Transformers and More @ The Seibertron Store
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"Focus is one. I know that it's not a huge leap to do a PC SKU, but it is different. It's outside of our area of expertise, to be honest."
"I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on."
"We were spread so thin that I feel like we barely served that audience. Then there were some issues with continued support that were frankly beyond our control, but at the same time did not create a great experience for PC gamers that got it."
Flakmaster wrote:What does he mean 'didn't deliver good on'?
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Flakmaster wrote:This sucks. I may have bought FOC for PC, but I'm exclusively PC, so consoles are out of the question. I'm not paying money to buy a console with out-of-whack controls and more expensive games. I'd rather spend that on TF figures themselves.
Flakmaster wrote:I mean, making a good game that's PC compatible isn't impossible. Look at Half-Life 2.
Sabrblade wrote:Heard about this from way back during Game Informer's month-long coverage of the game. Very old news.
High Moon's Bitch Puppet Person, Debbie Downer wrote:Focus is one. I know that it's not a huge leap to do a PC SKU, but it is different. It's outside of our area of expertise, to be honest.
High Moon's Bitch Puppet Person, Debbie Downer wrote:I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on.
High Moon's Bitch Puppet Person, Debbie Downer wrote:We were spread so thin that I feel like we barely served that audience. Then there were some issues with continued support that were frankly beyond our control, but at the same time did not create a great experience for PC gamers that got it.
"Focus is one. I know that it's not a huge leap to do a PC SKU, but it is different. It's outside of our area of expertise, to be honest."
"I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on."
"We were spread so thin that I feel like we barely served that audience. Then there were some issues with continued support that were frankly beyond our control, but at the same time did not create a great experience for PC gamers that got it."
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