Transformers and More @ The Seibertron Store

Details subject to change. See listing for latest price and availability.
Mechastrike wrote:it's okay if we don't have combiners in the game, we already have Trypticon and Omega Supreme. they're big enough to kick ANY combiners butt.
dragons wrote:combiner situation who says it has to be 5 make t 2 one person control legs, the other contrl the top half arms, or make conbiner where one person controls it armada game prime flys firginting unicron he cant fly without using jetfire combined form that only took one person not 2.
Scatterlung wrote:Why can't this just work like Star Wars: Battlefront?
One person in control of the body, the others take on weapons points across it. So whoever is playing the core body is in control, meanwhile, everyone else controls turrets belonging to their component (i.e: Brawl's cannon).
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Scatterlung wrote:Why can't this just work like Star Wars: Battlefront?
One person in control of the body, the others take on weapons points across it. So whoever is playing the core body is in control, meanwhile, everyone else controls turrets belonging to their component (i.e: Brawl's cannon).
That's similar to an idea someone had for a Targetmaster-styled system. My answer is also very similar: I don't want to give up control of my character to someone else just so I can control one gun.
Scatterlung wrote:Shadowman wrote:Scatterlung wrote:Why can't this just work like Star Wars: Battlefront?
One person in control of the body, the others take on weapons points across it. So whoever is playing the core body is in control, meanwhile, everyone else controls turrets belonging to their component (i.e: Brawl's cannon).
That's similar to an idea someone had for a Targetmaster-styled system. My answer is also very similar: I don't want to give up control of my character to someone else just so I can control one gun.
But see, I would say that 'in the heat of battle' (depending on how seriously you take it) you wouldn't have time to complain. Just get in that turret and shoot for all your worth!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Scatterlung wrote:Shadowman wrote:Scatterlung wrote:Why can't this just work like Star Wars: Battlefront?
One person in control of the body, the others take on weapons points across it. So whoever is playing the core body is in control, meanwhile, everyone else controls turrets belonging to their component (i.e: Brawl's cannon).
That's similar to an idea someone had for a Targetmaster-styled system. My answer is also very similar: I don't want to give up control of my character to someone else just so I can control one gun.
But see, I would say that 'in the heat of battle' (depending on how seriously you take it) you wouldn't have time to complain. Just get in that turret and shoot for all your worth!
Yeah, but that fails on two fronts:
1. I still don't want to give up control of my character to someone else so I can control one gun. There is no way I would ever agree to that.
2. There's no benefit to turning five smaller combatants into one big one. You just become one big target. Even if you control one turret, you can't reposition yourself for a better shot unless whoever controls the main body wants to, not to mention, the main body will be moving a lot, so it would be difficult to hit all those small targets who are killing you.
Scatterlung wrote:1. Well, I wouldn't make it so you'd only have one gun. Each member of the team has a special ability, and in the combined form you'd still be able to use it (assuming its a shield or something) so that would be an extra. Also, adding more turrets to all sides would make it fairer. But this still doesn't sell it. I would still cite, though, the strategy and team work involved as a key feature. If you don't want to be part of a team and use said abilities strategically to defend the whole, be a character who doesn't combine. Obviously the fact that behaving as a team should reap a higher bonus for each kill or objective completed, rewarding cooperation.
Scatterlung wrote:2. Again, you become more obvious and easy to hit, so it becomes more important to use that forcefield or shoot back and defend the bulk. As for hitting smaller targets, it still comes back to team work. Do your bit, and hope your allies are doing theirs and I don't see much reason other than tiny details that you couldn't get a lot done.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
SlyTF1 wrote:These guys are going way too overboard with this. You shouldnt have to play as a body part, you should be able to play as the WHOLE frekn Transformer.
Ultra Magnus wrote:It would be cool if you could control the one of the team members and all the others were AI controlled, and you could switch between them like in the Lego games or the Legends games. Of course when the group combines you would have full control of the Combiner form.
Requiem Prime wrote:My mind briefly envisioned a system where one constructicon player would have full control of the gestalt, but it would switch off every few moments from player to player. It's inelegant, but it would carry the idea that Devastator wouldn't be functional unless "all minds agreed (and are paying attention)". The hard part would be getting all minds to know what each one is up to.
Then again, I take that back, it wouldn't be hard with 360 and PS3's voice support.
8 bit wrote:Ultra Magnus wrote:It would be cool if you could control the one of the team members and all the others were AI controlled, and you could switch between them like in the Lego games or the Legends games. Of course when the group combines you would have full control of the Combiner form.
I had always thought this would be a cool idea also; for a single player game. Might not work too well online with multiple players and one giant robot though.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Scaleface wrote:I'd think they could make the controls so that the combiner just does whatever the majority of the member do. So if three out of five memebrs say walk forward, it walks forward. If three out of 5 say fire a weapon, it fires the weapon. It would make the combiner a bit slow, but powerful, which is what they are!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Scaleface wrote:I don't see a system like that keeping 2 people from playing, since it would change from moment to moment what the majority rules says. When one guy changes from walking to punch, if 2 others are ready punching the combiner punches. Plus, I'd guess that the players can TALK to one another, so one player might say "PUNCH THAT GUY" and if two others join him in puching punch the combiner punches. If one plays says DUCK and at least two others don't join him, the combiner just stands there.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Return to Video Games and Mobile Apps Forum
Registered users: agg23, Aubreybot, Bing [Bot], Freezie, Glyph, Google [Bot], Google Adsense [Bot], Google Feedfetcher, MSN [Bot], Psycho Warrior, shabanowitz, SimianProphet, TigrisEye, Till-all-R1, UltOrange, victori, Yahoo [Bot]