The dilemma I am facing is how should I treat this toy and give an objective view. Do I compare with an official product? How about compare it with a 3rd Party product? Think about it, there are not many to compare with in terms of 3rd party. Fans Project? Nope, not until they release a full figure. So far FP’s products are mainly add-on, thus is not fair to do a straight comparison.
Anyway, as we are considering this as part of our collection, I just review it with my personal opinion and preference.
Rating: 5 ★ as full mark
Colour & Material: 4 star
The main colours of the robot are dark red and dark blue. Rear cabin of the train mainly are Grey & Dark blue. I do not wish to comment on colour choice as sometimes more to personal preference. However the quality of paint application on the figure is reasonably well done.
Material use for the figure is ABS and it feels solid. The joints and rotating parts of the figure is acceptable. However, I still believe MMC can further improve on some of the connections and joints.
Train Mode: 4 star
The alternate mode of Knight Morpher Commander (KMC) is a locomotive train. The length of the toy is about 9 inch long. The train is as long as Generation 1 Optimus Prime trailer.

The train is formed by 2 parts. Front part of the train will transform into the robot, and the rear part can become KMC battle station, just like his G1 counterpart.

Both parts of the train are connected by two slots as shown, and it holds on firmly. The train also rolls on pretty well.
Behind of the train, there is a connector that able to tow another train, if available.

There are no accessories such as weapons that need to store separately. All can be kept within the train mode, which I like about it. I love figures with this provision, such as Beast Wars Optimus Primal.
Transformation: 3 star
The transformation from train to robot or vice versa, is rather simple. The transformation difficulty level is probably about the same as Classic/Henkei Optimus Prime. The front cabin of the train transform into the robot, with the smoke stack turn into his hand gun.
The rear cabin can be transformed into battle station, we look into all the features in “Robot Mode”.
Robot Mode: 4 star
The robot mode of KMC is pretty comic accurate.
KMC is tiny bit taller than Classic/Henkei Optimus Prime.

The head sculpt can rotate 360 degree and comes with light piping, which is a nice touch.
The shoulder can rotate 360 degree upwards or downwards. Upper arm can move inwards or outwards and an elbow to connect with lower arms. Waist capable to rotate 360 degree. Upper thigh can move forward, backward, and outwards. Knee and lower legs also able to rotate forward, backward and rotate 360 degree. In another word, this figure has plenty of articulations and can do some crazy moves.


The chest of KMC is able to open up and inside shows a object resemble the Matrix. Unfortunately, there are no articulations on KMC’s fingers, so he is unable to hold on the matrix.

KMC fists are able to interchange with normal straight fist or slanted fist. The reason for this is mainly for holding his weapons esp. the sword as it will look better on slanted fist.

The rear cabin can be open up, ala G1 trailer, and a huge canon can be used by KMC. KMC’s sword is store within the canon. The canon can be push forward or backward, rotate 360 degree. One side of the cabin door can form his shield in robot mode.
My only complaint is the connection of the canon parts is a bit loose for my liking.



Conclusion: As an Optimus Prime collector, I warmly welcome KMC into my Prime lineup. As a 3rd party company, I think MMC did fairly well on their first attempt.
KMC is a fun figure to play with, however personally I still prefer Galaxy Convoy/Fire Convoy type of figure rather than G1 Optimus Prime type of figure. As I always feel is more fun to have prime in “Super Mode” by combining the robot mode with his trailer rather than have battle station.
Finally, below are some of the creative ways of playing this figure:































