Transformers and More @ The Seibertron Store
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Moderator: RPG Support Staff
Cryhavok wrote:Getting the game rolling again is a group effort that requires everyone who wishes to play to contribute. Players ultimately make the game, it has been proven time and time again.
Devastron wrote:Lumping everything happening on Cybertron into one thread isn't helping either. More threads need to be made and a little more direction needs to be given before anything worthwhile can happen.
Psychout wrote:It seems ive turned into a seeker according to the canon lists.
My Psychout's supposed to be a Cassette...
unonu wrote:I am interested in the RPG, I actually applied and got permission for a character last year but never posted cause frankly I couldnt make any sense of what was going on much less where it was going. This reboot is intrigueing but I cant really determine the consensus on what is going on much less whats happened. Is there an ingame book of facts as before? I know this is G1 but that could be any one of several continuities at this point not to mention being all its own. If this was all discussed and decided already please forgive me, and please direct me to the info. What I might suggest is an actual forrum to address continuity questions as they arise. For example, the existence of the Primus, is there Pretender technology, are the micromasters really tiny, how big is Cybertron? etc, etc...
Maybe this seems nitpicky but the Transformers mythology is so convoluted that to effectively play and develop story lines specific to the RPG we need determine some hard facts.
I guess what Im talking about is context.
Sorry for the rant.
Psychout wrote:Im very interested in what technology there is out there to discover. I have a character that speicalises in that sort of thing...
What level of technology do we have on these currently?
Combiners
Head/Target/etc-masters
Multi alt-changers
Pretenders
Micromasters
Duocons
Have any of these been invented yet? (sure ive seen combiners, just not since the restart)
And I had always been led to believe that Cybertron was a small planet, smaller than Earth.
Psychout wrote:Cybertron size isnt really an issue, that was just idle curiosity, but the rest is all great news. The more undiscovered stuff to work on the better...
Will the stuff thats not currently invented (pretender shells and x-masters etc), be added in through mod-led plot or is there a chance they could be created (much further) down the time line by a wayward genius?
Psychout wrote:Excellent! [/Mr Burns]
Gatkowski:
Im sending Mal Practice (my medic) over to fix Shockwave (and even have Brewer with him, for spares), assuming with an Int of 9 and Tech skill of 10 I can make a near instant diagnosis, so do you want me to take him away to fix him (leaving him out of the game for now) or can I just erect a shield and fix him on the battlefield?
From the Decepticons point of view I figure this would be an urgent concern...
Light Blade wrote:An idea for intorducing more Gestalts
not really a story so i thought it was better to post here
The carnage caused b a mere three decipticons at the Tagan energon refineries serves as a painful lesson to the autobots as to what happens when the fall behind on the technology front thus giving them incentive to find ways to increase thier fire power, which could lead to some new technologies appearing
Secondly, is there a possibility for NPC generic soldiers for characters to fight? both sides must mass produce some form of standard soldier variant and this could possibly be used in the RPG, eg The attacking force engages these perimiter Guards whilst the Characters are en route. Of course there quite weak, but it gives people a chance to be a bit more creative with their wrting coming up with some interesting stunts and fight sequences.
Thoughts?
Light Blade wrote:A thought, Would it be an idea to have to Base threads, the main bases for each faction where characters could go during lull's in the overall story line, it would be similar to the Autobot island thread, from here bots and cons could be assigned to different missions areas, and it would provide a place to develop characters in a non combat orientated situation, there is no threat of the enemy reaching these bases
Tasbirk wrote:I had an idea about beastly and monstrous alt-modes that I wanted to throw out, in case any body likes it. It's an ingame reasoning thing for the "leeway" given to beast-mode chars other than the Dynobots and Insecticons.
I don't know if the Quints exist in the game's universe or not, but that's not really important. When I thought about chars like Ravage pre-Earth, my mind went to the Quint creatures in TF the Movie. I always thought it was cool that they had created an entire simulated ecosystem. It made them seem extremely powerful (and decadent if they spent so many resources creating it.)
Then I thought what if Cybertron once had creatures like those? And what if they were most/intirely wiped out by the Great War, but records of them were in archives and museums, like extinct animals are on Earth? I like this because it makes beast modes make little more sense, but it also adds a new layer of tragedy to the war.
As for monstrous forms, perhaps they're descended, literally or in terms of design, from a group of early Decepeticon gladiators? There forms were crated for pure killing power and intimidation, like the Sharkticons.
Just throwin' my two cents in
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