The official Classics Minor Mods Thread.
Re: The official Classics Minor Mods Thread.
Posted by Cycrolus Wed Mar 26, 2008 1:31 pm
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Re: The official Classics Minor Mods Thread.
Posted by ThunderThruster Sat Apr 12, 2008 3:03 pm
Tekka wrote:What she doesn't realize is that Springer actually loves Rodimus.
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Re: The official Classics Minor Mods Thread.
Posted by Optimus_Prowl Sun Apr 13, 2008 10:45 pm
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Re: The official Classics Minor Mods Thread.
Posted by Stamus_Prime Tue Nov 18, 2008 9:46 am
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Re: The official Classics Minor Mods Thread.
Posted by zero-kaiser Fri Nov 28, 2008 7:21 pm
by the way, if no-ones said it already Stamus_Prime...
welcome to Seibertron
WARNING!! CONTAINS NUTS!!
...i believe thats how it goes
anyway.. back to topic a minute..
my Classics Grimlock is now sporting Alternators Wheeljacks sword.. all i had to do was whittle the handle down a little so it fits in his hand..
okay so its blue.. but a spot of paint or ink will fix that up
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Re: The official Classics Minor Mods Thread.
Posted by Bun-Bun Sun Nov 30, 2008 9:21 am
Recently got U2 Springer, and hated him... decided to stick with E Bulkhead as my Springer stand-in with a small modification. I switched the rotors assemblies on the two figures (they just pop out) Bulkhead's fits into Springers with no problem but Springers needed a little sanding to fit into Bulkheads (weird).
After doing that I also cut away a small section of the base on two of the Springer blades (as they just pop out of the assembly) so that they fit into Bulkhead hand holes... making twin swords
Pics:
Both copters with their new baldes
Close up of Bulkhead in Alt
May be hard to see, but the blades are a bit long and sometimes hit the rear prop
Bulkhead with his new swords
Altered blade next to unaltered
(yes I'm going to sand away the burrs)
I probably took off a little more than I needed to, so if you're think about doing something similar I'd recommend not being drunk and actually know what you're doing.
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Re: The official Classics Minor Mods Thread.
Posted by ThunderThruster Fri Dec 05, 2008 6:28 pm
i do think that bulkhead makes a better springer than springer!
Tekka wrote:What she doesn't realize is that Springer actually loves Rodimus.
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Re: The official Classics Minor Mods Thread.
Posted by zero-kaiser Mon Jan 19, 2009 12:49 pm
Classics Jetfire is an awesome figure in my book.. but having him on the shelf in his regular robot mode without the backpack, guns, launchers and helmet left alot of spare parts..
so.. with that in mind.. may I present... again..
Jetfires Gun Drone!

http://img.photobucket.com/albums/v343/ ... C00081.jpg

http://img.photobucket.com/albums/v343/ ... C00082.jpg

http://img.photobucket.com/albums/v343/ ... C00083.jpg

http://img.photobucket.com/albums/v343/ ... C00084.jpg
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Re: The official Classics Minor Mods Thread.
Posted by Grimpoo Fri Feb 13, 2009 4:59 pm
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Re: The official Classics Minor Mods Thread.
Posted by zero-kaiser Fri Feb 13, 2009 6:35 pm
Grimpoo wrote:nifty lil drone...now we should do the same for ol..blue dude..umm lost the name. but i know you know who im talking about.
You mean Tread Bolt?
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Re: The official Classics Minor Mods Thread.
Posted by Grimpoo Fri Feb 13, 2009 7:48 pm
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Re: The official Classics Minor Mods Thread.
Posted by zero-kaiser Sat Feb 21, 2009 11:05 am
So, I gave them a lick of paint using Games Workshops Citadel Colours Polished Blue.
Also painted the face and thighs with Chainmail Silver and the shoulders in Chaos Black.
The windows could use a second coat just to neaten them up abit, but for now Im happy with it

http://img.photobucket.com/albums/v343/ ... CF3002.jpg

http://img.photobucket.com/albums/v343/ ... CF2997.jpg

http://img.photobucket.com/albums/v343/ ... CF2996.jpg

http://img.photobucket.com/albums/v343/ ... CF2988.jpg

http://img.photobucket.com/albums/v343/ ... CF2984.jpg
If anyone can think of any way I could improve on this I'm open to suggestions
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Re: The official Classics Minor Mods Thread.
Posted by Swiftpaw Sun Mar 15, 2009 4:44 pm
With the new Classics version, I was finally able to make this work.
The axe was an extra weapon for the Xevoz Frankenpunker (dammit hasbro, why'd you have to cancel THAT good thing you had going) figure. I just trimmed and sanded down the end of the handle to fit Inferno's hand.
Picture didn't want to post right, so I just included the URL. Hoi.
http://s485.photobucket.com/albums/rr218/SwiftpawWolffox/?action=view¤t=newaccessory.jpg

