Moderator: RPG Support Staff
AFTRHR wrote:I'm going to post him here to get him started off, so that way it's easier for me to develop the profile with all the mods in here. So far, everything in the profile, abilities and weaknesses section is copied from the Dreamwave MTMTE profile, but I think that it could still use a lot of improvement. I worked with MSB, Insidious and some others to do the stats so far. I'm still a bit unsure on Speed and Accuracy, speed mainly because each one of his alt modes is different. He has a jet that go near-orbit and also a drill tank which shouldn't be that fast. Sample post will come once the profile is complete. I just want some input on this and how I could add and expand it properly.
Quickswitch
Allegiance: Autobot
Function: Assault Warrior
Alternate Modes: Assault Hovercraft, Armoured Battle Cruiser, Cybertronian Feline Beast, Armor-Piercing Drill Tank, Suborbital Fighter Jet
Weapons: Photon Blasters, Electro Handguns
Special Abilities: Six-Changer, Faster Transformation Speed, Stealth Shield (in Beast mode)
Height: 36ft / 11m
Quote: “A confused enemy is a defeated enemy.”
Strength: 7
Intelligence: 7
Dexterity: 8
Speed: 7
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 7/8
Melee: 7
Tech Skill: 6
Charisma: 5
Rank: 7
Profile:
Among those rare Transformers who are biomechanically inclined to multiple transformations, Quickswitch is the first Autobot Six Changer. His capacity to change fom is written so deep in his spark that it dominates his entire personality. He's moody at best and unstable at worst - Quickswitch can't maintain an emotion or feeling for very long before it turns into something else, often entirely different. Witnesses have reported him exhorting his comrades to show mercy before a battle and then tearing through Decepticons with all the compassion of an energo-scythe. Quickswitch's problem is deeper than a few crossed wires, and it's one that he's tried to correct... yet all medical tests show that there's absolutely nothing wrong with him in terms of mental functioning. Quickswitch suspects that the Decepticon Sixshot, the first Six Changer, may somehow possess the clue needed to equalise his own mental processes. The one unchanging thing about Quickswitch is that he's determined to get the answers to his origin and the solution to his problems.
Abilities:
Quickswitch possesses above-average strength, intelligence and overall endurance. He is a Six Changer, able to transform between modes at three times the speed of the average Transformer. Subject is a highly skilled warrior who knows how to best utilize his six-changing ability to maximize Decepticon casualties. Aside from his robot mode, he can also transform into an armoured battle cruiser, an assault hovercraft, an armor-piercing drill tank with reinforced titanium drill bits; a fighter jet with suborbital capabilities; and a four-legged beast with stealth shield capabilities. He is armed with two photon blasters in all modes, as well as two smaller handguns in robot mode.
Weaknesses:
The inconsistency in Quickswitch's thought processes sometimes makes him as confused as his enemies.
Cmdr. Trailblazer wrote:Name: Hazard
Allegiance: Decepticon
Function: Air/Ground Assault
Alt. mode: Bright yellow and royal purple Dassault Rafale fighter jet
Special Abilities: Radioactive weaponry
Weapons: Spray guns (both modes), pistol, radioactive sword (robot mode), air-to-air & air-to-ground missiles (alt mode)
Height: 24 Feet
Quote: "Back off. I'm a hazard."
Strength: 5
Intelligence: 6
Dexterity: 8
Speed: 9
Endurance: 5
Courage: 5
Firepower: 6
Accuracy: 5
Melee: 4
Tech Skill: 7
Charisma: 7
Rank:
Profile: Quick witted and friendly, Hazard is a bot that everyone wants to be their friend. When lounging around base, he loves to tell stories. These stories can range from mildly true to what only can be described as tall tales of the highest order. Hazard loves to tell stories, especially those with him being the primary focus. His stories tell of his great acts of bravery and his fears on the battlefield.
In practice, though, Hazard doesn't hold up. While no coward by any means, he isn't nearly as brave as he makes himself out to be. In fact, it's usually only by the prodding of his brother, Doomshot, that Hazard can do any fighting in the slightest.
When he's fighting, Hazard takes a certain pleasure in using his unique weaponry on his opponents. The gas he makes use of is a combination of highly radioactive material and corrosive gas. The result on his victims aren't pleasant and he rather enjoys watching them writhe in pain.
Hazard's various personality issue and quirks stem from the fact that he constantly feels that he has to get out from his brother's shadow. While not lacking in personal self-esteem, Hazard is always trying to outdo Doomshot.
Abilities: Hazard has developed a gaseous chemical mixture of corrosive acid and radioactive material. This gas, when used on another Cybertronian, can disrupt optics, audio receptors, and sensors for a brief period of time, depending on the durability of the target. In addition, this gas also corrodes metal. Hazard can use this gas in three forms. He can spray the gas using sprayers mounted under his arms, pellets in his pistol, and loaded into warheads on his alt mode. Hazard's sword is coated with radioactive material that can disorient his foes when it comes in contact. Hazard is an accomplished and able flier. In vehicle form, Hazard can reach 2200 miles per hour, with a range of 2300 miles.
Weaknesses: His armor isn't exceptionally strong. If caught in a bad position, his gas can prove to be harmful to him or his allies. Thanks to his weapons of choice, Hazard is very easily detected by any sort of scanning equipment. If apart from Doomshot for extended periods of time, Hazard can develop separation anxiety that will lock him down and keep him from doing much of anything. Sometimes, to prove his worth, Hazard can strike out on his own, which can be quite perilous.
Sample Post: "Doom! Doomy! Where are you?"
Hazard was starting to get worried. He nervously paced the halls and corridors of the base, looking for his brother. After consulting several other Decepticons, Hazard learned that Doomshot had been on guard duty for several breems.
He rushed to where his brother had been stationed. He wasn't there. Taking a look around, Hazard saw blast marks, upset ground. There'd been a struggle here.
No no no no no! Hazard fell to his knees. W-what am I supposed to do?!
He shook his head. Get a hold of yourself! Just go inform the base commander.
