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NEW Character Applications

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Re: NEW Character Applications

Postby Chibi Starscream » Mon Jun 04, 2018 7:41 am

Motto: ""You and what army, you maxi turkey?!""
Weapon: Null-Ray Rifle
Arcee

Allegiance: Autobots
Sub-group: N/A
Function: Warrior/Reconnaissance
Alternate Modes: A Pink Porsche 911 Convertible
Weapons: Twin Energy Swords, Electrical Disperser Rifle, Twin Laser Pistols
Height: 26 ft / 7.92m
Quote: “Looks are always deceiving.”


Strength: 06
Intelligence: 08
Dexterity: 08
Speed: 08
Endurance: 05
Courage: 08
Firepower: 06
Accuracy: 08
Melee: 09
Tech Skill: 06
Charisma: 07
Rank: 06


Profile: An Autobot Warrior of the highest degree. She focuses on the here and now, and what must be done to help the Autobots win the war against the Decepticons. Like her motto, you may see Arcee as a cute and delicate figure, but she is absolutely not what you think. You don't want to get on this girl's bad side because she can and will **** you up and she'll have no remorse when she does so. In battle is where she shines the most. She is a small, swift, and limber warrior who uses her speed and maneuverability to help her get the upper hand in combat. Courage and ferocity, even brutality mark her as one of the best warriors the Autobots have, and she's known to heed the call of battle in the most desperate and seemingly lost situations, participating for the betterment of the universe and the chance to wreck some Cons into the slagheaps that they are. She has gained much earned respect from her fellow Autobots due to the nature of her boldness and bravery in combat, but despite seemingly being a cold and callous death machine, she actually kind and caring towards her own Autobot kin.

For her comrades, she helps boost morale and enjoys helping others cope with the trials of the ages old war.She can be the most loyal and trustworthy of friends, always there to help you and cover your back and keep your secrets a secret. She's also one of those types who will put herself in harm's way to save a friend, no matter the difficulty of the situation at hand. She is very understanding of others emotional problems too, even though she doesn't like to express her own issues very much, outside of her few best friends, or if someone like Prime were to prompt her about her worries. Whilst understanding and often willing to listen, Arcee is also extremely opinionated and isn’t afraid to state what she believes in, always offering reasons to back it up. In this respect, she can become abrasive and mean at times, but she'd rather go elsewhere and take her steam off in a training session rather than hurt a comrade.

Abilities: Her battle hardened demeanor and morals make her a valuable asset to the Autobots in the most dire of battles. She is a great marksman, a swordsman, and skilled in hand-to-hand combat as well. Where things require one to be adaptive and spontaneous, she can and will adapt, reacting as swiftly as possible and taking the best optional routes.

Arcee's armor is relatively light, even in comparison to the average Autobot. In trade she is exceptionally agile, enabling her to avoid enemy firepower rather than absorb it. She considers this a satisfactory trade-off; after all, it is far better to not get shot in the first place.

In her vehicle mode Arcee can reach speeds of up too 290 MPH.

In terms of weaponry Arcee is armed with a rifle that discharges a focused electrical bolt of energy with pin point accuracy, two identical energy swords that glow blue when turned on and are fully capable of carving Cybertronian "flesh", and twin laser pistols. When her weapons aren't in use, they are easily stored at her hips and in her alt mode kibble.

Weaknesses: Arcee‘s frame is relatively fragile and thus, if caught in a crossfire she can be easily damaged.
Last edited by Chibi Starscream on Tue Jun 05, 2018 7:30 pm, edited 1 time in total.
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Chibi Starscream
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Posts: 507
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Alt Mode: Small Toy Fighter Jet
Strength: ???
Intelligence: ???
Speed: Infinity
Endurance: ???
Rank: Infinity
Courage: N/A
Firepower: ???
Skill: ???

Re: NEW Character Applications

Postby Smokescreen85 » Mon Jun 04, 2018 5:16 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Paper Spider wrote:Name: Sunstreaker
Allegiance: Autobot
Function: Warrior
Alt. Mode: Lamborghini Diablo
Weapons: Electron-Pulse Gun, laser-guided, right shoulder-mounted, ground-to-air missile launcher
Height: 28ft / 8.5m
Quote: “They can't beat the best.” 

Strength: 05
Intelligence: 06
Dexterity: 08
Speed: 07
Endurance: 08 
Courage: 07
Firepower: 07 
Accuracy: 08 
Melee: 09
Tech Skill: 05 
Charisma: 03
Rank: 05

Profile: Long ago, before the war, Sunstreaker was a patron of illegal underground death matches in the Forge,where he cheered on Megatron in his first victory there. He returned several times more, including to watch Megatron's 54th battle in the arena, this time apparently alongside his brother, Sideswipe. 

When Megatron, rising in power and influence, put on a recruitment call to all-comers, Sunstreaker happily answered his call. Sideswipe tried to talk him out of joining the fights, to no avail. Sunstreaker apparently thought the call was for participation in the illegal gladiatorial games, but it was actually the first recruitment call for the Decepticon army. How they took Megatron's announcement, the apparent murder of a Senator, and how they faired when Autobot security forces raided the meeting is unknown. Neither he, nor any of the other Autobots-to-be that were present at the "rally", were seen again in prison or upon the Decepticons' escape and ravaging of Kaon. Presumably they were released due to lack of arrest warrants on them.

With the start of the Great War, Sunstreaker finally found the perfect outlet for some of his colder, violent tendencies. There were some among the Autobots who were shocked to see him sign up with their faction. His attitude and personality seemed more fitting with the brutal Decepticons. Some think he joined the Autobots just to stay on the same side as Sideswipe and look after him, others say it was because he couldn’t deal with the dictatorial authority of the Decepticons, and some even say it was because the Autobot HQ was closer. Not even Sideswipe knows why, and on one is asking Sunstreaker.

[From the Personal Datatracks of Sideswipe, Autobot Warrior] He might be my twin brother, but there’s still a lot about Sunstreaker that even I don’t get. He thinks he’s the prettiest thing ever, but it’s not enough for him to just think that; Sunstreaker needs everyone to know he’s better than they are. He goes on and on about how his style and looks outmatches everyone else’s. This leads to a lot of tension between him and other Autobots, who he’s constantly tearing down behind their backs. I think the only reason I get excluded from this contempt, to my face at least, is because he needs someone to talk to about it or he might go nuts. A lot of ‘bots have said that talking to Sunstreaker is a creepy experience; even when he’s pretending to be cool with you, there’s something going on behind those icy optic sensors of his. Almost like he’s sizing you up and thinking about ten different ways he could pull out your fuel pump…I think what bothers them most is the fact that he probably could. ‘Streaker’s one of the best fighters we’ve got and he’s downright scary when he gets into battle: cold, ruthless, and without any shred of mercy. But, hey…he is my brother.

Abilities: Sunstreaker’s strength is only a bit above average, but his mastery of combat is top notch. From hand-to-hand gladiatorial combat to sharp shooting, Sunstreaker has it covered. He’s a calculating and methodical fighter with great agility and polymer-steel skin that shrugs off most artillery. In vehicle mode, he’s got excellent speed. As a robot, he’s armed with an electron-pulse rifle that fires 300 bursts per earth second and laser guided ground to air missiles. Each missile is the equivalent of 450 lbs. of TNT and can down a Decepticon jet fighter at a maximum distance of 37.5 miles.

Weaknesses: [Medical Assessment, From Ratchet, Autobot Surgeon] Frankly Optimus, its Sunstreaker’s attitude that worries me most. He’s got all the signs of sociopathic tendencies, which makes him a potential danger to his own teammates. He’s easily baited into battle, and his inability to work effectively with anyone but Sideswipe puts him at great risk.

Sample post

Sunstreaker was having a bad day, and it was important everybody knew that. To start it off, he’d somehow lost his favourite type of wax and had to settle for second best, meaning he had to use Sideswipe’s. Then, his personal time, partially ruined by the goo he’d borrowed from his brother (he enjoyed a moment or two admiring his waxed perfection in a mirror after applying it), was fully ruined by Decepticon activity; the call to battle had been made and he was to be a part of the team to stop them. Then, the swamp. A swamp.

Enough said.

Sunstreaker trekked through the marsh, and the expression he wore on his face was perhaps even fouler than the swamp itself. His poor, poor feet were subjected to a form of water torture only a madmech could’ve devised, and when he walked it was like he was tiptoeing, delicately moving about to avoid splashing himself with this horrible liquid he had the misfortune of being in.

“The sooner this is over,” he said, complaining, “the sooner I can get clean and feel normal again.”

Nobody replied. They’d learned, rather quickly, that their responses were ferociously shoved aside to make way for the procession of Sunstreaker’s complaints, of which he had an abundant supply. The Golden Warrior also didn’t care what they had to say, so irritated he was to be here in this disgusting environment.

“Oh, for Primus’s sake!” He jabbed a finger at his legs. “Look at this! They’re filthy. Probably stained, too. If I can get this sludge off me by the end of the week, I’ll call myself a miracle worker.”

Not a peep from anyone. Not even a glance in his direction. Sideswipe, too, had decided to remain quiet. What a wonderful brother he was.

The first Decepticon to cross his path, Sunstreaker promised, was going to be the first Decepticon to receive a permanent stay in the Pit. Though they had to be found, didn’t they? Muck hiding among the muck was bound to be a challenge to discover. The Golden Warrior smirked at that.

Then stumbled, almost falling into the rancid green water, as he tripped on something solid and unseen obscured by the film coating the surface. His smirk changed to a snarl and Sunstreaker forced down a few particular words he nearly shouted out.

Instead, he said, “I’m over this. I’m absolutely over this. I’m covered in so much slag, I literally look like slag. Don’t bother talking to me anymore.”

They didn’t, probably happy to oblige. But Sunstreaker did complain, complain, and complain up until they encountered the Decepticons, slapped a big red X on their plans, and returned to their base because, well, Sunstreaker was having a bad day. And it was important everybody knew that.

This is a solid app. Approved. Create an entry in the Roll Call and you'll be good to go. You can then start Sunny in the "Autobot City: Hidden Foundations" thread. He just got back from a mission to rescue Omega Supreme. Have fun with him and welcome to the RPG! :D
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Strength: 4
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Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Smokescreen85 » Mon Jun 04, 2018 5:18 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Chibi Starscream wrote:Demolisher

Allegiance: Decepticons
Sub-group: None
Function: Warrior
Alternate Modes: Cybertronian Tank
Weapons: Machine guns/laser cannons, double-barreled path blasters
Special Abilities: Tactical super-sight vision upgrade with limited ability to see through objects
Height: 33 ft / 10,07 m
Quote: “As you command.”


