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War for Cybertron 2: The Fall of Cybertron Revealed

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Tue Oct 18, 2011 8:54 pm

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Shadowman wrote:
MINDVVIPE wrote:Lots of things


I've never had trouble telling friend from foe and color has never been a deciding factor.

MINDVVIPE wrote:Anyway, you were saying they lied. I'm just saying, where they slipped, I forgave them.


That doesn't change the fact that they lied, thus you shouldn't take anything High Moon says at face value.


I think I identify enemies by shape the most. And the fact that you can just see its an ugly sonovab*tch Decepticon :CON:
They probably wanted to cater to kids more in the case of colour then. Which sucks.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 18, 2011 9:02 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:I think I identify enemies by shape the most. And the fact that you can just see its an ugly sonovab*tch Decepticon :CON:


Enemies don't have names over their heads. There's also the distinctive Tron aesthetic (Red for Autobots, Purple for Decepticons) as well as the team-colored bullets.

MINDVVIPE wrote:They probably wanted to cater to kids more in the case of colour then. Which sucks.


I think it was more for customization, but then they stopped half way thinking that team restrictions on color was in any way helpful.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Tue Oct 18, 2011 9:09 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Shadowman wrote:
MINDVVIPE wrote:I think I identify enemies by shape the most. And the fact that you can just see its an ugly sonovab*tch Decepticon :CON:


Enemies don't have names over their heads. There's also the distinctive Tron aesthetic (Red for Autobots, Purple for Decepticons) as well as the team-colored bullets.

MINDVVIPE wrote:They probably wanted to cater to kids more in the case of colour then. Which sucks.


I think it was more for customization, but then they stopped half way thinking that team restrictions on color was in any way helpful.


No no, i didn't mean you see the name "Decepticon", I meant you just see... that its a Decepticon. The tron aesthetic, as you put it, is also cool, but I found kind of annoying since I like all Transformers to be as unique as possible without colour coding. Ah well.

You'd think they would have learnt to change colour choices for DOTM after listening to WFC gamers... or maybe they didn't. It could also have been so that if anyone saw the game being played, they would be able to identify the game more easily by knowing the whole A vs D fight, rather than just think its another robot game.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 18, 2011 9:13 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:No no, i didn't mean you see the name "Decepticon", I meant you just see... that its a Decepticon.


I know what you meant. I meant that enemies don't have names over their heads, and allies do.

MINDVVIPE wrote:The tron aesthetic, as you put it, is also cool, but I found kind of annoying since I like all Transformers to be as unique as possible without colour coding. Ah well.


Blue eyes with red insignia vs. red eyes with purple insignia...
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Tue Oct 18, 2011 9:30 pm

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Shadowman wrote:I know what you meant. I meant that enemies don't have names over their heads, and allies do.

I do have the game for pc... so.. I know this, haha. I just meant I would rather it stayed without names.
Shadowman wrote:Blue eyes with red insignia vs. red eyes with purple insignia...


Come on, its obviously a little more blatant than that for WFC. EVERY Decepticon has purple glows, and EVERY Autobot has red ones.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 18, 2011 9:38 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:Come on, its obviously a little more blatant than that for WFC. EVERY Decepticon has purple glows, and EVERY Autobot has red ones.


In addition to the normal color-coding, the oldest way of telling factions apart. Except in the few series that didn't use it. (I.e., Beast Wars)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Tue Oct 18, 2011 9:40 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Shadowman wrote:
MINDVVIPE wrote:Come on, its obviously a little more blatant than that for WFC. EVERY Decepticon has purple glows, and EVERY Autobot has red ones.


In addition to the normal color-coding, the oldest way of telling factions apart. Except in the few series that didn't use it. (I.e., Beast Wars)


Runamuck has red eyes and a purple insignia. The rest of him is pretty much all white. If he was in WFC, he'd have a purple glow added. That is my point, yeesh.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 18, 2011 9:51 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:
Shadowman wrote:
MINDVVIPE wrote:Come on, its obviously a little more blatant than that for WFC. EVERY Decepticon has purple glows, and EVERY Autobot has red ones.


In addition to the normal color-coding, the oldest way of telling factions apart. Except in the few series that didn't use it. (I.e., Beast Wars)


Runamuck has red eyes and a purple insignia. The rest of him is pretty much all white. If he was in WFC, he'd have a purple glow added. That is my point, yeesh.