So he did. The large mech that was in charge looked at him and laughed. "It's his how fault if he got himself captured. Why should I spare the 'bots to save his sorry aft? If you want him back so badly, use those skills you're always bragging about and get him back yourself."
Hazard grumbled and left. Why don't you rescue him? He'll owe ya one, and they'll see how good a warrior you are!
With that determination, Hazard took to the skies. Following the trail the mechs who had Doomshot was easy. His much larger sibling was probably making things difficult for his captors and leaving a very noticeable path.
Almost two astro-hours later, Hazard was racked by enemy fire. He screamed in terror. Doomshot usually took care of the anti-air stuff for him.
Hazard fell back, only for the gunfire to follow him. He was an easy target, with his bright colors and being so easily found on sensors. Seeing no better option, Hazard turned back to the source of his trouble and opened his tanks.
The scene below could only be described as beautiful. Hazard watched with glee as the three Autobots manning the gun placement feel over, writhing and screaming as all their senses went blind and their faceplates melted.
Continuing his trek, Hazard finally came across the group that had his brother. He transformed and and hit the ground, charging at the nearest Autobot. He laughed as his foe took a face full of gas, crying out and falling to the ground.
A second Autobot opened fire, causing Hazard to duck and pull out his pistol. He loaded it and returned fire, striking the Autobot and his partner. The last one struggled with the shackled Doomshot. Hazard took his chance, pulling out his sword and impaling the Autobot in his side.
Hazard took the bonds off his brother. "C'mon Doom. Let's go home."
Quill5506 wrote:Anomaly
Allegiance: Autobot
Function: Scientist
Alternate Modes: Containment Vehicle
Weapons: Radiotoxic Blasters, Pressurised Injector
Height: 27ft / 8.23m
Quote: “I’ll be cleaning out this fallout.”
Appearance: An averagely built mech, primarily green in colour with white and gray highlights.
Strength: 5
Intelligence: 9
Dexterity: 7
Speed: 4
Endurance: 8
Courage: 8
Firepower: 6
Accuracy: 5
Melee: 4
Tech Skill: 7
Charisma: 7
Rank:
Profile:
Anomaly is a brilliant young mech with a fascination for science. Fascination might be an understatement - he revels in it. Though relatively young, he’s aims to study anything and everything he can find out about, and if there isn’t something he can find out about, he’ll go great lengths for a solution. He’s juvenile and feisty, spoiled by the miraculous wonders of science and the intricacies that make the universe function the way it does. Although he is well-versed in several different fields, his spark lies with radiology and atomic science. Harnessing and applying the fundamental component of world is an appealing idea to Anomaly, and he constantly wishes to push the limits and earn himself a place amongst the best of the best.
Abilities:
Anomaly is an intelligent scientist who knows much about many different fields of science, but specialises in physics. His alternate mode is a radiation containment truck, which can travel at a maximum of 95 mph. In robot mode, he is quite heavily armoured due to the risks involved with physical applied science, such as radiation leaks and the occasional explosion. He is armed with two radiotoxic blasters, both of which can be reconfigured to launch different types of radiation and toxic waste. However, the recalibration time of the blasters is quite slow and requires Anomaly to be focused. He also carries a handheld injector, which he can load with varying substances and either inject them directly or launch them as small pellets. Whatever substance that Anomaly wishes to load must be carried with him separately.
Weaknesses:
Anomaly is willing to take any risks in order to gather data, which can land him into situations he cannot get out of. Furthermore, he is rather slow in alternate mode.
Sample Post:
With yet another safe beep, Anomaly typed in the data from the experiment. The results weren't exactly what he was expecting, but at least it didn't result in an explosion of some kind. That was always good to see. Anomaly retrieved the small container of the unknown substance and placed it onto the side, exchanging it for the other container.
Placing the second substance on the platform, and stepped outside again. He tapped the machine's controls and let the automation take care of the rest. The glow of his clear, blue optics filled the monitor-lit room and he watched with every servo in his body tightening. And then, beep.
Anomaly sat down in his chair and let out a sigh of relief. Two down, three to go.
Cmdr. Trailblazer wrote:Name: Blackout
Allegiance: Decepticon
Function: Bomber
Alt. mode: Tupolev Tu-160/Cybertronian strategic bomber
Weapons: Air-to-ground ordinances (alt mode) rifle (bot mode)
Special Ability: EMP blast
Height: 29 feet
Quote: "Persistence is the cornerstone of victory."
Strength: 8
Intelligence: 7
Dexterity: 5
Speed: 9
Endurance: 8
Courage: 4
Firepower: 6
Accuracy: 8
Melee: 7
Tech Skill: 5
Charisma: 8
Rank: 8
Profile: Blackout is seemingly a natural leader. He's charismatic, friendly, and tends to make rousing speeches about honor and duty. He's also an able fighter, with the skill and power to back up his words. That being said, when faced with any bit of pressure or stress, all those fine qualities go out the window. Blackout at heart cares only for his own self-preservation, and will bail at the first sign of defeat. Despite this, he will at least try to hold back some of his more negative traits if he needs to save face in some form.
Abilities: Blackout is well-versed in combat techniques, both short and long ranged. He has above average strength and durability. Blackout also possesses an EMP blast, triggered by stomping his feet onto the ground. This blast can stun other Cybertronians and short out electrical equipment.
Weaknesses: Despite his array of combat skills, Blackout is a coward at spark. While he doesn't balk at combat, he will without fail tuck tail and run if he thinks he can't win. This is especially true when it comes to close-quarters combat. This also makes him incredibly easy to trick into surrender or retreat. His EMP blast quickly can drain him, and can affect allies if used improperly.
Quill5506 wrote:Here’s my second application! I wanted to ask if it was okay for me to have a stat of 10 for Accuracy since the alt mode is immobile and has a speed of 1. If that’s not viable then I can lower the accuracy down to 9.
Arbalest
Allegiance: Autobots
Function: Skirmisher/Hunter
Alternate Modes: Cybertronian Ballista Turret
Weapons: (Robot Mode:) Energon Halberd, Laser Javelins, Energon Bow, Miscellaneous Traps (Alt Mode:) Ballista
Height: 28 ft / 8.5 m
Quote: “You can always hit your targets, no matter how high you aim.”
