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The developers behind Transformers: War For Cybertron have an interesting task when it comes to their game's creation. Fans of the cartoon have a very specific view of how the robots in disguise look, but various iterations throughout the years have tweaked their image substantially. Many were irked by the Micheal Bay-ified insect-like versions of the Autobots and Decepticons in the recent live action films, as they strayed too far from the G1 originals. High Moon Studios is approaching this task by putting a modern polish on a look that still brings back memories of the cartoon that launched the series into pop culture history.
Take a look below at Senior Concept Artist Billy King as he details the most iconic of the Transformers - Optimus Prime.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Oilspill wrote:These designs are so much better than Bayformers. IMHO of course.
Lastjustice wrote:Oilspill wrote:These designs are so much better than Bayformers. IMHO of course.
*rolls eyes* yeah because both designs were totally for live action movies. Apples and oranges man, I want to smack everyone who makes it a point toss that comment in there aside the head for being so thick to compare the two.(including the article.)
The G1ish/IDW style designs look fine...in a video game(or a comic or character for that matter.). Two different medias so different designs look better in one thing than another. Alot of comic costumes translate badly too(like why Xmen went with the black leather for wolverine). I think blockimus prime would looked horribly out of place like space jam characters against real people and settings. (when I played the first movie game and put on the G1 skin thats exactly what I thought like whoa that doesnt belong at all.)
It's one thing you didn't care for the live action designs but you have weight in the factors why stuff arrived at the point it did. Between them sticking to roughly same mass, scale and using parts of whatever they turned into. (G1 and other series didn't give a crap about any semblance of realism, and their designs often reflected it.) I enjoy both designs for their respective roles. I'm rather sick of hearing people bash the movie verse at every turn whether has anything to do with the current thing or not.
Roll your eyes all you want, an opinion is an opinion man.
get what you are saying wih apples and oranges, I don't think G1 asthetics would work in a live action flick either, BUT you can't deny that the Bayformers could have been done better than they were.
Just because you think you have a unique perspective to the idea of G1 designs not working in a live action film doesn't mean that other people "just don't understand". We get it,...we simply don't agree with you. Good day sir!
Lastjustice wrote:Roll your eyes all you want, an opinion is an opinion man.
Yeah but it's freaking an off topic one. A comparsion that wasn't warrented in this case.
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