Strength: 09
Intelligence: 06
Dexterity: 07
Speed: 05
Endurance: 09
Courage: 08
Firepower: 09
Accuracy: 08
Melee: 08
Tech Skill: 05
Charisma: 05
Rank: 05


Profile: Demolisher is, above all, loyal to the Decepticon cause. He fights ferociously in every battle to which he's sent, regardless of the odds. If Megatron tells him to do something, he does it without hesitation. He will unquestioningly enforce the will of the Decepticon High Command, which makes him to be at odds at everyone who doesn't follow his example. To Demolisher, a leader must always be obeyed at any cost. Sometimes it seems that Demolisher does not even know the word "why", nor does he care to. To many it appears Demolisher exists only to advance the goals of the Decepticon cause. It is as if this is his sole pleasure. And perhaps this is so, for the cause gives a purpose to Demolisher's life. As a military veteran particularly in heavily armored vehicle combat, he is a valued member of the Decepticon army and his services highly sought after by higher ranking officers.

Abilities: Demolisher is a well-rounded and accomplished soldier. His strength and endurance are imposing, as are his intensity and courage on the field of battle. His tank mode actually has somewhat above-average speed and maneuverability, making him an excellent flank guard for slower, even heavier weapon platforms like Megatron or Turmoil. A walking armory, Demolisher is armed to teeth. Equipped with rotating turret and two twin pathblasters - Demolisher doubles as traditional tank and a mobile anti-aircraft weapon platform. Even both of his hands are able to transform into laser blasters. Demolisher is equipped with a tactical vision enhancing optical module which extends his visual range, allows variety of visual tracking and prediction abilities and even a limited ability to see through objects.

Weaknesses: His willingness to sacrifice himself rather than see harm befall to those he serves can lead to serious injuries at times. The fact that Demolisher still lives is a testament to his toughness and skill as a warrior.

Pending on Cry's approval.
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Re: NEW Character Applications

Postby Smokescreen85 » Mon Jun 04, 2018 5:20 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Chibi Starscream wrote:Arcee

Allegiance: Autobots
Sub-group: N/A
Function: Warrior/Reconnaissance
Alternate Modes: A Pink Porsche 911 Convertible
Weapons: Twin Energy Swords, Electrical Disperser Rifle, Twin Laser Pistols
Height: 26 ft / 7.92m
Quote: “Looks are always deceiving.”


Strength: 06
Intelligence: 08
Dexterity: 08
Speed: 08
Endurance: 05
Courage: 08
Firepower: 06
Accuracy: 08
Melee: 09
Tech Skill: 06
Charisma: 07
Rank: 06


Profile: An Autobot Warrior of the highest degree. She focuses on the here and now, and what must be done to help the Autobots win the war against the Decepticons. Like her motto, you may see Arcee as a cute and delicate figure, but she is absolutely not what you think. You don't want to get on this girl's bad side because she can and will **** you up and she'll have no remorse when she does so. In battle is where she shines the most. She is a small, swift, and limber warrior who uses her speed and maneuverability to help her get the upper hand in combat. Courage and ferocity, even brutality mark her as one of the best warriors the Autobots have, and she's known to heed the call of battle in the most desperate and seemingly lost situations, participating for the betterment of the universe and the chance to wreck some Cons into the slagheaps that they are. She has gained much earned respect from her fellow Autobots due to the nature of her boldness and bravery in combat, but despite seemingly being a cold and callous death machine, she actually kind and caring towards her own Autobot kin.

For her comrades, she helps boost morale and enjoys helping others cope with the trials of the ages old war.She can be the most loyal and trustworthy of friends, always there to help you and cover your back and keep your secrets a secret. She's also one of those types who will put herself in harm's way to save a friend, no matter the difficulty of the situation at hand. She is very understanding of others emotional problems too, even though she doesn't like to express her own issues very much, outside of her few best friends, or if someone like Prime were to prompt her about her worries. Whilst understanding and often willing to listen, Arcee is also extremely opinionated and isn’t afraid to state what she believes in, always offering reasons to back it up. In this respect, she can become abrasive and mean at times, but she'd rather go elsewhere and take her steam off in a training session rather than hurt a comrade.

Abilities: Her battle hardened demeanor and morals make her a valuable asset to the Autobots in the most dire of battles. She is a great marksman, a swordsman, and skilled in hand-to-hand combat as well. Where things require one to be adaptive and spontaneous, she can and will adapt, reacting as swiftly as possible and taking the best optional routes.

Arcee's armor is relatively light, even in comparison to the average Autobot. In trade she is exceptionally agile, enabling her to avoid enemy firepower rather than absorb it. She considers this a satisfactory trade-off; after all, it is far better to not get shot in the first place.

In her vehicle mode Arcee can reach speeds of up too 290 MPH.

In terms of weaponry Arcee is armed with a rifle that discharges a focused electrical bolt of energy with pin point accuracy, two identical energy swords that glow blue when turned on and are fully capable of carving Cybertronian "flesh", and twin laser pistols. When her weapons aren't in use, they are easily stored at her hips and in her alt mode kibble.

Weaknesses: Arcee‘s frame is relatively fragile and thus, if caught in a crossfire she can be easily damaged.

Nicely done. Approved. Since this profile is different from the original one for Arcee, you can post it in the Autobot Profiles section and then I'll just delete the old one. Have fun with her! :D
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Re: NEW Character Applications

Postby Smokescreen85 » Mon Jun 04, 2018 6:21 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Dreadicus wrote:This fanmade character has hope that his team will be able to combine one day
Name: Cannontron
Allegiance: Decepticon
Sub-group: Combator
Function: Commander
Alt. mode: Green Kenworth K100 Aredyne sleeper truck minus trailer
Weapons: relies on his fists but if need be, he will make use of his wrist mounter plasma blaster located above his hands
Special Abilities: Cannontron knows he has a special ability but has yet to figure out what it is.
Height: 31ft
Quote: "you lead by example, or you follow without question"


Strength: 8

Intelligence: 8

Dexterity: 4

Speed: 4

Endurance: 6

Courage: 7

Firepower: 7

Accuracy: 6

Melee: 6

Tech Skill: 3

Charisma: 9

Rank: Determined by the staff.

Profile: Having lived in the lowest slums of Kaon for years below notice by the Autobots. Cannontron often found himself being pushed out of the way of local Autobots. It was here that he met his fellow would be Combators. He considers the Decepticons cause to be one of pure heart and will do anything, even if it costs his spark to see it through. One of the most loyal Decepticons, Cannontron will obey Megatron's orders regardless of them. He wishes his team would be able to form one larger form which he argues would make his team just as much of a threat as the DJD. He finds it ironic that he and his team went form a group that was below Autobot notice to become one of the most elite and dangerous teams under Megatrons command.

Abilities: Cannontron seems to be able to determine weather someone is lying or deceiving him or others around him, making him a very reliable con to have in negotiations. He is a natural leader learns fast. He has a deep mind and is often very focus on the mission or battle. He rivals the strategic and tactical skills of both Soundwave and Onslaught.

He knows little about the martial arts but has taken one or a few things from each battle. His combat style changing.

Weaknesses: Cannontron has trouble containing his anger at fellow Decepticon Starscream, because of his treacherous ways and many attempts on Decepticon leadership has left him often having to be held back by his fellow Combators when he sees Starscream Deceiving or lying about his loyalty to Megatron. Autobots can exploit this rage by bringing Starscream up in talk, driving Cannontron into a rage that drives his actions. Often this is not a viable option due to Cannontron rarely being alone. Another weakness his is major loyalty to the Decepticon cause. Finding a way to exploit this in a way that will cause him to go into a massive fit of rage that leaves him open to attack.

Sample Post:

Cannontron looked around the base, the amounts of dead Autobots pleased him, if only Onslaught could see this, he would be jelly. The amount of bodies gave him a sense of vengeance that he so long hungered for since he days in the slums. Knowing that the Autobots would soon find out about this attack on one of their ships, and Cannontron planned on leaving the ship as it was, along with a message. He hated the wreckers, and wanted them dead, he planned to settle the score with them one day, he knew that combiner tech was in development and one day hoped to have it perfected and his team able to combine, only then would he allow the Wreckers the finally expire, only then would the war finally tip in Megatron's favour. Turning back to his most trusted and second to him in leadership of the Combators, Air-Raider. With a nod, it was time to head back to their heavily modified Thanatos class warship, specially modified to fit his teams unique style. Calling it The Dread. Fitting seeming that many Autobot troops running in fear at the sight of it.


Knowing that if Megatron was to ever die, he would see to it that he was found and given the proper Decepticon burial. Cannontron was quick to head to his quarters, preparing to write up the report of his mission. He reported directly to Megatron, Soundwave or anyone else who was totally loyal to Megatron, he would answer to know one unless Megatron ordered him to. It was this that Megatron appears to hold a very high place of him. Cannontron, taking pride in his reputation above both Autobot and Decepticon, knowing that he was both known as one of the most high level Decepticon commander among the other team leaders. He watched as his log continued and continued till he came to the part about how he brutally ripped one Autobot's spark out and crushed it with his bare fist. Relaxing, Cannontron ends his log and then heads to the command bridge, taking to command, he looks out the window, he has no love for Earth, but he has found the Kenworth K100 Areodyne sleeper truck to be useful, he knows that Motormaster has the same alt mode, but Cannontron kept his primary colour of green.

Looking out the window of the command bridge, he snares at Earth, the little world is nothing but a playground for his team. He sees no point in using the inflitration protical on this patheitic world, but keeps it to himself, he has no wish to upset Lord Megatron, knowing that he would be most upset. Cannontron looks back before heading back to his quarters, he has a meeting with Megatron to attend to.

This looks pretty good. Approved. Rank 5. Make an entry in the Roll Call and then post his profile in the Custom Decepticons section and you'll be good to go. Enjoy and welcome to the RPG! :D
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Skill: 9

Re: NEW Character Applications

Postby Smokescreen85 » Mon Jun 04, 2018 6:30 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Dreadicus wrote:Name: Air-Raider
Allegiance: Decepticon
Sub-group: Combator
Function: Warrior
Alt. mode: Light blue F14 Tomcat fighter jet
Weapons: low powered rocket blaster
Special Abilities:
Height: 29ft
Quote: "my years of wisdom can not be matched by your inferior knowledge"

Strength: 6

Intelligence: 9

Dexterity: 7

Speed: 7

Endurance: 7

Courage: 8

Firepower: 5

Accuracy: 5

Melee: 4

Tech Skill: 8

Charisma: 6

Rank: Determined by the staff.

Profile: Air-Raider was once a well respected clerk at the Hall of Records in Iacon before the bot who would become Optimus Prime came. After an incident with said bot, Air-Raider was kicked out of the Hall where he then ended up joining up with Cannontron and his slowly growing team/gang the Combators.

Air-Raider uses the knowledge he had gained from his time in the Hall to further the Decepticon cause, having once been an Autobot before he saw how the lower level bots like Cannontron were living, threw down his badge and denounced them. He now fights and will follow any order given by Cannontron and Megatron without question.

Abilities: Air-Raider has a massive amount of knowledge from his time working at the Hall of Records. He also knows many forms of combat and martial arts. He comes around the same level as Soundwave in terms of data storage. His many combat forms have been modified to suit his style better over the years.