Appearance: Primarily silver with black, orange and magenta highlights. Transforms into a Cybertronian Ballista, which is basically a large crossbow-styled turret. In robot mode, Arbalest is a bit towards the lean side, being relatively thinner than most, but has a slightly wider frame. The “bow arms” of the turret turn into his arms, shoulders and back, while the main body of the ballista becomes his torso. The base/grips of the ballista becomes his legs.
Strength: 5
Intelligence: 7
Dexterity: 7
Speed: 1
Endurance: 5
Courage: 8
Firepower: 8
Accuracy: 10
Melee: 7
Tech Skill: 7
Charisma: 5
Rank:
Profile:
Arbalest was never much of a bot to go after fame, wealth, success or any of that. He just wanted to be as good as he could in the things he did, so as to set the example of excellence in whatever field he decided to delve into. Long before the war, Arbalest was a simple mech who did any random errands that would come by. Though he only earned enough to survive, he was a happy mech. He never bothered others much, but he was always diligent and committed to his work. And when the war struck his home city of Praxus, his decision was firm. He was going to side with the not-quite-as-violent group, but he knew that none of that would last for long.
Having worked in so many different kinds of jobs, Arbalest became a jack of all trades, master of only one. One of the most common errands he used to run was preparing mechs of the upper circles for turbofox hunting. By watching them, Arbalest took some interest of his own in learning how to hunt. Making himself skilled with trapping and preying, he developed his skills outside of the optics of the very mechs he prepared the hunts for.
The Autobots found his hunting abilities to be useful. He was perfect for ambushes - silent, swift and always had his aim on mark. Designated to be a skirmisher in their ranks, his commanders were confident with his abilities. To Arbalest, it didn’t matter much. As long as he was helping the cause, everything was fine.
Abilities:
Arbalest is a skilled hunter. His aim is unparalleled, armed with an Energon Bow and several Javelins in robot mode. While not the fastest of weapons, they are precise, and a sharp shot is better than a missed one. Their piercing tips also aid in Arbalest’s aim. He also carries an Energon Halberd, which serves the dual purpose of both a slashing weapon and a stabbing weapon, without the shorter range of a sword. Most of the time, Arbalest also carries various kinds of other equipment, mostly traps, that further help him in his skirmishes. The most common of these include energy nets and snares, though usually Arbalest would try to procure other kinds should there be a need for such.
However, the most dangerous part of Arbalest’s arsenal is his alternate mode. Giving up all form of mobility in this mode, he transforms into a large ballista turret. Making up for the raw firepower that he lacks in robot mode, his turret mode allows him to fire at extreme range, with all the pinpoint accuracy of his robot mode. The turret can be loaded with both physical and energon bolts, dependent on the need of the situation, and at point blank range, a bolt fired can terribly damage another Cybertronian. In addition to this, the base of the turret is made up of a strong grip-like framework, which can either be extended as a tripod for flat surfaces or wrapped around an object to provide for a different angle, such as gripping upside down onto a horizontal pole.
Weaknesses:
Arbalest is completely immobile in alternate mode, and requires being in robot mode to move around. Aside from this, he is also not well geared for a proper firefight, as his rate of fire in both modes is only as fast as his reload time. His halberd is also not particularly suited for skirmishes, given that its size makes it a slower weapon to use.
Sample Post:
The skirmisher had his bow held high, arrow drawn back, behind the corner of the wallside. He was nearly still, save for the occasional blink of the optic, but even those blinks were precious time that he was losing. He had to land the perfect shot, right then and there.
He’d been stood there for what seemed like vorns. In reality, it was only for a couple dozen breems, but his actuators were yearning to let go, and maybe then he would finally be able to get away. It was a simple point-and-shoot task, but the pressure was high, and so were the stakes. He had to make it perfect. No exceptions.
It was then that the group of Decepticons escorting the target arrived from behind the corner. Ugh, bulky mechs. He’d have to find a way to nuzzle the arrow between them. He looked at the building he was standing behind. Perhaps he could climb up to the top? It was only a matter of several hundred kliks before they were at his current position, so he had to relocate quickly. Grabbing onto the side of the wall, and trying to climb up it, he quickly changed into his alternate mode, grappling onto the side of the wall. Now, for the tricky part - getting higher up. He transformed back, and using his added height, latched on yet once more to the side, pulling himself upward. He continued until he was the top of the building, pulling himself up in one final move. The Decepticon escort group were almost at the corner.
Realising he had no time to fire two arrows as he had planned earlier, he once again transformed into his alternate mode, hanging from the edge of the building and aimed right down. He didn’t have any metal bolts on him, so an energon-produced one would have to suffice. The arms of the ballista drew backward until a very faint click was heard. Arbalest tilted until the target was right in his sights. As soon as the group reached the corner, a quick, glowing blue line struck through the target, causing a large, noticeable hole in both himself and the ground beyond him. The Decepticon escorts quickly scrambled to find the source of the target, but no such assailant was found, as the skirmisher quietly perched himself in a prone position atop the building.
Chibi Starscream wrote:Wheelie
Allegiance: Autobot
Sub-group: Minibot
Function: Survivalist
Alternate Modes: Cybertronian Sports Car (Cybertron), Audi R8 GT (Earth)
Weapons: Fire Stone Slingshot, 3-Bladed Knife
Special Abilities: Low fuel consumption
Height: 13 ft/3.96 m
Quote: “Only the fierce shall live.”
Strength: 5.0
Intelligence: 6.0
Dexterity: 8.0
Speed: 8.0
Endurance: 7.0
Courage: 9.0
Firepower: 7.0
Accuracy: 8.0
Melee: 6.0
Tech Skill: 7.0
Charisma: 7.0
Rank:
Profile: Wheelie is the "Wild Boy" of any planet; he is an Autobot youth-like mech who's forthcoming is survival. Whereas his alternate modes are not useful for speeding through the wilderness, they are useful for speeding through the jungle that is the city. There certainly was a time when Wheelie was not the person to rhyme, but he was taught how to rhyme and he quickly came to it as his common use of speech. Not everyone appreciates it like Wheelie does, however.
