Profile:
Prefers to thinks he knows everything. Past experiences have made him think the worst of everything and everyone. Because of this, he tries to think of a strategy in case of anything going wrong, or betrayal from an ally. He only trusts the members of the Mercenaries, since he knows that none of them will sell the others out, because there is too much for them to gain as a team, and knows none of them wants to lose those profits, but he does not trust anyone else. Has an aloof attitude, since he forces himself to think everyone else is 'inferior' to himself intellectually. This does not make him popular. His input is always taken, since he seems to know the battlefield, military tactics, and counter-strategies like there is no tomorrow, but no one can relate to him outside of that, due to his intellectual, cynical, and stand-offish nature. Most of the Mercenaries find relating to him hard, but appreciate his input on any strategy. His strategies are near-flawless, and he has come up with casualty-proof plans so many times, that the Mercenaries couldn't afford to lose such a brilliant mind. He makes no secret that should anything happen to Nautilus, he plans to take his place as leader, but has no intent to betray Nautilus, or let anything happen to the Mercenaries. He fears the mystic energies that Nautilus seems to command, since he doesn't understand how they operate, nor how Nautilus can manipulate them. Quazar is perplexed by anything magical or mystical, as he does not understand how either can exist without limits, or palpable sources, since he is a being of logic and strategy. He feels that even if he's not the leader, everyone will remember him for his brain, and the contributions he's made. His forced intellectual nature will not let him think otherwise, since he needs to feel smarter then everyone else.
Abilities:
Quazar has an incredible mind. He can figure out a strategy, or a counter-strategy in under a second, and about 3 more back-up plans in about 1 second more. Meaning, you can have 4 strategies in under 2 seconds, since his mind computes that fast. He excels at knowledge of military tactics, counter-strategies against Autobots, and even alien races he's never seen before. He seems to just draw in knowledge from nowhere, and can apply it strategically. His mind is only matched for his need for power and advancement, which he also excels at. Despite his cynical, logic-based attitude, he can be your most valuable asset, since he loves flaunting his brain, with good reason; he's good at what he does, and you'll win with his mind at your side. As a cannon, he has limited flight capacity, and incredible firepower. Anytime he is forced to join the fight, he uses others to draw fire, and when the Autobots are distracted, he uses his mind, firepower, tactics, and knowledge of teammates' abilities to just shear apart the enemy. His mind may be his greatest asset, but his firepower is something to behold too.
Weaknesses:
If Quazar could just shed his aloof, cynical, and intellectual nature, he'd be more popular amongst the Mercenaries. He's withdrawn himself to the point where he thinks he thinks everyone else isn't as smart as him, and need his mind to help them. No one can relate to him, but have nothing but well-earned respect for his mental, and strategic abilities. His inability to understand anything magical or mystical can hamper him at times, as he tends to be confused by that which he can not wrap his logical brain around.
Quazar's recent battles
MISSION HISTORY
Quazar does not currently have any mission logs available.
ARENA HISTORY
Quazar does not currently have any arena logs available.
[ Incoming message. Source unknown. ]
[ Click to attempt signal recovery... ]
> COMM LINK: ONLINE
> SIGNAL SOURCE: MOON BASE ONE (DARK SIDE)
> ENCRYPTION: AUTOBOT CYBER-LEVEL 4
> TRANSMISSION TYPE: AUDIO-VISUAL
> STATUS: STABLE ☑
> PLAYBACK BEGINNING...
> DECRYPTION KEY: 5 ROBOT POINTS
> MESSAGE: "IT'S THE END OF THE WORLD AS WE KNOW IT..."
> RESPONSE: "...AND I FEEL FINE."