by Scantron » Mon Dec 10, 2007 10:03 pm
Wingspan wrote:So we really need more high level FP / SKL weapons...
I think it would help a lot if the Gatling Gun were depowered a little, rather than simply adding more higher-level weapons (not that I'd complain about more variety). As it stands, the Gatling Gun is "perfect", with the best possible recharge rate and the best possible damage range, so there's no need to ever use anything else. The Fusion Cannon should have maximum power, as the most expensive weapon in the game, but it's currently weaker than the third-most-expensive.
It seems like levels 3-5 are where things begin to get fun which lasts for a time until things are maxed out.
Levels 6 - 9 aren't bad either. Even with a few things maxed out, there's still some flexibility in set-up and experimentation. Strafe Tanks dominate with dual offensive tactics at L10, though, so other configs end up getting slaughtered.
Well, one thought, has anyone every built a maxed Battle Station or Emergency Vehicle with maxed Repair? At least a 10 INT would be put to use there for once.
Dark Ops, on the 'Con side, had his namesake as an Emergency Vehicle with 10 INT back when the Computational Type robot modes were allowing for uber-Repairers, but he's reset to a Strafe Tank now. The highest Repair-capable character in the game right now is my character, Laser Scalpel (Emergency Vehicle), who has maxed Repair and 9 INT. Battle Station might be an interesting set-up to try with him in the future; might improve his mission scores

[quote="Wingspan"]So we really need more high level FP / SKL weapons...[/quote]
I think it would help a lot if the Gatling Gun were depowered a little, rather than simply adding more higher-level weapons (not that I'd complain about more variety). As it stands, the Gatling Gun is "perfect", with the best possible recharge rate and the best possible damage range, so there's no need to ever use anything else. The Fusion Cannon should have maximum power, as the most expensive weapon in the game, but it's currently weaker than the third-most-expensive.
[quote]It seems like levels 3-5 are where things begin to get fun which lasts for a time until things are maxed out.[/quote]
Levels 6 - 9 aren't bad either. Even with a few things maxed out, there's still some flexibility in set-up and experimentation. Strafe Tanks dominate with dual offensive tactics at L10, though, so other configs end up getting slaughtered.
[quote]Well, one thought, has anyone every built a maxed Battle Station or Emergency Vehicle with maxed Repair? At least a 10 INT would be put to use there for once.[/quote]
Dark Ops, on the 'Con side, had his namesake as an Emergency Vehicle with 10 INT back when the Computational Type robot modes were allowing for uber-Repairers, but he's reset to a Strafe Tank now. The highest Repair-capable character in the game right now is my character, Laser Scalpel (Emergency Vehicle), who has maxed Repair and 9 INT. Battle Station might be an interesting set-up to try with him in the future; might improve his mission scores :-?