Weaknesses: Has a very deep hatred for Optimus Prime and any bot or con that looks like him, lashes out at them in blind rage. Can be exploited to drive him out into the open, making him an easy target when in the open. He also has another weakness. He blames himself for the death of the Combator's youngest member Boostream. If one uses this effectually, they can cripple him, removing him from the battle.

Sample Post:
Air-Raider looked around on the planet he landed on. Keeping an eye on the inferior organic beings that scrambled around, having been in alt form for some time on orders from Cannontron to spy on them, he had taken the form of an F14 Tomcat Fighter, where he had to cover his preferred colour scheme to that of a military native to this world. He had grown to slowly respect them, but over time, he discovered that they, were much like his own kind, always resorting to war when things go wrong. He slowly developed a love-hate relationship with them.

Air-Raider had no love for the bots, but he also had a particular hate for Optimus Prime, he knew he would never get the chance to kill him or severally damage him least he suffer Megatron's wrath. Knowing his team leaders wish for the team to combine, he has to note that he would be happy to merge, for it only furthers the Decepticon cause further in his eyes. And what better then to take down the Wreckers then a combiner formed by the most elite Decepticon team out there, or so he and the rest of the Combator's liked to think.

Air-Raider noticed that the Human's were rushing about, he decided that he would permentally kill his piolt and then head back to base, he longed to see how Cannontron was getting along, he had been off on The Dread on a mission with a few other members of the team. Air-Raider couldn't wait to get back on and relax, being in alt mode all this time has left him a bit cramped and in the need of a good streach, he also couldn't wait to be backt o being the light blue bot he was known for.

Okay, some things need to be adjusted here. You are currently using 72 stat points and the rules only allow a total of 70. So, you're going to have to shave off 2 points from somewhere. Furthermore, you say Air-Raider knows many forms of martial arts and combat, but he only has a Melee of 4. That would mean he's not very good at martial arts or hand-to-hand combat. So, you're going to have to raise that up to at least an 8 if you want him to be at expert level. This also means you're going to have to reconfigure Air-Raider's overall stats since he's already above 70 as it is.

Other than that, it's not bad. Just work on the stats as I mentioned above and re-post this app. Then I'll take another look at it.
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Re: NEW Character Applications

Postby Smokescreen85 » Mon Jun 04, 2018 6:38 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Dreadicus wrote:Name: Tankwarp
Allegiance: Decepticon
Sub-group: Combator
Function: Warrior
Alt. mode: Purple Leopard 1A3 main battle tank
Weapons: low powered fusion cannons. one located on each forearm
Special Abilities:
Height: 28ft
Quote: "Me am weakest bot dead"



Strength: 9

Intelligence: 3

Dexterity: 4

Speed: 5

Endurance: 7

Courage: 6

Firepower: 8

Accuracy: 5

Melee: 4

Tech Skill: 2

Charisma: 3

Rank: Determined by the staff.

Profile:
Tankwarp was once a bot with a high intelligence until he went into battle and knocked something loose. He has since then not been the same bot. Becoming a con, Tankwarp's nature has led him to become one of Cannontron's more favoured troops. With his low intelligence, comes an unusual speech pattern, often swapping the meaning of words with others, for example, no means yes and yes means no, and dead means alive and alive means dead. Once one learns his speech pattern, it's easy to make friends with him.
Tankwarp is surprisingly friendly under his armour. But on the battlefield, is a ruthless warrior without equal, well he likes to think so. But with his low intelligence, he has a surprisingly high knowledge of ranged weapons and how to take care of them. One of the few things he has retained since he lost part of his main processer.

Abilities: Tankwarp has a vast knowledge of every weapon ever created by the Decepticons and the pre war Autobots. He knows how to counter and attack, if he's careful considering his state of mind. He knows little other then what to smash or destroy. One could consider him to be a Bizarro of sorts.

Weaknesses: Tankwarp's low intelligence and often rash and rage driven actions make him unexpected to predict, but also means he never learns from past mistakes. Meaning that replaying the last action that took him out before is a valid option again. Unfortunately, he is often not alone, often seen with Ari-Raider.

Sample Post:

Tankwarp found himself admiring his weapons colection again. Cannonrton wasn't happy that he had such a large collection that he had to have another room just to display them all, but then again, if Tankwarp wasn't there, then Cannontron would have no big gun. And thats why he keeps him around, that and the fact that it was better to have him on their side rather then on the side of the Autobots.

Tankwarp exited his dispay room to find Air-Raider waiting for him. It was time for his next lession in speech and to repair his brain some more. Following Air-Raider, he found himself inside the medical wing, looking around, he was about to beign therapy with Air-Raider.

Tankwarp found himself on the same battlefield that placed him in this state of mind, he hated it, but he knew this was the only way to repair his broken mind. As time went on and he explained his mind, he began to improve his memory, but still being a long way from the same bot he was a long time ago

Some changes are needed here, as well. The rules say that no stats can be below a 3. Therefore, you're going to have to raise Tech Skill to at least a 3. Also, you mention he has low intelligence but he somehow retained a vast knowledge of ranged weaponry. That's fine but let's raise his Intelligence stat to a 4 to show that he's not a complete imbecile.

So, make those changes and re-post the app and I'll have another look at it. :D
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Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Smokescreen85 » Mon Jun 04, 2018 6:52 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Nicorange wrote:Flash Freeze

Allegiance: Decepticon
Sub-group: Seekers
Function: Air Support
Alternate Modes: F-16 Fighting Falcon
Weapons: Modified Null-Rays on arms
Special Abilities: Can shoot out ice, mostly from null rays, increased resistance to cold tempatures
Height: 14.7638ft/ 4.5m
Quote: “Look everywhere, you'll never know what you might find.”


Strength: 5
Intelligence: 6
Dexterity: 6
Speed: 7
Endurance: 5
Courage: 6
Firepower: 6
Accuracy: 7
Melee: 4
Tech Skill: 6
Charisma: 4
Rank:


Profile:
Flash Freeze is one of the many Seekers you do not hear about. always in the background, politely obeying orders. Seemingly never dead. Flash Freeze is disenfranchised with the Decepticons, but he still follows orders because he has just accepted it as part of his life now. He has the ability to cool the surrounding area and shoot out ice, but his skills barely get used. Hotlink modified his Null-Rays to harness his ice powers, so he shoots the ice out of his Null-Rays. Flash Freeze longs to make a difference, but hates where he's ended up. He doesn't really socialize or stand out in a crowd. He spends most of his time contemplating and dreaming.

Flash Freeze is light blue in color, with bright white highlights on his body. His body shape is similar to most other seekers, but with smaller wing kibble in robot mode and is generally smaller and thinner. His optics are not bright due to his ice powers obstructing the flow of energon throughout his inner systems. He is weak in posture sometimes and looks a bit sickly.

Abilities:
His thermo-manipulative abilities are unique to him, but he never gets to use them, as he is not sent on many missions where he would need this, same thing with his ice powers. His ice powers are limited to shooting ice and freezing cybertronians sometimes, albeit temporarily.

Weaknesses:
Flash Freeze is sensitive to warm tempatures, as they can weaken his armor-plating. He can be taken down fairly quickly if he is not careful, as his ice powers obstruct the flow of energon to his shielding and boosters.

Sample Story

I remember it well, the day I joined the Decepticons. I liked the idea of a better society, one where outliers like me weren't subjected to constant testing. I was placed into the 51st squadron at the start, and Megatron himself promised that my abilities would be needed. I Don't know how he did it, but that spawn of a glitch made me feel special, just like everyone else at the recruitment center felt that day, i'm sure of it. Now, Cybertron is in ruins and what do I have to show for it?

Flash Freeze looks at a medallion he has stored in a secret compartment.

Oh yeah, that. The "Seeker of the month" award. I got it after I bested Silverbolt that one time. Don't think he remembers though. What am I even doing here. I haven't gone anywhere in such a long time. I used to be a great Seeker, and now I just get left behind. What even happened to me.

Flash Freeze chugs down the rest of his engex

They should be here anytime now. Hopefully i'll get to go on a mission soon, preferably in the arctic or some such place.

Bzzzzt. Bzzzzt. Bzzzt.

Oh, that must be my communicator, hello?

"Hey, Flash Freeze, we need you out there, we are dropping like flies, oh and alert the 252nd squadron too."

Alrighty captain. Finally, some action. Let's see if I can still handle all of this.

Okay, this looks pretty good. There's just a one thing that needs adjusting. His height. Most seekers are an average of 31 feet tall. Since they're jets it makes sense for them to be tall. Now, I noticed you said in Flash Freeze's profile that he is smaller than most seekers and that's fine. However, I feel that 14 feet is too small. For him to turn into a jet he'd have to do some serious mass shifting. Change his height to about 26 or 27 feet and that will work better.

Make that change and we'll call him approved. Post an entry in the Roll Call and then add his profile to the Custom Decepticons section and you'll be good to go. Enjoy! :D
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Re: NEW Character Applications

Postby Skritz » Tue Jun 05, 2018 8:58 pm

Applying for ol' creepshow-with-a-snowcone-for-a-head, Dirge.

Dirge

Allegiance: Decepticon
Function: Warrior
Alt. mode: (Cybertron) Tetra jet / (Earth) Eurofighter Typhoon
Weapons: Machine guns/laser cannons, Heat-seeking concussion missiles
Special Abilities: Fear engine
Height: 31 ft / 9,46 m
Quote: "Fear is the element that unites all losers."

Strength: 07
Intelligence: 08
Dexterity: 09
Speed: 09
Endurance: 06
Courage: 04
Firepower: 08
Accuracy: 09
Melee:07
Tech Skill: 08
Charisma: 08
Rank: 06

Profile: The chilling rumble of Dirge's engines as they approach from a distance is merely a prelude to the petrifying fear they induce in whomever is unlucky enough to hear as they pass overhead. And fear is something with which Dirge is quite familiar. He knows its all-consuming power; he understands how it can defeat even the mightiest of armies. He handles it with the same exacting proficiency that a concert pianist handles his piano's keys. Even his fellow Decepticons are put off a bit by his mournful, silent manner. For Dirge, the key to being an effective fighter is to terrify his opponents before he even fires a shot. His deserved reputation as a fearsome warrior is only part of his carefully crafted strategy to instill and manipulate terror in his enemies. To fully master the art of war, Dirge has schooled himself extensively in the power of fear and its ability to crush the resolve of even the strongest foes. The intelligent and meticulous Dirge utilises a combination of certain sub-harmonic frequencies that trigger a fear response in most living things across the galaxy. Dirge has used these frequencies successfully for millenias, tuning his engines and his vocal processor to generate them. Fear accompanies him like a dark cloud, and even his fellow Decepticons feel it. The grim Decepticon warrior enjoys the feeling of power he gets from watching other beings quaking in fear at his presence, or fleeing at the sound of his engines.

