Double XP Weekend for Transformers: War for Cybertron & Game with Developers Event!
Thursday, July 29th, 2010 12:13PM CDT
Categories: Event News, Game News, Press Releases, Digital Media NewsPosted by: Dead Metal Views: 101,516
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Hello,
We wanted to let you know that the guys at High Moon Studios, award-winning developer of Transformers: War for Cybertron, are continuing to listen to fans and are hosting another double XP multiplayer weekend starting 6:00pm Pacific, Friday, July 30th through 12:00am Pacific, Monday, August 2nd. Anyone playing in multiplayer matches on the Xbox 360, PS3 or PC versions of the game will earn double XP rewards and level up faster than ever.
Additionally, players can battle the developers themselves on Xbox LIVE during High Moon’s Game with Developers event, going on today, July 29 from 6:00pm-9:00pm Pacific. For more details, fans can visit: http://www.xbox.com/en-US/community/cal ... erswfc.htm
Transformers: War for Cybertron challenges players to become the ultimate weapon as a TRANSFORMERS character in the final, epic war that will determine the survival of their entire race. Armed with a diverse arsenal of lethal, high-tech weaponry and the ability to instantly convert from robot to vehicle at any time, players will engage in heart-pounding battles on land and in the air in this gripping, 3rd person action shooter set in the TRANSFORMERS’ war-ravaged homeland. Complete with several multiplayer modes, Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in/drop out online co-op, and also create their own TRANSFORMERS character for competitive head-to-head multiplayer modes, choosing among four distinct character classes, personalizing its look and selecting from a huge variety of weapons, skills and abilities.
The game is available at all major retailers nationwide.
Activision
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Posted by sabrigami on July 29th, 2010 @ 12:31pm CDT
Posted by Shadowman on July 29th, 2010 @ 12:53pm CDT
sabrigami wrote:I am happy High Moon is continuing with events and whatnot. However, I hate the double xp weekends. Last one was a massacre for me. I think I will just stick with esc. till it's over
How does that work? An increase in experience can't actually hurt you. It's not like player suddenly become more powerful when they realize they can level up twice as fast.
I will be there...there being the double experience weekend, which isn't really a place but a time but I will be there anyway. Maybe this will make up for neglecting the Scout class.
Posted by WANTED WES on July 29th, 2010 @ 1:01pm CDT
Posted by LiKwid on July 29th, 2010 @ 1:55pm CDT
Posted by Tyrannotaur on July 29th, 2010 @ 2:14pm CDT
Posted by Jenus on July 29th, 2010 @ 2:34pm CDT
One quick question at one point I was wanting to play as my exclusive character Jazz. How would I have gone about doing this?
Posted by SLUGSLINGER81 on July 29th, 2010 @ 2:42pm CDT
Posted by whacko on July 29th, 2010 @ 2:44pm CDT
We wanted to let you know that the guys at High Moon Studios, award-winning developer of Transformers: War for Cybertron, are continuing to listen to fans...
So instead of fixing the persistent connection problems, constantly being dropped from games, getting kicked from games because a host quits and almost constantly joining a game only immediately getting told "Your connection to the host has timed out" and getting kicked back to the main menu, the Developers "listen to fans" by playing Xbox and doing a double XP weekend.
Gee thanks.
How about releasing another patch that fixes some connection issues, or balances the weapons so half of them aren't worthless.
If I sound bitter know it is because I wanted this game to be so good, and it took me a month of putting up with stuff that was fixed in most games in 1998 in order for me to realize what little bit of good game that was in there wasn't worth the trouble of finding it through all the problems.
Posted by WANTED WES on July 29th, 2010 @ 3:03pm CDT
whacko wrote:We wanted to let you know that the guys at High Moon Studios, award-winning developer of Transformers: War for Cybertron, are continuing to listen to fans...
So instead of fixing the persistent connection problems, constantly being dropped from games, getting kicked from games because a host quits and almost constantly joining a game only immediately getting told "Your connection to the host has timed out" and getting kicked back to the main menu, the Developers "listen to fans" by playing Xbox and doing a double XP weekend.
