Transformers and More @ The Seibertron Store










Details subject to change. See listing for latest price and availability.
No, your eyes do not deceive you. Duke Nukem Forever is back, at least in unconfirmed rumor form, but if those rumors turn out true we'll all be playing some portion of it sooner than anyone could in their right mind have possibly thought. According to Kotaku, various anonymous sources now say that Duke Nukem Forever is now in development at Gearbox, the developer behind Borderlands, and one source even said a demo could be available before the end of the year.
For those who need a quick refresher, Duke Nukem Forever had been in development at 3D Realms since 1997 (for perspective, that was the year Batman & Robin came out), until the game's future was made less clear than ever when the development team at 3D Realms was disbanded last year. But now, if this new rumor is accurate, evidently the project remains alive with Gearbox (which, you may recall, was apparently at one point developing a now-canceled Duke spin-off called Duke Begins).
Of course, whether this rumor is accurate remains to be seen, as a wave of "no comments" has been issued by all interested parties. Take-Two confirmed to Kotaku that they retain the publishing rights to the game, but didn't comment on whether Gearbox was now working on it. 3D Realms founder George Broussard -- who had long been leading development on Duke Nukem Forever -- didn't respond either, and Gearbox president Randy Pitchford also declined to comment, although he curiously said that he might be able to "clarify the situation" at the Penny Arcade Expo in September.
In the meanwhile, it looks like a glimmer of hope -- if only a glimmer -- remains for one of the most storied projects in videogame history.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Jeep! wrote:Why do I imagine Dead Metal sounding exactly like Arnie?
Intah-wib-buls?
Blurrz wrote:10/10
Leave it to Dead Metal to have the word 'Pronz' in his signature.
Dead Metal wrote:overrated over-hyped game
Dead Metal wrote:which is no longer relevant to the industry get released.
Dead Metal wrote:And should it ever do come out it better be "the revolutionary" and "genre reinventing" game it's been advertised to us since 97
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Dead Metal wrote:overrated over-hyped game
You've never played it, how do you know it was overrated?
Shadowman wrote:Dead Metal wrote:which is no longer relevant to the industry get released.
Define "relevant" in this case. It's a video game, how can it be irrelevant to the video game industry?
Shadowman wrote:Dead Metal wrote:And should it ever do come out it better be "the revolutionary" and "genre reinventing" game it's been advertised to us since 97
It's going to be an FPS with Doom levels of blood starring a stereotypical action hero spouting off one-liners while enjoying strippers and beer, and blowing aliens' heads open with a shotgun. Just like it's always been. And it will be glorious.
Jeep! wrote:Why do I imagine Dead Metal sounding exactly like Arnie?
Intah-wib-buls?
Blurrz wrote:10/10
Leave it to Dead Metal to have the word 'Pronz' in his signature.
Dead Metal wrote:Shadowman wrote:Dead Metal wrote:which is no longer relevant to the industry get released.
Define "relevant" in this case. It's a video game, how can it be irrelevant to the video game industry?
It's born in the 90's, the whole concept of it is very 90's, shooters have changed from then, Duke Nukem no longer works for the shooter genre unless they re-invent the series and update it for todays genre fans, just like Turok and look how that turned out.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Dead Metal wrote:Shadowman wrote:Dead Metal wrote:which is no longer relevant to the industry get released.
Define "relevant" in this case. It's a video game, how can it be irrelevant to the video game industry?
It's born in the 90's, the whole concept of it is very 90's, shooters have changed from then, Duke Nukem no longer works for the shooter genre unless they re-invent the series and update it for todays genre fans, just like Turok and look how that turned out.
Game series that were made in the '90s and are still successful to this day:
Pokemon
Starcraft
Half-Life
Doom
Mortal Kombat
Dead or Alive
Resident Evil
Super Smash Bros.
