Transformers: Devastation
Re: Transformers: Devastation
Posted by SlyTF1 Tue Jun 16, 2015 5:27 pm
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Re: Transformers: Devastation
Posted by Shadowman Tue Jun 16, 2015 8:55 pm
SlyTF1 wrote:This is going to be the greatest game of all time. Besides maybe Mass Effect Andromeda.
Not saying a whole lot, you have notoriously low standards.
Cyberpath wrote:
Looks like your standard brawler to me.
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Re: Transformers: Devastation
Posted by Twitchythe3rd Tue Jun 16, 2015 9:05 pm
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Re: Transformers: Devastation
Posted by Deadput Tue Jun 16, 2015 9:12 pm
He hasn't been in a game since Animated.
In fact where is he in anything besides the comics?
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Yes. Now go to your room and don't play with yourself.
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Re: Transformers: Devastation
Posted by Madeus Prime Tue Jun 16, 2015 9:17 pm
mirageandjazz1197 wrote:Man where's Prowl?
He hasn't been in a game since Animated.
In fact where is he in anything besides the comics?
Chill dude, he's a fan favorite amongst adult fans, and the comics are geared towards them. Kids won't find a calculating and ruthless Autobot entertaining in a cartoon or a game.

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Re: Transformers: Devastation
Posted by Shadowman Tue Jun 16, 2015 10:59 pm
Madeus Prime wrote:mirageandjazz1197 wrote:Man where's Prowl?
He hasn't been in a game since Animated.
In fact where is he in anything besides the comics?
Chill dude, he's a fan favorite amongst adult fans, and the comics are geared towards them. Kids won't find a calculating and ruthless Autobot entertaining in a cartoon or a game.
If ruthless and calculating was any reason to exclude a character from being playable, Megatron and Soundwave wouldn't have been playable in the High Moon games.
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Re: Transformers: Devastation
Posted by Deadput Tue Jun 16, 2015 11:05 pm
Madeus Prime wrote:mirageandjazz1197 wrote:Man where's Prowl?
He hasn't been in a game since Animated.
In fact where is he in anything besides the comics?
Chill dude, he's a fan favorite amongst adult fans, and the comics are geared towards them. Kids won't find a calculating and ruthless Autobot entertaining in a cartoon or a game.
Uhhhhh he was never ruthless in the cartoon so far the only times he has been are the comics and toy bios.
Just use the cartoon personalty (whatever that is)
Va'al wrote:Deadput wrote:Actually I don't know my mother's name is Valerie so is Va'al actually my mother?
Yes. Now go to your room and don't play with yourself.
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Re: Transformers: Devastation
Posted by Sabrblade Wed Jun 17, 2015 12:28 am
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
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Re: Transformers: Devastation
Posted by MemphisR56 Wed Jun 17, 2015 5:07 am
And my first thought was that Megatron and Soundwave have alt modes that wouldn't work in the same way without having to change the engine to be able to do more things. I mean, soundwave could work as a stealth character, but there'd be a great deal more game design and coding required to make him work as such, and the levels would need a lot of adaptations to make them work outside the standard brawler setup.
If you're trying to keep things slavishly G1, then changing the alt modes would be a no-no for trying to work around that.
But then Meg's alt mode is revealed to be a tank in the gameinformer hands on article.
So....
...what was the thought process behind not having the
EDIT: Also, gameplay video shows Lazerbeak, Ravage, Scavenger, Bonecrusher, Kickback, Bombshell and Shrapnel as bosses/enemies.
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Transformers: Devastation Website Launched
Posted by william-james88 Wed Jun 17, 2015 7:02 am
OVER-THE-TOP STYLISH ACTION
PlatinumGames' signature fast-paced action allows instant robot to vehicle attacks, slam downs, counterattacks, and infinite combos for a unique and customizable combat system.
FIVE PLAYABLE AUTOBOTS
Wreak havoc on the DECEPTICON forces as OPTIMUS PRIME, BUMBLEBEE, SIDESWIPE, WHEELJACK and GRIMLOCK.
PLAY AGAIN AND AGAIN
5 difficulty levels with overhauls in enemy composition, combined with a deep customization system, means hours of intense gameplay.
THE STORY
Optimus Prime and the Autobots face off against classic Decepticons when Megatron discovers a way to harness the enormous power of Plasma Energy to Cyberform Earth. Fueled by the Plasma Energy, the Decepticons are stronger and more powerful than ever. Can the Autobots stop them?





For those who want more meaty gameplay vieos, IGN has uploaded a ten minute gameplay demo which was shown at E3 2015.
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Re: Transformers: Devastation
Posted by shajaki Wed Jun 17, 2015 7:05 am
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Re: Transformers: Devastation
Posted by Henry921 Wed Jun 17, 2015 7:37 am
This looks great. Really kinetic and fast-paced compared to the more 3rd person shooter-y High Moon games. I want it. Give me a demo, Activision.
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Re: Transformers: Devastation
Posted by MemphisR56 Wed Jun 17, 2015 8:11 am
shajaki wrote:Junging from how wacky things are/were (Primes trailer disappearing/reappearing) Megatron could totally be playable. Him and Soundwave could be could be a combo: Megatron is the Robot mode, when he transforms Sound comes out of nowhere to weild him!
Megatron was confirmed as a Tank in the game-informer exclusive hands-on article.
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Re: Transformers: Devastation
Posted by Ravage XK Wed Jun 17, 2015 8:11 am

