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Alt Rotation

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Re: Alt Rotation

Post by Wingz » Fri Nov 30, 2018 9:57 am

I'm giving this another 4 hours, Bun. If their rotation started when I reset them, then that's when you'll see them.

Edit: Judging by the time on my posts, though, maybe 2-3 hours will be more accurate.

Re: Alt Rotation

Post by Bun-Bun » Fri Nov 30, 2018 6:51 am

So still a problem eh?

Not only are the common still not rotated in but the Raptor is gone too :(

So... *shrug*

Image

Re: Alt Rotation

Post by Wingz » Tue Nov 27, 2018 12:19 pm

Bun-Bun wrote:hmm two posts cross in the night...

Ooops I already poked the bear in GD before I saw this


I've reset the times that were in the system for the smashing pumpkin and the velociraptor/BW Dinobot. In theory, this should fix the problem. I wasn't aware that this was something I could do, thinking instead that it was in the coding. It was to my poor understanding, and I apologize for the delay.

I'll be monitoring this for another rotation to see if anything cycles in ;)^

Re: Alt Rotation

Post by Bun-Bun » Tue Nov 27, 2018 12:07 pm

hmm two posts cross in the night...

Ooops I already poked the bear in GD before I saw this

Re: Alt Rotation

Post by Wingz » Tue Nov 27, 2018 12:01 pm

Bun-Bun wrote:So where are we with this issue?

I've got a couple guys I'd like to switch back into their normal Alt classes but really don't want to bother making them the "wrong alt" (with the annoying time & expense of rearmoring) if the rotation issue is going to be fixed soon


I just followed-up with Ryan about it. I'm running into a similar problem with it. I know others are also. Worst case scenario, I'll just extend all the dates of every alt, one-by-one, to a few years in the future and make the alt rotation a thing of the past. Either way, I'm looking to have it fixed up for everyone before the next event.

Re: Alt Rotation

Post by Bun-Bun » Tue Nov 27, 2018 8:59 am

So where are we with this issue?

I've got a couple guys I'd like to switch back into their normal Alt classes but really don't want to bother making them the "wrong alt" (with the annoying time & expense of rearmoring) if the rotation issue is going to be fixed soon

Re: Alt Rotation

Post by Absolute Zero » Mon Nov 19, 2018 3:31 pm

There's been a cycle since I came back on like Friday and the only common is still just the raptor.

Re: Alt Rotation

Post by Burn » Fri Nov 16, 2018 8:24 pm

Bun-Bun wrote:Having no Commons should be theoretically possible I guess but it being that way for more than 1 or 2 cycles seems very unlikely.

That's what we're trying to work out. We've got it narrowed down to what may be causing the issue, just need to confirm it.

I don't suppose Ryan has been 'tweaking' them again?

Nope. But if it is what we think it is, he should be able to fix it in no time.

Re: Alt Rotation

Post by Bun-Bun » Fri Nov 16, 2018 8:12 pm

I haven't really looked at them since the event started but I can confirm that I'm currently only seeing Core & Rare.
Having no Commons should be theoretically possible I guess but it being that way for more than 1 or 2 cycles seems very unlikely.

I don't suppose Ryan has been 'tweaking' them again?

Alt Rotation

Post by Wingz » Fri Nov 16, 2018 7:57 pm

Is anyone else only seeing Cores and Rares in the alt rotation? It's been this way for a few cycles for me. I'm not seeing any Commons, other than the velociraptor.

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