Fallout
Silent Hill
Legacy of Kain
Team Fortress
Unreal
Quake
Grand Theft Auto
And that's just a few. You see where I'm going with this? The year of original release has absolutely no bearing on the quality of the latest title in the series.
So how exactly does Duke "not work" for the shooter genre? What does the shooter genre require for a game to "work?"
Jeep! wrote:Why do I imagine Dead Metal sounding exactly like Arnie?
Intah-wib-buls?
Blurrz wrote:10/10
Leave it to Dead Metal to have the word 'Pronz' in his signature.
Dead Metal wrote:The games you listed have been seeing new releases on a regular basis since their start, none of them had a 13+ year long wait between releases.
Dead Metal wrote:the concept is very 90's in style and execution the only people that even still care for him are a few (relatively speaking) hard core fans that will hate DN Forever (should it ever do come out) when it gets updated to today's standards and those that mock the game due to it never coming out.
Dead Metal wrote:What do people want from a shooter these days?
"Mature" game play
"Realistic" execution
"Gritty" story telling
"Serious" no nonsense characters
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Dead Metal wrote:The games you listed have been seeing new releases on a regular basis since their start, none of them had a 13+ year long wait between releases.
Uh, no. There was a 12 year wait between StarCraft Brood War and StarCraft II, a 10 year wait between Team Fortress 1 and 2, a 7 year wait between Doom 64 and Doom 3, a 7 year wait between Super Smash Bros. Melee and Brawl, a 10 year wait between Fallout 2 and 3. And so on.
Oh, and it's been 13 years since DNF was announced. Not since the last release in the series. Duke Nukem: Time to Kill was released in 1998, Duke Nukem: Land of the Babes was released in 2000, and Duke Nukem Advanced was released in 2002.
Dead Metal wrote:the concept is very 90's in style and execution the only people that even still care for him are a few (relatively speaking) hard core fans that will hate DN Forever (should it ever do come out) when it gets updated to today's standards and those that mock the game due to it never coming out.
This is all just baseless assumptions. It's a gritty one-liner spewing action hero who shoots up aliens. It's a method used in nearly every Sci-Fi shooter ever made.
And how do you know Duke Nukem fans will hate DNF? We know very little about the game, but even then, how do you know Duke Nukem fans will hate it? Do you have telepathy?I said they'll hate it if it's updated to today's shooter standards eg changing most of it.Dead Metal wrote:What do people want from a shooter these days?
"Mature" game play
"Realistic" execution
"Gritty" story telling
"Serious" no nonsense characters
You ever play Painkiller? It was one of few games that Yahtzee gave a good review. It has no story worth mentioning, no real characterization, hell, there's nothing to explain the changes in scenery. And it's one of less than a dozen good reviews from Zero Punctuation, who claimed "if you go more than a minute between gruesome murders, you're doing it wrong." You have a crossbow that shoots out trees for God's sake.
On the flip side, the games making up the Orange Box. Again, one of Yahtzee's good reviews. He called Portal "perfect" and yet it doesn't meet any of your requirements. The same with Team Fortress 2, and that's the exact opposite of everything you mentioned.
How about Halo? Nothing about it is realistic, the character never speaks in gameplay and outside is typically very quite, though he has a love of sarcasm ("I thought I'd try shooting my way out. Mix things up a little") and the story in the games is sub-par compared to the novels based on the games.
How about BioShock? Gritty storytelling, maybe, Intelligent storytelling, yes. Realistic gameplay, none, maturity, I shot a swarm of bees at a guy then shot him with a supersoaker filled with napalm.
Ooh, let's go with Borderlands. Calling it mature or realistic or no-nonsense would be an outright lie.
Also, Serious Sam is anything but.
Jeep! wrote:Why do I imagine Dead Metal sounding exactly like Arnie?
Intah-wib-buls?
Blurrz wrote:10/10
Leave it to Dead Metal to have the word 'Pronz' in his signature.
Dead Metal wrote:OK so maybe people still enjoy comedic games, still think this will never happen and if it does it will tank due to not being the be all end all game they made us believe it would.