Abilities: Subject is able to cause a fear reaction in opponents within earshot by internally generating sub-sonic vibrations that affect most beings' nervous systems. Only the strongest-willed are able to resist. This ability is most effective in his jet mode, where his powerful engines have the same effect on a much wider scale. Like his fellow Decepticon jet fighters, Dirge can attain speeds of up to 3000 mph and more. He carries a variety of missiles and two high-velocity machine guns/laser cannons.

Weaknesses: If the subject feels like he is losing control of a combat situation, his own fear can diminish his effectiveness as a warrior.
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Re: NEW Character Applications

Postby Insidious » Tue Jun 05, 2018 8:59 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Skritz wrote:Applying for ol' creepshow-with-a-snowcone-for-a-head, Dirge.

Dirge

Allegiance: Decepticon
Function: Warrior
Alt. mode: (Cybertron) Tetra jet / (Earth) Eurofighter Typhoon
Weapons: Machine guns/laser cannons, Heat-seeking concussion missiles
Special Abilities: Fear engine
Height: 31 ft / 9,46 m
Quote: "Fear is the element that unites all losers."

Strength: 07
Intelligence: 08
Dexterity: 09
Speed: 09
Endurance: 06
Courage: 04
Firepower: 08
Accuracy: 09
Melee:07
Tech Skill: 08
Charisma: 08
Rank: 06

Profile: The chilling rumble of Dirge's engines as they approach from a distance is merely a prelude to the petrifying fear they induce in whomever is unlucky enough to hear as they pass overhead. And fear is something with which Dirge is quite familiar. He knows its all-consuming power; he understands how it can defeat even the mightiest of armies. He handles it with the same exacting proficiency that a concert pianist handles his piano's keys. Even his fellow Decepticons are put off a bit by his mournful, silent manner. For Dirge, the key to being an effective fighter is to terrify his opponents before he even fires a shot. His deserved reputation as a fearsome warrior is only part of his carefully crafted strategy to instill and manipulate terror in his enemies. To fully master the art of war, Dirge has schooled himself extensively in the power of fear and its ability to crush the resolve of even the strongest foes. The intelligent and meticulous Dirge utilises a combination of certain sub-harmonic frequencies that trigger a fear response in most living things across the galaxy. Dirge has used these frequencies successfully for millenias, tuning his engines and his vocal processor to generate them. Fear accompanies him like a dark cloud, and even his fellow Decepticons feel it. The grim Decepticon warrior enjoys the feeling of power he gets from watching other beings quaking in fear at his presence, or fleeing at the sound of his engines.

Abilities: Subject is able to cause a fear reaction in opponents within earshot by internally generating sub-sonic vibrations that affect most beings' nervous systems. Only the strongest-willed are able to resist. This ability is most effective in his jet mode, where his powerful engines have the same effect on a much wider scale. Like his fellow Decepticon jet fighters, Dirge can attain speeds of up to 3000 mph and more. He carries a variety of missiles and two high-velocity machine guns/laser cannons.

Weaknesses: If the subject feels like he is losing control of a combat situation, his own fear can diminish his effectiveness as a warrior.


Approved. Have fun!
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Re: NEW Character Applications

Postby Quill5506 » Wed Jun 06, 2018 7:37 pm

Motto: "It's all fun and games until someone steals your cookie."
Weapon: Cluster Bombs
Groove

Allegiance: Autobot
Sub-group: Protectobots
Function: Scout
Alt. mode: Honda Goldwing Police Motorcycle
Weapons: Twin Vaporator Cannons, Photon Pistol
Height: 24 ft / 7.32 m
Quote: "War is a problem, never a solution."


Strength: 4
Intelligence: 9
Dexterity: 8
Speed: 5
Endurance: 7
Courage: 8
Firepower: 6
Accuracy: 7
Melee: 4
Tech Skill: 7
Charisma: 6
Rank: 6

Bio: Groove dreams of being a wanderer, roaming freely under the open skies of any world that strikes his fancy. Although he appreciates all the friends he makes, Groove doesn't settle down in any one spot too long because he wants to move on to the next exciting new experience that life has to offer. He's an easygoing, poetic robot who can find something happy about basically anywhere. Except where there's war. The battle between the Autobots and Decepticons has robbed Groove of his chance to travel freely because he's very committed to being a part of the Protectobot team until the conflict is resolved, and it's forced him to endure the horrors of combat on an almost daily basis. For the tranquil pacifistic Groove, this is the worst thing he could ever have to witness, and he struggles with it constantly. He and his closest friend on the team, First Aid, have discussed at length the nature of war and what better options there might be but to no avail. Groove hates violence, and he finds it hard to mesh his beliefs with his role as an Autobot. When he sees mechanoids like Blades reveling in the fury and chaos of war, Groove feels utterly alienated and alone, wondering what the point of it all is.

Holomatter Avatar: A young man in his early 20s wearing a full state highway patrol uniform with helmet. He has medium-length brown hair and a thin goattee.

Weapons/Abilities: Subject has great intelligence and he is an accomplished scout and infiltrator. As a motorcycle, he has incredible maneuverability and can travel and 140 mph for up to 800 miles. In both modes he has access to his two vaporator cannons; they shoot concentrated streams of corrosive, freezing or oxidizing liquids. Subject can target these with precision at particularly vulnerable areas, allowing him to disable foes without too much conflict. In robot mode he wields a photon pistol that can temperarily blind most Transformers.

Weaknesses: Subject is often reluctant to fight back when under attack, trying to reason with his opponent or otherwise find a nonviolent solution. This puts him in very dangerous situations on a regular basis.
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Re: NEW Character Applications

Postby Insidious » Wed Jun 06, 2018 7:39 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Quill5506 wrote:Groove

Allegiance: Autobot
Sub-group: Protectobots
Function: Scout
Alt. mode: Honda Goldwing Police Motorcycle
Weapons: Twin Vaporator Cannons, Photon Pistol
Height: 24 ft / 7.32 m
Quote: "War is a problem, never a solution."


Strength: 4
Intelligence: 9
Dexterity: 8
Speed: 5
Endurance: 7
Courage: 8
Firepower: 6
Accuracy: 7
Melee: 4
Tech Skill: 7
Charisma: 6
Rank: 6

Bio: Groove dreams of being a wanderer, roaming freely under the open skies of any world that strikes his fancy. Although he appreciates all the friends he makes, Groove doesn't settle down in any one spot too long because he wants to move on to the next exciting new experience that life has to offer. He's an easygoing, poetic robot who can find something happy about basically anywhere. Except where there's war. The battle between the Autobots and Decepticons has robbed Groove of his chance to travel freely because he's very committed to being a part of the Protectobot team until the conflict is resolved, and it's forced him to endure the horrors of combat on an almost daily basis. For the tranquil pacifistic Groove, this is the worst thing he could ever have to witness, and he struggles with it constantly. He and his closest friend on the team, First Aid, have discussed at length the nature of war and what better options there might be but to no avail. Groove hates violence, and he finds it hard to mesh his beliefs with his role as an Autobot. When he sees mechanoids like Blades reveling in the fury and chaos of war, Groove feels utterly alienated and alone, wondering what the point of it all is.

Holomatter Avatar: A young man in his early 20s wearing a full state highway patrol uniform with helmet. He has medium-length brown hair and a thin goattee.

Weapons/Abilities: Subject has great intelligence and he is an accomplished scout and infiltrator. As a motorcycle, he has incredible maneuverability and can travel and 140 mph for up to 800 miles. In both modes he has access to his two vaporator cannons; they shoot concentrated streams of corrosive, freezing or oxidizing liquids. Subject can target these with precision at particularly vulnerable areas, allowing him to disable foes without too much conflict. In robot mode he wields a photon pistol that can temperarily blind most Transformers.

Weaknesses: Subject is often reluctant to fight back when under attack, trying to reason with his opponent or otherwise find a nonviolent solution. This puts him in very dangerous situations on a regular basis.


Approved. Have fun with the other Protectobots. :D
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Re: NEW Character Applications

Postby Quill5506 » Fri Jun 08, 2018 4:30 am

Motto: "It's all fun and games until someone steals your cookie."
Weapon: Cluster Bombs
Cryhavok approved the lightning generation. :)

Brakeneck

Allegiance: Decepticon
Sub-group: Eradicon
Function: Berserker
Alternate Modes: Monster Truck
Weapons: Large Battle Axe, Two Hand Axes
Special Abilities: Lightning Generation (-5)
Height: 30ft / 9.1m
Quote: “I’ll ragnarock the house!”

Appearance: A lean yet well-built mech. Has dark blue armour with gray and saffron highlights. His alt mode’s large wheels form the bulk of his shoulders and lower legs.

Strength: 8
Intelligence: 5
Dexterity: 7
Speed: 4
Endurance: 8
Courage: 9
Firepower: 3
Accuracy: 3
Melee: 8
Tech Skill: 5
Charisma: 5
Rank:

Profile:
A warrior at the core of his heart, Brakeneck is unfazed by threats. His ferocity and reckless attitude stem from his almost endless valor, his daring antics and his nerve to put his foot into the thick of the battle. An outlier by both definition and appearance, he takes pride in making his presence known and being the first one to rip open a bot’s chassis. Feeling his calling as a warrior, he is invaluable to his allies and most definitely doesn’t take lightly to his role. However, he is not just a bloodthirsty and mindless killer. He aims to share the thrill, the adrenaline of the good fight with his fellow comrades. Fighting has a purpose for him, and that purpose defines his actions and his outlook on life. When he’s on the battlefield, he leaves with others in shock and awe.

Abilities:
Brakeneck is a strong melee fighter, armed with battle axes of various kinds. He uses two smaller hand axes as a faster, dual-wielding solution, while his large battle axe is made for raw strength. He transforms into a large monster truck, and can hit a maximum speed of 125 kilometers per hour. Brakeneck is a skilled brawler, capable of performing various different kinds of melee combat maneuvers. However, what is most intriguing about him are his outlier abilities - his ability to generate lightning. He can often be seen channeling current into his battle axes, sending volts of electricity into every strike. To a limited extent, he can also discharge it directly from his hands, although this is less effective than using his axes as a focal point.

Weaknesses:
Brakeneck has very little ranged capabilities. In a blazing gunfight, he is hindered heavily, and even if he does have a gun in hand, he is more likely to shoot an ally than an enemy.
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Re: NEW Character Applications

Postby AFTRHR » Fri Jun 08, 2018 11:51 am

Weapon: Railgun
Applying as NPC

Punch/Counterpunch

Allegiance: Autobot/Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."

Strength: 6
Intelligence: 9
Dexterity: 6
Speed: 6
Endurance: 6
Courage: 10
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 8
Charisma: 7
Rank: 7

Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.

As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.

Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.

