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New Armory

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Re: New Armory

Post by quetzalcoatl » Fri Nov 07, 2008 3:48 pm

_Anshin_ wrote:Thanks Evolution, thats what I meant. I figured we could start off early since I've noticed that Null-Rays are sparse.

As of this moment there are 178 null-rays availiable.




Go! Go now!!!! get to the chopper!!!

Re: New Armory

Post by _Anshin_ » Tue Oct 07, 2008 10:47 pm

Thanks Evolution, thats what I meant. I figured we could start off early since I've noticed that Null-Rays are sparse.

Re: New Armory

Post by Evolution Prime » Tue Oct 07, 2008 11:23 am

He might mean letting everyone one know what you have and are willing to sell back if supplies are low so another 'Bot can get it. It is way to early to start that. I am sure the weapons are plentiful (at least at L0 they are). As the game pogresses and firepower and skill get more updated to acommidate those types of weapons, then there is no need to have one at this time.

Re: New Armory

Post by crazyfists » Tue Oct 07, 2008 11:09 am

I don't know what you mean by a new armory.

1) Armor is lost when you reset your character.

2) Armor is installed on an individual bot basis, you cannot buy and store armor.

3) Weapons are bought and sold in a general market, there is no faction storage.

4) Each player gets a limit storage for weapons that are not being used by their bots.

5) It's not possible to trade armor or weapons.

6) It's not possible to start a black market, secondary market, or alternative methods to purchase, sell, or trade weapons or armor.

So what would be a new armory? Is this purely for a character/role playing thing and not actually HMW based?

New Armory

Post by _Anshin_ » Mon Oct 06, 2008 11:27 pm

Anyone Wish to Start up a New Armory?

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