Abilities: He fights only when he's under attack and has to defend himself. He uses a three-bladed knife similar to a Swiss Army Knife. He also uses a Slingshot which hurls fire stones which explodes on impact when he must attack his enemies or defend himself. His alternate mode of a Cybertronian Sports Car can reach 270 mph as a top speed and his R8 mode can reach up to 198 mph; a stark contrast to the Cybertronian mode, but Wheelie likes the look of it as an alternate mode.
Weaknesses: He has no known weakness.
Sample-Post: The team was Hot Rod, the Dinobots, Wheelie, and Blurr. Their location was a distant planet in another system within the Milky Way Galaxy. Their mission was to scout out the operations of the Predacons here, find out what they were up to, and stop them. With Hot Rod having given the orders to his fellow Autobots and Saurid Mechs, everyone went off to play their part. Hot Rod, Wheelie, and Blurr were going to scout out the area first, and when the time came, Blurr and Wheelie were to provide a distration and seperate the Predacons. Hot Rod would then call on the Dinobots to storm in and deal with the Predacons directly, taking their interests away from Wheelie and Blurr who could attempt to sabotage the Predacons when their guard was down, and Hot Rod would go and dismantle the Predacons' effort to steal this planet's resources, and provide backup if necessary.
The mission was well on it's way. Blurr, the fastest Mech in the universe, and Wheelie the kid (the kid that you don't want to mess with), had succeeded in drawing the Predacons to two separate locations so that they'd have a harder time regrouping and forming Predaking. Hot Rod had a smile on his face the entire time. The two were just hilarious. Hot Rod then proceeded to call the Dinobots over comm-link and have them come in to surround and attack the Predacons, and with the Predacons soon realizing their folly at being played for fools, found themselves neck and neck, claw and claw, teeth and teeth with their Dinobot adversaries.
"Blurr and Wheelie did well, those Predacons smell!", Wheelie said to Blurr, peering at the intense fight between the mechanical beasts, from behind a large boulder.
"YahWheelieweshowedthemwhosebosswedidwedidwedid!Readyforphasetwo?", asked Blurr, a smug look on his face. His position was right next to Wheelie, and he was ready to "zip" out in a nano second.
"You betcha I am, let's kick them in the can!", Wheelie replied, and with that, Blurr zoomed in, making sure to avoid Sludge's feet, drew his rifle, and aimed for the back of Rampage's head and let loose.
Wheelie ran, tumbled, rolled, and ninja'd his way around a preoccupied Tantrum who was fighting head and head with Slag. The boy bot had a brilliant idea and giggled, a vicious grin on his face. Hot Rod had supplied with a little extra firepower for this fight, a set of plasma grenades! However, Tantrum caught sight of the little Autobot from the corner of his eye.
"Go away little pest!", Tantrum snorted. Slag rammed him in the face. One of his horns pierced through Tantrum's left optic. The moment was hysterical to Wheelie, and the little bot laughed,
"Don't look now, you stupid cow, but I think you lost an eye, so be careful, you might die!"
Tantrum roared in disgust, but the Autobot kid was right, he had to focus on Slag, who was intent on destroying him. Wheelie timed it right, and jumped on the backside of the great metal bull and climbed him "Shadow of the Colossus" style. He gripped with all his strength in the grooves along the bull's body, as to not be dislodged. The new activity only made Tantrum more angry. He kicked and bucked, backing away from Slag, who of course, just rammed forward again. Tantrum clenched his neck and stiffened his legs to not be thrown by the weight of the Triceratops' charge, which also played out for our small hero.
"What Wheelie do?",Sludge asked, horn in horn with Tantrum.
"Slag will see, but you might want to run and hurry!", said Wheelie, showing Sludge the plasma grenade. Slag nodded and backed off, running to fight another Predacon instead. Tantrum couldn't turn his head enough to see what Wheelie was up to. He was about to Transform into robot mode to dislodge the pesky Autobot, but Wheelie already activated the grenade and jammed it into a small compartment on Tantrum's back. He jumped off immediately and ran away, being caught up in Blurr's hands and whisked away to safety as Tantrum exploded.
CP1127 wrote:Thrust
Allegiance: Decepticon
Function: Warrior
Alt. mode: (Cybertron) Tetra jet / (Earth) F-35 Lightning II
Weapons: Compressed air rifles/laser cannons, Heat-seeking missiles
Special Abilities: Temporary speed increase above normal limits.
Height: 31 ft / 9,46 m
Quote: "My engines' roar is my enemies' song of doom!"
Strength: 08
Intelligence: 06
Dexterity: 08
Speed: 09
Endurance: 06
Courage: 04
Firepower: 08
Accuracy: 07
Melee: 07
Tech Skill: 05
Charisma: 05
Rank:
Profile: Thrust sees no point in trying to be subtle or sneaky to accomplish a military goal, and he often mocks those Decepticons who specialize in such work. Much like Dirge, he projects a carefully prepared image, although Thrust's is much less sophisticated. He brags about his toughness incessantly and makes every attempt to make his presence known both before and after he gets to the battlefield. He feels that trying to "psych out" his opponents with a dramatic arrival is half the battle. He delights in causing noticeable collateral damage on his way to battle just to let his foes know he's coming. Thrust never hesitates to announce his predestined victory before a fight has even begun.
Abilities: Subject possesses above-average strength and intelligence, and he is a highly skilled warrior. Like his follow Decepticon jet fighters, Thrust can attain speeds of up to 3000 mph and more. But he can accelerate to more than twice of his normal maximum speed in a few seconds and maintain that for .25 breems. The vibrations from his rapid acceleration can destroy nearby constructions. He carries a variety of missiles and two compressed air rifles; each one can punch a hole through steel at a distance of 1000 meters.
Weaknesses: A strong counterattack can break his nerve and cause him to retreat. He is unable to follow through on plans involving extreme subtlety.
