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Useful Game Stuff

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Re: Useful Game Stuff

Post by Zordon » Sat Jul 11, 2009 5:15 pm

Kaijubot wrote:Since we don't have this information handy normally, I'd like to present the maths of the game. I can't promise it's 100% accurate, but here it is.

Kaijubot's Anonymous Source presents: Maths

Weapons
Light = 1-5%
medium = 6-10%
heavy = 11-15%
very heavy = 16-20%
devastating = 21-25%
Incredible = >26%

Weapon Damage
% Damage = RANDOM[minD~maxD] x [1+(Str x 0.1)] x [1.5-(End x 0.1)] x [Armor]
accuracy of all weapons/punchs/kicks;
([attacker's speed] - [defender's speed] + 16)/ 20

Ram
frequency= ([ram] x 3) / 100
Ram Damage% = RANDOM[19~33] x [1+(Str x 0.1)] / [1+(End x 0.1)]

Repair
frequency= ([repair] x 3) / 100
Repair% = RANDOM[19~33] x [1+(Int x 0.1)] / [2-(End x 0.1)]

Strafe
frequency= ([strafe] x 3) / 100
First shot Damage% = RANDOM[8~25] x [1+(FP x 0.1)] / [1+(End x 0.1)]


bet people reading this now relies how useful those nasty algebra lesson are LOL :-B

Useful Game Stuff

Post by Kaijubot » Mon Jun 29, 2009 3:16 pm

Since we don't have this information handy normally, I'd like to present the maths of the game. I can't promise it's 100% accurate, but here it is.

Kaijubot's Anonymous Source presents: Maths

Weapons
Light = 1-5%
medium = 6-10%
heavy = 11-15%
very heavy = 16-20%
devastating = 21-25%
Incredible = >26%

Weapon Damage
% Damage = RANDOM[minD~maxD] x [1+(Str x 0.1)] x [1.5-(End x 0.1)] x [Armor]
accuracy of all weapons/punchs/kicks;
([attacker's speed] - [defender's speed] + 16)/ 20

Ram
frequency= ([ram] x 3) / 100
Ram Damage% = RANDOM[19~33] x [1+(Str x 0.1)] / [1+(End x 0.1)]

Repair
frequency= ([repair] x 3) / 100
Repair% = RANDOM[19~33] x [1+(Int x 0.1)] / [2-(End x 0.1)]

Strafe
frequency= ([strafe] x 3) / 100
First shot Damage% = RANDOM[8~25] x [1+(FP x 0.1)] / [1+(End x 0.1)]

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