Swindle's Marketplace
Swindle's Marketplace
Posted by turbomagnus Thu Feb 08, 2007 6:29 am
Now who will stand on either hand and keep the bridge with me?'"
I thought I'd revive it with a twist - not just weapons, but other gimmicks as well.
Personnal Electromagnetic Repulsor Field
Designed as a defensive system that operates by repelling metallic weapons and deflecting beam weapons, (no defence against melee or non-metallic weapons, though) the 'PERP' has also been commonly modified by many users to allow for increase manuverability and limited flight by interacting with planetary magnetic fields and as a weapon by using the repulsor field to increase the force of physical impact.
Protein Fusion Reactor
Based on the ability of the Insecticons to energize by 'eating', the Protein Fusion Reactor allows Transformers (typically those with animal-based transformations) to follow suit, eating plants and/or animals to fuel a secondary power source to increase the power and combat time of those equipped with it.
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turbomagnus - Headmaster
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Posted by Dr. Caelus Thu Feb 08, 2007 5:54 pm
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Posted by Archanubis Thu Feb 08, 2007 5:58 pm
Caelus wrote:Electromagnetic Aquatic Propulsion System - An excellent accesory for Transformers with seafaring alternate modes which would otherwise rely on noisy prop systems. The EAPS allows a transformer to pull and push itself through the water by using the planet's electromagnetic field. Though not the fastest means of locomotion, it is almost completely silent. Combined with Constructicon Industry DLX9 Oceanic Sound Bafflers, the EAPS is guaranteed to be undetectable to sonar. Can be installed alongside a traditional propulsion system, and functions both on and below the waves. Not for use in the presence of depthcharges or sea mines.
A caterpillar drive - interesting.
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Re: Swindle's Marketplace
Posted by Netminder Thu Feb 08, 2007 7:55 pm
turbomagnus wrote:
Personnal Electromagnetic Repulsor Field
Designed as a defensive system that operates by repelling metallic weapons and deflecting beam weapons, (no defence against melee or non-metallic weapons, though) the 'PERP' has also been commonly modified by many users to allow for increase manuverability and limited flight by interacting with planetary magnetic fields and as a weapon by using the repulsor field to increase the force of physical impact.
I like it, be interesting in tag team missions, if you could move the field to protect your ally instead of yourself. I would like it to be like the defensors used in Gundam Wing series where the Virgo/Virgo IIs and the Mercurius could protect other Virgos or the Vayette from beam attacks.
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Re: Swindle's Marketplace
Posted by turbomagnus Sat Feb 10, 2007 2:30 pm
Now who will stand on either hand and keep the bridge with me?'"
Caelus wrote:Electromagnetic Aquatic Propulsion System - An excellent accesory for Transformers with seafaring alternate modes which would otherwise rely on noisy prop systems. The EAPS allows a transformer to pull and push itself through the water by using the planet's electromagnetic field. Though not the fastest means of locomotion, it is almost completely silent. Combined with Constructicon Industry DLX9 Oceanic Sound Bafflers, the EAPS is guaranteed to be undetectable to sonar. Can be installed alongside a traditional propulsion system, and functions both on and below the waves. Not for use in the presence of depthcharges or sea mines.
Heh. Magneto-Hyrdodynamic Proplusion System. Or, as Thunderscream said, a catapiller. Sounds like I'm not the only one reading "Hunt For Red October" at the moment, Cael.
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Re: Swindle's Marketplace
Posted by Archanubis Sat Feb 10, 2007 2:31 pm
turbomagnus wrote:Caelus wrote:Electromagnetic Aquatic Propulsion System - An excellent accesory for Transformers with seafaring alternate modes which would otherwise rely on noisy prop systems. The EAPS allows a transformer to pull and push itself through the water by using the planet's electromagnetic field. Though not the fastest means of locomotion, it is almost completely silent. Combined with Constructicon Industry DLX9 Oceanic Sound Bafflers, the EAPS is guaranteed to be undetectable to sonar. Can be installed alongside a traditional propulsion system, and functions both on and below the waves. Not for use in the presence of depthcharges or sea mines.
Heh. Magneto-Hyrdodynamic Proplusion System. Or, as Thunderscream said, a catapiller. Sounds like I'm not the only one reading "Hunt For Red October" at the moment, Cael.
