SG Roadbuster wrote:that case breakdown for wave 4, yeesh. considering how badly wave 1 is shelfwarming, Hasbro should have just made it a solid case of 8 Cogmans
william-james88 wrote:Speaking if which, My Walmart restocked with guess what
skywarp-2 wrote:Anyone got news on a Quintessa Figure yet? An actual one, not the one that comes with Infernocus.
JelZe GoldRabbit wrote:skywarp-2 wrote:Anyone got news on a Quintessa Figure yet? An actual one, not the one that comes with Infernocus.
None, what we know now is all we'll get.
skywarp-2 wrote:What happened to their policy back in the day when they did the premium versions with better paint apps? Does Takara Tomy only care about their Adult collectors??
ultraimpossibleman wrote:Grand innacurration and heavy mistakes !
Diem wrote:This is exactly the kind of nonsense I'm here for.
JelZe GoldRabbit wrote:skywarp-2 wrote:What happened to their policy back in the day when they did the premium versions with better paint apps? Does Takara Tomy only care about their Adult collectors??
The "Premium Series" versions were a one-time thing for the 2007 movie I'm afraid. No other movie had that in any shape or form. Besides, the Premier Editions only reflect the Generations-style molds used, nothing more. They're just as subject to paint and packaging budget as any other regular toy.
skywarp-2 wrote:I guess they didn't want to upstage Optimus Prime..or Cullen
JelZe GoldRabbit wrote:skywarp-2 wrote:I guess they didn't want to upstage Optimus Prime..or Cullen
I guess that's why Bumblebee is full-front and center on the packaging of his toys
Bronzewolf wrote:Thanks to a post over on Ozformers, we have confirmation that the Transformers The Last Knight Voyager Class Nitro and Scorn have been found in Australia! After being spotted at Walmart in the US just a little while ago, these hotly anticipated figures have popped up in a Target in Perth! Unfortunately, we don't have a picture of the figures on the shelves or of a receipt, but it does provide some hope to Australian collectors that these figures are starting to appear at retail!
ultraimpossibleman wrote:Grand innacurration and heavy mistakes !
Diem wrote:This is exactly the kind of nonsense I'm here for.
Autobot Roadburn wrote:I finally got in wave 3 Bumblebee today after ordering him off Amazon (for retail plus shipping, fortunately) and he's a bit of a mixed bag for me. The negatives were some loose pins/connection pegs in the ankles and loose hips. I fixed the hips with pieces of tissue for now but I'll have to buy Future floor polish for the feet. His leg armor is also a bit funky - it's got a nice build and form on the inside of his legs but it's a bit bare and almost concave on the outside. The gun arm is also tough to swap out so I won't be doing it much, I could easily see the connection joints bending from constant removal gradually. The positives are fantastic though - his head sculpt (and the rest of him, really) is fantastic and the chest design works great. He doesn't even have the small flaps above his shoulders like the Human Alliance and MP have. Plus he has the extra little wings of MPM-3 and his roof/hood/windshields fold into his back in a similar but simpler way. This guy was definitely worth the wait for me, far better than the AoE/TLK wave 1 version of the character. He's very likely going to be the definitive deluxe Bumblebee on my shelf next to Evasion Bee.
skywarp-2 wrote:Does Takara Tomy only care about their Adult collectors??
skywarp-2 wrote:Autobot Roadburn wrote:I finally got in wave 3 Bumblebee today after ordering him off Amazon (for retail plus shipping, fortunately) and he's a bit of a mixed bag for me. The negatives were some loose pins/connection pegs in the ankles and loose hips. I fixed the hips with pieces of tissue for now but I'll have to buy Future floor polish for the feet. His leg armor is also a bit funky - it's got a nice build and form on the inside of his legs but it's a bit bare and almost concave on the outside. The gun arm is also tough to swap out so I won't be doing it much, I could easily see the connection joints bending from constant removal gradually. The positives are fantastic though - his head sculpt (and the rest of him, really) is fantastic and the chest design works great. He doesn't even have the small flaps above his shoulders like the Human Alliance and MP have. Plus he has the extra little wings of MPM-3 and his roof/hood/windshields fold into his back in a similar but simpler way. This guy was definitely worth the wait for me, far better than the AoE/TLK wave 1 version of the character. He's very likely going to be the definitive deluxe Bumblebee on my shelf next to Evasion Bee.
Is that AOE or TLK Optimus? Did you paint him?
Duke of Luns wrote:So I amazingly found a Voyager Skorn and Nitro Zeus(still no Wave 2 Deluxes in North Central West Virginia...), and I must comment about my initial impressions of Nitro Zeus....
The design is really cool, knew about the transformation because of a couple comments fiddled with it and think I've got the hang of it except for one thing..
THE HEAD. Is it just supposed to be wedged in the space between the feet in vehicle mode? The instructions show you turning it around and doing...something. Why is this guy a Headmaster anyway, because they got to a certain point in the design and said "Uh, we don't have the budget to engineer a hinge or other place to put the head...hmmm....let's just pull it off!". Of course the head is also very loose in robot mode, but manageable.
kurthy wrote:Ummm...isn't there a hinge so it folds back in between the 2 feet? The shoulder cannons and neck assembly hinge forward, the the neck assembly has its own separate hinge to rotate the head back in between the feet. Not that I care, I've already lost the head and replaced it with Thunderwing.
TF-fan kev777 wrote:Excellent, I have a question for you. I just snagged my Nitro today at lunch and will be putting Thunderwing on him later tonight. I actually got Nitro on Monday, but he broke 7-8 steps into the initial transformation, so I never got around to transforming the head. Does the transformation work with leaving Thunderwing's head on? I'm guessing the cockpit doesn't open, so I'm hoping the head can just stay in place. Also, if it does stay in place, do you have to rortate it 180 like the directions say for Nitro's head? Thanks in advance.
Side note: Nitro's head works really well on TR Megatron.
kurthy wrote:TF-fan kev777 wrote:Excellent, I have a question for you. I just snagged my Nitro today at lunch and will be putting Thunderwing on him later tonight. I actually got Nitro on Monday, but he broke 7-8 steps into the initial transformation, so I never got around to transforming the head. Does the transformation work with leaving Thunderwing's head on? I'm guessing the cockpit doesn't open, so I'm hoping the head can just stay in place. Also, if it does stay in place, do you have to rortate it 180 like the directions say for Nitro's head? Thanks in advance.
Side note: Nitro's head works really well on TR Megatron.
The cockpit does open and you can fit any headmaster in, but not nitro's head. You can also leave thunderwing in place with no worries. I rotate it so the head doesn't look out.
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