Robot/Altmode - Autobot: Punch's Autobot robot mode is distinctive. Slightly taller than an average Autobot he makes a point of hunching down, concious of his differences in all things, not just height. His torso is a deep yellow bearing an Autobot badge proudly in the centre with black appendages, wheels, helmet and fists, but his visored face has a weary look in its eyes. His detailing is blue, however these patches are kept few and far between due to his willingness to hide his alter ego even from most of the Autobots, and only the few visible altmode parts, an altmode he can rarely as an Autobot use for fear of being discovered, lest he show any hint of his life as a doublespy.
His Autobot-version altmode of a Cybertronian hovercar is sleek, blue in colour but lacks any kind of faction identification. Designed to look basic, simple and functional, Punch tries to avoid using it as much as possible due to its obvious similarity to his Decepticon counterparts far flashier but still identical version.

Robot/Altmode - Decepticon Disguise: Counterpunch's robot mode is as similar to Punch as Drag Strip is to Mirage, or Breakdown is to Sideswipe. Shining blue from face to foot, with a black helmet and upper legs, Counterpunch just exudes arrogance and insecurity. His paintwork is polished to a gleam at all times and constantly inspected in any reflective surface, partly to keep up his Decepticon persona's appearance and partly to ensure that there is absolutely no chance of his Autobot side being discovered by accident. His face is covered by a blast shield over the lower half and a visor over the top, an attempt to ensure no emotion can betray him, and he utilises various hydraulic techniques to attempt to appear even taller when in this disguise.
Counterpunch's Decepticon altmode follows the styling of his robot mode, the same blue in colour but a massive vulgar spoiler protrudes out the back, the arches over his repulsors have been customised and widened to a ridiculous degree, his windows are blacked-out, his lights are amplified and shine with a blue-neon tint, the underside of the car has strip lighting and the exhaust cans on the back could shatter a window from a mile away - this altmode screams vanity and every effort imaginable has been made ensure that the same vehicle mode as possessed by Punch persona looks as different as you can imagine to when he is undercover. (Not to mention the stereo...)

Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.
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Alt Mode: Helicopter
Strength: N/A
Intelligence: N/A
Speed: N/A
Endurance: N/A
Rank: N/A
Courage: N/A
Firepower: N/A
Skill: N/A

Re: NEW Character Applications

Postby Cravex » Mon Jun 11, 2018 7:17 pm

Motto: ""I am my business""
Weapon: Crossbow
I'm applying for a fanmade character that grew from an initially throwaway one I used oppsoite Gears in the Autotbot City thread.

Name: Optrix
Allegiance: Autobot
Function: Quartermaster/Former Scientist
Alt. mode: An observatory telescope
Special Abilities: Low fuel consumption (-4)
Weapons: Two wrist mounted laser torches meant to cut materials into smaller pieces for transport.
Height: 26 feet/ 8.23 meters
Quote: “Miss one small detail, and you miss the whole point.”
Appearance: Optrix is white-ish chrome colored and has a slim build with thick legs that form the center mass of his base when in telescopic mode.

Strength: 7

Intelligence: 9

Dexterity: 7

Speed: 3

Endurance: 6

Courage: 4

Firepower: 3 (I think a 1 or 2 would better suit him, but I’m good with 3)

Accuracy: 4

Melee: 5

Tech Skill: 8

Charisma: 4

Rank:


Profile: Optrix wants nothing more than to be left alone to study everything around him, especially the stars. However, his ability to gather, process, and remember large quantities of information outweighed his ability to observe in the eyes of those above him, so he was reassigned to the quartermaster section where he quickly displayed an ability beyond most of the others. His ability also allowed some of his fellow quartermasters to be reassigned elsewhere as he could do the work of a handful by himself, saving on energy used, time, and the chaotic way different mechs arranged items.

He quickly rose through the ranks, garnering praise from his superiors with disdain from those serving with him as his skill often meant their service n such an easy section of the military had a brief shelf life and he was abrasive and a rusty scraplet.

The change in his career has left him bordering on bitter toward those that continue waging the war that cost him his lifelong quest of quiet study. Because of that, he follows everything by the exact letter of the law, often making life miserable for those that fall on worse side (his bad side is his good side).

Abilities: Optrix is not a warrior in any sense of the word, but because of his new profession, he’s been forced to upgrade his strength and dexterity circuits so he could handle the larger pieces of machinery or raw materials his job entails. Thanks to those enhancements and his writs mounted laser cutters, he’s limited on the field of battle, but he is capable of wrestling other mechs into a position to use his laser cutters on them. They are, in effect, his only weapons.

He has a innate designed ability to use as little energon as possible, which allows him to continue working long after others have left to refuel for their next shift. This is one part about his assignment he enjoys as it often allows him to work alone and without fear of another messing up his organizational system.

In his telescope mode, he’s capable of viewing the skies with a greater degree of detail and accuracy than most standard telescopes, but the smaller objects like larger transformers, ships, etc are little more than a blur or smudge, leaving it up to his imagination to figure out what they are. Its ability is also limited during various weather patterns, making being in space optimal for viewing.

Weaknesses: While physically strong and dexterous, he’s not good in a fight or any physical confrontation as his training was basic. He is also lightly armored, as he’s designed to high fuel efficiency and not battle. His lack of personality or displaying kindness to another mech leaves him isolated a majority of the time. It is as yet unknown if he’d risk bodily harm to help a comrade in trouble, but it is safe to assume not many would want to be bothered with him.

Sample Post: Optix smiled as he stepped back among the crates and stacks of metal in the makeshift storage depot. This was his world. This was where he ruled with an iron fist, and he wasn’t going to have any Autobot just walk in and take what they wanted. Sure, he’d been rougher than usual on Gears, but that would keep the scraplet from coming around anymore. Optrix had already spent most of the morning berating his fellow quartermasters for allowing their materials to walk off without more than a note as to who took them and for what. Sure, the city needed to be constructed, but was it really so hard to do things the proper way?

He didn’t think so, and he didn’t intend to allow others to break the rules when he’d been forced to obey. He wasn’t vain or stupid enough to question whether they knew what sacrifices he’d made for their cause. Such things should be expected from them since they were the ones fighting, and he intended to leave it at that.

Still, he’d do his part. It was what was expected of him, and who was he to question why? He just wanted to be left alone to do what he was best at.

His smile widened as he tossed the data padd onto his desk. It was a simple tool he used to send instructions to the mechs under his command. But today, oh, today it had proven its weight in energon. If only that ‘Bot could’ve seen his own faceplate when Optrix used it to have the items that had been requested prepared for the mech. Sometimes, he actually enjoyed his job.
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Re: NEW Character Applications

Postby Cravex » Wed Jun 13, 2018 8:22 pm

Motto: ""I am my business""
Weapon: Crossbow
Name: Firestar

Allegiance: Autobots

Function: Rescue

Alt. mode: Cybertronian Rescue Vehicle

Weapons: Pistol w/ sight

Height: 28 Feet

Quote: "Live for tomorrow."

STRENGTH: 7
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 7
ENDURANCE: 7
COURAGE: 8
FIREPOWER: 6
ACCURACY: 8
MELEE: 5
TECH SKILL: 6
CHARISMA: 8
RANK: 6

Profile: A friend of Nautica's, Firestar followed in her friend's footsteps and left her home of Caminus to assist the Autobot war effort. Despite originally joining as a rescue worker, Firestar has more often found herself reluctantly thrust into combat. However, even with this reluctance, she throws herself into whatever role she is assigned, striving to do the best she can.

On her homeworld, Firestar was an accomplished artist and actress. This former fame, along with her successes, can make her come off a little bit arrogant at times. That being said, when the going gets tough, Firestar will willingly put herself on the line for her comrades, risking her own spark without a second thought.

Abilities: In vehicle form, Firestar can reach speeds of up to 260 miles per hour if not carrying a load. Her alt mode is designed to allow her to more easily navigate off-road conditions without losing much in the way of speed or agility. Her comm system is set up to allow her to instantly receive and pinpoint distress signals.

Weaknesses: Firestar isn't a well-trained warrior. As such, she can be more easily subdued in combat than the average soldier. She also lacks much in the way of firepower. Her larger size also makes her a bigger target.
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Re: NEW Character Applications

Postby Cravex » Wed Jun 13, 2018 8:31 pm

Motto: ""I am my business""
Weapon: Crossbow
I'd like to take Trailbreaker out for a test drive as an NPC if possible. :)

Name: Trailbreaker
Allegiance: Autobot
Function: Defensive Strategist
Alt. mode: Toyota Land Cruiser
Weapons: Laser-rifle, Wrist-mounted Missile Launcher
Special Abilities: Force-field generator
Height: 26ft / 7.92m
Holo-matter Avatar: A tall, middle-aged, caucasian male with a scruffy beard and wearing a long-sleeved, flannel shirt and jeans.
Quote: “An Autobot’s as good as the fuel in his tank.”

Strength: 07
Intelligence: 06
Dexterity: 04
Speed: 04
Endurance: 09
Courage: 09
Firepower: 05
Accuracy: 07
Melee: 05
Tech Skill: 05
Charisma: 08
Rank: 05

Profile: “Looks like some pigeonoids can't find their nest.” That's how Trailbreaker describes a full-scale attack by a battalion of flying Decepticons. He'll make light of anything, no matter how dire the situation, and has been known to cross the optic circuits of Huffer while he's in his rest mode. Even Huffer laughed at that one. He's the Autobot cheerleader, always ready with an uplifting word to boost the morale of a comrade.

But there's a darker side to Trailbreaker. He is the most fuel-consuming Autobot and thus believes he is a liability to the group. He often has volunteered to be left behind in battle situations rather than use up precious resources. He'll sometimes privately mope about his handicaps and forget about his responsibilities as a consequence. But his bravery and defensive prowess are unquestioned, and he can usually recover his wits in time to save himself and his comrades. His lack of self-esteem is apparent to his commander, who continually reassures him of his value.

Abilities: Trailbreaker possesses great strength and above-average intelligence as well as incredible resistance to physical damage. He has great skill at his function and is tactically adept. In his Toyota Land Cruiser mode, he has a top speed of 80 MPH, and that’s with great difficulty. But what he lacks in speed, Trailbreaker makes up for in off road capability. He can drive over almost any dirt road or rocky terrain with relative ease.

Furthermore, Trailbreaker has a head-mounted projector, allowing him to transmit signals on 64 frequencies simultaneously. He uses it to transmit and jam communications, interfere with many types of electronics, and create an invisible and nearly impenetrable force field. This force field can be projected up to a 30-foot radius that withstands penetration by all forms of projectiles, all wavelengths of electromagnetic radiation except those of extremely high intensity, and temperatures as high as 800,000 degrees Centigrade. He is armed with a standard laser-rifle, but can also use his wrist sockets to launch high-explosive missiles.

Weaknesses: His high fuel consumption and slowness of movement make Trailbreaker particularly vulnerable in certain situations and contribute to his low self-esteem. His force field can be broken down by a continued, sustained assault of enough force. The larger the force field is made and the more damage it has to withstand, the more fuel it takes to maintain.
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Re: NEW Character Applications

Postby Smokescreen85 » Fri Jun 15, 2018 3:51 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Quill5506 wrote:Cryhavok approved the lightning generation. :)

Brakeneck

Allegiance: Decepticon
Sub-group: Eradicon
Function: Berserker
Alternate Modes: Monster Truck
Weapons: Large Battle Axe, Two Hand Axes
Special Abilities: Lightning Generation (-5)
Height: 30ft / 9.1m
Quote: “I’ll ragnarock the house!”

