So I went back and re-read the Micromaster storyline from DW and I've watched plenty o' Beast Wars to know that the Beast Warriors are basically descendent of the Original TFs only much smaller due to Energon conservation.
So I was wondering, in V2.0 is it going to be possible to determine your H-M-Warrior's size? And in doing so, would one be able to actually conserve their Energon, thus allowing them to donate accordingly to their faction when need be? Also, if this idea is implemented, wouldn't specfic alt modes only come in one size perse? Sure, there were some Micromaster bases, but nothing compared to the likes of Metroplex, Scorponok, and Fort Max.
Do yall like this idea or am I just spitting into the wind?
Word.
Heavy Metal Warrior Sizes?
10 posts
• Page 1 of 1
Heavy Metal Warrior Sizes?
My Dementia!
A true dictatorship is like a pit of vipers. It can only sustain itself for so long. At that point in time, it then is replaced by another, more lethal serpent.
A true dictatorship is like a pit of vipers. It can only sustain itself for so long. At that point in time, it then is replaced by another, more lethal serpent.
- QuietStorm
- Combiner
- Posts: 441
- News Credits: 1
- Joined: Tue Jun 24, 2003 11:45 pm
- Location: Sector 560
- Weapon: Corrosive Slime Shooter
It's a good idea. In theory, micromasters would take less energon to repair too, thus allowing them to save more so they can have more to donate. The logical downside though would be that Micromasters should do less damage.

Sig by BunBun
Dead in One-XBLive
Shinobiusagi-PSN
-
Absolute Zero - Faction Commander
- Posts: 4574
- News Credits: 1
- Joined: Wed Jul 16, 2003 10:47 pm
- Location: On the corner earning money for a crippling plastic addiction
- Like Absolute Zero on Facebook
- Alt Mode: Meloncholy Savior of Fascist Autobots
- Strength: 2
- Intelligence: 4
- Endurance: Infinity
- Rank: 2
- Courage: 10
- Firepower: 5
- Skill: 6
- Motto: "Beware my power, Green Lantern's Light!"
- Weapon: Shoulder-Mounted Hologram Gun
I thought this would be a totaly diffrent idea from the title:
like Unicron counted as size: 20
metroplex size: 11
devastator size: 7
autobot size: 2
micomaster/targetmaster/minicon/petro-rabbits size: 1
and that the size lvl would be a multiplyer on how powerful they are and how many slots they take up in a mission.
thats what flashed in my head when i saw the title.
I think that would be cool.
like Unicron counted as size: 20
metroplex size: 11
devastator size: 7
autobot size: 2
micomaster/targetmaster/minicon/petro-rabbits size: 1
and that the size lvl would be a multiplyer on how powerful they are and how many slots they take up in a mission.
thats what flashed in my head when i saw the title.
I think that would be cool.
-
GreenLantern of Cybertron - Combiner
- Posts: 429
- News Credits: 2
- Joined: Thu Dec 14, 2006 10:36 pm
- Strength: 6
- Intelligence: 8
- Speed: 8
- Endurance: 6
- Rank: 2
- Courage: 10+
- Firepower: 9
- Skill: 7
- Weapon: Twin Sonic Cannons
The idea of bot sizes has been brought up before, but as of right now we're not sure how to make size work, or what benefits/drawbacks should be tied to sizes.
Personally I'd like to see micromaster teams as a viable character option. 1 team = 1 regular character slot. but that idea's a ways off still
Personally I'd like to see micromaster teams as a viable character option. 1 team = 1 regular character slot. but that idea's a ways off still
- Mkall
- God Of Transformers
- Posts: 11158
- News Credits: 402
- Joined: Sat Sep 27, 2003 7:50 pm
- Strength: 7
- Intelligence: 8
- Speed: 6
- Endurance: 6
- Rank: 8
- Courage: 8
- Firepower: 6
- Skill: 10
Mkall wrote:Personally I'd like to see micromaster teams as a viable character option. 1 team = 1 regular character slot. but that idea's a ways off still
I'd play with Micromasters if it meant I could write bios for 48 active characters.