Sample Post: I was told I don't need a sample post as a previous player (under Deagon, I believe), but I can supply one if desired.
AFTRHR wrote:Skyfall
Allegiance: Autobots
Function: Weapons Engineer
Alternate Modes: Cybertronian Jet Fighter
Weapons: Electro-pulse Machine Gun, Cloudburst Cannon
Height: 27ft / 8.23m
Quote: “Flying is the ultimate freedom.”
Strength: 6
Intelligence: 9
Dexterity: 8
Speed: 7
Endurance: 7
Courage: 9
Firepower: 6
Accuracy: 6
Melee: 5
Tech Skill: 9
Charisma: 7
Rank: 7
Profile:
Skyfall is an up-and-coming Autobot weapons engineer who envisions a very bright future for himself. He is a talented young dreamer who longs to be a great hero. He has an effusive and enthusiastic personality, always heaping praise on those around him and telling them things they already know, in a way that doesn't seem suspicious at all. Whenever his friends reach a major success, Skyfall is always there to join in the celebration (and glory), and wouldn't you know it, whenever his rivals fail, things just seem to work out to Skyfall's benefit too. His technical skills are matched only by his desire for adventure and his intense love of flying. Soaring among the clouds is Skyfall's favourite pastime, and it's his preferred way to relax when his self-imposed pressure to succeed gets to be too much.
Abilities:
Skyfall has slightly above-average strength and great intelligence. He is an excellent engineer and weapons expert; he can construct utility devices or produce weapons in very little time. Subject is an excellent pilot and is armed with an electro-pulse gun in robot mode, which can fire electrically charged projectiles.
Weaknesses:
Skyfall sometimes can't focus on his function because of his daydreams of adventure.
Cravex wrote:Gears
Allegiance: Autobot
Function: Transport, Reconnaissance
Alt. mode: 4X4 Off-Road Vehicle
Weapons: Laser pistol
Height: 16ft / 4.9m
Quote: "Nobody wins a war, somebody loses."
Strength: 8
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 8
Courage: 8
Firepower: 3
Accuracy: 5
Melee: 6
Tech Skill: 7
Charisma: 4
Rank:
Profile: Gears is the complainer in the group: He absolutely hates the Earth and everything about it and he is eager to let the others know this. He is the type who finds fault in everything and everyone, even himself. That is one of the reasons Optimus Prime finds him useful: Gears is so sour-tempered that the rest of the Autobots cheer themselves up by trying to cheer him up. Only Optimus knows that Gears' complaining is mostly an act. Gears realizes his function is to force his companions to see what's good about a situation, and he performs accordingly.
Abilities: Gears has tremendous strength and endurance. He is often used to tote heavy loads for long distances. He will even carry several of his comrades to conserve fuel. He can launch himself to a height of 20 miles and then float back down to the ground by creating a compressed air cushion under his feet. This makes him an excellent reconnaissance agent and his ability to detect infrared wavelengths allows him to work night or day.
Weaknesses: Since Gears has limited maneuverability when launched, he makes an easy target if spotted. Although his sour personality is mostly an act, a reminder of his home planet, Cybertron, can often depress him and negatively affect his performance. He also fears that the war between Decepticons and Autobots won't be over until they are all smoking wrecks lying on the battlefield.
sumowrestler wrote:Bombshot
Allegiance: Decepticon
Sub-group: None
Function: Demolition expert
Alternate Modes: six wheeled Cybertronian transport truck
Weapons: two rocket launchers, two grenade launchers, and modified pellet gun
Special Abilities: none
Height: 30ft/ 0m
Quote: “Life is full of explosions. Be careful not to get close.”
Strength: 5
Intelligence: 8
Dexterity: 4
Speed: 4
Endurance: 9
Courage: 7
Firepower: 8
Accuracy: 8
Melee: 4
Tech Skill: 8
Charisma: 5
Rank:
Appearance
In vehicle mode Bombshot is painted green on the hood and top half of the doors. The bottom half is purple. The topper on the back end is gray. In robot mode his feet are the front end of the vehicle while the arms and torso is the back 2\3 of the vehicle. Decepticon symbols are where the energy intakes are located at on the upper fore arm.
Profile:
Bombshot was at one time a peaceful law abiding citizen under a different name. He started out life as a construction worker who specialized in demolition. His job usually entailed making room for projects would it be blowing up land or unwanted buildings. Even though he liked blowing things up, he also understood the value of almost anything being a useful resource if properly used right. It wouldn’t be anything unusual for him to take some scraps of whatever was left from the demolition and figure out a use for it. He had developed a potent small bomb called the nitron bomb. This bomb had the equivalent of 3\4 ton charge in the size of a small canister. Over the years his vast understanding of demolition and pyrotechnics gained him a side job. Some of the local law enforcement would come to him if they had a case involving explosives to help identify the bomb. For a while he thought about becoming a part of the lab department to do the advising full time but figured he would miss the site of things be toppled down.
He had no real enemies and even the criminals who he had helped put away didn’t know about his involvement. Things sort of changed when a new senator was selected for his city state. At first nothing was wrong until Bombshot started voicing his disagreements over the policies of the senator. This drew some ire from the senator’s staff.
Things really heated up when the office of the senator was blown up and the evidence pointed to one of Bombshot’s nitron bombs. He tried to have some of his police friends help clear his name but before they could, his residence got blown up. Everyone thought he was dead. The explosion left him severally mangled up physically and mentally. He was rescued by a Decepticon who got him all fixed up. The Con told him it was done by the senator’s friends in retaliation. This made Bombshot lose all faith in the system he tried to help and since everyone thought he was dead, he changed his name and alt mode. Ever since that day he been a loyal Con not knowing it was a Con who detonated the senator office and his residence.
His sense of justice turned into more of revenge. However, he took a liking almost a worshipping of the DJD. Bombshot wanted revenge against the one who framed him and almost killed him.
Abilities:
Bombshot has a great understanding of chemistry, architecture, and mechanics. Almost all of this is related to his bomb making abilities. During his time with the Cons, he had designed a pellet gun similar to the Technobot Scattershot’s acid pellet gun but instead of acid pellets, Bombshot’s bullets are encased mini bombs.