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Re: Transformers: Devastation
Posted by william-james88 Wed Jun 17, 2015 8:34 am
Ravage XK wrote:Urghh, from what I have seen there this looks dreadful. Is that all there is to the game? Never been a fan of these hack n slash types of game.
Yes, its very arcadey like. All Platinum games are like this. But thats fine, we already had our more story based third person shooting game in FOC and WFC. And with a big studio like Platinum, this will introduce the G1 designs we love so much to a wholey new audience.
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Re: Transformers: Devastation
Posted by Ravage XK Wed Jun 17, 2015 8:36 am
william-james88 wrote:Ravage XK wrote:Urghh, from what I have seen there this looks dreadful. Is that all there is to the game? Never been a fan of these hack n slash types of game.
Yes, its very arcadey like. All Platinum games are like this. But thats fine, we already had our more story based third person shooting game in FOC and WFC. And with a big studio like Platinum, this will introduce the G1 designs we love so much to a wholey new audience.
I'll give it a go (it is Transformers based after all) but its not grabbed me. Demo would be nice.

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Re: Transformers: Devastation
Posted by Alpha Dominus Wed Jun 17, 2015 9:09 am
Gameplay baby! The meat of the game,which is how it plays,should be the most important aspect of plunking down your hard earned cash. So far, these previews do a good job of introducing a few core mechanics while whetting our appetites for more. I notice that while your driving or shooting, the character does the tried and true over-the-shoulder camera angle and switches nicely to side view for melee combat. So far looks like there are some opportunities for some massive combo attacks. Lovin' the limited character roster. What I'm about to say is total conjecture at this point, but what the heck, this is fun. So we got Optimus- a leader, Bumblebee-scout, Sideswipe-warrior, Wheeljack(!)-engineer, and Grimlock-bruiser. I would think that with the different classes here, the circumstances of combat would dictate which characters are best suited for the level. Otherwise, what's the point? You would theoretically be able to run through the whole game with the same character. In the Transformers universe, where characters are a key component of the franchises success, that would be awful.I'm curious to find out the replay value of the game. Maybe play as the Decepticons after beating the game? Unlocking characters? Two-player arena deathmatch?
So this is getting long so I'll put a cork in it. Yeah, an obvious love letter to G1 and what a beautiful message it is. Cant' wait to get my ass kicked by Devastator!
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Re: Transformers: Devastation
Posted by MemphisR56 Wed Jun 17, 2015 10:36 am
I hope it doesn't end up being too bland and samey in the enemy and arenas departments. From what we've seen, we only have 2 drone enemies, and one of them was shown in 2 flat palette swaps (orange and lilac battlechargers). It feels very much like 80's style arcade beat-em-up, so I guess that works, but recolouring enemies was something that was phased out a while back for a reason.
I'm also a little worried that combat will get too repetitive.
What I am excited about though, is customisation options. They said somewhere that each character can level and will have stats, the stats being in the same categories as the original tech-specs.
I'll be pretty cool to see how stats based on tech specs will influence gameplay, especially if their growth rates are based on their original G1 spec values.
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Re: Transformers: Devastation
Posted by Sabrblade Wed Jun 17, 2015 11:06 am
MemphisR56 wrote:...what was the thought process behind not having theplayable?
The video states that the idea was to make the game from the heroes' point of view; that's why the Decepticons aren't playable.shajaki wrote:Junging from how wacky things are/were (Primes trailer disappearing/reappearing) Megatron could totally be playable. Him and Soundwave could be could be a combo: Megatron is the Robot mode, when he transforms Sound comes out of nowhere to weild him!
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: Transformers: Devastation
Posted by william-james88 Wed Jun 17, 2015 11:23 am
MemphisR56 wrote:I hope it doesn't end up being too bland and samey in the enemy and arenas departments. From what we've seen, we only have 2 drone enemies, and one of them was shown in 2 flat palette swaps (orange and lilac battlechargers). It feels very much like 80's style arcade beat-em-up, so I guess that works, but recolouring enemies was something that was phased out a while back for a reason.
I'm also a little worried that combat will get too repetitive.
Well having played all their previous games, I can tell you that it's better we prepare for samey environments, combat and arenas. These guys care more about combat and love to give droves of clones for you to fight. Instead, you get enemy types and keep coming back and ask you to use different moves. What will vary will be the amount of different enemy types present in a fight. If it's all the same kind of enemy, you dont have to change your strategy at all (see my next point on combat) but if you have 3 different enemy types, you have to switch your moves from one to the next in quick succession.
The combat is as repetitive as you want it to be. For example, have you played Bayonetta? The move list is endless with a bunch of specials, but people usually rely on the moves they are comfortable with so it ends up being samey but because of the player, not the game itself. I foresee it being the same here. The combat will be as diverse as you want it to be.
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Re: Transformers: Devastation
Posted by Deadput Wed Jun 17, 2015 3:06 pm
Theres also Insecticons but I'm not sure if their mass produced drones or the actual Insecticons themselves.
I guess this game will be ok but the lack of playable characters as well as no playable Decepticons hurt me I'm not asking for say 20 or something insane like the High moon games but remember the ROTF game on consoles?
That had a great character mechanic where all of them were pretty unique asides from having faction counterparts and it had about 8 or 10 playable characters for each side and some of them had multiple cosmetic skins such as G1 versions.
Hell G1 Sunstorm was playable despite having no movie counterpart.
Va'al wrote:Deadput wrote:Actually I don't know my mother's name is Valerie so is Va'al actually my mother?
Yes. Now go to your room and don't play with yourself.
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Re: Transformers: Devastation
Posted by Megatron Wolf Wed Jun 17, 2015 3:42 pm
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Re: Transformers: Devastation
Posted by Ultra Markus Wed Jun 17, 2015 10:01 pm
IM SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO EXCITED NOW
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