Transformers 3 Is looking for help. Could it be you?
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Transformers 3 Is looking for help. Could it be you?
- Motto: "Til All Are One."
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Another blog update has been posted over at Shoot For The Edit by Site Administrator Nelson. Looks like they need help and they're asking you for it:
We are looking for the best Pre-viz animators to help build the team for Transformers 3. Maya expertise is a must.
Please email your resume in Word or PDF format along with the URL of your reel to the web master.
So Seibertronians, are any of you graphics specialists? This could be a big opportunity to get on team Transformers 3!
Seibertron.com, bringing you the news you want first.
We are looking for the best Pre-viz animators to help build the team for Transformers 3. Maya expertise is a must.
Please email your resume in Word or PDF format along with the URL of your reel to the web master.
So Seibertronians, are any of you graphics specialists? This could be a big opportunity to get on team Transformers 3!
Seibertron.com, bringing you the news you want first.

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Re: Transformers 3 Is looking for help. Could it be you?
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Shit-balls! I learn about this next year in school!

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Re: Transformers 3 Is looking for help. Could it be you?
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I can do a bit, but i'm mostly IT. Wonder if they need some specialized rendering systems built. Maybe a few quad tesla systems. I can help with that. I can guarantee they wouldn't blow up when rendering underwater robots.


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Re: Transformers 3 Is looking for help. Could it be you?
well, if they were looking for some one with GOOD ideas for the Transformers then I could be of some help. But this I don't have any skills in.


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Re: Transformers 3 Is looking for help. Could it be you?
- Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
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Every single person who has posted have those f*kn smiley faces after the post!

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Re: Transformers 3 Is looking for help. Could it be you?
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SlyTF1 wrote:Every single person who has posted have those f*kn smiley faces after the post!
Dude, it's a job opportunity AND a chance to work on TF3. If THAT isn't cause for smiley emoticons, what the Hell IS?

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Re: Transformers 3 Is looking for help. Could it be you?
Every single person who has posted have those f*kn smiley faces after the post!
Dude, it's a job opportunity AND a chance to work on TF3. If THAT isn't cause for smiley emoticons, what the Hell IS?
im not trying to mak efun of anyone but maybe he doesnt knwo how to use to the program i dont know how to use could be why hes mad?

thats what i got from his staement
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Re: Transformers 3 Is looking for help. Could it be you?
dragons wrote:Every single person who has posted have those f*kn smiley faces after the post!
Dude, it's a job opportunity AND a chance to work on TF3. If THAT isn't cause for smiley emoticons, what the Hell IS?
im not trying to mak efun of anyone but maybe he doesnt knwo how to use to the program i dont know how to use could be why hes mad?![]()
thats what i got from his staement
grammar and spellling man ,thats all i'm gonna say ,grammar and spelling...
It's a forum not a chatroom.
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Re: Transformers 3 Is looking for help. Could it be you?
Oh, boy! I just sent them my resume... here goes nothing!
It's pre-viz, so those selected guys will get to know a lot of the story. That part of pre-production consists on using animated polygonal proxies for videos that help plan camera angles, movements, flows, lenses, etc., instead of using hand-drawn storyboards.
It's pre-viz, so those selected guys will get to know a lot of the story. That part of pre-production consists on using animated polygonal proxies for videos that help plan camera angles, movements, flows, lenses, etc., instead of using hand-drawn storyboards.
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Re: Transformers 3 Is looking for help. Could it be you?
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Even if i knew how to do that i wouldnt bother. Id be fired on the first day. Theres no way i could hold back my hate for these movies.
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Re: Transformers 3 Is looking for help. Could it be you?
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JayDee wrote:Oh, boy! I just sent them my resume... here goes nothing!
It's pre-viz, so those selected guys will get to know a lot of the story. That part of pre-production consists on using animated polygonal proxies for videos that help plan camera angles, movements, flows, lenses, etc., instead of using hand-drawn storyboards.
Hope you get a spot dude, and if you do, be sure to give us an inside scoop.

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Re: Transformers 3 Is looking for help. Could it be you?
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
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This is quite concerning, why does Dreamworks need Maya animators? Its not like there is a shortage of professionals wanting to work for them.
Who's Bay pissed off this time?
Who's Bay pissed off this time?
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Re: Transformers 3 Is looking for help. Could it be you?
- Motto: ""Give me a piece of break" - my 3 year old son"
Psychout wrote:This is quite concerning, why does Dreamworks need Maya animators? Its not like there is a shortage of professionals wanting to work for them.
Who's Bay pissed off this time?
everybody.

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Re: Transformers 3 Is looking for help. Could it be you?
Forgotten wrote:JayDee wrote:Oh, boy! I just sent them my resume... here goes nothing!
It's pre-viz, so those selected guys will get to know a lot of the story. That part of pre-production consists on using animated polygonal proxies for videos that help plan camera angles, movements, flows, lenses, etc., instead of using hand-drawn storyboards.
Hope you get a spot dude, and if you do, be sure to give us an inside scoop.
Yes, good luck. Just don't get fired lol
Man, if only they delayed the movie another 10 years or so, when I'm a pro animator.


