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Decepticon Sunstorm wrote:Alpha Dominus wrote:Top 5 nerd moments in Fall of Cybertron:
Switching alt modes during combat. (I know. No brainer.)
Laying waste as Bruticus.
Optimus Prime's air strikes.
Grimlock in beast mode.
Smashing a certain Decepticon leader as Metroplex. And smashing him some more.
You missed one thing.
Hearing "Metroplex heeds the call of the Last Prime" in the trailer is what convinced me to get this game.
Also, is WFC worth it? I've been thinking about getting it based on the larger selection of characters in escalation mode, because I would be able to accomplish one of my goals in life, which is to play as my favorite transformer, Air Raid, in a game.
Cobotron wrote:Hey! You seemed to have attracted a wild Megatronus. They're hard to find, but boy are they fun when you catch one!
griftimus prime wrote:anybody ever play the beast wars game? talk about horrendous.
You and many others in the thread have brought these up, and rightfully so. Had all three in at #5 at various points, ended up going with DotM not due to depth, but due to what I found to be more polish in the game mechanics, a non-contradictory plot-line, and some very fun level variations. I loved the Laserbeak levelCarnivius_Prime wrote:Really enjoyed The first two movie games. They weren't spectacular but they played well and I completed them a couple of times.
griftimus prime wrote:anybody ever play the beast wars game? talk about horrendous.
Megatron Wolf wrote:really DOTM made the list? Thats game was terrible, what about the first movie ds game that was one of the best TF games ever made. Im guessing you either dont own a DS or this is a console only list. Also i still think FoC was complete crap compared to WFC, was a total let down in my book.
Stuartmaximus wrote:which one? there's two
North Sunrider wrote:
Only Transformers game worth playing.Stuartmaximus wrote:which one? there's two
I've never played Transmetals. Is it as bad as the first one?
william-james88 wrote:If ever Sabrblade decides to go on vacation, I am glad to know we can rely on you.
Hellscream9999 wrote:God, I hate foc, they basically took everything I liked about wfc and removed it![]()
And the dual weapon type system fell flat on its face, none of the heavy weapons are any good![]()
On top of that, how is megatrons cannon a 'light' weapon?
william-james88 wrote:Just making sure guys, how different is the campaign in FOC than in WFC? Because WFC really blows without a partner or two. I tried playing it single player but it was not fun because I would see my two "partners" doing nothing. It really felt more coop driven. Do you also always have npc partners that are totally innefective in FOC when playing solo?
D-Maximus_Prime wrote:william-james88 wrote:Just making sure guys, how different is the campaign in FOC than in WFC? Because WFC really blows without a partner or two. I tried playing it single player but it was not fun because I would see my two "partners" doing nothing. It really felt more coop driven. Do you also always have npc partners that are totally innefective in FOC when playing solo?
FoC has virtually no partners to help you. You are by yourself the whole time, with the occasional backup (Warpath, Cliffjumper, other combaticons, dinobots), but they are usually doing something else where and are not helping you at all (except keeping bad guys away from you in a different spot, but that's not really help)
william-james88 wrote:If ever Sabrblade decides to go on vacation, I am glad to know we can rely on you.
Hellscream9999 wrote:D-Maximus_Prime wrote:william-james88 wrote:Just making sure guys, how different is the campaign in FOC than in WFC? Because WFC really blows without a partner or two. I tried playing it single player but it was not fun because I would see my two "partners" doing nothing. It really felt more coop driven. Do you also always have npc partners that are totally innefective in FOC when playing solo?
FoC has virtually no partners to help you. You are by yourself the whole time, with the occasional backup (Warpath, Cliffjumper, other combaticons, dinobots), but they are usually doing something else where and are not helping you at all (except keeping bad guys away from you in a different spot, but that's not really help)
I never had a problem playing wfc by myself, the focus is always about the player, not the other characters. The game was designed to be able to segway in and out of co-op easily, without having to have the game check and adjust a bunch of parameters depending on how many people were playing.
The thing I find ineffective about foc is, well, everything; the heavy weapons all suck (and any fun ones have a useless amount of ammo), you are constantly getting ganked and out-shot, no grenadessniping is pointless, since you can't carry a second 'light' weapon (seriously f%ck this decision), and the reason I kept coming back to wfc (apart from it being vastly better) was the character selection; having the option to use one of three characters helps a lot when it comes to replaying games.