To prevent explosion within the barrel upon impact, the outer case would take the blunt but very quickly fall off with the explosive flying towards its target. Individually the bomb bullets wouldn’t hurt hardly anyone unless very lightly armored. Instead Bombshot takes careful aim, if allowed, and tries to hit the weak points of the armor. It would take a few shots but he would eventually hit the joints enough to cause the armor to malfunction if not fall off. If he doesn’t have the time, he would use his rocket launchers and grenade launchers to soften up his enemy and then use the bullet bombs to finish them off painfully. He can use his rocket and grenade launchers in both modes but the pellet gun only in robot mode.
He can travel only 120mph max in his vehicle mode. His carrying capacity is 50 tons and prefers carrying only his personal armaments and chemicals. He will carry other equipment if forced to.
Weaknesses:
Due to Bombshot’s enjoyment of watching things explode, he has a tendency to use more of his ammo then he should. This leaves him weaponless in a short time. He isn’t afraid of hand to hand combat but lacks any real skill outside of ordinary punching. Due to his alt mode, most mechs assume he is a hauler only which really irritates him. He had taken pop shots at other Cons with his bomb bullets to prove he is more than his alt mode.
Chibi Starscream wrote:Technikiller
Allegiance: Decepticon
Sub-group: None
Function: Warrior
Alternate Modes: Cybertronian Feline Beast
Weapons: Rapid-Fire Scatter-Blaster(mounted in mouth of alt mode, carried as a large rifle in robot mode), Retractable energo-blades (on head and back/sides of the body in alt mode. On wrists,ankles, and elbows in robot mode), Twin energo-swords (In robot mode. Stored at her hips.)
Height: 28ft/ 8.5m
Quote: “ROAR with all your fury, and KILL with hatred fueling your actions.”
Appearance:(Robot Mode) A powerfully built, but slender enough femmebot, she's cute to look at but it's obvious she's strong enough to contend with most of her male friends. She has striking hot red optics, outlined on the top edges with black paint for a shadowy effect. Her face is white, framed in a spiky black and golden helm, and plates of white metal spike up from her head and cascade down behind it like layers of hair. She has pointy, slender audio receivers that stick up from the sides of her head, somewhat like those of Optimus Prime. Her armor is mostly white with some black, gold, red, and purple parts and deco (mostly the black parts being her neck, upper arms, torso, and thighs). She wears the Decepticon insignia on both of her shoulder pauldrons. (Alt-Mode) A large, foreboding beast with physical traits from both a lion and a tiger. She is mostly white, with chrome limbs, black joints, and having some red and purple deco. Her teeth and claws are golden colored. Large bladed weapons are tucked into the armor of her body and can spring forward when initiated to do so, somewhat altering her appearance and making her a deadly force in close combat (these blades are located around her face, and on her back and sides). She also has back mounted jet boosters, and stabilizers on the sides of each paw that flip out when her boosters are used.
Strength: 7
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 7
Courage: 7
Firepower: 6
Accuracy: 5
Melee: 9
Tech Skill: 4
Charisma: 5
Rank:
Profile: A cold and cruel huntress who is deeply loyal to the Decepticon cause and the mighty Lord Megatron. She is mean and often seen as a bully, as she enjoys violence and causing pain to others, including her peers. She loves to pick fights with others for the fun and the thrill of it, to test her might and skills against the others around her. She is also oftentimes rude and sarcastic and will say things to get a rise out of others (obviously not caring if she hurts someone's feelings), in hopes they'll retaliate violently towards her, in which she'll be ready to counter. Highly competitive, she'll challenge almost anyone and accept nearly any challenge given to her (as long as she knows the odds aren't greatly stacked against her, because then she'll bail). She takes great pleasure in brutally maiming and killing the enemy and traitors, and fights with all the power and skill she can muster. She only retreats if she knows she can't win, or if she is ordered to. She is known at some times, to go into a frenzied state of mind while fighting (when certain events trigger traumatic memories from her past).
Though often cruel and uncaring towards most of her peers, she is very polite and well behaved around her Superior Officers and those who have gained her respect, especially her Lord and Savior Megatron. She aims to please her Superiors and show off her talents at killing and to continually prove her loyalty. She always aims to do the best she can on any mission given to her, and rarely (if ever) questions authority. Her fighting prowess and her loyalty make her an outstanding Decepticon Warrior. To her, being a Decepticon in itself is salvation from oppression. She is a very proud Decepticon.
Sadly, Technikiller also suffers from a deep case of depression that she usually tries to cover up with her toughness. When she's feeling depressed, she may talk about someone named "Saber", or she may appear to be talking to this person, though there's obviously no one around. This may happen in her sleep at times as well, and she's known to have violent waking dreams. Despite the fact she would likely never admit it, Technikiller longs for a friend who would stay close to her side, much like her long lost "sister", Saber. Perhaps if she were to gain a friend like that, she would be happier, and be less of a bully.
Note: She likes to be called Tech by her comrades.
Abilities: She's a nigh perfect slag making machine. Definitely NOT a dainty maiden, Technikiller specializes in up-close and personal encounters . She's tough enough to contend with the most brutish of brutes, and she can take a beating as much as she can dish one out. Her favorite weapons are the kind that dig deep and rip her enemies asunder, and she's not afraid to use them, and although she specializes in melee combat, she's not the worst at ranged combat either, though she'll always be looking for that opening to get in close. She can run up to 249 mph in her alt mode, and can fly nearly as fast in robot mode (for the short flights any Decepticon is able to make in robot mode). The jet boosters located on her back help her to gain maximum speed in a nearly instantaneous burst, and can be used to help maneuver her body as she rushes into battle, giving her an edge in agility, and even making it so she can reach great heights and distances when jumping (without using her boosters she can jump a maximum height of 400 feet. Using her boosters helps her to reach a maximum of 600 feet. Distance wise, she can leap to 600 feet normally, but can reach up to 700 feet with her boosters). Her strength allows her to make the most of her melee weaponry, allowing her to drive as deep a cut or stab as possible. Her strength in the case of her alt mode extends to the raw power of her claws and jaws as well. She can easily crush most opposing materials, and has no problem at all demolishing things made of the materials created by the flesh creatures. When the bladed weapons on her alt-mode's body are engaged to do so, they spring forward, five blades surrounding her head and two other large "wing-like" blades fold down from her back and to her sides. Channeling her own energy reserves to these blades makes them into glowing, deadly energo-blades, allowing them to easily cut/pierce through even the toughest of known alloys. Performing certain maneuvers while at full speed allows her to make the full potential of her weapons, such as turning her head basically into a energo-drill, or leaving a wake of sharp energy behind her side blades as she runs forward. Her Scatter-Blaster has a range width of 50 square yards, and can reach as far as 1/4 of a mile from herself.