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Re: Transformers 3 Is looking for help. Could it be you?
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Psychout wrote:This is quite concerning, why does Dreamworks need Maya animators? Its not like there is a shortage of professionals wanting to work for them.
Who's Bay pissed off this time?
One other thing: maybe the movie FX are going to be so big, they need extra help to get it done in time.
Forgotten wrote:JayDee wrote:Oh, boy! I just sent them my resume... here goes nothing!
It's pre-viz, so those selected guys will get to know a lot of the story. That part of pre-production consists on using animated polygonal proxies for videos that help plan camera angles, movements, flows, lenses, etc., instead of using hand-drawn storyboards.
Hope you get a spot dude, and if you do, be sure to give us an inside scoop.
Ummm...I can draw stick figures. Does that count? Maybe they need an on-set RN with emergency medical experience that's also a massage therapist...(how's THAT for diversity?)

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-Kanrabat- wrote:TF-fan kev777 wrote:First-Aid wrote:Okay, did anyone else notice that we all get a wonderful shot of Starscreams crotch anytime he sits in that throne? That's unnerving. Couldn't they have put n extra flap in there? It's....weird.
Its kind of like Basic Instinct, but not in a good way...
Goddammit, now I can't unsee it.
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Re: Transformers 3 Is looking for help. Could it be you?
- Motto: "Follow your instincts and your common sense."
In ten or twenty years time, the studio will be wanting people to update the TF movies, as happened with the Star Wars movies. They will need people to untangle the messes or, alternatively, to insert even more in-your-face stuff to satisfy future audience desires for OTT films.

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Re: Transformers 3 Is looking for help. Could it be you?
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Maya does this mean that TF 3 could be based or have something to do with Mayan religion and maybe a 2012 refrence since TF 3 is going to be release almost near 2012 maybe Mr. Bay wants to add in something from the Mayan Religion.
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Re: Transformers 3 Is looking for help. Could it be you?
- Motto: ""Give me a piece of break" - my 3 year old son"
Rodimus2006 wrote:Maya does this mean that TF 3 could be based or have something to do with Mayan religion and maybe a 2012 refrence since TF 3 is going to be release almost near 2012 maybe Mr. Bay wants to add in something from the Mayan Religion.
Umm Maya is a form of visual scripting. Maya = graphics like Java = script

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Re: Transformers 3 Is looking for help. Could it be you?
Actually, they are referring to Autodesk's Maya (formerly Alias/Wavefront Maya.)
It's not a graphics language, it's a 3D graphics software. Most studios use it as its main 3D software because of its customization capabilities, which allow it to be integrated within many workflows. This means that a studio might use Renderman and MentalRay coupled with Maxwell Render or VRay for its rendering workflows (or parts of each -like ambient occlusion, specularity, diffuse, etc.- to be integrated later in post) and use Maya's shading networks to leave the 3D models UVs and textures ready to be rendered by said rendering workflow. The same happens with rigging/animation, lighting, dynamics simulation, VFX, etc. And its out-of-the-box tools for all of this (modeling, texturing, rigging, animation, dynamics simulation, rendering, etc.) are powerful enough that it lets you use it for your entire production workflow. The 2010 version includes dedicated software for match moving workflows and node based compositing projects (MatchMover and Toxik.) As for scripting, Maya uses Python and MEL (Maya Embedded Language.)
In short... it's extremely flexible and powerful.
It's not a graphics language, it's a 3D graphics software. Most studios use it as its main 3D software because of its customization capabilities, which allow it to be integrated within many workflows. This means that a studio might use Renderman and MentalRay coupled with Maxwell Render or VRay for its rendering workflows (or parts of each -like ambient occlusion, specularity, diffuse, etc.- to be integrated later in post) and use Maya's shading networks to leave the 3D models UVs and textures ready to be rendered by said rendering workflow. The same happens with rigging/animation, lighting, dynamics simulation, VFX, etc. And its out-of-the-box tools for all of this (modeling, texturing, rigging, animation, dynamics simulation, rendering, etc.) are powerful enough that it lets you use it for your entire production workflow. The 2010 version includes dedicated software for match moving workflows and node based compositing projects (MatchMover and Toxik.) As for scripting, Maya uses Python and MEL (Maya Embedded Language.)
In short... it's extremely flexible and powerful.
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Re: Transformers 3 Is looking for help. Could it be you?
- Motto: "We Live for the One, We Die for the One, But we dont Die Stupidly."
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Sorry My Bad, I think they are using this to make more new bots for the teams maybe more than Revenge Ever had in it plus they could use this and the guys behind Devestator to bring in Unicron.
Also I think it is now time for Galvatron, I mean come on people arent you tired of seeing the mode badd-ass villian getting kicked around so much and even bye humans.
I mean they dont have to bring in Galvatron right away in the movie but at a certain point into the movie and make it tie in with the movie. He would still basically be the same as before just more upgraded and more powerful with some new more advanced weapons.
Also I would like for in TF 3 for the movie to be opened up with Megatron narrating it instead of OP, it would make more since in TF 3 to be opened up that way and have the movie to be opened up with the Decipticons on 1st then the Autobots on later on.
Be something like this, We have suffered a major defeat at the hands of the Humans Hive and those rithced Autobots, But this has also put me into position to become the Ultimate Leader for the Decipticons. We have been slowly watching are foes and building up our new Army and now the time has come to have one last battle. But Ive been feeling some enormus dark force from beyond space calling me but I dont know who or what this dark entity could be.
Transformers 3 - The War Within
Also I think it is now time for Galvatron, I mean come on people arent you tired of seeing the mode badd-ass villian getting kicked around so much and even bye humans.
I mean they dont have to bring in Galvatron right away in the movie but at a certain point into the movie and make it tie in with the movie. He would still basically be the same as before just more upgraded and more powerful with some new more advanced weapons.
Also I would like for in TF 3 for the movie to be opened up with Megatron narrating it instead of OP, it would make more since in TF 3 to be opened up that way and have the movie to be opened up with the Decipticons on 1st then the Autobots on later on.
Be something like this, We have suffered a major defeat at the hands of the Humans Hive and those rithced Autobots, But this has also put me into position to become the Ultimate Leader for the Decipticons. We have been slowly watching are foes and building up our new Army and now the time has come to have one last battle. But Ive been feeling some enormus dark force from beyond space calling me but I dont know who or what this dark entity could be.
Transformers 3 - The War Within
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Re: Transformers 3 Is looking for help. Could it be you?
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Psychout wrote:This is quite concerning, why does Dreamworks need Maya animators? Its not like there is a shortage of professionals wanting to work for them.
Who's Bay pissed off this time?
ILM.