- Dr. Caelus
- Faction Commander
- Posts: 4643
- News Credits: 6
- Joined: Tue Jun 24, 2003 11:32 pm
- Location: Knoxville, TN
- Weapon: Gattling Gun
I would figure if such thing got put in their would be disadvantages with it as well as advantages. Like said before smaller ones like BW and Micromasters would cost less to maintain and probably either do a certain percentage less in damage or take more damage when hit. Want to get more complicated have it effect evade/hit ratio a bit. In this case maybe evade better, smaller objects tend to be harder to hit.
Larger TFs like gestalt size or city size would cost more to repair but either take less damage than normal or/and deal more damage. Also due to size their ability to evade gets real low and depending on their advantages to even out more drop their attack rate a bit.
Larger TFs like gestalt size or city size would cost more to repair but either take less damage than normal or/and deal more damage. Also due to size their ability to evade gets real low and depending on their advantages to even out more drop their attack rate a bit.
- Starlock
- Minibot
- Posts: 156
- Joined: Fri Oct 03, 2003 5:54 pm
- Location: Computer
- Strength: 7
- Intelligence: 10+
- Speed: 6
- Endurance: 7
- Rank: ???
- Courage: 8
- Firepower: 8
- Skill: 10
- Weapon: Reciprocating Laser Cannon
Starlock wrote:I would figure if such thing got put in their would be disadvantages with it as well as advantages. Like said before smaller ones like BW and Micromasters would cost less to maintain and probably either do a certain percentage less in damage or take more damage when hit. Want to get more complicated have it effect evade/hit ratio a bit. In this case maybe evade better, smaller objects tend to be harder to hit.
Smaller objects are not harder to hit, Earth's smaller animals (mosquitos) are harder to hit, because they see times flow faster, and so they are more speedier (think of it - with a big enough hammer, you can easily hit a small rock, and even mosquitos can't dodge bigger objects that move with the same speed as they).
For the energon and robot slot efficiency - I see the point in that.
-
Chaoslock - Faction Commander
- Posts: 4294
- News Credits: 7
- Joined: Mon Oct 03, 2005 3:31 am
- Strength: Infinity
- Intelligence: Infinity
- Speed: 7
- Endurance: 8
- Rank: 6
- Courage: 9
- Firepower: 7
- Skill: 7
- Motto: "it may not get better
but it wont get any worse"
GreenLantern of Cybertron wrote:I thought this would be a totaly diffrent idea from the title:
like Unicron counted as size: 20
metroplex size: 11
devastator size: 7
autobot size: 2
micomaster/targetmaster/minicon/petro-rabbits size: 1
100
20fort max
15metro
omega 10
getalt 8
5 cars
1
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
- steve2275
- City Commander
- Posts: 3262
- Joined: Thu May 29, 2003 7:38 am
- Like steve2275 on Facebook
- Follow steve2275 on Twitter
- Watch steve2275 on YouTube
- Strength: 2
- Intelligence: 2
- Speed: 2
- Endurance: 2
- Rank: 2
- Courage: 2
- Firepower: 1
- Skill: 2
Grimlock86 wrote:Starlock wrote:I would figure if such thing got put in their would be disadvantages with it as well as advantages. Like said before smaller ones like BW and Micromasters would cost less to maintain and probably either do a certain percentage less in damage or take more damage when hit. Want to get more complicated have it effect evade/hit ratio a bit. In this case maybe evade better, smaller objects tend to be harder to hit.
Smaller objects are not harder to hit, Earth's smaller animals (mosquitos) are harder to hit, because they see times flow faster, and so they are more speedier (think of it - with a big enough hammer, you can easily hit a small rock, and even mosquitos can't dodge bigger objects that move with the same speed as they).
For the energon and robot slot efficiency - I see the point in that.
Smaller objects are harder to hit, clearly. What's easier to hit with your air pistol, a tin can, or a bus? Sure, if you've got a big enough gun, you can hit anything, but for most weapons, with a bigger target you don't need to aim as accurately.
- Ramrider
- Gestalt
- Posts: 2691
- Joined: Sun Jul 13, 2003 12:04 pm
10 posts
• Page 1 of 1
Return to Heavy Metal War Forum
Who is online
Registered users: Bing [Bot], Bumblevivisector, Glyph, Google [Bot], Google Adsense [Bot], Google Feedfetcher, Lunatyk, MSN [Bot], Overcracker, Yahoo [Bot]