vegetacron wrote:I'm gonna go with a "Yeah, but it still looks FRIGGIN AWESOME!"
There's nothing wrong with that, in fact, I do agree with that. I can see the intent in Pat Lee's work. It's just that it doesn't come through as well as it could if he was a more skilled artist.
vegetacron wrote:But you have hit one of my pet peeves about the franchise: Reality. Ever go to see a sci-fi or fiction film and "that guy" is there? Ya know; the one that sits thru the ENTIRE movie and complains to his friend/girlfriend/kid that everything in the movie is absolute bullshit and has no premise in reality?
I'm not talking about imposing realism in his artwork, I'm talking about imposing
convincing depictions of what are structural objects(robots). I'm fine with the fact that he draws talking alien robots from another planet. I'm a Transformers fan, afterall.
vegetacron wrote:Me personally, i don't watch any of the TF movies, cartoons, etc for any basis in reality. If i wanted somewhat 'real' mech proportions and physics, i'll go play some Armored Core. Thats why ROTF was good enough to warrant a 3rd movie. Not because Michael Bay put awesome amounts of time and money into making it real, which he did anyway - too bad he wasn't paying attention to the story, but because he puts these elements into scenes and situations which most audiences are thinking "OMFG this is soooo awesome."
It sucks, i wished the writers and artists would do a better job sometimes of being just a tad more realistic, but ya gotta remember, this IP was made for kids.
Just to let you know, Bay wanted to avoid as much visual "cheating" as possible when choosing the designs for the Transformers characters. Mainly it was the concept of "mass shifting" that he wanted to avoid. The designs for the CG animation models and their transformation sequences do contain visual cheating but are
visually convincing for the most part. The CG animators created mostly accurate depictions of how such fictional robots would behave and react in the environment. Bay also consulted the SFX crew on how reflections of images should behave on reflective metallic surfaces. Why are these points relevant? Despite the fictional aspect of the TF movies, the visual effects of the movie were created with consideration for trying to be convincing and plausible to the viewer. People do not simply throw out all reason and logic because they want to make a fun or awesome movie.
Now where this differs from what I'm trying to get at with Pat Lee's art is that his lack of good/convincing use of perspective is a problem. Shadowman's picture example linked from TFwiki demonstrates how distorted Pat Lee's drawings can be. The problem isn't that his drawing of Optimus Prime isn't of a realistic robot, it's that it's a significantly distorted and warped looking robot, especially when OP's right arm is removed and we look at the projected image of what his chest would look like according to Pat Lee's misuse of perspective.
I feel that you and I are discussing two different topics, vegetacron. I'm not concerned about realism or tastes in aesthetics, I'm talking simply about Pat Lee's deficiencies as an artist. Everyone in the world could adore his art style, it doesn't change the fact that he lacks certain fundamental artistic skills.