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MisterNewUzer wrote:Neko wrote:When you post comments about people work, please use constructive cirtizism to avoid any unneeded altercations.
anybody who doesn't use constructive criticism should be thrown into a "high security prison" where they hopefully won't escape from(which Bay movie?)
qwailo wrote:Sonray wrote:qwailo wrote:Thenedain wrote:Hey Qwailo, what paints ( brand and colors ) did you use on this badboy?
Lol Bad Boys, Bad Boys. We should start a game to see how many Bay films we can sneek into conversation.
I wonder what this toy would look like in "the scariest enviroment imaginable" (guess the bay flick)
Armageddon!
Oh and thanks for the feedback Mulla.
Whiner-tron wrote:Wow, six pages of arguing; I'm impresed.
Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
Ramrider wrote:I also plan to take up the Tramp challenge of doing a well-balanced trailer (even though I haven't been able to get the fig yet). I've got some half-done designs on the block which work so far, but I need to work out some stability issues. When I've got some more time and (more importantly) money I may well get some raw materials and try to build it.
Ramrider wrote:I dunno... I'd say Scout class/Basics would probably be more in scale technically (except for bikes, where you'd need to make up a whole new size class), but there aren't any in the Classics range.
I'm working on Tramp's principle of using the figs from the same line, so I've taken my measurements from Classics deluxe figs. Theoretically (as the design stands), it should be able to hold any two Deluxes on each level. So far, it should be just as functional (good articulation, fully transformable, holding cars in trailer mode), while still having decent proportions, which is where Tramp's fell down.
I won't be able to start yet, as I just don't have the materials at the mo, but I'd certainly like to.
The design I came up with initially is in Tramp's trailer thread over at Transtopia.
This link will take you to the last page in the thread, where the designs are (as well as the comments received so far). Scroll down about half way, they're easy enough to find.
Ramrider wrote:The design I came up with initially is in Tramp's trailer thread over at Transtopia.
This link will take you to the last page in the thread, where the designs are (as well as the comments received so far). Scroll down about half way, they're easy enough to find.
Massdestruction wrote:Ramrider wrote:The design I came up with initially is in Tramp's trailer thread over at Transtopia.
This link will take you to the last page in the thread, where the designs are (as well as the comments received so far). Scroll down about half way, they're easy enough to find.
I'm liking the idea so far. And don't let Tramp talk you into making an exact copy of his because his is supposedly "more accurate". Make it work however you want.
A few constructive suggestions that you can take or leave:
One of the things that I didn't like about Tramp's Ultra Magnus was that the whte shoulder pillars extend so high. In the toon they barely reach the top of his head. So if you can find a way to keep them short, that will mak it look better. Infact, the way your CAD drawing has the folding panel on the forearm instead of the forearm being stretched all the way to the back of the trailer may keep the pillars short already.
A possible ay to gain some height would be to leave the white magnus' feet in the folded down truck position and building a small folding platform for support in robot mode. You coul also use the truck's trailer hitch and the wheel wells as natural points for the leg armor to attach to. Here's a few pictures to show what I mean. It would add more hieght than if the feet are down.
Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
Massdestruction wrote:I'm liking the idea so far. And don't let Tramp talk you into making an exact copy of his because his is supposedly "more accurate".
Massdestruction wrote:A few constructive suggestions that you can take or leave:
One of the things that I didn't like about Tramp's Ultra Magnus was that the whte shoulder pillars extend so high. In the toon they barely reach the top of his head. So if you can find a way to keep them short, that will mak it look better. Infact, the way your CAD drawing has the folding panel on the forearm instead of the forearm being stretched all the way to the back of the trailer may keep the pillars short already.
Massdestruction wrote:A possible ay to gain some height would be to leave the white magnus' feet in the folded down truck position and building a small folding platform for support in robot mode. You coul also use the truck's trailer hitch and the wheel wells as natural points for the leg armor to attach to. Here's a few pictures to show what I mean. It would add more hieght than if the feet are down.
The Master Blaster wrote:Your sketch and info is plausible. This may work!
