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Mykltron wrote:Diem wrote:Goddamn it, caught Skywarp's aerial during transformation and pulled the damn thing halfway off. Knew that aerial would be trouble.
Mine got bent in the middle after a few transformations and broke off at the base later that day. I'm not bothered.
Diem wrote:Mykltron wrote:Diem wrote:Goddamn it, caught Skywarp's aerial during transformation and pulled the damn thing halfway off. Knew that aerial would be trouble.
Mine got bent in the middle after a few transformations and broke off at the base later that day. I'm not bothered.
My Skywarp already had an uncomfortably loose thigh joint so I plan to use my secret super-power of being a big angry white guy in Japan to try and push for a replacement.
Mykltron wrote:Diem wrote:Mykltron wrote:Diem wrote:Goddamn it, caught Skywarp's aerial during transformation and pulled the damn thing halfway off. Knew that aerial would be trouble.
Mine got bent in the middle after a few transformations and broke off at the base later that day. I'm not bothered.
My Skywarp already had an uncomfortably loose thigh joint so I plan to use my secret super-power of being a big angry white guy in Japan to try and push for a replacement.
Oh you big, nasty man!
Mine has insanely stiff legs.
I've changed my mind on the issue of not rolling forwards well. He seems fine now. Perhaps it was because I didn't know about locking the elbows in place, although they weren't hanging out and touching the floor. Even if they were it wouldn't explain why he rolled better backwards.
Diem wrote:Mykltron wrote:Diem wrote:Mykltron wrote:Diem wrote:Goddamn it, caught Skywarp's aerial during transformation and pulled the damn thing halfway off. Knew that aerial would be trouble.
Mine got bent in the middle after a few transformations and broke off at the base later that day. I'm not bothered.
My Skywarp already had an uncomfortably loose thigh joint so I plan to use my secret super-power of being a big angry white guy in Japan to try and push for a replacement.
Oh you big, nasty man!
Mine has insanely stiff legs.
I've changed my mind on the issue of not rolling forwards well. He seems fine now. Perhaps it was because I didn't know about locking the elbows in place, although they weren't hanging out and touching the floor. Even if they were it wouldn't explain why he rolled better backwards.
I totally exchanged it and got one without a gimpy leg...though this one has paint rubbed off on his boob-light. Wish for once I could open a premium price figure and expect premium price QC.
To anyone who hasn't already ordered one of these guys and is still thinking about it, the aerial is WACK. I say this without fear of contradiction, it is WACK. Either it looks like it's going to come off or it actually does come off.
I'm gonna be packing these guys to ship them soon. I am not looking forward to it.
Convotron wrote:As there's a bit of a gap behind the head and torso in bot mode, I'm thinking it may be possible to implement a faux engine block similar to what Alternity Bumble/Cliff had without having to attach it to the back of the Seeker head but it's a pretty tight squeeze as it is in alt mode.
That's a possibility. It could go around the head which could be painted silver on the back.
kirbenvost wrote:The ball joints on the doors are definitely one of them. They're just too loose. And the steering wheel gets in the way of the legs. The head is quite far forward compared to the shoulders, it kind of bugs me when figures are like that.
Convotron wrote:I initially experienced the same issues with the doors that most people have reported but like Mykltron, once I learned how not to knock them out of the socket, they're fine.
I didn't experience any problems with the steering wheel with respect to it getting in the way with leg articulation and I've been playing around with the figure's posing, including lunging crouch poses.
One issue I have with Skywarp is that its head can't look back/up very far. Starscream, though, apparently has greater articulation in the neck joint.
Does anyone here have tighter balljoints for the ankles? I'm considering tightening them up on Skywarp as they won't support a pose unless I balance the figure in the right way.
Convotron wrote:Does anyone here have tighter balljoints for the ankles? I'm considering tightening them up on Skywarp as they won't support a pose unless I balance the figure in the right way.
kirbenvost wrote:So, now it's just the ugly wings and non-locking shoulder parts that bug me the most....
Ravage XK wrote:Have had Skywarp and Starscream for a couple of days now and have come to the following conclusions.
1. The Okamora is one of the oddest cars I have seen.
2. These arnt the strongest figures in the line. While the designers deserve credit for getting seeker alt forms out of a car the overall figure feels very fragile. Its one of those designs that needs lots of tweaking when posing. Move an arm, the wings move and need correcting.
3. I'm getting fed up of figures with bits that are designed to fall off. I know its designed to save things from breaking but perhaps that highlights the main problem with the Alternity line which is they are trying to cram Binaltech complexity transformations into figures that are just too small to carry them off and still feel robust.
4. Starscreams head does nothing for me, who is it supposed to be cos its no Starscream I know.
5. Despite the problems these are pretty decent figures and I do like the fact that they are unusual figures for two well know characters.
JelZe GoldRabbit wrote:
To point 4: does Machine Wars Starscream ring a bell?
Mykltron wrote:kirbenvost wrote:So, now it's just the ugly wings and non-locking shoulder parts that bug me the most....
They kind of do lock in and it doesn't limit his shoulders unless you want to make him drop or shrug them.
kirbenvost wrote:Mykltron wrote:kirbenvost wrote:So, now it's just the ugly wings and non-locking shoulder parts that bug me the most....
They kind of do lock in and it doesn't limit his shoulders unless you want to make him drop or shrug them.
Hmm, well then I'm either doing it wrong, or mine is particularly loose. There are 3 slots on the underside of the part that's supposed to lock down over the shoulders, and the tabs are supposed to go in the ones towards the ends of those parts, correct? By lock, I mean click in so they feel secure, not just resting on the tab.
Ravage XK wrote:Have had Skywarp and Starscream for a couple of days now and have come to the following conclusions.
1. The Okamora is one of the oddest cars I have seen.
tigertracks 24 wrote:This has been the first TF to embarrass me and break in my hand as I was trying to transform it.
Bah.
Ravage XK wrote:Last night I rotated the doors up to form part of the wings and it looks much better. Starscream in particular benefits from the new look the most. Though it does obscure the colour flashes on his wings a little. I advise everyone to give it a go.
amethysted wrote:You can rotate the doors up to help conceal and add to the hood / trunk wings.
Nice figure.
Almost perfect...
8 / 10
Mykltron wrote:No, they don't 'click' in, which is a shame.
tigertracks 24 wrote:This has been the first TF to embarrass me and break in my hand as I was trying to transform it.
Bah.
Mykltron wrote:Ravage XK wrote:Last night I rotated the doors up to form part of the wings and it looks much better. Starscream in particular benefits from the new look the most. Though it does obscure the colour flashes on his wings a little. I advise everyone to give it a go.
I'll give it a go but I was thinking it looks good in that pic but won't look good from the side. I'll try it though.
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