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Tweezy wrote:War for Cybertron is a different kind of game from system shock and quake IV. There are different gameplay mechanics, and different strategies to be employed.
Tweezy wrote:Yes, that is exactly what I meant. I certainly did not allude to the B button cycling through the weapons you have in your inventory.
Tweezy wrote:What a nightmare, the devs thought to make the game a little less arbitrarily challenging.
Tweezy wrote:There's really no difference aside from the distance needed to cross before proceeding. In both instances, you die and reload from an earlier point. The key here is that the game does it automatically, so you don't have to trek even further when you forget to save.
Shadowman wrote:or the traditional Save Point, which is like a checkpoint in a lot of ways except I have to manually activate it.
Dead Metal wrote:cotss2012 going to ed and copying their arguments and content does not argument make.
Shadowman wrote:You are, remember? You were complaining about how bits of WfC were too hard, and you had to do them over when you died in one of the most simple fights in the game. (From the sounds of things, the Zeta Prime fight? That's not even really a fight)
Shadowman wrote:Yep. Except for Skeletor and the whale
Shadowman wrote:Which is why you saved immediately before, then reloaded until you got it perfect, then edited out all of your failures
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Tweezy wrote:War for Cybertron is a different kind of game from system shock and quake IV. There are different gameplay mechanics, and different strategies to be employed.
Yeah, first-person shooters and third-person shooters are so different![]()
cotss2012 wrote:They made it less skill-dependent.
cotss2012 wrote:No, the key is that I am being stripped of the ability to decide what earlier point I'd like to reload from.
cotss2012 wrote:Shadowman wrote:or the traditional Save Point, which is like a checkpoint in a lot of ways except I have to manually activate it.
Ah, Diablo II, my first experience with a crap worthless inferior save system...
cotss2012 wrote:Dead Metal wrote:cotss2012 going to ed and copying their arguments and content does not argument make.
ed who? The Scissorhands guy? I don't think he has an opinion on the matter.
cotss2012 wrote:Shadowman wrote:You are, remember? You were complaining about how bits of WfC were too hard, and you had to do them over when you died in one of the most simple fights in the game. (From the sounds of things, the Zeta Prime fight? That's not even really a fight)
Dude, what the bloody hell are you talking about? Zeta Prime was a pussy. Orders of magnitude easier than a certain part of Madness Returns that I actually was complaining about (and even then, I wasn't complaining about the difficulty of the fight so much as the repetitive bullshit that I had to go through to get to the fight every time I died because of the CRAP WORTHLESS STUPID CHECKPOINT SYSTEM).
cotss2012 wrote:To "edit them out", they'd need to have been in first. Actually, there was one failure: I took some damage at the end of Martian Chainsaw Massacre...
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
This is typically the case, third person shooters make use of the different camera angle to employ different control styles and to allow for more interesting attack animations. Not to mention the platforming aspect that becomes far more prominent than in a first person game.cotss2012 wrote:Yeah, first-person shooters and third-person shooters are so different
It must be so hard to switch between weapons and spend an extra second or two to find the weapon you wantcotss2012 wrote:"Select the weapon right away" and "cycling through the weapons you have in your inventory" are mutually exclusive methods of weapon-selection, except for when your current weapon and the one being selected are right next to each other in the cycle.
then up the difficulty level and grenade yourself whenever you feel like you should have died.cotss2012 wrote:They made it less skill-dependent.
Well boo hoo, so you can't savescum, big deal. Most games tend to checkpoint before and after hard parts anyway.cotss2012 wrote:No, the key is that I am being stripped of the ability to decide what earlier point I'd like to reload from.
cotss2012 wrote:I wasn't complaining about the difficulty of the fight so much as the repetitive bullshit that I had to go through to get to the fight every time I died because of the CRAP WORTHLESS STUPID CHECKPOINT SYSTEM).
Shadowman wrote:cotss2012 wrote:That's why I'm not the one complaining about the difficulty.
Who is?
You are, remember? You were complaining about how bits of WfC were too hard, and you had to do them over when you died in one of the most simple fights in the game. (From the sounds of things, the Zeta Prime fight? That's not even really a fight)
SlyTF1 wrote:Shadowman wrote:cotss2012 wrote:That's why I'm not the one complaining about the difficulty.
Who is?
