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iAcon INDEX - Look here for Directions and Information

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Expand view Topic review: iAcon INDEX - Look here for Directions and Information

Re: iAcon INDEX - Look here for Directions and Information

Post by Bun-Bun » Sat Jan 25, 2020 12:12 pm

Since I won't be around forever to point newbies where to go I thought I'd add my own contributions here

Bun-Bun's Lab
Bun-Bun's Lab Autobot Edition (with shiny charts)

Re: iAcon INDEX - Look here for Directions and Information

Post by neliz » Thu Aug 11, 2011 8:17 am

Absolute Zero wrote:There hasn't really been any changes since all that information was posted. Aside from the factions being merged and losing some coders.


It's not like it was a priority for me anyway.

Re: iAcon INDEX - Look here for Directions and Information

Post by Absolute Zero » Mon Aug 01, 2011 7:12 pm

There hasn't really been any changes since all that information was posted. Aside from the factions being merged and losing some coders.

Re: iAcon INDEX - Look here for Directions and Information

Post by bionic_radical » Sun Jul 31, 2011 10:34 pm

its cool, but everything is so outdated. Its hard to say what was changed with programmers and what wasnt. Like a lost religion...

Re: iAcon INDEX - Look here for Directions and Information

Post by Tifereth » Mon Jul 11, 2011 11:51 pm

Really useful thread ;).

Re: iAcon INDEX - Look here for Directions and Information

Post by bionic_radical » Sun Feb 13, 2011 11:30 am

If this is the correct formula for weapon damage:

Weapon Damage
% Damage = RANDOM[minD~maxD] x [1+(Str x 0.1)] x [1.5-(End x 0.1)] x [Armor]

Does the End value end up being the opponents End? Or is it your own?

Also with the values of the Armor, where can i find that number? As im sure theres a difference in the values in each Armor at each Rank level/price point.

Please and thank you, and don't forget when you're finished, to place your decepticon in it's proper trash receptacle.

Re: iAcon INDEX - Look here for Directions and Information

Post by ProwlJazz » Tue Aug 17, 2010 2:18 am

relictor wrote:Just got back to what you all would call RL, whats been going on the last 6 months or so, AWC is gone is there a replacement? HMW is still going, whats the changes ???

AWC is still going, kinda but as for changes nothing. :lol:

Re: iAcon INDEX - Look here for Directions and Information

Post by relictor » Mon Aug 09, 2010 10:17 am

Just got back to what you all would call RL, whats been going on the last 6 months or so, AWC is gone is there a replacement? HMW is still going, whats the changes ???

Re: iAcon INDEX - Look here for Directions and Information

Post by Evolution Prime » Thu Mar 19, 2009 9:37 am

Level cap amounts
level 0 < 40,000
level 1 < 350,000
level 2 < 750,000
level 3 < 2,000,000
level 4 < 4,500,000
level 5 < 10,000,000
level 6 < 25,000,000

Re: iAcon INDEX - Look here for Directions and Information

Post by King Slick » Wed Mar 04, 2009 3:08 am

Evolution Prime wrote:Just so you dont have to dig for more:

Player Rankings

Faction Totals

Autobot Alt Modes

Gee...other than my job, I can't see what has me so low in the rankings?
Image
Oh...how did that get in thier? (Hey, at least she isn't "disrobed")

Re: iAcon INDEX - Look here for Directions and Information

Post by Evolution Prime » Fri Feb 20, 2009 4:12 pm

Just so you dont have to dig for more:

Player Rankings

Faction Totals

Autobot Alt Modes

Re: iAcon INDEX - Look here for Directions and Information

Post by neliz » Fri Feb 20, 2009 4:09 pm

thanks EP, saves me linking to several other threads!

Re: iAcon INDEX - Look here for Directions and Information

Post by Evolution Prime » Fri Feb 20, 2009 3:55 pm

Just putting theseall in one place. Not sure if these are still correct for after the reset, but still should be useful. Hope this can help out.

Weapons
Light = 1-5%
medium = 6-10%
heavy = 11-15%
very heavy = 16-20%
devastating = 21-25%
Incredible = >26%

Weapon Damage
% Damage = RANDOM[minD~maxD] x [1+(Str x 0.1)] x [1.5-(End x 0.1)] x [Armor]
accuracy of all weapons/punchs/kicks;
([attacker's speed] - [defender's speed] + 16)/ 20

Ram
frequency= ([ram] x 3) / 100
Ram Damage% = RANDOM[19~33] x [1+(Str x 0.1)] / [1+(End x 0.1)]

Repair
frequency= ([repair] x 3) / 100
Repair% = RANDOM[19~33] x [1+(Int x 0.1)] / [2-(End x 0.1)]

Strafe
frequency= ([strafe] x 3) / 100
First shot Damage% = RANDOM[8~25] x [1+(FP x 0.1)] / [1+(End x 0.1)]
Following Shot damage% = RANDOM[5~10] x [1+(FP x 0.1)]/ [1+(End x 0.1)]

Avoid
avoid rate=(AVD*0.03)*(1+(SPD/10)

iAcon INDEX - Look here for Directions and Information

Post by neliz » Fri Feb 20, 2009 2:56 pm

Image

Autobots! Welcome to the iAcon INDEX.

Feast your optical sensors on the iAcon INformation and Data EXchange or iAcon INDEX for short.
This restructured data hub leads you to all important topics in our shared information database and the quickest path for Autobot Commanders to stay up to date with the latest information on the Heavy Metal War. Have your tailpipes seen one too many Decepticon Bipedal stabilizer? Did you find out how easy it is to lure those pesky Predacon bugs into a trap. Look here to share your information, grief and score updates to the challenges set forth by other commanders.

Prepare for the imminent Apocalypse, HMW is coming to an end. Prepare to show the 'Cons what it means to be a truly valiant warrior. Get all the information you need in preparation for the new war, Heavy Metal War version 2.

iAcon INDEX

Autobot Strategy Discussion, Facts and Fiction
Repair
Strafe, Ram and Avoid

Bounty Hunting
How to Issue a Bounty and up-to-date Bounty info. All Factions

CyberCity Monthly Games
***TBD***

HMW
Autobot Alt Modes

Faction Totals

Player Rankings (Top 200 HMW Players, by total XP)


Signatures
Hot Rods Pay'n'Spray


The iAcon INDEX has been set-up to allow Autobot commanders to get the maximum out of the game and out of the cooperation with other Autobot Commanders. Please keep unnecessary discussion out of this topic and in the appropriate threads. or create a new thread. for updates on this topic, PM me.

For every Autobot that stands up against the evil of the Decepticons, the more chance we give our Protoforms of peaceful cycles on Cybertron.


Thanks (in order of appearance):
Evolution Prime

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