What does intelligence do for your bot
What does intelligence do for your bot
Posted by Pimpin Hat Fri Nov 23, 2012 5:30 pm
- Pimpin Hat
- Mini-Con
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- Strength: 7
- Intelligence: 9
- Speed: 7
- Endurance: 10
- Rank: 10+
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- Firepower: 3
- Skill: 9
Re: What does intelligence do for your bot
Posted by _Anshin_ Sat Nov 24, 2012 12:32 am
Look into the alt form you want to see if it requires the skill as not all forms use INT. In fact a tank alt form has no need for INT except if you want to push into the level 11 ranking.
- _Anshin_
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Re: What does intelligence do for your bot
Posted by DISCHARGE Sat Nov 24, 2012 4:05 pm
Intel boosts the effects of a repairer (+endurance of the repaired bot) to give more points back to the repaired, giving your repair bot more XP.
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DISCHARGE - City Commander
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- Alt Mode: Variable Weapon Interface - Stationary and Mobile
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Re: What does intelligence do for your bot
Posted by Phaze Sun Nov 25, 2012 8:52 am
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Phaze - Godmaster
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- Skill: 7
Re: What does intelligence do for your bot
Posted by _Anshin_ Sun Nov 25, 2012 9:48 am
Here is the description of what it is suppose to do:
"Intelligence: Learn certain tactics. Choose targets in combat who have high strength, high courage, high firepower, low endurance, (to a smaller extent) high skill, rank and intelligence, and (to an even smaller extent) low speed."
Although to my understanding this was never fully utilized. As for the Tank build. I have run 1000+ missions with Darq now since upgrading him from 9 to 10 and adding 4 intelligence. It has not changed the frequency of who he attacks, what he attacks (level or certain types), or even the frequency of his attacks with a weapon or tactics. The only thing that has ever made a difference for me is what the final point is put into.
- _Anshin_
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Re: What does intelligence do for your bot
Posted by DISCHARGE Sat Dec 01, 2012 4:36 pm
_Anshin_ wrote:If you read the description it was suppose to be a secondary trait.
Here is the description of what it is suppose to do:
"Intelligence: Learn certain tactics. Choose targets in combat who have high strength, high courage, high firepower, low endurance, (to a smaller extent) high skill, rank and intelligence, and (to an even smaller extent) low speed."
Although to my understanding this was never fully utilized. As for the Tank build. I have run 1000+ missions with Darq now since upgrading him from 9 to 10 and adding 4 intelligence. It has not changed the frequency of who he attacks, what he attacks (level or certain types), or even the frequency of his attacks with a weapon or tactics. The only thing that has ever made a difference for me is what the final point is put into.
But those words are in italics and may never be implemented and it says so.
Intel has a lot of potential, Burn mentioned it as a 3rd stat for weapons, I don't hate that idea.
Sadly, the time I've spent playing I've realized that anytime the game is made better with implementing anything new, things seems to screw code up and the game starts acting wonky and crashes.
The Quint missions, mini-cons and Kremzeek(
I can't tell you how badly I want Kremzeek back) were all fun, but those were all ditched for some reason."Knocks on wood" I'm just happy they don't turn the game off during Botcon anymore.
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DISCHARGE - City Commander
- Posts: 3245
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- Alt Mode: Variable Weapon Interface - Stationary and Mobile
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