Thought about materials? Thickness?
The Master Blaster wrote:It may be a good idea to drill small holes in the side of each arm on both sides. Well, have you got Tit UM? You know how the arms join together in alt mode to act as a single piece? I mean that; but do that on the opposite sides of the lower arms as well, and have them connect to the inside of the leg armour/ back of the trailer, to hold the arm ramps in place.
The Master Blaster wrote:It might be a good idea to work with the Omega Prime idea for the leg armour. You would just need to vaccuum mould the soles of UM's feet, and use that as a clasp to hold is feet in place. And that other thing they do with Omega Prime's feet; the hitches that holds UM's rear doors closed that plud into Prime's legs to hold it in place.
The vaccuum forming thing may not be pheasable. I'm not entirley sure how thick vaccuum formed plastic can be, or if there's a better way of doing it.
The Master Blaster wrote:But anyway, I've made a contribution, and it's something to toy with isn't it?
The Master Blaster wrote:Tramp does actually make a good point over there though. The arms should be attached to the struts straight.
Ramrider wrote:Massdestruction wrote:I'm liking the idea so far. And don't let Tramp talk you into making an exact copy of his because his is supposedly "more accurate".
Trust me, I won't be. Tramp's good, very good, no doubt about it, but as I said to him, the point of my doing this in the first place is to try to correct the things I didn't like about his - and most of things he's told me "need" to be done would put me right back at making his, which is exactly what I don't want.
I take my own advice regarding criticism - take what you need from it. Listen to everything, and think about it. But don't change things that have been criticised if you disagree with it. If someone makes a point you agree with, do something about it; otherwise 'file' it (that means chuck it).Massdestruction wrote:A few constructive suggestions that you can take or leave:
One of the things that I didn't like about Tramp's Ultra Magnus was that the whte shoulder pillars extend so high. In the toon they barely reach the top of his head. So if you can find a way to keep them short, that will mak it look better. Infact, the way your CAD drawing has the folding panel on the forearm instead of the forearm being stretched all the way to the back of the trailer may keep the pillars short already.
It does indeed. My model's on my other computer, but IIRC, the white pillars extend up about 3-4cm, which I think works out shorter (relatively) even than G1's. I think it's 4cm; the bit that sticks up basically is the part that fills the blue shoulder mass in vehicle mode.
Insurgent wrote:That is a damn nice repaint. Well done. Wish I had skills to kitbash, but the best I can manage is repaints and adding some bits from a KITT model to an Alt using good ol glue to pimp it out.
Bonger wrote:Great repaint.
I have yet to see a truly good UM trailer that actually works as armor. Everyone I've seen is too bulky and makes UM tower over Prime, which is unacceptable.
Works like Tramp's are definately impressive, but still, a long way from what I would want to see.
I actually prefer the repainted version as it would look the nicest in a display. Who the hell plays with their TFs anyway?Ideally I would want one really nice trailer to display in alt, and one nice repaint like this one for bot. Combining the 2 and still having the bot mode look good appears to be beyond any fan's skills from what I see. Though Hasbro's Tit. version is definately a huge step in the right direction.
BTW, fanatic pedantics should always be ignored. Responding just feeds their insanity.
Tramp wrote:Bonger wrote:Great repaint.
I have yet to see a truly good UM trailer that actually works as armor. Everyone I've seen is too bulky and makes UM tower over Prime, which is unacceptable.
Works like Tramp's are definately impressive, but still, a long way from what I would want to see.
I actually prefer the repainted version as it would look the nicest in a display. Who the hell plays with their TFs anyway?Ideally I would want one really nice trailer to display in alt, and one nice repaint like this one for bot. Combining the 2 and still having the bot mode look good appears to be beyond any fan's skills from what I see. Though Hasbro's Tit. version is definately a huge step in the right direction.
BTW, fanatic pedantics should always be ignored. Responding just feeds their insanity.
Well, consider this, G1 Ultra magnus was bulky and did tower over Prime when in his armor. Like it or not, that is fact.
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