So I just had a though. Specifically, I was thinking about the concept art from Cybertron Leo Breaker, y'know with the articulated hand, it really is a shame the budget ran out on that. What if someone (Hasbro, Takara, 3rd party, etc.) made a combiner, but started with the limb modes in mind? Prioritizing making the combiner perfect. As in, start with the limbs, make them perfect, then work your way out to the robot mode, and tack the altmode on at the end (or at least worry about it last).
I'm curious what everyone has to say about it, but I'd say stay within these restrictions:
1) Limbs have to be self-inclusive. So, the limbs have to be able to transform to any mode without partsforming (outside of say, the figure's gun), you shouldn't need to at least.
2) The gestalt head need not be self-inclusive, but it should have some function in the torso-bot's robot mode, say, as a gun. Perhaps it could fold in on itself see: Classics Voyager OP's smokestack gun) or split and double on itself the other way, hiding the face in favor of a weapon or bit of altmode.
I'd say the hands should also be articulated.
For a general example, I was thinking to myself, what can a hand become? Well, my immediate thought was something insectoid, or perhaps a squid or octopus. Have the fingers hinge out to expand and unpeg from one another, if not just have some more tentacles or legs hinge/swivel/balljoint out from the lower arm area. Then the upper arm just transforms slightly to become the rear of a spider/head of a squid/etc. As for robot mode, the lower arm splits and tentacles/legs fold up onto what become the robot legs, and the upper torso and arms unfold from the upper arm/shoulder area.
So, fire away!
