Motto:
"Transform and rise up!"
Weapon:
Fusion Cannon
King Kuuga wrote:This website's name (and subsequently our alliance name) is pronounced SAY-ber-tron. FYI.
Time for business. Seibertron Decepticons, we're starting boot camp! Too many bases have underleveled defenses and that's just not going to fly if we want to seriously compete. We need everybody at their best, and to that end we're requiring that all defenses be maxed out before HQ upgrade. You've got a little slack on walls because they're expensive, but don't let them get more than 4 levels behind. We will be performing weekly base inspections starting on Saturday. We will be messaging everybody who needs to improve their defenses so that you can get started on that, just as a friendly heads-up. If we haven't seen any improvement after one week, you'll get a warning. Two weeks with no improvement, you get kicked. We understand that it can feel like an uphill battle to upgrade all your defenses if you're 3 or 4 upgrades behind, and we don't want it to seem like you have to max everything from there in one week or you're out, we just want to see good progress towards our requirement. The biggest takeaway from this should be no upgrading your HQ to the next level until all your other defenses are maxed out. We appreciate your understanding and look forward to your first base inspections!
And CtrlFrequency is absolutely adorable.
Roger roger.
And she is. 
Burn wrote:You upgrade to HQ12? Guess what, you're gonna have a real hard time upgrading any of your defences after that because of the cost. You need to have your storage fully upgraded.
If you're going to upgrade your storage, you may as well upgrade everything else. Including walls AND stasis mines. You really shouldn't underestimate walls and stasis mines.
Whenever I upgrade, and I'm putting this out there for others to maybe help them, is I do HQ first of course -> Production -> Storage (alternating between the two until all of it that is finished). Production and storage are basically the key to having a higher everything as much as possible, so they get the upgrades first before I start on anything else. After that, I hop between walls, turrets, and lastly mines. If it is a drastic upgrade (gives you more power basically) I make it a priority. I know with my stasis mines this time the higher value is negligible at the most. Like 3 second to 3.25 seconds. To me that's not worth pouring resources in until all my other stuff is taken care of. I do try to think tactically in this as much as possible.