What platform are you on? On my 360 I don't see constant drop outs as you suggest. Happens maybe 1-2 time a night out of hours of playtime. I gotta admit this hasn't been an issue for me personally.
Posted by Blackstreak on July 29th, 2010 @ 3:29pm CDT
I play on the PC and I've seen the problem of getting kicked from games because of timing out with the host, or bad connection. When a host quits that is urking, shows bad sportsmanship cuz' they can't handle losing.
Jenus-
I believe you unlock the special character by completing the campaign mode all the way through.
Posted by Blurrz on July 29th, 2010 @ 4:14pm CDT
Posted by sabrigami on July 29th, 2010 @ 4:32pm CDT
Shadowman wrote:sabrigami wrote:I am happy High Moon is continuing with events and whatnot. However, I hate the double xp weekends. Last one was a massacre for me. I think I will just stick with esc. till it's over
How does that work? An increase in experience can't actually hurt you. It's not like player suddenly become more powerful when they realize they can level up twice as fast.
I will be there...there being the double experience weekend, which isn't really a place but a time but I will be there anyway. Maybe this will make up for neglecting the Scout class.
What I mean is that I got the most horrible soul sucking groups known to mankind. I was brutally slaughtered by the other team no matter what I did. In PS, my team NEVER got their butts in the node. They always played distance and we lost pathetically every time.I'm not a very strong PVPer so this kind of thing kinda gets discouraging after a while. If I could have found a decent group it would have been okay, but I didn't. Although I'm sure I lvled up a few people with all the kills they got on me.
Posted by Airhawk on July 29th, 2010 @ 5:15pm CDT
My only problem is that while I'm a decent soldier and scientist and a passable scout I'm terrible with the leader class, enough that I get annoyed and turn the game off after a couple of maps
Posted by whacko on July 29th, 2010 @ 6:19pm CDT
WANTED WES wrote:whacko wrote:We wanted to let you know that the guys at High Moon Studios, award-winning developer of Transformers: War for Cybertron, are continuing to listen to fans...
So instead of fixing the persistent connection problems, constantly being dropped from games, getting kicked from games because a host quits and almost constantly joining a game only immediately getting told "Your connection to the host has timed out" and getting kicked back to the main menu, the Developers "listen to fans" by playing Xbox and doing a double XP weekend.
What platform are you on? On my 360 I don't see constant drop outs as you suggest. Happens maybe 1-2 time a night out of hours of playtime. I gotta admit this hasn't been an issue for me personally.
I am on a 360. Some nights are better than others and it definitely depends on what time you play but I get dropouts or disconnections on nearly half the games I play.
Aside from connection problems, class balancing is pretty bad as well. A team of leaders can easily dominate any room. The soldiers twirling attack is ridiculously powerful given the damage it does, how fast you can move when using it and the fact it makes the user nearly invincible (especially with upgrades). And some of the perks are just crazy given how easily you earn them and given that they have no counters in most cases.
I very badly wanted to like this game, and the single player is ok, if repetitive. But after the nostalgic glow of a decent Transformers game wears off you are left with a game that is full of obvious flaws and frustration.
Posted by Blurrz on July 29th, 2010 @ 6:30pm CDT
Posted by whacko on July 29th, 2010 @ 6:36pm CDT
Blurrz wrote:That's how multiplayer goes man. Sometimes you're the best player, sometimes you're the worst. It's all about adapting to the tone of the game. If you're aggravating at losing games, try Conquest.
Who says I lose?
But the connection problem coupled with the poor balancing just made the game not fun to play. You can win a round and still not have fun playing.
Posted by Shadowman on July 29th, 2010 @ 6:55pm CDT
Airhawk wrote:My only problem is that while I'm a decent soldier and scientist and a passable scout I'm terrible with the leader class, enough that I get annoyed and turn the game off after a couple of maps
That's the opposite of me. Leader is my best class, I'm okay as Scout and Scientist (Depending on the enemy team, at least, I could be terrible one game and Godlike the next), and Soldier is probably the class I'm weakest with.