Weaknesses: Her temper and her ego can get the best of her at times, leading her to making some bad decisions both in and outside the battlefield. Channeling energy to use for her weapons drains her reserves much faster, and if used too long or too often between refuelings, she could drive herself into stasis-lock. Using her jet boosters too much also drains her fuel faster.
Roleplay Sample:
Cybertron- A Memory of the Dark Distant Past
'I wasn't always the fighter I am today. I remember, once, I was weak and longing for a place to fit in in life, anywhere, doing anything......anything but the meaningless tasks I once performed just to get enough fuel to live, but never enough to thrive. I worked in a factory in Kaon, with a bunch of other girls. Sometimes, we collapsed to the ground in stasis-lock, emptied of fuel. Those that fell into stasis were removed by the end of the work shift by the maintenance drones, and they never came back. We fear they ended up at the Smelting Pools, but despite our fears, we learned to deal with it and kept going. Me though.....I couldn't ignore it forever. I was getting tired of seeing my friends fall to this hunger, while the great and wonderful Senators of our civilization swore that life was getting better on Cybertron, that they were making "improvements for everyone". Shove it up your tailpipes, aftholes. Liars. That's all I had to say about them. I punched the last viewscreen in the factory, I remember. I didn't want to hear the lies anymore. I didn't want the others to hear it either. I needed more than this, and I told my fellow coworkers I planned to leave the factory and find something else to do, something better. They all thought I was crazy......well, everyone but Saber. Saber was the only one who believed in me. We were the craziest two protoforms that we knew.
"AGHHHH!! RAAAGGHHHH!!", I screamed a warcry. I smashed the enforcer Autobot against the wall of the Colliseum. Saber sat there, bleeding out her fuel onto the dirty steel ground. My own pulse raced, my anger was great, my rage was infinite! Here Saber and I were, having made a new life out for ourselves in the Pit Fights of Kaon, reveling in the glory of combat. We were getting more energon than we ever had living in the factories. Now though, here Saber and I were fighting a new fight....the Enforcers had come to put an end to our fun and stop the fights forever. None of us fighters would have it though! We fought back, and it soon turned into war, the first civil war of Cybertron. That was the beginning......back then, when we were just protoforms.
"RAGHHHH!!!", I screamed to the sky. Glowing pink fluid soaked my pearly white armor. My blue optics were as frigid as the most polar of planets. I held Saber close to my chest, cradled her and stroked her chin, traced a digit along the curves of her face. I cried and cried, and called her name, "Saber.....Saber!!", but she didn't wake. The battle was over. Many bodies lay around us, both the friends we had made in the pits, and the "keepers of order" we decided were our enemies. I realized, reluctantly, that Saber wasn't coming back. Primus took her from me, left me all alone, or did he? I would keep Saber forever....her memory, our memories together, in my spark.
"Come on Saber, we have a new purpose.", I remembered saying out loud at the end of that day, after joining the rally in the wake of the death of Sentinel Prime. It was that day we became Decepticons, under the new banner of the King of the Ring himself, Megatron. Only now, Megatron was much more than a symbol of our hope. He was a symbol of our freedom, of a glorious future to come, and I vowed I'd live to serve that cause. "Saber, it's time we get our revenge. Till the day I myself pass on from this existence, stay with me. Fuel my passion to fight our enemies! I will KILL for you!! I will take their lives like they took yours from me!!" It was a declaration like none other. I was reforged with the name Technikiller, to slay the Autobots. Saber, my dear and only true friend would never be forgotten. Her legacy lives on in me, as I continue to help build the Decepticon Empire with my undying love for her, and my hatred towards the Autobots who took her away from me.'
AFTRHR wrote:Ultra Magnus
Allegiance: Autobot
Function: Enforcer of Tyrest Accord, General
Alt. mode: Cybertronian Car Carrier
Weapons: Heavy Laser Rifle, Arm-mounted Missile Launchers
Special Abilities: Apex Armor
Height: 42ft / 12.81m
Quote: "Consistency is victory."
Strength: 9
Intelligence: 9
Dexterity: 7
Speed: 6
Endurance: 10
Courage: 9
Firepower: 9
Accuracy: 9
Melee: 10
Tech Skill: 7
Charisma: 9
Rank: 9
Holomatter Avatar: A leftover from a previous assignment, Magnus’s avatar is a bald, green-skinned Nebulan male. He is dressed as a security officer.
Profile: Ultra Magnus is the brother of Optimus Prime. In the waning days of the Golden Age, Optimus was a humble archivist named Optronix, and Magnus was a soldier in the Autobot Security Force. While his brother was following in the footsteps of their maker, the Elder Alpha Trion, Magnus was the prize protégé of Sentinel Prime. He studied strategy and tactics, history, martial arts, and many other subjects at the feet of the Autobot leader. He was a natural; excelling in whatever his mentor chose to teach. There were whispers that Sentinel was grooming Magnus as his successor, but he paid them no heed.
Yet when Sentinel Prime fell to Megatron, it was not Ultra Magnus that was chosen. Optimus Prime became the new leader of the embattled Autobots. While as surprised as anyone else at Optronix’s elevation, Magnus supported his brother completely. He helped bring the Autobot Command around to the new Prime’s side. He performed valiantly at every turn, fulfilling the potential Sentinel Prime had seen in him. While a natural leader, it seemed he was content simply to serve.
