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Final Fantasy IX hits PSN Store this Tuesday
Posted by Ami Blaire // Vice President of Marketing, Square Enix
We’d like to thank everyone who has patiently waited for the revival of one of the most anticipated classics in the Final Fantasy series, Final Fantasy IX.
Returning to the elements of what makes true role-playing games appealing — characters, grand story, engaging battles and an impressive presentation — we’re proud to offer PS3 and PSP owners a chance to relive what RPG fans have long considered a nostalgic masterpiece.
The wait is almost over and we’re proud to announce that Final Fantasy IX is finally here, again!
Look for Final Fantasy IX to hit the US PSN Store next Tuesday, June 15th for $9.99. For more information on Final Fantasy IX, please visit the official site.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Burn wrote:Let it be known, I murdered Amelie.
Accidentally.
Counterpunch wrote:It's sacrilege to say that I'm more intent on playing X2 first right?
I do like sacrilege.
Burn wrote:Let it be known, I murdered Amelie.
Accidentally.
Amelie wrote:Counterpunch wrote:It's sacrilege to say that I'm more intent on playing X2 first right?
I do like sacrilege.
It's more than that. It's deviancy of the higest order! Go straight to hell, sinner!![]()
Counterpunch wrote:Amelie wrote:Counterpunch wrote:It's sacrilege to say that I'm more intent on playing X2 first right?
I do like sacrilege.
It's more than that. It's deviancy of the higest order! Go straight to hell, sinner!![]()
I'm going to play it out like this: I prefer pretty girls in a variety of fun/sexy outfits doing what I tell them to rather than being in charge of a boy with a tail.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Then X-2 literally has to undo all of that. And I do mean literally, it even goes so far as to take all the kick out of X's ending. All it has is it's combat, and for the rest it has to rely on "sex sells." Fun fact: If you have to rely on having an attractive main character in as little clothing as possible in order to sell your game, you need to try harder.
Counterpunch wrote:Shadowman wrote:Then X-2 literally has to undo all of that. And I do mean literally, it even goes so far as to take all the kick out of X's ending. All it has is it's combat, and for the rest it has to rely on "sex sells." Fun fact: If you have to rely on having an attractive main character in as little clothing as possible in order to sell your game, you need to try harder.
On a serious note, you're shortchanging the innovative combat system that X2 created and was further refined in XIII.
Counterpunch wrote:Having attractive main characters, even if they have a bit of sex-sells attached to them is not a disqualifier from an interesting game, story, or experience. Both to play a game and to dismiss a game only on the basis of attractive main characters is poor strategy.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:You may want to rethink that argument. I haven't played XIII yet, though I may get it next week, but I've been hearing bad things about it's combat system, like it requires no strategy and it's too simple.
Counterpunch wrote:Shadowman wrote:You may want to rethink that argument. I haven't played XIII yet, though I may get it next week, but I've been hearing bad things about it's combat system, like it requires no strategy and it's too simple.
I don't want to rethink it one bit.
**** [/i]the FF13 haters. Pretentious pricks, all of them.
It was an interesting game with a good story and even better characters.
Almost everyone who holds a low opinion of 13 pulled the whole "It's a 20-30 hour tutorial." hem and haw, and never actually went into the game. The way I see it, FF as a franchise is not a sacred cow. It's a changing story telling device. "Linear" is not a curse word when the compensation is a good story with characters who actuall develop over time.
My annoyance isn't so much directed at you as it is the people you talk about who only looked at the surface mechanics of the game, yes, when it is easy, and generalized from there.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:The same 'pretentious pricks' also mentioned that the story isn't very good either.
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