And, seriously; Bruticus? talk about the second biggest cock-tease in the tf universe (the first being the aoe dinobots being integral to the plot of the movie) you play as him for about 3 mins and then cutscene your way to the next level, screw this game
D-Maximus_Prime wrote:Hellscream9999 wrote:D-Maximus_Prime wrote:william-james88 wrote:Just making sure guys, how different is the campaign in FOC than in WFC? Because WFC really blows without a partner or two. I tried playing it single player but it was not fun because I would see my two "partners" doing nothing. It really felt more coop driven. Do you also always have npc partners that are totally innefective in FOC when playing solo?
FoC has virtually no partners to help you. You are by yourself the whole time, with the occasional backup (Warpath, Cliffjumper, other combaticons, dinobots), but they are usually doing something else where and are not helping you at all (except keeping bad guys away from you in a different spot, but that's not really help)
I never had a problem playing wfc by myself, the focus is always about the player, not the other characters. The game was designed to be able to segway in and out of co-op easily, without having to have the game check and adjust a bunch of parameters depending on how many people were playing.
The thing I find ineffective about foc is, well, everything; the heavy weapons all suck (and any fun ones have a useless amount of ammo), you are constantly getting ganked and out-shot, no grenadessniping is pointless, since you can't carry a second 'light' weapon (seriously f%ck this decision), and the reason I kept coming back to wfc (apart from it being vastly better) was the character selection; having the option to use one of three characters helps a lot when it comes to replaying games.
And, seriously; Bruticus? talk about the second biggest cock-tease in the tf universe (the first being the aoe dinobots being integral to the plot of the movie) you play as him for about 3 mins and then cutscene your way to the next level, screw this game
Despite his short appearance, the Bruticus gameplay was just so fun because it was the 1 true time you were invincible. He could not be beaten, and had no ammunition limits.
Will say though, the most touching moment of the video game universe was Metroplex sacrificing himself for the Ark to take off. I cried when that happened
william-james88 wrote:If ever Sabrblade decides to go on vacation, I am glad to know we can rely on you.
Insurgent wrote:I would say the Armada game is #1.
WFC/FOC is the better cinematic experience, but the Armada game had 3 playable characters, each one with a completely different feel to how they move and handle, giving you a completely different playing experience based on who you were playing as. The vast number of minicons gave you plenty of combat options to mix things up with (wfc has the standard stuff. Grenades, sniper, machine gun etc.) Armada has these, but it also has things like combat shields that hurt people when you plow into them, tractor beams so you can grab people, spin them around you cowboy style and fling them off the top of waterfalls/cliffs, and tornados. You CAN SHOOT TORNADOS AT PEOPLE!!!
Finally, Armada has some insane enemy AI. I've never actually seen AI like it before or since. The enemy works together to trap you. They coordinate their attacks if a commander is present. If you take out most of a squad, one of them will run off to get reinforcements from another squad if one's nearby. Each enemy unit is it's own threat with it's own stratagies. It's not a cass of the bigger guys just being more guns and more HP, there's actual stratagy involved in taking them all down. Transformation is super quick, and the flip you do let's you use it well in combat, something no other tf game has achieved due to them always taking ages to transform. And it has this moment:
https://www.youtube.com/watch?v=k52JxSxE4Ug
I had no idea Tidal Wave existed as a character when I played this game, so that moment was just jaw dropping, pant shattering to me.
The WFC games are a better storyline, better acting, better movie. But I find the aethestics of the enemies blend into the backgrounds making them hard to see. The weapon varieties are not as good, each character feels the same to play (except for Grimlock and Bruticus).
And I would rank WFC as better than FOC. The way it has a dedicated Decepticon and Autobot campaign that blends the two together rather than the one single style. Don't get me wrong, the WFC games are amazing and well worth playing, but my top three would be:
1)PS2 Armada Transformers
2) WFC
3)FOC
Insurgent wrote:I would say the Armada game is #1.
Finally, Armada has some insane enemy AI. I've never actually seen AI like it before or since. The enemy works together to trap you. They coordinate their attacks if a commander is present. If you take out most of a squad, one of them will run off to get reinforcements from another squad if one's nearby. Each enemy unit is it's own threat with it's own strategies. It's not a case of the bigger guys just being more guns and more HP, there's actual strategy involved in taking them all down. Transformation is super quick, and the flip you do let's you use it well in combat, something no other TF game has achieved due to them always taking ages to transform; and it has this moment:
https://www.youtube.com/watch?v=k52JxSxE4Ug
I had no idea Tidal Wave existed as a character when I played this game, so that moment was just jaw dropping, pant shattering to me.
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