Well, most character ended up getting a recoloring to go with. Megatron has more red and less black, Bumblebee has more black parts, Starscream's head is a slightly purple color, etc.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Wed Oct 19, 2011 7:37 am

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You can deffinately tell the difference from teammate from enemy. The shape, yes. The color, yes. Even as shadowman said, even the color of the bullets. If you can't tell the difference from breakdown and sideswipe, or slipstream from silverbolt, or even blue from purple and black, then you have to play the game more often. As for customization. Tieger did say, everyone could make their own unique TF in WFC but that wasn't really what turned out. The colors for customization was very little and i remember the trailers having more colors. I remember seeing someone being a white OP. But that WAS lame how we got so little choices for colors. As for picking different skins, that's no problem. Having so little choices for weapons and abilities, That's not a problem either. You just had to talk to teammates on who is what with what abilities and use teamwork. But if they want us to actually have our own TF, they can give everybody the same weapons and abilities along with picking what limbs go on what body. What I really want to know is how the vehicles will look when you mix and match your characters. like say, OPs legs. If you replace them with like, Ironhides legs, will the vehicle look different on the parts the legs transform into? I need more on customizations because I think customizing your character should be half the fun in multiplayer.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby prowl123 » Wed Oct 19, 2011 2:05 pm

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BillNyeGuy wrote:Is that the Ark behind Dinobot in the Game Informer cover? I cant really tell because the arts kinda confusing right there. Makes sense that it probably would be seeing as the Fall of Cybertron will probably involve getting on the ark and getting to earth


Are you really Bill Nye the Science Guy?


Yes.


:shock: Oh my God.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby El Duque » Wed Oct 19, 2011 2:38 pm

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gameinformer continues their exclusive Transformers: Fall of Cybertron coverage with their latest article "Animating The Transformers". Lead Animator Jason Diaz gives us a look at the process in a series of videos featuring Optimus Prime, Grimlock, and Jazz. There is also an additional video explaining the difficult process of bringing expression to the robotic characters. Click here to to view their videos.

The team at High Moon is laser-focused on creating an authentic vision of the Transformer characters -- one that is true to the roots of the character concepts, while still moving the fiction and visual treatment forward in exciting new directions. That philosophy is on display in a big way through the animation work that is going into Fall of Cybertron. Each character's unique transformations is built to represent the nature of the character. Optimus Prime pounds the ground with the force of a gorilla. Jazz flips and twists like a break dancer. Grimlock morphs into a destructive monster like an uncontrollable hulk bursting forth from a smaller form.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Nemesor » Wed Oct 19, 2011 3:35 pm

The cheats in Grimlock's transformation sequences are kinda obvious, and it worries me, cause this might mean they don't give him a toy. Or even worse, they give him one but it sucks.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby KingEmperor » Wed Oct 19, 2011 3:55 pm

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Nemesor wrote:The cheats in Grimlock's transformation sequences are kinda obvious, and it worries me, cause this might mean they don't give him a toy. Or even worse, they give him one but it sucks.

I hear ya, man. And I kinda wish they'd make Grimmy bigger and taller in robot mode, since they're the bruisers. But the transformation does look cool, though.
\m/
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Wed Oct 19, 2011 4:09 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Nemesor wrote:The cheats in Grimlock's transformation sequences are kinda obvious, and it worries me, cause this might mean they don't give him a toy. Or even worse, they give him one but it sucks.


All the transforming animations in the first game were clearly impossible, that didn't stop toys being made. Actually it's the same with a ton of different series, even G1.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Wed Oct 19, 2011 5:21 pm

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Lookin sweet to me. Jazz is balla
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby TulioDude » Wed Oct 19, 2011 5:48 pm

Motto: "Never doubt the awesomess."
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The team at High Moon is laser-focused on creating an authentic vision of the Transformer characters -- one that is true to the roots of the character concepts, while still moving the fiction and visual treatment forward in exciting new directions. That philosophy is on display in a big way through the animation work that is going into Fall of Cybertron. Each character's unique transformations is built to represent the nature of the character. Optimus Prime pounds the ground with the force of a gorilla. Jazz flips and twists like a break dancer. Grimlock morphs into a destructive monster like an uncontrollable hulk bursting forth from a smaller form.


I dont like they markething,they talk their version is better than everyone's
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Wed Oct 19, 2011 5:55 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Jazz is completely unchanged from WfC. I'm not sure why they'd re-do the whole thing by hand, rather than just importing the model and animation.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby TulioDude » Wed Oct 19, 2011 6:21 pm

Motto: "Never doubt the awesomess."
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Shadowman wrote:Jazz is completely unchanged from WfC. I'm not sure why they'd re-do the whole thing by hand, rather than just importing the model and animation.

Maybe the engine is different.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Wed Oct 19, 2011 6:38 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
TulioDude wrote:
Shadowman wrote:Jazz is completely unchanged from WfC. I'm not sure why they'd re-do the whole thing by hand, rather than just importing the model and animation.

Maybe the engine is different.


It probably is but you can still import it. If a bunch of amateurs can import a bunch of models from one game into Garry's Mod in their free time (Which they do, that's like 90% of Gmod) then High Moon should be able to import a model and animation from one of their own games into another one of their own games as part of their job.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Wed Oct 19, 2011 7:06 pm

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Shadowman wrote:
TulioDude wrote:
Shadowman wrote:Jazz is completely unchanged from WfC. I'm not sure why they'd re-do the whole thing by hand, rather than just importing the model and animation.