Appearance: A lean yet well-built mech. Has dark blue armour with gray and saffron highlights. His alt mode’s large wheels form the bulk of his shoulders and lower legs.

Strength: 8
Intelligence: 5
Dexterity: 7
Speed: 4
Endurance: 8
Courage: 9
Firepower: 3
Accuracy: 3
Melee: 8
Tech Skill: 5
Charisma: 5
Rank:

Profile:
A warrior at the core of his heart, Brakeneck is unfazed by threats. His ferocity and reckless attitude stem from his almost endless valor, his daring antics and his nerve to put his foot into the thick of the battle. An outlier by both definition and appearance, he takes pride in making his presence known and being the first one to rip open a bot’s chassis. Feeling his calling as a warrior, he is invaluable to his allies and most definitely doesn’t take lightly to his role. However, he is not just a bloodthirsty and mindless killer. He aims to share the thrill, the adrenaline of the good fight with his fellow comrades. Fighting has a purpose for him, and that purpose defines his actions and his outlook on life. When he’s on the battlefield, he leaves with others in shock and awe.

Abilities:
Brakeneck is a strong melee fighter, armed with battle axes of various kinds. He uses two smaller hand axes as a faster, dual-wielding solution, while his large battle axe is made for raw strength. He transforms into a large monster truck, and can hit a maximum speed of 125 kilometers per hour. Brakeneck is a skilled brawler, capable of performing various different kinds of melee combat maneuvers. However, what is most intriguing about him are his outlier abilities - his ability to generate lightning. He can often be seen channeling current into his battle axes, sending volts of electricity into every strike. To a limited extent, he can also discharge it directly from his hands, although this is less effective than using his axes as a focal point.

Weaknesses:
Brakeneck has very little ranged capabilities. In a blazing gunfight, he is hindered heavily, and even if he does have a gun in hand, he is more likely to shoot an ally than an enemy.

Looks workable. Approved. Rank 5. Enjoy! :D
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Re: NEW Character Applications

Postby Smokescreen85 » Fri Jun 15, 2018 3:52 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
AFTRHR wrote:Applying as NPC

Punch/Counterpunch

Allegiance: Autobot/Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."

Strength: 6
Intelligence: 9
Dexterity: 6
Speed: 6
Endurance: 6
Courage: 10
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 8
Charisma: 7
Rank: 7

Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.

As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.

Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.

Robot/Altmode - Autobot: Punch's Autobot robot mode is distinctive. Slightly taller than an average Autobot he makes a point of hunching down, concious of his differences in all things, not just height. His torso is a deep yellow bearing an Autobot badge proudly in the centre with black appendages, wheels, helmet and fists, but his visored face has a weary look in its eyes. His detailing is blue, however these patches are kept few and far between due to his willingness to hide his alter ego even from most of the Autobots, and only the few visible altmode parts, an altmode he can rarely as an Autobot use for fear of being discovered, lest he show any hint of his life as a doublespy.
His Autobot-version altmode of a Cybertronian hovercar is sleek, blue in colour but lacks any kind of faction identification. Designed to look basic, simple and functional, Punch tries to avoid using it as much as possible due to its obvious similarity to his Decepticon counterparts far flashier but still identical version.

Robot/Altmode - Decepticon Disguise: Counterpunch's robot mode is as similar to Punch as Drag Strip is to Mirage, or Breakdown is to Sideswipe. Shining blue from face to foot, with a black helmet and upper legs, Counterpunch just exudes arrogance and insecurity. His paintwork is polished to a gleam at all times and constantly inspected in any reflective surface, partly to keep up his Decepticon persona's appearance and partly to ensure that there is absolutely no chance of his Autobot side being discovered by accident. His face is covered by a blast shield over the lower half and a visor over the top, an attempt to ensure no emotion can betray him, and he utilises various hydraulic techniques to attempt to appear even taller when in this disguise.
Counterpunch's Decepticon altmode follows the styling of his robot mode, the same blue in colour but a massive vulgar spoiler protrudes out the back, the arches over his repulsors have been customised and widened to a ridiculous degree, his windows are blacked-out, his lights are amplified and shine with a blue-neon tint, the underside of the car has strip lighting and the exhaust cans on the back could shatter a window from a mile away - this altmode screams vanity and every effort imaginable has been made ensure that the same vehicle mode as possessed by Punch persona looks as different as you can imagine to when he is undercover. (Not to mention the stereo...)

Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.

NPC approved.
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Re: NEW Character Applications

Postby Smokescreen85 » Fri Jun 15, 2018 3:53 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Cravex wrote:Name: Firestar

Allegiance: Autobots

Function: Rescue

Alt. mode: Cybertronian Rescue Vehicle

Weapons: Pistol w/ sight

Height: 28 Feet

Quote: "Live for tomorrow."

STRENGTH: 7
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 7
ENDURANCE: 7
COURAGE: 8
FIREPOWER: 6
ACCURACY: 8
MELEE: 5
TECH SKILL: 6
CHARISMA: 8
RANK: 6

Profile: A friend of Nautica's, Firestar followed in her friend's footsteps and left her home of Caminus to assist the Autobot war effort. Despite originally joining as a rescue worker, Firestar has more often found herself reluctantly thrust into combat. However, even with this reluctance, she throws herself into whatever role she is assigned, striving to do the best she can.

On her homeworld, Firestar was an accomplished artist and actress. This former fame, along with her successes, can make her come off a little bit arrogant at times. That being said, when the going gets tough, Firestar will willingly put herself on the line for her comrades, risking her own spark without a second thought.

Abilities: In vehicle form, Firestar can reach speeds of up to 260 miles per hour if not carrying a load. Her alt mode is designed to allow her to more easily navigate off-road conditions without losing much in the way of speed or agility. Her comm system is set up to allow her to instantly receive and pinpoint distress signals.

Weaknesses: Firestar isn't a well-trained warrior. As such, she can be more easily subdued in combat than the average soldier. She also lacks much in the way of firepower. Her larger size also makes her a bigger target.

Approved. Have fun with her! :D
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Re: NEW Character Applications

Postby Smokescreen85 » Fri Jun 15, 2018 3:54 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Cravex wrote:I'd like to take Trailbreaker out for a test drive as an NPC if possible. :)

Name: Trailbreaker
Allegiance: Autobot
Function: Defensive Strategist
Alt. mode: Toyota Land Cruiser
Weapons: Laser-rifle, Wrist-mounted Missile Launcher
Special Abilities: Force-field generator
Height: 26ft / 7.92m
Holo-matter Avatar: A tall, middle-aged, caucasian male with a scruffy beard and wearing a long-sleeved, flannel shirt and jeans.
Quote: “An Autobot’s as good as the fuel in his tank.”

Strength: 07
Intelligence: 06
Dexterity: 04
Speed: 04
Endurance: 09
Courage: 09
Firepower: 05
Accuracy: 07
Melee: 05
Tech Skill: 05
Charisma: 08
Rank: 05

Profile: “Looks like some pigeonoids can't find their nest.” That's how Trailbreaker describes a full-scale attack by a battalion of flying Decepticons. He'll make light of anything, no matter how dire the situation, and has been known to cross the optic circuits of Huffer while he's in his rest mode. Even Huffer laughed at that one. He's the Autobot cheerleader, always ready with an uplifting word to boost the morale of a comrade.

But there's a darker side to Trailbreaker. He is the most fuel-consuming Autobot and thus believes he is a liability to the group. He often has volunteered to be left behind in battle situations rather than use up precious resources. He'll sometimes privately mope about his handicaps and forget about his responsibilities as a consequence. But his bravery and defensive prowess are unquestioned, and he can usually recover his wits in time to save himself and his comrades. His lack of self-esteem is apparent to his commander, who continually reassures him of his value.

Abilities: Trailbreaker possesses great strength and above-average intelligence as well as incredible resistance to physical damage. He has great skill at his function and is tactically adept. In his Toyota Land Cruiser mode, he has a top speed of 80 MPH, and that’s with great difficulty. But what he lacks in speed, Trailbreaker makes up for in off road capability. He can drive over almost any dirt road or rocky terrain with relative ease.

Furthermore, Trailbreaker has a head-mounted projector, allowing him to transmit signals on 64 frequencies simultaneously. He uses it to transmit and jam communications, interfere with many types of electronics, and create an invisible and nearly impenetrable force field. This force field can be projected up to a 30-foot radius that withstands penetration by all forms of projectiles, all wavelengths of electromagnetic radiation except those of extremely high intensity, and temperatures as high as 800,000 degrees Centigrade. He is armed with a standard laser-rifle, but can also use his wrist sockets to launch high-explosive missiles.

Weaknesses: His high fuel consumption and slowness of movement make Trailbreaker particularly vulnerable in certain situations and contribute to his low self-esteem. His force field can be broken down by a continued, sustained assault of enough force. The larger the force field is made and the more damage it has to withstand, the more fuel it takes to maintain.

NPC approved.
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Re: NEW Character Applications

Postby Smokescreen85 » Fri Jun 15, 2018 4:01 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Cravex wrote:I'm applying for a fanmade character that grew from an initially throwaway one I used oppsoite Gears in the Autotbot City thread.

Name: Optrix
Allegiance: Autobot
Function: Quartermaster/Former Scientist
Alt. mode: An observatory telescope
Special Abilities: Low fuel consumption (-4)
Weapons: Two wrist mounted laser torches meant to cut materials into smaller pieces for transport.
Height: 26 feet/ 8.23 meters
Quote: “Miss one small detail, and you miss the whole point.”
Appearance: Optrix is white-ish chrome colored and has a slim build with thick legs that form the center mass of his base when in telescopic mode.

Strength: 7

Intelligence: 9

Dexterity: 7

Speed: 3

Endurance: 6

Courage: 4

Firepower: 3 (I think a 1 or 2 would better suit him, but I’m good with 3)

Accuracy: 4

Melee: 5

Tech Skill: 8

Charisma: 4

Rank:


Profile: Optrix wants nothing more than to be left alone to study everything around him, especially the stars. However, his ability to gather, process, and remember large quantities of information outweighed his ability to observe in the eyes of those above him, so he was reassigned to the quartermaster section where he quickly displayed an ability beyond most of the others. His ability also allowed some of his fellow quartermasters to be reassigned elsewhere as he could do the work of a handful by himself, saving on energy used, time, and the chaotic way different mechs arranged items.

He quickly rose through the ranks, garnering praise from his superiors with disdain from those serving with him as his skill often meant their service n such an easy section of the military had a brief shelf life and he was abrasive and a rusty scraplet.

