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New alt-modes?

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New alt-modes?

Postby Artakha Prime » Wed Jan 20, 2010 3:29 pm

Weapon: Venom Blaster
So, i`m pretty much a noob at here, but it seems that the alt-modes seem to change form time to time. Recently, i changed one of mine to a motorcykle, but now the motorcykle ain`t there anymore, thugh my transformer still stays in that alt-mode.

But i pretty much wanted to ask: how does the alt-mode shifting work? Is there some who are there for a day, and dissapear forever, or does some come and go now and then?
if you read this, get a life.
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Re: New alt-modes?

Postby Absolute Zero » Wed Jan 20, 2010 3:37 pm

Weapon: Corrosive Slime Shooter
Every 3 days, the alt modes rotate. Rares pop up less frequently, commons in between, and cores rarely change, but, aside from prize alts, no alt leaves the rotation.
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Re: New alt-modes?

Postby steve2275 » Wed Jan 27, 2010 9:05 am

Motto: "it may not get better
but it wont get any worse"
new rotation :D
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Re: New alt-modes?

Postby Duckietron » Sat Feb 20, 2010 6:46 pm

Motto: "Quackitty Quackitty Quack Quacking Quack Quack"
Weapon: Indepentently Targetable Particle Beam Cannons
Hell yeah, and they finally gat a duck in there. :KREMZEEK: Praise Primus.
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Re: New alt-modes?

Postby steve2275 » Tue Mar 30, 2010 10:02 am

Motto: "it may not get better
but it wont get any worse"
new one yesterday
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
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WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Re: New alt-modes?

Postby Zordon » Thu Apr 01, 2010 5:33 am

Motto: "I'm sure on some planet your style is impressive, but your weak link is: this is seibertron"
Weapon: Indepentently Targetable Particle Beam Cannons
its april 1st wheres scrappy doo on the rotation ?
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Re: New alt-modes?

Postby Redimus » Thu Apr 01, 2010 12:18 pm

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
Id be less than surprised if Ryan hasnt even given Mkall back the access to the back end that he lost because of the hardware failure a month back...
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