Two words: Triple Changers. Now, I was flipping through the forums like ten minutes ago and I was like, "aww I should make a triple changer. Wait, we can't. Hmm....idea!" But hear me out, okay? Don't just drop the triple changers right in there so anyone can make them. Here are thoughts for limitations:
1.) Normal Transformer costs €500 to build, so make Triple-Changers like €5000 or even €50000 so as to make it harder for people to gain (although 5k isn't that hard).
2.) I am still arguing over this in my head but here goes: Put a level restriction. Nothing too high (like not level 10) but maybe like level 2 or 3.
3.) Make it possible to have pre-existing Transformers become Triple-Changers for double the amount of € to build one and for a hefty sum of experience as well. This, also, could have a level restriction placed upon it, this time at a higher level like say 6 or 7.
Idea for V2 or a future version
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Well considering we're getting three tactics per Alt. in Ver. 2. We are basically getting triple changers!

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Nice idea, but you are better off looking at how the Quintesson judges work; a different altmode/image for different tactics used as thats all a triplechanger is.
It just means you can have two opposing-style tactics on the same mech (like Absord and Avoid for example.)
Have faith in OS, he'll work out how to add them eventually and we dont want too much to arrive all at once when V2 begins, never heard of game expansions?
It just means you can have two opposing-style tactics on the same mech (like Absord and Avoid for example.)
Have faith in OS, he'll work out how to add them eventually and we dont want too much to arrive all at once when V2 begins, never heard of game expansions?
Last edited by Psychout on Mon Jul 30, 2007 9:09 am, edited 1 time in total.
- Psychout
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Take a look at what OS has already done with the Quintesson Judges. What does it remind you of? 
OS is planning a lot for V2 and trying a few of them out now in a decoding kinda way.
EDIT: Curses, Psychout got there first!
And on that note:
*Supercollider prepares his special Fish-based "Gestalt-Slap" tactic in preparation for the inevitable suggestion.*
(anyone mentioning gestalts will get a slap round the head with a wet fish)

OS is planning a lot for V2 and trying a few of them out now in a decoding kinda way.
EDIT: Curses, Psychout got there first!
And on that note:
*Supercollider prepares his special Fish-based "Gestalt-Slap" tactic in preparation for the inevitable suggestion.*
(anyone mentioning gestalts will get a slap round the head with a wet fish)

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Supercollider - Gestalt
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Supercollider wrote:Take a look at what OS has already done with the Quintesson Judges. What does it remind you of? :Wink:
OS is planning a lot for V2 and trying a few of them out now in a decoding kinda way.
And on that note:
*Supercollider prepares his special Fish-based "Gestalt-Slap" tactic in preparation for the inevitable suggestion.*
(anyone mentioning gestalts will get a slap round the head with a wet fish)
heh, i just went looking for my post to OS about that. Who, conviently avoided the point.
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Omega Sentinel wrote:I've been testing out alot of things with the new functionality you've recently seen.
And we're having fun working out what they will end up as.


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Supercollider - Gestalt
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