WotC Transformers 3D Battle-Card Game Site Updated With New Character Cards
WotC Transformers 3D Battle-Card Game Site Updated With New Character Cards
Posted by Skowl Wed Jun 06, 2007 9:41 am
You can see them all under the 'set list' section on the official Wizards of the Coast site here
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Posted by UltraPrimal Wed Jun 06, 2007 10:03 am
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Posted by 1337W422102 Wed Jun 06, 2007 10:19 am

Ages 25 & Up, comics with ball joints of steel. Updated Mondays.
Classics Prime and Cybertron Armorhide are the Bad Mother Truckers
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Posted by Roboto750 Wed Jun 06, 2007 10:23 am
I still think WOtC would've been way better off doing a simple TCG, along the lines of Pokemon, Magic, and Yu-Gi-Oh! That had the potential to really take off. I don't really see this going anywhere anytime fast.
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Posted by InvaderJes Wed Jun 06, 2007 10:37 am
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Posted by Megatron Wolf Wed Jun 06, 2007 11:31 am
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Posted by KSC Wed Jun 06, 2007 11:43 am
I dunno, at least the game is DIFFERENT. So many CCG's WOTC decided to change things up a bit. Remember it's for kids, I'm sure they will dig it.
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Posted by Retardicon Wed Jun 06, 2007 12:25 pm
Both players choose an attack color and hide it, reveal the chosen color simultaneously, if they Match you hit...
So both players either miss every round or hit every round? Wouldn't that break the game down to whoever has the most hit points? Where is the strategy? What is stopping everyone from using Megatron and drawing in every match?
Just terrible, i feel dirty. WotC can suck my Dice. Break out the Decipher Starwars rule set and start over...
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Posted by KSC Wed Jun 06, 2007 12:35 pm
Handbanana wrote:
Just terrible, i feel dirty. WotC can suck my Dice. Break out the Decipher Starwars rule set and start over...
I just read the rules too, I retract my previous statement. Damn though SW Decipher rules were intense! I played for 2 years and still don't know if I was playing right.
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Posted by InvaderJes Wed Jun 06, 2007 2:52 pm
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Posted by Equus Maximus Wed Jun 06, 2007 3:59 pm
I wonder if a D10-based TF tabletop RPG would be too much to hope for.
Just Use The Mekton And Roadstriker Rules From R. Talsorian Games. They're Easy To Adapt To Exactly What You Are Looking For. I Just Did It Myself Recently (I Used The Toy Class Sizes To Help Determine Certain Adaptions)
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Posted by Booda Wed Jun 06, 2007 7:22 pm
Handbanana wrote:Both players choose an attack color and hide it, reveal the chosen color simultaneously, if they Match you hit...
It's a rock-paper-scissors setup. Red beats green, green beats blue, blue beats red. If you choose the same color, it's a tie. If two ties happen consecutively, instead the character with the least hit points scores a critical hit.
I had figured these rules out and posted them in a previous thread, which also received little attention. Basically, a one-on-one match is very straight-forward, and will only last a minute or two. Having multiple figures adds some depth to the game, since certain abilities (like Prime's) are designed for group battles.
If anybody played this game seriously, it'd be more about studying your opponent than about looking at the cards and numerically quantifying the best possible outcome. Some characters have really risky abilities on certain colors, while other colors allow the character to change position or change form. Plus, the rules say that transforming the figure is optional, since as far as playing is concerned, you only need to flip over your card. So changing form actually wouldn't hurt the flow of the game at all.
Still, the horrid cardboard figures made this game dead-on-arrival. They look like trash. They are trash. What more can be said? If anything, I'll make my own versions of the cards and play using my deluxe and voyager figures rather than waste my money on this product.
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game mechanics
Posted by loachridge Sun Jul 08, 2007 3:13 pm
when red is the attack color then if your opponent chooses green they dont match. and if thats the way it was designed then it would be a game of critical hits.
Its a game about battle, your in battle, your gonna take damage and your trying to control that damage. its your job to figure out what your enemy is going to do. and slam him when and if you can. maybe that means forcing a critical hit and in order to do that you have to take damage first.
Basically a common character, Mirage, can take down a rare, Megatron, if you see the strategy.
I have emailed Wizards for clarification.
These are our heroes. Fight responsibly and fight well.
"Thus the wise win before they fight, while the ignorant fight to win". Zhuge Liang
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Posted by Hairball178 Sun Jul 08, 2007 7:31 pm
1. They're too difficult to assemble.
2. They're not worth the effort to rearrange the pieces to transform them.
Oh yeah, they look like ass too.
But if they make some Gen-1 based, well...I'll turn into a hypocrite and buy more.
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