The change in his career has left him bordering on bitter toward those that continue waging the war that cost him his lifelong quest of quiet study. Because of that, he follows everything by the exact letter of the law, often making life miserable for those that fall on worse side (his bad side is his good side).

Abilities: Optrix is not a warrior in any sense of the word, but because of his new profession, he’s been forced to upgrade his strength and dexterity circuits so he could handle the larger pieces of machinery or raw materials his job entails. Thanks to those enhancements and his writs mounted laser cutters, he’s limited on the field of battle, but he is capable of wrestling other mechs into a position to use his laser cutters on them. They are, in effect, his only weapons.

He has a innate designed ability to use as little energon as possible, which allows him to continue working long after others have left to refuel for their next shift. This is one part about his assignment he enjoys as it often allows him to work alone and without fear of another messing up his organizational system.

In his telescope mode, he’s capable of viewing the skies with a greater degree of detail and accuracy than most standard telescopes, but the smaller objects like larger transformers, ships, etc are little more than a blur or smudge, leaving it up to his imagination to figure out what they are. Its ability is also limited during various weather patterns, making being in space optimal for viewing.

Weaknesses: While physically strong and dexterous, he’s not good in a fight or any physical confrontation as his training was basic. He is also lightly armored, as he’s designed to high fuel efficiency and not battle. His lack of personality or displaying kindness to another mech leaves him isolated a majority of the time. It is as yet unknown if he’d risk bodily harm to help a comrade in trouble, but it is safe to assume not many would want to be bothered with him.

Sample Post: Optix smiled as he stepped back among the crates and stacks of metal in the makeshift storage depot. This was his world. This was where he ruled with an iron fist, and he wasn’t going to have any Autobot just walk in and take what they wanted. Sure, he’d been rougher than usual on Gears, but that would keep the scraplet from coming around anymore. Optrix had already spent most of the morning berating his fellow quartermasters for allowing their materials to walk off without more than a note as to who took them and for what. Sure, the city needed to be constructed, but was it really so hard to do things the proper way?

He didn’t think so, and he didn’t intend to allow others to break the rules when he’d been forced to obey. He wasn’t vain or stupid enough to question whether they knew what sacrifices he’d made for their cause. Such things should be expected from them since they were the ones fighting, and he intended to leave it at that.

Still, he’d do his part. It was what was expected of him, and who was he to question why? He just wanted to be left alone to do what he was best at.

His smile widened as he tossed the data padd onto his desk. It was a simple tool he used to send instructions to the mechs under his command. But today, oh, today it had proven its weight in energon. If only that ‘Bot could’ve seen his own faceplate when Optrix used it to have the items that had been requested prepared for the mech. Sometimes, he actually enjoyed his job.

Very nice app. Approved. Rank 5. Have fun with him! :D
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Re: NEW Character Applications

Postby Steponahen Day » Sat Jun 30, 2018 11:04 pm

Motto: "Always expect the unexpected"
Weapon: Flamethrower Cannons
Dreadicus wrote:Name: Tankwarp
Allegiance: Decepticon
Sub-group: Combator
Function: Warrior
Alt. mode: Purple Leopard 1A3 main battle tank
Weapons: low powered fusion cannons. one located on each forearm
Special Abilities:
Height: 28ft
Quote: "Me am weakest bot dead"



Strength: 9

Intelligence: 3

Dexterity: 4

Speed: 5

Endurance: 7

Courage: 6

Firepower: 8

Accuracy: 5

Melee: 4

Tech Skill: 2

Charisma: 3

Rank: Determined by the staff.

Profile:
Tankwarp was once a bot with a high intelligence until he went into battle and knocked something loose. He has since then not been the same bot. Becoming a con, Tankwarp's nature has led him to become one of Cannontron's more favoured troops. With his low intelligence, comes an unusual speech pattern, often swapping the meaning of words with others, for example, no means yes and yes means no, and dead means alive and alive means dead. Once one learns his speech pattern, it's easy to make friends with him.
Tankwarp is surprisingly friendly under his armour. But on the battlefield, is a ruthless warrior without equal, well he likes to think so. But with his low intelligence, he has a surprisingly high knowledge of ranged weapons and how to take care of them. One of the few things he has retained since he lost part of his main processer.

Abilities: Tankwarp has a vast knowledge of every weapon ever created by the Decepticons and the pre war Autobots. He knows how to counter and attack, if he's careful considering his state of mind. He knows little other then what to smash or destroy. One could consider him to be a Bizarro of sorts.

Weaknesses: Tankwarp's low intelligence and often rash and rage driven actions make him unexpected to predict, but also means he never learns from past mistakes. Meaning that replaying the last action that took him out before is a valid option again. Unfortunately, he is often not alone, often seen with Ari-Raider.

Sample Post:

Tankwarp found himself admiring his weapons colection again. Cannonrton wasn't happy that he had such a large collection that he had to have another room just to display them all, but then again, if Tankwarp wasn't there, then Cannontron would have no big gun. And thats why he keeps him around, that and the fact that it was better to have him on their side rather then on the side of the Autobots.

Tankwarp exited his dispay room to find Air-Raider waiting for him. It was time for his next lession in speech and to repair his brain some more. Following Air-Raider, he found himself inside the medical wing, looking around, he was about to beign therapy with Air-Raider.

Tankwarp found himself on the same battlefield that placed him in this state of mind, he hated it, but he knew this was the only way to repair his broken mind. As time went on and he explained his mind, he began to improve his memory, but still being a long way from the same bot he was a long time ago



Ok, so I'm replacing this character application with a different member.

Name: Dreadroad

Allegiance: Decepticon

Function: Warrior

Alt. mode: Dark blue Corvette Stingray with a single aqua stripe along the side on both sides with a grey winged spoiler on the back.

Weapons: Twin barreled blaster that he fittingly calls the Gangshot. Two razer sharp swords.

Special Abilities: List the special abilities your character has (i.e. a cloaking device). If character doesn't have any, leave this part out.

Height: 26ft

Quote: "The gang life is how I roll punks, now move aside"

STRENGTH: 5
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 7
ENDURANCE: 6
COURAGE: 7
FIREPOWER: 5
ACCURACY: 5
MELEE: 5
TECH SKILL: 7
CHARISMA: 8
RANK: Assigned by RPG moderators.

Profile:
Once part of a crime gang, Dreadroad was the chief of security and his high knowledge of gang speech and how other gangs act have let him live up to his bosses expectations. But fate stuck as his gang was brought down. Traveling to Kaon, he discovered Cannontron and his growing gang as he likes to call it. He became one of Cannontron's most effective members. His knowledge of gangs and how they act paired with his keen ability to problem solve at what people can at times consider impossible.

When in combat, Dreadroad is ruthless and considers all Autobots responsible for the downfall of his old gang and will ruthlessly tear apart any Autobot he comes across.

Abilities:
Dread is able to temporally shut down any active weapon in limited radius but it comes as a disadvantage too. When ever he uses this ability, he has to make sure that his teammates and any other Decepticon is not close by or else they two will be caught in the EMP field. This is something that disappoints him as he loves to use it.

Weaknesses: Tricking Dreadroad into using his ability by angering him can be used to great effect if outside of the EMP radius.

Sample Post:
Dreadroad walked along the corriders of the Dread, remembering back to his past days in the long lost gang. He loved those days but now, now he fought for the winning side of the war. He missed them, and now he was borred out of his servos. As he came along the corrider, he refelcted on the braindead ship member they were on. Combaticus had been braindead since his first battle with the Autobots and well. Since then, he had been quiet, he might be operational but offline for other reasons. They were waiting for their next mission or at least some unsuspecting Autobots to tear down with ruthless nature.
Walking into his room, he looked upon his trophys and gifts from his long lost gang days. He had plans to rebuild the gang after the war when it was over but he didn't know when to start. Thinking over how the war had gone so far, he had no idea who would win. It was most likely going to end in an Autobot victory but Dreadroad hoped not. As if so, then he would be ruthless and kill every single Autobot he comes across. No matter what.
User avatar
Steponahen Day
Mini-Con
Posts: 17
Joined: Fri Mar 23, 2018 11:22 pm
Alt Mode: Demon of destruction
Strength: Infinity
Intelligence: Infinity
Speed: 10+
Endurance: Infinity
Rank: ???
Courage: 10+
Firepower: Infinity
Skill: Infinity

Re: NEW Character Applications

Postby ctrlFrequency » Mon Jul 02, 2018 4:00 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Okay... now I am ready to post it :-P

I decided to keep Blackout's minicon, so their is a profile for both in this post, but if that's a no go, I can drop the mini :)


Changed his alt mode from the movie alt mode of a Pave Low to an Osprey as the Air Force have retired the Pave Lows about 10 years ago. It doesn't make sense to have alt modes of vehicles no longer in service (unfortunately because the Pave Low looks so much cooler than Osprey in my opinion!) Edit: after a conversation with Smokey, going to ditch the Osprey for a King Stallion for an alt mode. :)

His Tech Specs list his rank at 7, which I totally think is off (too high but put it in anyway). Rank doesn't matter to me, so I will leave that to mod discretion. :)

Changed the name of his minicon (to Incinerator). Because I fear Cry's wrath (and really... I never understood how Scorponok could be so small... It's Scorponok!)

Incinerator's stats are official Tech Specs (except his int, I raised that from 3 to 4). I’m going to keep him at a less cognizant status because I think it's a better fit for him. I don't think drone is the best way to handle him, but I don't want him to be overly involved


Name: Blackout
Allegiance: Decepticon
Function: Infiltration
Altmode: Sikorsky CH-53k King Stallion Helicopter (Earth), Cybertronian Long Range Special Ops Helicopter(Cybertron)
Weapons: *(usable in both modes) 3x Machine Gun (ramp mounted in back), 2x each chaff and flare launchers
*(robot mode only) rocket launchers in arms, laser Cannon, rotor blade "weapon"
Special Abilities: Sonic Shock Wave, Radiation Pulse Field, Hacking Cables System
Height: 35 ft
Quote: "When you see me, death follows."

Strength: 8
Intelligence: 6
Dexterity: 6
Speed: 8
Endurance:7
Courage: 5
Firepower: 9
Accuracy: 6
Melee: 6
Tech Skill: 7
Charisma: 5
Rank: 7

Profile: More than loyal to Megatron and the Decepticon cause, the looming, brooding, quiet Blackout is a faultless soldier when it comes down to it. He would quite literally do anything for the Decepticon cause. He does his job, and he does it very well.


Blackout's role is a highly specialized one. He is the "first in", the spearhead of infiltration teams, posing as a native VTOL.

His job is to get into military bases with as little suspicion from the locals as possible, hack their systems, and provide suitable cover for entering and departing operations.