You are, remember? You were complaining about how bits of WfC were too hard, and you had to do them over when you died in one of the most simple fights in the game. (From the sounds of things, the Zeta Prime fight? That's not even really a fight)
To be fair, WFC did have a lot of random ass parts that are harder than the rest of the game. There are at least 3 I can think of in the Arielbot's level alone. One I can think of in the Death of Hope level, and the Zeta Prime fight is sometimes hard and sometimes it's easy. The difficulty in WFC is unbalanced in my experience...
JetOptimus23 wrote:That Aerialbot level's beginning was incredibly frustrating.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:If you think the only difference between System Shock and WfC is camera angle, then you have clearly haven't played either game. It's not even apples and oranges, it's more like comparing apples to a car.
Shadowman wrote:Yeah, because save scumming requires so much more skill.
Shadowman wrote:Boo hoo, you have to redo a fight or two. Man up and do it.
Shadowman wrote:Diablo II didn't use save points so I don't know why you're bringing that up. I mean, you know, save points. Like in Symphony of the Night, Metroid II onwards, Final Fantasy IV onwards, Resident Evil, Silent Hill, Grand Theft Auto, etc.
Shadowman wrote:Encyclopedia Dramatica. The site you've been taking all of your arguments from.
Shadowman wrote:Now what the bloody hell are you talking about? Between the Autobot Tank and the actual fight with Zeta, there isn't even any combat. The Tank is the last real challenge of the chapter, and if you think to bring along a nucleon shock cannon, even that isn't a challenge. So I don't know what you had a problem with.
Shadowman wrote:All I have to go on is your word, and if I've learned anything, it's that your word isn't a particularly good source to go on.
Tweezy wrote:This is typically the case, third person shooters make use of the different camera angle to employ different control styles
Tweezy wrote:It must be so hard to switch between weapons and spend an extra second or two to find the weapon you want
Tweezy wrote:then up the difficulty level and grenade yourself whenever you feel like you should have died.
Tweezy wrote:Well boo hoo, so you can't savescum, big deal
Tweezy wrote:Woah, calm down there, son.
JetOptimus23 wrote:That Aerialbot level's beginning was incredibly frustrating.
Shadowman wrote:I have to disagree, I actually really like that part. Any extended driving or flying sections, really.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Shadowman wrote:If you think the only difference between System Shock and WfC is camera angle, then you have clearly haven't played either game. It's not even apples and oranges, it's more like comparing apples to a car.
I admit that I never played System Shock, but I've played as much Bioshock as I could handle before falling asleep, and I found - remarkably - that the gameplay in both BS and WFC consisted primarily of walking around through rooms and corridors while shooting or hitting things, occasionally punctuated by the need to pick something up or push a button.
cotss2012 wrote:Shadowman wrote:Diablo II didn't use save points so I don't know why you're bringing that up. I mean, you know, save points. Like in Symphony of the Night, Metroid II onwards, Final Fantasy IV onwards, Resident Evil, Silent Hill, Grand Theft Auto, etc.
Never played them.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:To be fair, I couldn't force myself to go beyond the Medical Pavilion, so I probably missed something.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:So you never played it, or...
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Shadowman wrote:So you never played it, or...
Well, I DID play through the whole Medical Pavilion, which, while technically short, felt like the longest FPS experience of my life. Does the game really get better after that?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
the gameplay in both BS and WFC consisted primarily of walking around through rooms and corridors while shooting or hitting things, occasionally punctuated by the need to pick something up or push a button.
mistake one for the other
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:I'm not quite sure how you got from the former to the latter. Please, if you're going to insult me, it should be for the stupid **** that I do say. There's plenty of that to work with; no need to make things up.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:You're right.
Shadowman wrote:your description of "gameplay" is the most bare-bones definition I've ever heard, it actually defines every game ever made in the history of the industry,
Shadowman wrote:and fails to take into account literally everything else that makes up gameplay. (Enemy AI, handling, weapons, sub-weapons, ability to take and receive damage, etc.)
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:With the exceptions of RTS, TBS, adventure/puzzle games, sim games...
cotss2012 wrote:Let's agree to disagree on what constitutes gameplay.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Really? Because the last time I played Starcraft, I remembered there being a lot of walking through corridors, hitting or shooting things while occasionally pushing a button or picking something up.
