance of finding in missions or in greater quantity.
ooh! you could even give really crappy starting slection of alts for all factions and have ALL alts VP buyable to be put into rotation with differing levels of rarity(10,000 for an alt to be rare, 100,000 for common, and 10,000,000 for it to be made common)
EDIT: you could even charge VP to unlock these options!
EDIT: i'm a genius!!!!
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Tammuz - Faction Commander
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Re: Mkall's HMW Journal Discussion
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
If you were a genius your post wouldn't have required 3 edits!
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Re: Mkall's HMW Journal Discussion
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Blaster_6267 wrote:Actually, i alos must wonder...how close could we be to having character pics on there profile pages?
Not going to happen. It's too open to abuse. If you have a unique pic of your character's robot or alt mode(s), you'll have to ask an altmode maker to HMW-ize it and hope it gets uploaded to the site for your faction.
On the VP side of things, I'm definitely thinking that once you reach a certain amount of VPs you get extra character slots in both active and inactive. Certain benchmarks can be set for multichangers, -masters, micromasters, gestalts etc. Once they're a) programmed and b) we can see what the average rate of VP gain is.
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Re: Mkall's HMW Journal Discussion
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Mkall wrote:On the VP side of things, I'm definitely thinking that once you reach a certain amount of VPs you get extra character slots in both active and inactive. Certain benchmarks can be set for multichangers, -masters, micromasters, gestalts etc. Once they're a) programmed and b) we can see what the average rate of VP gain is.
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Re: Mkall's HMW Journal Discussion
the average rate would be approximately twice the average kill rate and since we know when the kill counter was reset and the number kills its quite easy
but i think its safer that we look at the highest rates and not the average rate since we have a majority of players aren't very active so if we take say burn(as he;s fairly deadly)'s kill total and work of that.
also i think is VP is used to buy bonuses rather than just a counter that awards bonuses after it tallies up past a certain point, it becomes a fairer and more user friendly after all not everyone wants a gestalt or a master, but they might want to save for something pretty major first, or want 12 triple changers no masters.
after all i don't want to have to get 20,000vp to unlock a triplechanger if that includes 5000vp for an alt i don't want, 5000 for a pretender shell, and 5000vp for a master, just so i can get to the triple changer threshold.
but i think its safer that we look at the highest rates and not the average rate since we have a majority of players aren't very active so if we take say burn(as he;s fairly deadly)'s kill total and work of that.
also i think is VP is used to buy bonuses rather than just a counter that awards bonuses after it tallies up past a certain point, it becomes a fairer and more user friendly after all not everyone wants a gestalt or a master, but they might want to save for something pretty major first, or want 12 triple changers no masters.
after all i don't want to have to get 20,000vp to unlock a triplechanger if that includes 5000vp for an alt i don't want, 5000 for a pretender shell, and 5000vp for a master, just so i can get to the triple changer threshold.
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Tammuz - Faction Commander
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Re: Mkall's HMW Journal Discussion
Burn wrote:Which then brings up the problems of people jumping up and down saying "we're losing the war because such and such is a missions dweller!" and if the BFC comes into a battle for resources, should mission dwellers then be entitled to those resources.
Maybe a system that tracks participation in the BFC to assist with the allocation of resources? If you participate, you get so many allocation points. If you don't, you get none. This would be an easy way to stop the whiners if it is system wide, and might actually encourage some participation into the BFC and whet some appetites for it.
I am KILLJOY. Killjoy is what the world is waiting for...
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Re: Mkall's HMW Journal Discussion
i think basically anytime you use a perishable resource (i.e.) a minicon you don't pay for it until it perishes, if it perishes in a BFC environment you don't pay for it, anywhere else you do and the energon for it goes to the faction fund, which maybe drops CR costs auto CR from BFC environments
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Tammuz - Faction Commander
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Re: Mkall's HMW Journal Discussion
spying eh? i think i'd rather leave it up to social justice, if a spy is caught he's gonna be lampooned pretty harshly on the boards and really liked much by his own side for passing information on.
especially if BFC allows faction leaders to restrict resources from players on their side, which would make a much sense than being stripped of victory points(which they can earn and don't really seem do alot)
likewise i don't like the "inprisonment" as its hard enough finding opposition sometimes so removing a player won't just hurt him but those he usually faces in battle(cos they can't kill him for xp), and those he assists(as they're now more likely to be outnumbered)
especially if BFC allows faction leaders to restrict resources from players on their side, which would make a much sense than being stripped of victory points(which they can earn and don't really seem do alot)
likewise i don't like the "inprisonment" as its hard enough finding opposition sometimes so removing a player won't just hurt him but those he usually faces in battle(cos they can't kill him for xp), and those he assists(as they're now more likely to be outnumbered)
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Tammuz - Faction Commander
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Re: Mkall's HMW Journal Discussion
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Spying: Maybe put only the top half or 3/4 of the spys team into imprisonment, AND put a big red "CAUGHT SPYING!" logo into his/her forum appearance?