He accomplished this with a hefty toolbox of tricks Armed with flares, electronics disruptors, and a nifty little trick of using the downwash from his rotors to kick up dust for cover, he knows how to distract. His toolbox includes his partner, Incinerator, whom he shares a symbiotic relationship with, much like Soundwave's Cassettes. Either will create distraction while the other lays waste to the target(s). (See Incinerator's profile below)

His preferred method of attack is to attack with a lot of noise and light distraction, accomplishing his primary objectives, which are to gather information and provide cover. Once that is accomplished, he prefers to destroy everything (and everyone else), leaving nothing but ruin in his wake.

Though his guns aren't pinpoint accurate, he doesn't need them to be, his general firepower does pack a punch. Often times he is called upon to immobilize as well as distract.

He carries a minigun and a machine gun in both robot and alt modes.

Abilities: Blackout is designed for special ops entry and distraction. Well armored, he can take a few hits, but his true forte lays in distracting targets.

He creates the distraction partly to get special forces in unnoticed, or to get them out under cover of smoke and noise. While the target is busy dealing with the looming presence and lights and smoke (and shock waves) of Blackout, the special ops are busy doing their job.

He generates a weak Radiation Pulse field to passively interfere with electronics.
The pulse is a long range burst of radiation, much like radar jamming, that also interferes with electrical generation. The pulse waves, shutting down equipment momentarily with each pulse.
This works well for cutting communication and scrambling some radar, not meant to be particularly powerful. It's purpose is to confuse and disorient.

He can generate a sonic shock wave, which he usually accompanies with a very bright light and smoke, from special emitters in his hands. Capable of breaking glass, blasting dirt and debris, and shaking buildings. It is not strong enough to do real structural damage to a building (unless said building is already structurally unsound).

While all that distraction is going on, Blackout has the ability to uplink into local computers via cables deployed from his hand and hack in and download a database.

Incinerator becomes one of his 3 engines in alt mode, giving him a slight boost in power making him just a little faster than other helicopters of his class. It is only a slight avantage, however it is still faster.

The tail rotor can detach and be qused as a spinning blade weapon, though store on his back when not in use. His front rotors, however, remains on his back in a locked (though can be unlocked for deploying Incinerator a bit more easily).

His rocket payload includes incendiary, concussion, and flares (for a bright light show), each type of round able to be deployed simultaneously together or one type at a time.

Weaknesses: Because if his almost single mindedness for the Decepticon cause, when things don't go the way he wants them, he tends to let loose a “fiery rage”, his temper gets out of control and he attempts to flatten everything.

His engine No. 2 is prone to overheating.


----

Name: Incinerator
[b]Allegiance:
Decepticon
Function: Infiltration
Altmode: Turboshaft Helicopter Engine
Weapons: Retractable Tail Blade (5 blades), Twin Drill Claws, Claw Mounted Rocket Launchers
Height: 12 ft

Strength: 5
Intelligence: 4
Dexterity: 8
Speed: 6
Endurance: 8
Courage: 6
Firepower: 5
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 4
Rank: 3

Profile: Incinerator is viewed by most as merely a drone, minion of Blackout, with very little spark of life.

Despite that view, he is a touch more intelligent that most believe. But beyond following orders, he isn't the most cognizant creature. When it comes to hunting and following orders, though, he is a highly effective, very competent and terrifying killer.

He and Blackout share a very close, almost symbiotic relationship, and he spend much of his time housed attached to Blackout's back under his rotors. Blackout downloads information continuously to Incinerator while they are attached pertaining to the situation and the two keep constant, silent communication during battle to act as one.

Incinerator's robot mode is a Cybertronian scorpion. Capable of drilling and tunnelling through metal, dirt, sand… most substances planets are made of, except for the most hard of materials.

His movements underground are near silent thanks to sound dampening mechanisms on his claw drills. Making him an excellent member of the special ops teams, he can often be found popping up from underground behind his targets. He prefers to use this element of surprise for his advantage, often his targets can't tell where he will attack from.

Abilities: Incinerator may be short on smarts but manages to be pretty cunning thanks to his instincts and communication with Blackout. He’s a natural hunter with patience and most importantly, the ability to burrow under his targets to catch them unawares.

He transforms into one of Blackout's engine nacelles (No 3), giving Blackout an extra boost of power allowing him to fly just a little faster than most helicopters of his style.

His tail is made up of 4 dagger-like spikes that open when he engages his main center blade that sheathes inside his tail when the tip is closed.

His sharp claws close into drills that can cut through many materials. Though best in soft material, he can cut through harder metal and stone with relative ease. He can stab with them, but they are much more suited to drilling.

Rocket launchers are housed in the claws, with the mobility of the limbs, he can easily fire in any direction as well as being able to fire on multiple targets (2) using each launcher independently of the other. He uses incendiary rockets of varying degrees of impact, some able to create a sizable fire.

His targeting system is remotely linked with Blackout's, allowing them to coordinate on targets.

Weaknesses: Incinerator's boost to Blackout's speed is marginal, only allowing a slight speed advantage and can potentially burn out Blackout's proprotors if using too much power for too long.

A breakdown in communication with Blackout can disorient him temporarily when he is detatched from Blackout's back.
Last edited by ctrlFrequency on Mon Jul 09, 2018 3:39 pm, edited 1 time in total.
User avatar
ctrlFrequency
Godmaster
Posts: 1787
News Credits: 3
Joined: Wed Mar 12, 2014 3:45 pm
Location: Cleveland
Watch ctrlFrequency on YouTube
Alt Mode: EA-18 Growler

Re: NEW Character Applications

Postby Starman99 » Tue Jul 03, 2018 8:56 pm

Motto: "“The Galaxies The Limit!”"
Weapon: Fusion Cannon
Okay this is my first fan-made character for the Earth rp =D
Name: Beserker
Allegiance: Autobot
Function: Munitions Warrior
Height: 26 ft.
Alt-Mode: T-14 Armata Russian Battle Tank
Weaponry: Arm Mounted Tank Cannon (With a variety of different munitions), ATGM box shoulder launchers (guided missiles that can be released from within back and shoulders, robot alt-mode only weapon)
Quote: “Everybot has their passion, Mine’s blowing cons up and seeing the sky become an inferno...”

Strength: 5
Intelligence: 6
Endurance: 5
Dexterity: 4
Speed: 3
Courage: 5
Accuracy: 8
Tech Skill: 7
Charisma: 6
Firepower: 9
Melee: 2

Appearance: In his vehicle Alt-Mode, Beserker becomes the one vehicle he loves more than anything on else on Earth. Taking up the mode of a T-14 Armata Russian Main Battle Tank, Beserker becomes a explosive monster on both the road or on the battlefield. His armored framing is Obsidian colored with small blotches of emerald green scattered all over. Instead of having the Russian Millitary brand on his sides; the explosive cybertronian bears the flag of the Autobots, the badge image shown in a deep red tone. While the heavy weight of his-alt-mode proves troublesome at times, Beserker can operate on solidly built surfaces or bridges with minor difficulty.
In robot mode; Beserker is a rather stout and pudgy when compared with other Autobots, leading to a lot of jokes being made at his weight. The long caterpillar tracks hang off of Beserkers face and head, giving him the appearance of having dreadlocks. The cannon that would normally appear on his tank mode can double as a mountable firearm on Beserkers right hand and can flip over when transforming back into vehicle alt-mode. Also stored in both his shoulders and middle area of his back carry caches of explosive ATGM’s (Anti-Tank Missiles), these munitions often add weight to Berserker’s heavy frame.

Profile: “Beserker is an explosive bot in entirely, that’s not even counting for the amount of casualties brought on by-accident”
-Autobot Soldier
Beserker is an explosive loose cannon; his aggressive tactics on the battlefield and hellfire temper often alienated him from most warriors in the Autobot millitary. However this alienation came from the years of loss; watching young troops be ripped by enemy fire and having to “Offline” injured soldiers too critical to be repaired. Beserker had attempted to quell these feelings of frustration and vengeance for his comrades; taking up bottles of strong Energon and making heavier ordnance explosives to drown away his sorrows. These feelings persisted and ended up rotting away Berserkers ability to reason with foes on the battlefield, Decepticons were nothing but sinister scum to be dealt with. Many troops in the Autobot Cause were valued by the warrior as friends, Berserker has been noted to be the first one to charge headlong into Decepticon territory, wanting to prevent his new comrades from experiencing the horrors he met at an earlier age.

Years later; Beserker became a walking munitions cache and lead suicidal charges against the Decepticons. His mind had dampened itself in favor of blazing violence, causing the Autobot to experience “Abnormal Behavior Patterns” and go into a infernal rage on the fields of Cybertron. However his issues do not harm his fellow Autobot’s, since this rage only extends to the war front and can be quelled by his friends snapping him back to reality. With the increase of Decepticon forces being sent to Earth, Beserker was shuttled off towards a group of Autobots stationed on Earth, his superiors wanting him to be healed of his abnormal behavior and use his aggression to defend the planet’s inhabitants from Decepticon enslavement.

Abilities: Skilled in both munitions and firepower; Beserker can wield a cannon as one could wield a handgun. His tank alt-mode can fire a variety of ammunition which includes:
- Sabot rounds
-Fletchettes
- Napalm rounds
- Frag Rounds
-Grapeshot
-Shrapnel
- “Energon Inferno” (Explosive of his own creation that can bursts into a inferno of purple colored fire, burning anything in it’s path or injuring any foes near the burning flames.)

Despite having one cannon for his robot alt-mode, Beserker can fire out a bombardment of ATGM’s (Anti-Tank Missiles) from the caches inside his back and shoulders. These missiles can render a battlefield a smoldering ash pile and leave a small Decepticon group a purple splatter on the metallic fields of Cybertron. However these missiles can only be used once, since the reload for the entire cache will need time to complete. Beserker is also skilled in the creation and manipulation of his explosive weaponry, others can find him tinkering or improving his experiments during break hours. While he maybe a tinkerer when it comes to explosives, Beserker knows how to repair minor damage on his body, sadly he cannot do extreme procedures that Mechanical Engineers or Medics can do on the battlefield.

Weaknesses: Along with his lack of knowledge in the extreme fields mentioned above, Beserker suffers from two debilitating weaknesses. Beserker often suffers from aggression and unchained rage; often going into a blind fury on the war front. This fury caused by the deaths in his past makes him mow down unlucky foes who try to stop him. Foes can often use this rage to their advantage, turning Beserker against his allies will take some patience but it will prove fruitful for the enemy cause. Autobots can also quell Berserker by either snapping him out of his trance or injecting him with sedating energon fluid, although snapping him out is generally the easiest.

Another weakness is that Beserker can be rather cumbersome and even unusable on stealth missions; his large frame and heavy ordinance weaponry provide no silence while gathering information. Most information gatherers or spies would have difficulty with having Beserker by their side.
Last edited by Starman99 on Mon Jul 16, 2018 6:20 pm, edited 2 times in total.
Starman99
Mini-Con
Posts: 17
Joined: Tue Jul 03, 2018 6:23 pm
Alt Mode: Flying Saucer
Strength: 7
Intelligence: 9
Speed: 5
Endurance: 8
Rank: 6
Courage: 8
Firepower: 9
Skill: 5

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