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Re: Transformers 3 Is looking for help. Could it be you?
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Rodimus2006 wrote:Stuff
Dude, you really need to learn that not all topics exist for you to ramble off topic.
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Re: Transformers 3 Is looking for help. Could it be you?
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Wow, feels like forever since I've been here, damn computer virus. Anyways....
Interesting. the thing that scares me is how bad 3D artist in general are treated most of the time with high profile clients. I work with a guy whose been with ILM and he's told me, they're treated pretty bad. That being stated.....
I think Bay might be looking for more interpretive ways to set up the storyboard shots and maybe cut time on camera setups during production, so ILM or Dreamworks may not be at all involved with this. A Pre-Viz is sort of like an animatic of your story. Anyone whose watched the production diaries to Peter Jacksons' "KONG" and how they set up the shots with the "Venture" know what animatics are. However, that being the case, those involved may be treated to the brown carpet treatment of over blown expectancy with minimal pay or gratitude or even recognition. Most of the artist which have worked on the past two Transformer films have yet to be recognized, with more artist popping out of the wood work and guys like Ben Proctor trying to pull everything together to release a movie concept book for years so everyone can get some recognition. If that kind of treatment is visited upon their conceptual team, I can only imagine the editorial staff or the pre-viz department.
I'm not trying to diss-hearten anyone, just telling you what I've been told and have experienced. Many many many cases, most of your work will never be seen, or acknowledged. I hope it is, I really do. But I do also want to prepare anyone who may be going into this with dreams of glitz and glamour. It's a vicious machine this franchise is. Just.....steel yourself is all I'm saying.
Best of luck to all of you. Kind of sounds hollow after what I just typed, but I do mean it. Anyone who puts forth that kind of work (Especially with Bay) deserves to be credited. I hope you are.
Josh
Psychout wrote:This is quite concerning, why does Dreamworks need Maya animators? Its not like there is a shortage of professionals wanting to work for them.
Who's Bay pissed off this time?
Interesting. the thing that scares me is how bad 3D artist in general are treated most of the time with high profile clients. I work with a guy whose been with ILM and he's told me, they're treated pretty bad. That being stated.....
I think Bay might be looking for more interpretive ways to set up the storyboard shots and maybe cut time on camera setups during production, so ILM or Dreamworks may not be at all involved with this. A Pre-Viz is sort of like an animatic of your story. Anyone whose watched the production diaries to Peter Jacksons' "KONG" and how they set up the shots with the "Venture" know what animatics are. However, that being the case, those involved may be treated to the brown carpet treatment of over blown expectancy with minimal pay or gratitude or even recognition. Most of the artist which have worked on the past two Transformer films have yet to be recognized, with more artist popping out of the wood work and guys like Ben Proctor trying to pull everything together to release a movie concept book for years so everyone can get some recognition. If that kind of treatment is visited upon their conceptual team, I can only imagine the editorial staff or the pre-viz department.
I'm not trying to diss-hearten anyone, just telling you what I've been told and have experienced. Many many many cases, most of your work will never be seen, or acknowledged. I hope it is, I really do. But I do also want to prepare anyone who may be going into this with dreams of glitz and glamour. It's a vicious machine this franchise is. Just.....steel yourself is all I'm saying.
Best of luck to all of you. Kind of sounds hollow after what I just typed, but I do mean it. Anyone who puts forth that kind of work (Especially with Bay) deserves to be credited. I hope you are.
Josh


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