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Bh Voyager optimus 360 head rotation.

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Bh Voyager optimus 360 head rotation.

Postby Lockdownhunter » Mon Nov 03, 2014 10:16 am

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At first mine did not have it but after I used a monkey wrench and angrily twisted the head, the glue came undone.He can rotate 360 now.(Not that I recommend you to do that.)
Last edited by Lockdownhunter on Mon Nov 03, 2014 10:33 am, edited 1 time in total.
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Re: Bh optimus 360 head rotation.

Postby Jelze Bunnycat » Mon Nov 03, 2014 10:29 am

Motto: "The only good is knowledge, and the only evil is ignorance."
Lockdownhunter wrote:At first mine did not have it but after I used a monkey wrench and angrily twisted the head, the glue came undone.He can rotate 360 now.(Not that I recommend you to do that.)


Are we talking the regular Beast Hunters Voyager Prime, or the ginormous one with the Cyclo-Cannons?

Here's a small tip: we usually refer to figures by line (abbreviated), Size Class, prefix then name. Most of the time, line and name will do, but with multiple versions sharing the same name, size class and prefix go a long way in identifying the figure you're talking about :)
The resident Rewind... well, half of one :lol:

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Looking for:
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- PotP Punch head
- TR Galvatron right arm (the gun one)
- CW Brake-Neck/UW Wildrider, CW Offroad
- TR Twinferno & Grotusque
- Greenlight, Lancer and PotP Elita-1
- Legacy Core Slug, Sludge & Snarl
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Re: Bh optimus 360 head rotation.

Postby Lockdownhunter » Mon Nov 03, 2014 10:34 am

Motto: "There are no strings on me!"
Weapon: Dark Saber Sword
JelZe GoldRabbit wrote:
Lockdownhunter wrote:At first mine did not have it but after I used a monkey wrench and angrily twisted the head, the glue came undone.He can rotate 360 now.(Not that I recommend you to do that.)


Are we talking the regular Beast Hunters Voyager Prime, or the ginormous one with the Cyclo-Cannons?

Here's a small tip: we usually refer to figures by line (abbreviated), Size Class, prefix then name. Most of the time, line and name will do, but with multiple versions sharing the same name, size class and prefix go a long way in identifying the figure you're talking about :)

The voyager version(not the upscaled cyberverse,the only one with the ionic pulse launchers).THANKS!!!!!!!!!!!!!!!!!!!!!!
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Re: Bh Voyager optimus 360 head rotation.

Postby Jelze Bunnycat » Mon Nov 03, 2014 10:55 am

Motto: "The only good is knowledge, and the only evil is ignorance."
That's weird, I haven't heard the regular Voyager having the head glued in place. Mine, which is the 2-pack Voyager one, turns just fine to a certain degree. What I have read though, is that the waist is glued in place on some figures.
The resident Rewind... well, half of one :lol:

- Jelze Bunnycat =:3

Looking for:
- TR Furos (Hardhead's head) and Crashbash (lost him :()
- PotP Punch head
- TR Galvatron right arm (the gun one)
- CW Brake-Neck/UW Wildrider, CW Offroad
- TR Twinferno & Grotusque
- Greenlight, Lancer and PotP Elita-1
- Legacy Core Slug, Sludge & Snarl
User avatar
Jelze Bunnycat
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Posts: 19417
News Credits: 241
Joined: Thu Feb 17, 2005 6:45 am
Location: McKinney, Texas, USA; Delft, the Netherlands
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Rank: 1
Courage: 8
Skill: 5

Re: Bh Voyager optimus 360 head rotation.

Postby Wh33l Jck » Mon Nov 03, 2014 11:51 am

Well the head is glued together isn't it, you can't unscrew the back of the head and pop out the eye light piping.

Its frustrating because I want to paint those eyes.
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