Great - now I gotta go watch the movie. Thanks a lot, turbo.
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Re: Swindle's Marketplace
Posted by Dr. Caelus Sat Feb 10, 2007 3:12 pm
turbomagnus wrote:Caelus wrote:Electromagnetic Aquatic Propulsion System - An excellent accesory for Transformers with seafaring alternate modes which would otherwise rely on noisy prop systems. The EAPS allows a transformer to pull and push itself through the water by using the planet's electromagnetic field. Though not the fastest means of locomotion, it is almost completely silent. Combined with Constructicon Industry DLX9 Oceanic Sound Bafflers, the EAPS is guaranteed to be undetectable to sonar. Can be installed alongside a traditional propulsion system, and functions both on and below the waves. Not for use in the presence of depthcharges or sea mines.
Heh. Magneto-Hyrdodynamic Proplusion System. Or, as Thunderscream said, a catapiller. Sounds like I'm not the only one reading "Hunt For Red October" at the moment, Cael.
Damn, I so thought I had made that up.
Edit: Apparently what I described is not what is in Hunt for Red October. (Although apparently what I described would require a sun to fuel it and have catastrophic side-effects, but we'll not dwell on that...)
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Posted by Archanubis Sat Feb 10, 2007 7:06 pm
Purchase Cost: €2500
Install Cost: €700
Install Time: 30min
Rank: 2
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Posted by Scantron Sun Feb 11, 2007 9:04 am
Purchase Cost - 200,000 Energon per 'ton' (in this case, adding a 'ton' of armor represents increasing the strength of the projection system)
Install Cost - 20,000 Energon per 'ton'
Install Time - 240 minutes per 'ton.
Rank - 10

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Posted by turbomagnus Sun Feb 11, 2007 9:11 am
Now who will stand on either hand and keep the bridge with me?'"
Seraphim Cannons:
A weapon used by the Mars Decepticon Archangel. Operates by diverting power from all systems not-essential for survival into one massive blast from the cannons located on his shoulders (in robot mode) or the top of his jet mode. After a use of the Seraphim Cannons, at least sixty seconds are required to bring systems back up to operational standards, longer to re-energize them back to higher levels of functionality, leaving the user defenseless for those sixty seconds and at risk until combat systems are back online. Usually used as a last-resort weapon or a finisher because of this drawback.
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Posted by turbomagnus Sun Feb 11, 2007 9:20 am
Now who will stand on either hand and keep the bridge with me?'"
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Posted by Phaze Sun Feb 11, 2007 9:24 am
Purchase Cost: €2000
Install Cost: €900
Install Time: 40min
Rank: 2
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Posted by Tammuz Sun Feb 11, 2007 9:39 am
through his hands he can nano-lathe almost any structure this allows him to repair or destroy anything he touches, the only limitations are the elements present, he can’t turn lead to gold, but he can turn iron to steel, or rust, and by breaking water down to its elemental constituents create fire.
Nano-lathe
Nano lathing allows the possesor to manipulate the physical structure of an opponent in contact, this can be used either offensively or defensively, enemies' armour disintergrates under the hand of the nano lather as if they'd been hit with something cuastic, while allies wounds are closed by the same touch
in game properties; nano latheing is an ability, that while functioning as a weapon, the bearer acts as if unarmed in battle, however their target list includes both allies and enemies, any hits landed against allies act as repairs(negative damage). as per usual strength boosts damage, but only against enemies, additionally skill boosts damage agaisnt both friends and enemies.
Requirements;1 skill
Cost;€1000,000
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Posted by Archanubis Sun Feb 11, 2007 9:45 am
turbomagnus wrote:Uh, Guys? You DO remember that this isn't for game additions, right? Just for things to stick in bios.
Hmm, must have misunderstood. C'est la vie.
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Posted by turbomagnus Sun Feb 11, 2007 9:52 am
Now who will stand on either hand and keep the bridge with me?'"
Plasma Firestorm:
A weapon used by Mars Decepticon Blastzone. Vents open on the arms and hands, releasing plasma as a kind of sheath surrounding the user's arms, allowing them to boost their melee attacks with the plasma energy. Using the Plasma Firestorm, a Transformer can punch/melt their way through three feet of carbonized-steel armor and inflict great damage on other Transformers. The drawback to this weapon is that repeated and/or prolonged usage of the Firestorm system can cause severe damage to the user.
