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Kalon wrote:Redimus wrote:Dear god... Lucky, just shut up!
QFT
Mkall wrote:Kalon wrote:Redimus wrote:Dear god... Lucky, just shut up!
QFT
Everyone's allowed to have their opinion on things, and can voice it as often as they wish, even Lucky.
Besides, I found the pictures to be somewhat amusing
Kalon wrote:Even if his end goal is an attack? thats all they come across as. he hasn't had a constructive thing to saw about version 2.
Kalon wrote:Mkall wrote:Kalon wrote:Redimus wrote:Dear god... Lucky, just shut up!
QFT
Everyone's allowed to have their opinion on things, and can voice it as often as they wish, even Lucky.
Besides, I found the pictures to be somewhat amusing
Even if his end goal is an attack? thats all they come across as. he hasn't had a constructive thing to say about version 2.
LuckytheWonderLlama wrote:I just beleive that there should be no reset and the game becomimg so complicated that the casual player can not compete.
LuckytheWonderLlama wrote:Kalon wrote:Mkall wrote:Kalon wrote:Redimus wrote:Dear god... Lucky, just shut up!
QFT
Everyone's allowed to have their opinion on things, and can voice it as often as they wish, even Lucky.
Besides, I found the pictures to be somewhat amusing
Even if his end goal is an attack? thats all they come across as. he hasn't had a constructive thing to say about version 2.
So tell me, Alfalfa...
LuckytheWonderLlama wrote:They were on topic. The tread is about V2 is it not?
Burn wrote:Like how I came up with another point on why we should test before reset.
• The feel of the game - Does intell do anything to help your bot? That's been a topic of great debate. Some say yes, some dismiss it. Those that say yes say it because they "feel" it does. Just like they "feel" other things happen in the game which Glyph has come out and said can't happen because it's not in the code.
So by letting people get a "feel" of the game Glyph can work out whether it's a bug or not and tweak the code to fix things rather than it being discovered months down the track.
RobotInDisguise wrote:what matters to me is that I kill as many Autobots as I can right now. The rest can wait til it actually comes.
Burn wrote:The 21st Century called Mkall, they'd like you to join it.
Burn wrote:Like how I came up with another point on why we should test before reset.
• The feel of the game - Does intell do anything to help your bot? That's been a topic of great debate. Some say yes, some dismiss it. Those that say yes say it because they "feel" it does. Just like they "feel" other things happen in the game which Glyph has come out and said can't happen because it's not in the code.
So by letting people get a "feel" of the game Glyph can work out whether it's a bug or not and tweak the code to fix things rather than it being discovered months down the track.
LuckytheWonderLlama wrote:Burn wrote:Like how I came up with another point on why we should test before reset.
• The feel of the game - Does intell do anything to help your bot? That's been a topic of great debate. Some say yes, some dismiss it. Those that say yes say it because they "feel" it does. Just like they "feel" other things happen in the game which Glyph has come out and said can't happen because it's not in the code.
So by letting people get a "feel" of the game Glyph can work out whether it's a bug or not and tweak the code to fix things rather than it being discovered months down the track.
And it should be tested under a full load of players with a wide range of test subjects for several years. I know where we can find the test subjects: Right Here! All willing and able to slog through the necessary years of testing to make sure there are no bugs in the system.
Tammuz wrote:but generally, don't the people testing know how it works, or is ment to work?
Me, Grimlock! wrote:What Red said, but let me add: Those normal people have to include not only people unfamiliar with the product, but unfamiliar with computers in general. These are the people with the least amount of assumptions of how something works. The people who know the least about a product are those most likely to break it. And they break it better than anyone else.
Only when something breaks can it be truly debugged.
Tammuz wrote:and here we have the problem, most of the time we can't tell the difference between a bad setup and something being broke. again i recall "is intell boosting repair?" and from the old con only forum "cons strafe is muted" thing, the former it was broke, but we just thought it was a balancing issue and so it didn't get reported, and latter it wasn't; we just didn't how it worked, and so thought it was broken.
Redimus wrote:I think one thing you (and Burn, and a few others) are failing to remember is the design ethic behind the different versions. V1 is based on the code by someone who had no idea how to code propery, a lot of what he did was what felt good at the time, I seriously doubt he did any useful comments in the code, and then Glyph's had to come in and basically work out what the hell is going on in said code.
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