by ctrlFrequency » Mon Jan 30, 2017 2:55 pm
- Motto: "Björnen tycker om vegetarian...?"
- Weapon: Fusion Cannon
Okay, since I paid a visit to Seibs II last night, I noticed a few things that could b use a sprucing up on bases.
1: Bring Sunstar back.
2: in the ever changing world of Earth Wars, a few things have changed for base design. I told Sin I would go over a few basics here since not everyone uses Line.
Upgrading everything is always important. It helps tremendously to have everything hitting at full power. Don't forgot the stasis mines.
It has become a game of of pathing. Optimus rushing your HQ is going to happen. You can make it more difficult, but the best thing to do is make it so the bots have a hard time following OP.
The AI loves to target things closest. So you can leave a trail of breadcrumbs for them. If they have to go around walls to follow OP's charge abilty after a few seconds, after the effect of the abilty wears off, the bots will wander to the closest target rather than to OP's target. If there is something for them to target, they will break up and leave OP scratching at your HQ by himself.
So arrange the walls with breaks and emplacements scattered in there to encourage the bots keep them from going straight up the center. If they have to go around/through walls, then it would separate the team do they can't work together.
Honeycombing or encircling your guns/outposts isn't always the best. Stun/AOE (like Jazz) will get the enemy through those in no time. Outposts often won't trigger if encircled by walls.
You can do it, just don't overdo it.
Spreading things way out makes it easier to rush the HQ with OP. Too tight makes Jazz a happy camper. Leave a few squares between guns (and remember outposts don't take damage until the bot pops out), but no more than 3 squares.
Don't clump everything around the HQ. A good player with rush or stun and/or AOE will negate your entire base.
You want your emplacements always hitting your enemy, just don't make them easy to take them all out. The trick is to layer this that something is constantly hitting them where ever they are. A bit standing in the center should trigger all defenses are both sides. If there's a laser too far off on one side that it doesn't trigger, it can be bypassed.
I have left many bases with half the defenses untouched and still won with no problem.
Be sure to not front load or rear load your base too much. Putting all your mortars/beam lasers/auto cannons in the front/middle or back/middle of the base. All in the back, air support can take them out while dps/warriors collect abilty points in the front. Too far forward you can rush past them and head straight for the HQ. Personally I find rear loading more preferable. Especially of your walls are leading the bots where you want them.
If you have any questions or need visuals, look at the way the top players have their bases. Watch every playback to see what is easy for the bots to defeat, what gives them some trouble.
Retired snarky mercenary, currently being a PITA to Burn.
Imagine a funny pic about a disgruntled TFEW player naming an alliance "F ctrl Frequence" here
HMW Team: Wired For Destruction[RDD DRK OPS], Infiltration and Assassin Stealth Team (and skilled in hiding behind Gore)
https://www.seibertron.com/heavymetalwa ... ?id=103944
Burn wrote:P.S.
**** you CF.