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Posted by Phaze Sun Feb 11, 2007 9:52 am
Thunderscream wrote:turbomagnus wrote:Uh, Guys? You DO remember that this isn't for game additions, right? Just for things to stick in bios.
Hmm, must have misunderstood. C'est la vie.
I can't see why it can't be used for both i mean ideas are always welcome
Tammuz i see you've been playing total annihiliation i gotta dig that game out again
*Edit*
Acid Pellet rife
a high powered machine gun that fires acid pellets
Frp 3 skill 2
damage: moderate to devastating (varies due to acid unpredicatblitity)
Price: 30,0000 energon
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Posted by turbomagnus Sun Feb 11, 2007 10:12 am
Now who will stand on either hand and keep the bridge with me?'"
Not so much a cloaking device as that used by the Autobot Mirage, but instead a device that allows a Transformer to project the image of another Transformer over them, allowing them to appear to be that other Transformer. Often used in combat to allow an Autobot (or Decepticon) to take on the appearance of someone from the other faction to infiltrate the opposing ranks and sow confusion while eliminating targets. In the Intelligence branches, the Chameleon Cloak is often found deployed with behind-the-lines operatives. Drawbacks to the Chameleon Cloak include a drain on power, leaving it unable to be used constantly without requiring massive amounts of energy, and the fact that while it can change a Transformers appearance, it can't change their abilities. (I.E., a car Autobot using the Cloak to appear as a tank or Seeker Decepticon would still transform into a car, not a tank or jet, even though they would appear to transform into said jet or tank.)
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Posted by Tammuz Sun Feb 11, 2007 10:19 am
the laser marker itself is an optical laser device, it's energy requirments are low and for all purposes it can't do any actual damage,
Properties;
once a target is hit with a laser marker, all weaponsfire from the opposing team is directed at the target
Requirments;1 rank
Cost;€10,000
Laser Guided Missiles
laser guided missiles require a laser marker to follow to there target, without them these missiles are useless, however when they do hit they do heavy damage to a single target
Properties;
Laser guided missiles can only be fired once a target has been hit with a laser marker, they do incredible damage and have a recharge of approximately 3 minutes. accuracy is not speed dependant, they do not miss, however they can be avoided
Requirments; 5 frp
Cost;€100,000
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Posted by Dr. Caelus Sun Feb 11, 2007 1:35 pm
Tammuz wrote:i don't remember the armoury thread having that caveat
It did, but it really doesn't matter.
Subspace Shunt - A one shot emergency device, the Subspace Shunt allows a Transformer to move his or her entire mass into subspace for five seconds. Can be wired into the Transformer's survival subroutines so that he or she needn't even think consciously about doing it. Device carries only enough charge for one use on a mission, but it has saved many lives. Very popular among bomb-disposal units. Cost dependent on users mass. Users should never attempt to utilize a Subspace Shunt rated for a lower mass.
Gamewise - You could hypothetically avoid a Ram or Strafe once per mission.
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Posted by Phaze Sun Feb 11, 2007 2:20 pm
gamewise could work like ram enducing stun mainly for them dipstick tapedecks
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Posted by DISCHARGE Mon Feb 12, 2007 12:28 pm
I think I saw something similar used in an episode of gi joe or something. Whip extends out of the handle with the press of a button(much like a lightsaber) and is subject to different lengths preset by a program.
The energon stuns with a numbing effect disabling the hit limb until repairs can be made. Compact and stylish for the Dominatricon or slave driver.
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Posted by Dr. Caelus Mon Feb 12, 2007 12:40 pm
DISCHARGE wrote:ENERGON WHIP:
I think I saw something similar used in an episode of gi joe or something. Whip extends out of the handle with the press of a button(much like a lightsaber) and is subject to different lengths preset by a program.
The energon stuns with a numbing effect disabling the hit limb until repairs can be made. Compact and stylish for the Dominatricon or slave driver.
"WORK, No Talk"
There was Sith Lord in the old Jedi vs. Sith Comic that used one. Her name started with a "G" but I can't remember anything else.
Anyway, if you are a slave driver or Dominatrix do you really want to use something that disables limbs until they're repaired?
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