Shadowman wrote:Same with the last time I played Fire Emblem, Final Fantasy Tactics, Monkey Island, and Portal.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Shadowman wrote:Really? Because the last time I played Starcraft, I remembered there being a lot of walking through corridors, hitting or shooting things while occasionally pushing a button or picking something up.
Nonsense. There were like 2 or 3 missions of that nature out of thirty, and even then, it wasn't the player character doing the running and shooting.
cotss2012 wrote:Shadowman wrote:Same with the last time I played Fire Emblem, Final Fantasy Tactics, Monkey Island, and Portal.
Monkey Island was not even remotely like what I described (though there is a brief section where you go around starting swordfights with random people), and I haven't played the others but I'm pretty sure that there weren't a lot of bad guys to shoot in Portal, or weapons with which to shoot them.
shooting or hitting things
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Instead of controlling one character, you control many at once.
Shadowman wrote:definition of a corridor being a thin pathway.
Shadowman wrote:No no no, you never said anything about shooting "bad guys." You saidshooting or hitting things
The wall is a thing, you shoot Portals at it. Ergo, Portal involves shooting things.
Shadowman wrote:And I am so done with you until you've played Portal, you aren't worthy of reading my words until then.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Shadowman wrote:Instead of controlling one character, you control many at once.
This doesn't change the fact that you are a Colonial Magistrate or Cerebrate or whatever controlling things from afar, and not shooting or hitting or picking up anything yourself.
cotss2012 wrote:Shadowman wrote:definition of a corridor being a thin pathway.
http://dictionary.reference.com/browse/corridor
4. a narrow tract of land forming a passageway, as one connecting two major cities or one belonging to an inland country and affording an outlet to the sea: the Polish Corridor
cotss2012 wrote:Shadowman wrote:And I am so done with you until you've played Portal, you aren't worthy of reading my words until then.
Okay. (fires up Bittorrent)
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:I'm not shooting or picking up anything myself when I play Half-Life, either. I'm sending a command through the interface to order Gordon Freeman to do it.
Shadowman wrote:From that link:4. a narrow tract of land forming a passageway, as one connecting two major cities or one belonging to an inland country and affording an outlet to the sea: the Polish Corridor
If you're going to prove me wrong, at least use evidence that doesn't prove me right.
Shadowman wrote:You're really going to pirate a $5 game? See, now not only do I think you don't know anything about gaming, I also think you pirated most of your "collection" and don't really own any games.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Shadowman wrote:I'm not shooting or picking up anything myself when I play Half-Life, either. I'm sending a command through the interface to order Gordon Freeman to do it.
In Half-Life, you ARE Gordon Freeman.
In Starcraft, you are NOT the little people on the screen.
Important difference.
cotss2012 wrote:Shadowman wrote:From that link:4. a narrow tract of land forming a passageway, as one connecting two major cities or one belonging to an inland country and affording an outlet to the sea: the Polish Corridor
If you're going to prove me wrong, at least use evidence that doesn't prove me right.
Duly noted. Considering that the vast majority of Starcraft does not involve such narrow tracts
cotss2012 wrote:and this definition therefore does not prove you right, I'm not quite sure what point you're trying to make here.
cotss2012 wrote:if I like them, I'll buy legit copies
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:No, I'm not Gordon Freeman. Gordon Freeman is a fictional character that I am controlling. I am also controlling two-dozen Terran Marines.
Shadowman wrote:I know it does, since I actually played it. Almost every map in campaign involved bottlenecks going in and out of the starting area.
Shadowman wrote:The point is that your "definition" of gameplay is applicable to every game ever made.
Shadowman wrote:You've yet to prove me wrong, though.
Shadowman wrote:That's what they all say. They're never telling the truth when they say it, though.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:
Let me put it another way. If Gordon dies, you're dead. Game over, please insert another quarter. If your marines die, you make more marines and the fight keeps going.
Jeep! wrote:Why do I imagine Dead Metal sounding exactly like Arnie?
Intah-wib-buls?
Blurrz wrote:10/10
Leave it to Dead Metal to have the word 'Pronz' in his signature.
Dead Metal wrote:cotss2012 wrote:
Let me put it another way. If Gordon dies, you're dead. Game over, please insert another quarter. If your marines die, you make more marines and the fight keeps going.
Seriously? your PC charges you money whenever you die in game? Is that part of the "superior" PC gaming experience?
Wow, another reason to own a console over a PC.
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