Maybe the engine is different.


It probably is but you can still import it. If a bunch of amateurs can import a bunch of models from one game into Garry's Mod in their free time (Which they do, that's like 90% of Gmod) then High Moon should be able to import a model and animation from one of their own games into another one of their own games as part of their job.


They might have used the old meshes as a foundation, but they basically made higher poly models, with higher resolution textures and shaders. Add new animations (if they are, I dont know since I got ripped off on Jazz on the PC version! :BANG_HEAD: ) and you have enough to warrant a complete do-over.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Autobot-Hellstriker » Wed Oct 19, 2011 9:01 pm

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I hope they fix the following issues in the campaign mode from last game.

WAY TOO LOW ammount of starting ammo and maximum ammo.

Unintelligent AI partners, i played WFC a lot on PS3 and all AI partners weren't doing their fair shair of the killing.

Instead making me do 96 percent of all the work and they sometimes stay stuck and fall way behind when you're moving then when a cutscene or animation loads they've literally had to teleport themselves nexr to you.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby NatsumeRyu » Wed Oct 19, 2011 10:10 pm

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Autobot-Hellstriker wrote:I hope they fix the following issues in the campaign mode from last game.

WAY TOO LOW ammount of starting ammo and maximum ammo.

Unintelligent AI partners, i played WFC a lot on PS3 and all AI partners weren't doing their fair shair of the killing.

Instead making me do 96 percent of all the work and they sometimes stay stuck and fall way behind when you're moving then when a cutscene or animation loads they've literally had to teleport themselves nexr to you.

Be thankful their death doesn't mean you have to restart from the last checkpoint! XD

I played Hard mode by myself for the first time because I knew I could count on the AI to be cannon fodder (especially for bosses, at times). I didn't have to worry about friends making mistakes and making us start over. o-o


--------------------------------------------
As for the debate on multiplayer customization and HMS lies, if I may:
1. Anything any game developer says before the game hits gold and is released is basically no guarantee you're going to get it. EVER. (anything, lit. anything can cause something to go horribly wrong and need to be removed or never get made in the first place) This is especially true in smaller, younger companies. And I'm going to include HMS in those ranks based on their performance and my observations of them.
2. YES. The multiplayer chassis were made that way for a reason. The tron bits are for telling faction; also: silhouette, color codes etc. Anyone who plays the game long enough can argue these features are unecessary. But for a starting player, these are the only clues they have to getting things right, and even then, I STILL get people with a disguised scientist, and myself get fooled for a second or two when caught off guard. The basis for HMS incorporating these details are NOTHING SHORT of textbook gaming rules that have been proven time and again, and HMS surely won't be deviating terribly far when they're trying to expand their base as they suggest with FoC, and was also undoubtedly one goal of WfC. But, of all these things, I think that color is indeed one of the things they may be able to stray from, especially since they seem to be incorporating larger faction colored (tron/veins/energon) surfaces in the newer designs. Note: Megatrons chest, Grimlock's chest, Optimus' chest.
So, as HMS grows and ages I think we can expect more deviation, but in the meantime, especially on WfC, I'd say be thankful they stuck to the rules. Things could've been far worse for WfC and then we wouldn't have had a shot at FoC. Baby steps.

As for the video on Jazz: I'm not entirely certain they DID make a new animation. Because, since they obviously aren't doing the animation in UDK, but in Maya (yay, add another dev to the "uses Maya" list!), it's fairly easy to transfer the animation, even to new meshes with similar, and especially, the same, skeletons. They never even mentioned doing a new one for him, did they? He only went over the process for him.


--------------------------------------------------
Now, my newest post:
As for the new video on animation, I totally ate that up. It's always encouraging watching devdocs or interviews from developers and they're doing the same stuff you're doing in class. :D Saturday I have to record myself doing an animation I storyboarded, then make changes based on what I pick up from watching myself. ba haahaha. And due in just 4 hours (between work and keeping up with Seibertron :D) I have a facial animation due! Squee!~ :grin:
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby cannonfodder4000 » Thu Oct 20, 2011 3:17 am

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The Takara engineers are gonna get such a headache designing Grimlock's toy when and if it happens. :lol:
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby El Duque » Thu Oct 20, 2011 11:30 am

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The Transformres Game facebook page has posted a short Q&A with Transformers: Fall of Cybertron game director Matt Tieger from NYCC. Apparently Tieger was a bit under the weather so only three questions were asked. Video embedded below.

Promised video interview with Matt Tieger - Game Director - Transformers: Fall of Cybertron, responding to your questions. Tieg was not feeling great so we only got to 3 questions.


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El Duque
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Kibble » Thu Oct 20, 2011 3:36 pm

Motto: "Life is like a triple-X choose your own adventure..."
Weapon: No Weapon
I didn't know Conan O'Brien had a son and that he was into TFs...
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Transformers Podcast: Twincast / Podcast #348 - Uno
Twincast / Podcast #348:
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