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Bob Budiansky [...]
A lot of the names came from my own experiences of pop culture. Ratchet, a medical robot, was inspired by Nurse Ratched from the film One Flew Over the Cuckoo’s Nest. Ironhide came from the old TV show Ironside. I was trying to humanise them, give them relatable qualities, such as “this guy likes jazz”. People ask how I came up with so many personalities in a weekend, but at Marvel we were creating new characters every day. That was the job.
One name I’m proud of is Megatron. Back in 1983, the threat of nuclear war felt very real – and destructive force was talked about in megatons. At first, Hasbro rejected it for sounding too scary. Gently I said to them: “Well, he’s the main bad guy. He’s supposed to be scary.” Luckily, they changed their minds.
Bryce Malek [...]
Some writers pitched really inappropriate stuff for a kids’ show, such as the Transformers meeting space prostitutes. Oddly enough, no one ever provided us with any of the toys – we worked from photocopies of designs. I actually went out and bought a few but I never got Optimus Prime. He was too popular. You could never find one.
Wow! The new kid on the block got the cool job!Finally he got to me. I’d only been at Marvel for six months and said: “Sure, I’ll give it a try.”
Sounds about right, what with Issue #50 being a slaughterfest to clear out the old product and make room for the more recent characters.The franchise became so popular, they kept introducing new toys. It was a real challenge working out ways to bring in 15 or 20 new characters at a time. I tried to make each one unique, but after about 250, I was struggling. By the time I’d done 50 issues of the comic, I was pretty burned out.
So glad that didn't happen.Some writers pitched really inappropriate stuff for a kids’ show, such as the Transformers meeting space prostitutes.
If only this had been more realized from the onset.I really wanted to emphasise the human characters in the show, to give the audience something to identify with. But in retrospect, I think the kids just really liked the robots.
Glad to see acknowledgement of this from on high.We were working so fast, the plots were full of holes.
Love it!These days I work as a clinical psychologist. I like to joke that, after screwing up so many little brains with cartoons, I’d better start fixing them.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Bryce Malek wrote:Oddly enough, no one ever provided us with any of the toys – we worked from photocopies of designs.
Rodimus Prime wrote:You can't make me disappear. I am not feet.
A lot of that was AKOM never getting the finalized model sheets, especially for 1986 characters. But the #1 error-riddled ep 'Carnage in C Minor' featured Ultra Magnus and Galvatron drawn roughly toy scale (that is, WAY too big) compared to other characters, so if they were the only studio falling back on the toys for reference, that would explain a thing or two.OptimalOptimus2 wrote:Bryce Malek wrote:Oddly enough, no one ever provided us with any of the toys – we worked from photocopies of designs.
Could this be an explanation for some of the animation errors in the television show?
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