The truth was more complicated. When Optimus was selected over him to lead, it was a confirmation of every doubt and fear Magnus had ever had. He was unworthy. Feeling sure he had no business leading, Ultra Magnus dedicated himself to simply being the best soldier in the Autobots. Let Optimus lead; he would see this war won, or die trying.
[From the Datatracks of Optimus Prime, Autobot Supreme Commander] Infinitely reliable, fair, and completely trustworthy, Ultra Magnus is an Autobot to whom I'd not only entrust my own life, but the lives of my soldiers as well. The problem is that while I offer that trust without hesitation, my brother continues to doubt his own abilities. He'd prefer to follow orders and work on a strictly tactical level - which he always does brilliantly, improvising things on the battlefield that the most skilled military planners could only dream of imitating. Magnus is instinctively a better leader than most who've groomed themselves for the role over a lifetime, and everyone who's ever served alongside him knows that...the only problem is convincing him to believe it, too.
Abilities: Magnus has incredible strength, endurance, and intelligence. He is an accomplished soldier, and tactician, not to mention a field commander without equal. He is considered one of the greatest masters of the ancient martial art of Diffusion. Magnus wears a suit of Apex Armor, among the finest ever produced. He is rarely seen without it. This armor is equipped with two missile launchers, each capable of hitting a target at a distance of 10 miles. Additionally, he wields a powerful laser rifle. They are all usable in both modes. In vehicular mode, he consists of two modules. Magnus himself becomes a white tractor unit capable of reaching speeds of nearly 200 miles per hour. His Apex Armor becomes a vehicle transport trailer capable of carrying several mid-sized vehicular Autobots.
Weaknesses: When he doesn't allow his self-doubt to cripple him, Magnus has no known weaknesses. He just needs to learn that those doubts are an indulgence he must sacrifice in order to truly lead.
Sample Post ((OOC Note: unrelated to any current/past events))
>>“There is no doubt in that. I believe in the fact that he was in charge of the conspiracy.”<< He responded to the comm. >>“As for the decision on his fate… I would need to wait a while.”<<
Magnus sighed as he switched off his comm-link. It was a rough day, with tougher days laying ahead. He sat for a moment and thought about what had just happened, the news that had just been delivered to him.
Did he really believe in the mech’s involvement in the conspiracy?
And here, Ultra Magnus was presented with one of many difficult decisions. Save the mech, at the risk of him possibly turning out to be the culprit and harming several more, or terminating the mech… for good. It was a choice he wished he didn’t have to make.
Magnus excused himself from the bridge, leaving the mechs to continue with piloting and navigation. He paced through the corridors, in hopes that eventually something or someone would give him an answer to the problem at hand. This conspiracy wasn’t anything minor either - it would determine the course of several valuable soldiers.
Arriving at the meeting room, he summoned some other similarly ranked members of the Autobot ranks. It would be best to consult with them on the matter anyhow. As the room started to populate itself, the bustling commotion of several voices entered Magnus’s audio receptors. He waited patiently, silently, observing and processing the various opinions of the mechs at hand.
In the midst of the debate, he finally spoke. “I think that it would be best for us to keep the mech alive until we have further details on this conspiracy.”
The room fell silent for a moment, but his opinion was met with polarising views. Half of the room was in support while the other half wasn’t, and the heated discussion broke out again. Magnus waited again until he could say something. When he could, he asked one of the ‘bots who had opposed his view. “What would you suggest we do instead?”
“Well, we should’ve just gotten rid of him in the first place! There wouldn’t be any danger or tension right now if it weren’t for that,” came the reply.
“But we do not yet know the full extent of his connection to all this. For now, I would just suggest a detainment until we have further details. We can’t let any clues run by. Any objections?”
The room was silent. Magnus felt a wave of satisfaction. But his work was not over. “Thank you all for coming. Dismissed.”
The enforcer made his way back to the bridge, sending one final comm. >>“Instruct them to keep him in the brig for now. Carry on with searching. Try to see if you can pull some more information out from him, but don’t use brute force.”<<
Magnus’s servos tensed as he sat back in his chair. A certain somber glimmer was visible in his optics.
Rainmaker wrote:Ramjet
Allegiance: Decepticon
Function: Warrior
Alt. mode: Maroon and White Delta Wing Jet Fighter
Weapons: 2 cluster bomb launchers (jet), 2 laser beam rifles (robot)
Height: 31 ft / 9,46 m
Quote: “If it flies, crash it."
Strength: 08
Intelligence: 05
Dexterity: 08
Speed: 09
Endurance: 09
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 04
Charisma: 06
Rank: 05
Profile: If it hurts – someone else or him, it doesn’t matter – Ramjet likes it; he gets his kicks from pain. He’ll punch, bash, or ram anything he can just for the thrill of it. He particularly loves to knock other aircraft out of the sky. Whether a civilian airliner or Autobot flyer, it makes no difference to Ramjet. He loves the feeling of smashing into something at high speed, and he’s built to survive these collisions with little damage – unlike his foes. Ramjet is particularly fond of the surprise his victims feel, since they rarely expect another jet to willingly crash into them. Ramjet strives to keep the skies clear of anything he considers unworthy of sharing the air with him, and he’s insufferably boastful and arrogant about it.
Abilities: Subject has great strength, and amazing endurance and resistance to damage. He is heavily armored throughout his body and especially his nosecone, which can shrug off an impact with a 3-foot concrete wall at 1,500 mph with no ill effects. In jet mode, he flies at speeds of Mach 2.8 and is armed with two cluster bomb launchers. As a robot, he’s armed with two high-powered laser rifles. A glitch in his pain receptor wiring gives him and amazingly high pain threshold.
Weaknesses: Subject’s delusions of invulnerability and masochism cause him to overestimate his resistance to damage. His pride makes him refuse to admit it when this occurs, resulting in his sustaining severe damage rather than admitting he couldn’t take it.
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