by Geminii » Wed Mar 16, 2011 1:06 pm
- Motto: "Ideas may hide in plain sight."
- Weapon: Twin Turretted 8MM Electro-Static Cannons
I could see the problem with having direct daily knowledge of all the downsides - the design compromises which have to be made because of time, money, price points, safety, or marketing, for example. Every time someone on a TF board said "Hasbro sux because XYZ toy doesn't have an articulated spleen", an insider might almost feel obligated to jump in and explain why, and how it wasn't really Hasbro's fault, and there were external factors, and OH GOD THE FLAME WARS.
Not to mention that it might get depressing, seeing the mucky side of how things are created. All the great ideas that get watered down. All the cruddy ideas which fail to get shot down before they hit retail. All the potentially fantastic possibilities which never come to light.
Additionally, the more access you had to the creation process, the more out of synch you'd be with the fandom about how 'new' things were. By the time the message boards started buzzing about how great a new toy or episode was, you'd have known about it for weeks, possibly months. The shine could well have worn off.
As a related question: for all thread readers - if you got a job at Hasbro/Polygon/IDW in the Transformers division, working with Transformers toys/media every day in some capacity, would you still collect the toys you'd seen designed, watch the episodes whose creation you'd followed, buy the comics you'd watched drawn, etc? Or might your day job decrease the amount of joy you get from your hobby?