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by Darkman20xx » Sun Nov 01, 2009 8:12 pm
Rated X wrote:I see you guys got good points about the Bat mode. although in my eyes there are really 2 "movie" lines. You have characters that are actually in the movie and you have new characters, homages, and repaints that are added to keep the movie line going for profit. This guy probally will never see the big screen. As far as the asian lettering, it may be "Cybertronian" but by the shapes and styles you can see it is roughly based on asian text most likely Chinese because Japanese has more straight lines and boxes in its lettering. But I feel the whole point of transforming into an earth vechicle is to camoflauge. That is why many of the first movie line vechicles didnt even have Autobot or Decepticon symbols. It just looks more real. For 25 years we have never really seen excessive Cybertronian writing in any storyline...why all of a sudden does every character need tattoos now ??? Was this Michael Bay's idea or Hasbro's ??? Throwing it on Starscream in the movie to give him a "rebel" look was kind of cool but every character need not have them all over their body...
I use to think this too until I started noticing that alot of the vehicles used were actually in the movie. They just were real world machines and didn't transform into anything. Most of the additional charachters in the 1st movie toys had alt modes that were actually in the movie. It's just now Hasbro has taken it alot farther with repaints and such but if I'm not mistaken I thought I saw this alt mode for Mindwipe in the movie.
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by Samsonator » Sun Nov 01, 2009 8:47 pm
- Motto: ""Death is the only way out.""
- Weapon: Sword of Fury
Desslok wrote:Let's see... We've got the Fallen, and going back to War Within Dark Ages #1, the three Decepticons which freed him in that storyline were Bludgeon, Mindwipe, and Bugly. We've got three of the four so far, so should we be expecting a pretender in classics 3.0? I doubt it, but I can hope...
I'm glad to see I'm not the only one hoping a Bugly will come out so The Fallen can have all three of his disciples. The moment these figures were announced to the general public (Mindwipe and Bludgeon) I was calling for a Bugly to complete the "Chaos Trinity"
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Samsonator
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by Down_Shift » Sun Nov 01, 2009 9:30 pm
- Motto: "Everyone has a bad hobby or a bad habit and I'd rather have a bad hobby over a bad habit."
- Weapon: Rust Ray Gun
Rated X wrote:For 25 years we have never really seen excessive Cybertronian writing in any storyline...why all of a sudden does every character need tattoos now ??? Was this Michael Bay's idea or Hasbro's ??? Throwing it on Starscream in the movie to give him a "rebel" look was kind of cool but every character need not have them all over their body...
It's Hasbro's idea. IT builds more lore, and a reason to repaint the **** outta things. Starscreams tats aren't because he's a rebel so much as they make him stronger. those symbols are nanobots that boost his power. kinda like movie universe minicons.
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by SKYWARPED_128 » Sun Nov 01, 2009 10:03 pm
- Weapon: Null-Ray Rifle
I'm particularly partial to TF's with jet fighter alt modes, so Mindwipe is almost a must buy. Plus, there's supposed to be a scout class bot with a UCAV alt mode that can combine with him, ala Blackout/Scorponok.
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by Razorclaw0000 » Sun Nov 01, 2009 11:55 pm
- Motto: "Know that I am Razorclaw, that my reality is not yours, and while I share Tigerhawk's dual Spark and Vok heritage...
I am NOT he!"
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SKYWARPED_128 wrote:I'm particularly partial to TF's with jet fighter alt modes, so Mindwipe is almost a must buy. Plus, there's supposed to be a scout class bot with a UCAV alt mode that can combine with him, ala Blackout/Scorponok.
Skystalker.
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by SKYWARPED_128 » Mon Nov 02, 2009 9:43 pm
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Razorclaw0000 wrote:Skystalker.
Thanks. Will remember the name when I look for it at the store after they're both released.
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by barricade2218 » Wed Nov 04, 2009 7:27 pm
- Motto: "To punish and enslave..."
I'm liking it, and will most likely pick it up.
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by Dagon » Thu Nov 05, 2009 6:08 pm
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That looks really nice. Another example of the best movie toys being non-movie characters.
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by Valandar » Thu Nov 05, 2009 9:19 pm
- Motto: "It doesn't matter if the glass is half full or half empty, only that you work to make it full."
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Dagon wrote:That looks really nice. Another example of the best movie toys being non-movie characters.
That's because they're not restricted to a pre-designed robot mode with an absolute alt mode, and very little real way to get from one to the other without ten thousand moving parts. They can just create something "in the style of", with lots more freedom of design.
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by SKYWARPED_128 » Sat Nov 07, 2009 9:32 pm
- Weapon: Null-Ray Rifle
Valandar wrote:Dagon wrote:That looks really nice. Another example of the best movie toys being non-movie characters.
That's because they're not restricted to a pre-designed robot mode with an absolute alt mode, and very little real way to get from one to the other without ten thousand moving parts. They can just create something "in the style of", with lots more freedom of design.
A very good point. I'm in awe of those designers who actually managed to design a movie-accurate ROTF Prime, even if it took them four years. Given the time constraints and the overall difficulty of designing Bayverse toys, the fact that they were able to come up with even decently accurate figures is a wonder.
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by Convotron » Sun Nov 08, 2009 8:59 am
- Motto: "When in doubt, transform and roll out!"
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SKYWARPED_128 wrote:A very good point. I'm in awe of those designers who actually managed to design a movie-accurate ROTF Prime, even if it took them four years. Given the time constraints and the overall difficulty of designing Bayverse toys, the fact that they were able to come up with even decently accurate figures is a wonder.
Adding to the awesomeness of the achievement of the design of RotF Leader OP is the fact that the toy designers aren't simply given free reign to design a toy. They apparently have a restriction on the number of parts they can use for different classes of figures...taking that into consideration, the great design of RotF Leader OP is something I constantly praise.
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