Dead Metal wrote:But in order for it to come out they will have to start working on it, which is hilarious considering they haven't done that for the past 13 years.
Dead Metal wrote:And how well where the last Duke games received?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Dead Metal wrote:OK so maybe people still enjoy comedic games, still think this will never happen and if it does it will tank due to not being the be all end all game they made us believe it would.
For the millionth time, how do you know that? You haven't played it, you haven't seen gameplay footage or screenshots or even a trailer, how do you know the quality of the game? None of your arguments make sense.
A game isn't good or bad based on the year of it's original release.
A game doesn't become hated simply because it hasn't been in the public eye recently.
A game isn't bad because the developer slacked off causing a different developer entirely to take over. Which is what this thread is about.
Dead Metal wrote:But in order for it to come out they will have to start working on it, which is hilarious considering they haven't done that for the past 13 years.
Who is "they?" You're acting as if we're only talking about one dev team. You read gaming news much? 3D Realms, the original team, was shut down due to their slacking off on developing DNF. This thread is about the rumor that Gearbox Software is possibly working on it. (Just a rumor, but they didn't say "no") They were responsible for Half-Life: Opposing Force, Brothers in Arms, and Borderlands, and are currently working on Aliens: Colonial Marines. (Which I had heard was canceled but apparently is still in development)I know that 3D realms used to claim they where working on it but due to a lack of funding they axed the DNF team and many of their employees and for a time where said to no longer operate, I also know that there was a huge fit due to the DN license and that the DNF team wanted to buy all rights relating to DN, which was when I stopped caring and direct my attention to more interesting things.
I know this thread is about an unconfirmed and desperate rumor and I only commented on it stating what my opinion on the matter was.Seriously, stop. You're making baseless assumptions about a game you haven't seen.
You started it, you're the one that's assuming this game that officially has never existed is going to be glorious and you say I'm making baseless assumptions
Dead Metal wrote:And how well where the last Duke games received?
Duke Nukem Advance actually got really good reviews. 9/10 from IGN, 7.5/10 from Gamespot, 91 from GameSpy.
Jeep! wrote:Why do I imagine Dead Metal sounding exactly like Arnie?
Intah-wib-buls?
Blurrz wrote:10/10
Leave it to Dead Metal to have the word 'Pronz' in his signature.
Dead Metal wrote:You started it, you're the one that's assuming this game that officially has never existed is going to be glorious and you say I'm making baseless assumptions![]()
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Amid swirling rumors of a PAX reveal, Gearbox has finally confirmed that they've taken the reins on Duke Nukem Forever. Gearbox founder Randy Pitchford delivered the news today, just as word hit the Wall Street Journal and eager gamers lined up at PAX to try the game for themselves. A live stream from 2K is still (as of now) showing off footage of the hands-on players.
"The approach and investment and process at 3d Realms didn't quite make it and it cracked in the end," said Pitchford in the WSJ interview. "With Gearbox Software we brought all of those pieces together. It's the game it was meant to be." The report claims the game is expected to ship in 2010, and Pitchford says it's in the "polishing" stage. But they're still working on a launch plan so he's hesitant to commit to a date.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
ChrisRiss wrote:even though it is never going to come out.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:ChrisRiss wrote:even though it is never going to come out.
Dude, did you read either of the articles? They had a playable demo at PAX. They're almost done making it. It's set to be released this year. This isn't the same development team anymore.
ChrisRiss wrote:I realize that, I was trying to say that he was reviewing it as if it was never going to come out.
-Duke runs across a huge three-breasted demon. In classic Duke style, he says, "I'd still hit it."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
Return to Video Games and Mobile Apps Forum
Registered users: AdsBot [Google], Bing [Bot], Bumblevivisector, Cheetron, Drop Bear, Glyph, Google [Bot], Google Adsense [Bot], Howya84, Jelze Bunnycat, MSN [Bot], Silver Wind, Yahoo [Bot], Zordon