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Re: The official Classics Minor Mods Thread.
Posted by Bun-Bun Fri Mar 20, 2009 10:50 am
copypasta:
Make U2.0 Treadbolt worth keeping
I removed a few pieces from the backpack assembly so that the two boosters can slip out Pic
And now He has two BFG's Pic
(figured it made as much sense as City Commander having that ridiculous gun)
Also his two little guns can now become shoulder cannons Pic
And now he has the ability to shot around corners and over walls Pic
![]()
Problem is that even though the boosters slip back into the backpack, they're incredibly loose. I plan on fixing that by putting magnets in each booster and in the backpack... just need to find some that are a)small enough b)strong enough c) easy to obtain d)bloody cheap
Since I wrote that, uhm elswhere, I've found some cheap rare earth magnets.
Basicly all you have to di is leave the screws in the peices that slip into the backpack and glue some small rare earth magnets to the little pillars inside the backpack (the ones where the screws that hold the backpack together come thru)
The result is that the boosters/guns are pretty solidly attached to the backpack when you want them to be but can easily be pulled out when you want to use them as handheld guns.
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Re: The official Classics Minor Mods Thread.
Posted by Lonewyrm Mon Jun 22, 2009 8:55 pm
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Re: The official Classics Minor Mods Thread.
Posted by Oilspill Mon Jun 22, 2009 9:30 pm
Silver is always a good choice for TF faces. Go to your nearest Games Workshop and ask for Mithril Silver and grab a brush or two while you're there. It's water-based paint so there's no need to mess around with methylated spirits or turps or whatever.
Painting the face should be pretty easy, you can unscrew the little screw at the back of the head to make it really easy so there's no chance of getting silver paint on his eyes, or you could just do what I do and carefully remove any silver you accidentally get on other areas with a modelling knife.
Good luck!
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Re: The official Classics Minor Mods Thread.
Posted by Lonewyrm Wed Jul 08, 2009 2:30 pm
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Re: The official Classics Minor Mods Thread.
Posted by Oilspill Fri Jul 10, 2009 11:16 am
I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?
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Re: The official Classics Minor Mods Thread.
Posted by Prime Riblet Wed Jun 09, 2010 5:29 am
TFmaster wrote:All right. We all know the Classics are Damn near perfect but there is ALWAYS room for improvement right? OT at least what we kitbashes call improvments...
Anyhoo, I don't want the site bogged down with umpteen billion versions of Classics and the Minor mods done to paint or mold so I thought we could round all those little doggies here.
Here is my take on SS so far. Still have a couple more paint touchups to do but otherwise he's on the right track.
Next on my list? Megatron...who else? Once I get a Secondary version I'd like to make a Classics Browning as well.
Feel free to show off your minor Classics mods here and feel free to talk about what you did.
If anyone has any questions i'll do my best to answer them as well.
TFM
This is still so freaking cool!
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Re: The official Classics Minor Mods Thread.
Posted by Autobot-Hellstriker Thu Jun 02, 2011 4:42 pm
I fixed the problem by carefully figuring out where to drill and installed two small screws that fit just deep enough on both sides.
The "arm surgery" went well with no fractures or signs of stress marks and the connection isn't not loose at all. In fact it's more like a fresh unposed balljoint meaning the claw can be posed at ease if i want it to.
I'll post my own picture later with the mod when i have fresh camera batteries but this borrowed gallery picture shows the affected figure.(no copyright infringement intended.)
Now megatron can fight prime with rotating attacks without losing his claw.
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Re: The official Classics Minor Mods Thread.
Posted by Mindmaster Tue Jun 28, 2011 10:47 am
Va'al wrote:I keep track of everyone. Backwards.
There are atandarfs to maintain.
LOST Cybertronian wrote:Hey, If Mindmaster survived then you should do just fine.
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Re: The official Classics Minor Mods Thread.
Posted by BeastProwl Fri Sep 09, 2011 6:32 pm
Oilspill wrote:This should be a very minor mod, but does anyone have any tips for getting Hound's shoulder missile to stay on properly?
I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?
Actually, alot of the times, It's not the launcher, there's some secret to Hound's transformation. It straighten's everything out. I'll post a link when I can find It, but have to go through like 65 pages of another thread to do that, and there's no guarentee your actually reading this...sooo...yeah, that happened. the just of it is, you straighten him out with his spine or something. IDK. I have to find it.
EDIT: If you read this, I found it HAYO!
http://www.seibertron.com/energonpub/things-your-transformers-can-do-that-you-never-realised-t67369s200.php
Hope that helps.

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Re: The official Classics Minor Mods Thread.
Posted by Oilspill Sat Sep 10, 2011 12:26 am
BeastProwl wrote:Oilspill wrote:This should be a very minor mod, but does anyone have any tips for getting Hound's shoulder missile to stay on properly?
I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?
Actually, alot of the times, It's not the launcher, there's some secret to Hound's transformation. It straighten's everything out. I'll post a link when I can find It, but have to go through like 65 pages of another thread to do that, and there's no guarentee your actually reading this...sooo...yeah, that happened. the just of it is, you straighten him out with his spine or something. IDK. I have to find it.
EDIT: If you read this, I found it HAYO!
http://www.seibertron.com/energonpub/things-your-transformers-can-do-that-you-never-realised-t67369s200.php
Hope that helps.
Cheers man! I did have him a little mistransformed. You're a champ!
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Re: The official Classics Minor Mods Thread.
Posted by BeastProwl Sat Sep 10, 2011 1:12 am
Oilspill wrote:BeastProwl wrote:Oilspill wrote:This should be a very minor mod, but does anyone have any tips for getting Hound's shoulder missile to stay on properly?
I find I can get it to stay on, but not pointing straight, if I point it straight then it falls off at the slightest touch - which I assume is not just a problem with my Hound.
Anyone have any useful tips/pics?
Actually, alot of the times, It's not the launcher, there's some secret to Hound's transformation. It straighten's everything out. I'll post a link when I can find It, but have to go through like 65 pages of another thread to do that, and there's no guarentee your actually reading this...sooo...yeah, that happened. the just of it is, you straighten him out with his spine or something. IDK. I have to find it.
EDIT: If you read this, I found it HAYO!
http://www.seibertron.com/energonpub/things-your-transformers-can-do-that-you-never-realised-t67369s200.php
Hope that helps.
Cheers man! I did have him a little mistransformed. You're a champ!
lol Thanks, yeah, that thread kicks all kinds of ass!

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Re: The official Classics Minor Mods Thread.
Posted by helli0n Mon Aug 20, 2012 4:29 am


From: GDO Swerve by jas0n_v1, on Flickr
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