Not sure if this is a bug or not, but when I was reviewing one of Raze's mission logs for the Wabbit Hunt, I noticed something odd to me.
https://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=419230
At 2:04, Raze hits BunBot.003 with his Fusion Cannon, a "No recharge" weapon. Then the next action is him at 2:09 punching Choo Choo. Now, I may be wrong/have forgotten the weapons recharge mechanics, but if the Fusion Cannon doesn't have a recharge, shouldn't Raze have been able to use it for both actions?
Like I said, not sure if there actually is anything wrong, just something I thought was interesting.
HMW Bug Reporting Thread
Re: HMW Bug Reporting Thread
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Re: HMW Bug Reporting Thread
CAVEAT: I'm not entirely sure what the current code does with recharge times and it's always been a little flaky. What follows is supposition. But that said...
Recharge times are a bit odd: if the current code still looks like it did when I last saw it, it's a bit of a mix between real-time (seconds) and rounds (each time a character acts). The Fusion Cannon (and a number of other older weapons) actually has a recharge rate of 1, not zero as you might expect - the display code in the weapon shop treats 0-1 as "No recharge". I think the intent was that it's used on round X and is ready to fire again on round X+1. BUT... I think it's possible for two consecutive "weapon" attacks to hit an off-by-one error when the recharge rate is 1, and do what you saw in the log. Interesting quirk!
Recharge times are a bit odd: if the current code still looks like it did when I last saw it, it's a bit of a mix between real-time (seconds) and rounds (each time a character acts). The Fusion Cannon (and a number of other older weapons) actually has a recharge rate of 1, not zero as you might expect - the display code in the weapon shop treats 0-1 as "No recharge". I think the intent was that it's used on round X and is ready to fire again on round X+1. BUT... I think it's possible for two consecutive "weapon" attacks to hit an off-by-one error when the recharge rate is 1, and do what you saw in the log. Interesting quirk!
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Re: HMW Bug Reporting Thread
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Currently having an issue where I'll select 6 bots to activate and submit the page, and then it'll load with 3 bots activated, 3 bots in the inactive section but still checked, and 3 error messages telling me I can only have 6 active bots. My gut feeling is it's something to do with the active_order flag since it looks like there's been another change there - my inactive bots are seemingly back to being ordered by ascending character_id.
Just encountered this error again.
Edit: Attempted to simply press the Activate button again, and it only activated two of the three inactive selected - along with a single error line for the 6 bots thing.
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