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Chaoslock - Faction Commander
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Re: Mkall's HMW Journal Discussion
i really would rather avoid anything that stops people putting bots into combat, god knows how F***ing it is to find a full side of enemies these days.
Double CR costs? No resets? loss of personal prize alts, no access to armour/weapons/minicon shops
Double CR costs? No resets? loss of personal prize alts, no access to armour/weapons/minicon shops
Last edited by Tammuz on Sun Feb 10, 2008 9:30 pm, edited 1 time in total.
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Tammuz - Faction Commander
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Re: Mkall's HMW Journal Discussion
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
If the faction forums state "what is said here stays here" and people choose to pass on any information in those forums that affects the game, then they violate forum rules and should be dealt with as forum rules dictate.
Imprisonment, well that's just the same as temporarily suspending them. I know it takes people out of the game, but hey, why shouldn't they be taken out of the game if their actions ruin the fun for others?
And as far as defections go, screw that. I still feel it's something that's best handled by the powers that be to ensure the game remains as balanced as possible.
Imprisonment, well that's just the same as temporarily suspending them. I know it takes people out of the game, but hey, why shouldn't they be taken out of the game if their actions ruin the fun for others?
And as far as defections go, screw that. I still feel it's something that's best handled by the powers that be to ensure the game remains as balanced as possible.
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Re: Mkall's HMW Journal Discussion
i know this is probablay not the right place to talk about this but what if there were to be mini bases where a fellow max,pred,bot or con could help other friends from alliances by give them guns or spare energon. there could also be several for each team and some of them can be invaded by enemies with an energon bonus. but invades can only be done with approx 5 other teams. bases also can be defended by up to 50 people so that the places are more protected
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Re: Mkall's HMW Journal Discussion
Spying.
This may sound hypocritical from me since I've admittedly had a second account, even though I didn't truly use it for spying and did turn myself in, but...
Spys and Dual-faction accounts should get the book thrown at them.
Imprisonment is fine, but putting them in the stocks would be better
Let the wronged faction let out their frustration on the guilty ones.
Perhaps allow people from their faction to fight the guilty parties bots in order to steal their weapons/energon/xp.
(any XP/Energon that the guilty party might generate would go to the challenger as well)
Brand all of their bots by locking their Alt modes to a "punishment" modes for a month or so (personally I'd like to see a Douche alt)
Having a reward for turning in a spy/dual would be a good thing.
I hunt dual accounts for the hell of it already, it'd be nice to get "paid" for it, not to mention it'd inspire more people to look for that kind of thing.
This may sound hypocritical from me since I've admittedly had a second account, even though I didn't truly use it for spying and did turn myself in, but...
Spys and Dual-faction accounts should get the book thrown at them.
Imprisonment is fine, but putting them in the stocks would be better
Let the wronged faction let out their frustration on the guilty ones.
Perhaps allow people from their faction to fight the guilty parties bots in order to steal their weapons/energon/xp.
(any XP/Energon that the guilty party might generate would go to the challenger as well)
Brand all of their bots by locking their Alt modes to a "punishment" modes for a month or so (personally I'd like to see a Douche alt)
Having a reward for turning in a spy/dual would be a good thing.
I hunt dual accounts for the hell of it already, it'd be nice to get "paid" for it, not to mention it'd inspire more people to look for that kind of thing.
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Bun-Bun - Gestalt
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Re: Mkall's HMW Journal Discussion
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Bun-Bun wrote:Having a reward for turning in a spy/dual would be a good thing.![]()
Yes, I for one look forward to the witch hunts, false accusations and flame wars that's bound to bring.
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Re: Mkall's HMW Journal Discussion
Burn wrote:Bun-Bun wrote:Having a reward for turning in a spy/dual would be a good thing.![]()
Yes, I for one look forward to the witch hunts, false accusations and flame wars that's bound to bring.
Hmm, perhaps only a reward for a tip leads the staff to an ACTUAL case of spying
besides those things all happen already.
as longs as people are PMing the staff these accusations and not making them on the public forums it'll be buisness as usual.
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Bun-Bun - Gestalt
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Re: Mkall's HMW Journal Discussion
- Motto: "Your end shall justify my means."
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Burn wrote:Bun-Bun wrote:Having a reward for turning in a spy/dual would be a good thing.![]()
Yes, I for one look forward to the witch hunts, false accusations and flame wars that's bound to bring.
It wouldn't be HMW if that didn't happen.
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Evolution Prime - Brainmaster
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