Posted by Abraxsis on July 29th, 2010 @ 10:46pm CDT
WANTED WES wrote:whacko wrote:We wanted to let you know that the guys at High Moon Studios, award-winning developer of Transformers: War for Cybertron, are continuing to listen to fans...
So instead of fixing the persistent connection problems, constantly being dropped from games, getting kicked from games because a host quits and almost constantly joining a game only immediately getting told "Your connection to the host has timed out" and getting kicked back to the main menu, the Developers "listen to fans" by playing Xbox and doing a double XP weekend.
What platform are you on? On my 360 I don't see constant drop outs as you suggest. Happens maybe 1-2 time a night out of hours of playtime. I gotta admit this hasn't been an issue for me personally.
I see this Constantly on the 360. I actually spend more time getting booted for those issues than actually playing. When the DLC came out I DID try to play, and was on there for about two hours, with actual play time being 60 minutes or so.
Posted by Zeramir on July 30th, 2010 @ 12:38am CDT
Posted by RogueDeathangel on July 30th, 2010 @ 3:49am CDT
whacko wrote:We wanted to let you know that the guys at High Moon Studios, award-winning developer of Transformers: War for Cybertron, are continuing to listen to fans...
So instead of fixing the persistent connection problems, constantly being dropped from games, getting kicked from games because a host quits and almost constantly joining a game only immediately getting told "Your connection to the host has timed out" and getting kicked back to the main menu, the Developers "listen to fans" by playing Xbox and doing a double XP weekend.
Gee thanks.
How about releasing another patch that fixes some connection issues, or balances the weapons so half of them aren't worthless.
If I sound bitter know it is because I wanted this game to be so good, and it took me a month of putting up with stuff that was fixed in most games in 1998 in order for me to realize what little bit of good game that was in there wasn't worth the trouble of finding it through all the problems.
Pretty sure it's almost impossible to change ALL of the network code with a patch.
Posted by WANTED WES on July 30th, 2010 @ 9:03am CDT
Posted by Artakha Prime on July 30th, 2010 @ 2:55pm CDT
Posted by Tellisk on July 31st, 2010 @ 7:23pm CDT
I heard a rumor they were working on a patch that would at least prevent you from losing all your XP when a host drops, but I e-mailed the address on High Moon's website (turned out to be dead) and contacted Activision via their support boards. My only response from Activision was that they had no info on this and to check transformersgame.com for updates (site hasn't been updated since release as far as I can tell).
Posted by Shadowblade_DW on July 31st, 2010 @ 8:34pm CDT
Tellisk wrote:Yeah. I actually enjoy the MP modes a lot. Countdown to Extinction is incredible fun. But every time I do well (or even if I don't which happens just as often), the host seems to be one of the guys on the other team and never has a problem quitting. I'm with everyone else on here and wish they'd add host migration.
I heard a rumor they were working on a patch that would at least prevent you from losing all your XP when a host drops, but I e-mailed the address on High Moon's website (turned out to be dead) and contacted Activision via their support boards. My only response from Activision was that they had no info on this and to check transformersgame.com for updates (site hasn't been updated since release as far as I can tell).
I can tell you today I made a lvl during a match and the host quit before the end. I checked and had not lost the lvl. I notice the Saving to HD before a disconnect message lately.
Posted by Shadowman on July 31st, 2010 @ 9:44pm CDT
Shadowblade_DW wrote:Tellisk wrote:Yeah. I actually enjoy the MP modes a lot. Countdown to Extinction is incredible fun. But every time I do well (or even if I don't which happens just as often), the host seems to be one of the guys on the other team and never has a problem quitting. I'm with everyone else on here and wish they'd add host migration.
I heard a rumor they were working on a patch that would at least prevent you from losing all your XP when a host drops, but I e-mailed the address on High Moon's website (turned out to be dead) and contacted Activision via their support boards. My only response from Activision was that they had no info on this and to check transformersgame.com for updates (site hasn't been updated since release as far as I can tell).
I can tell you today I made a lvl during a match and the host quit before the end. I checked and had not lost the lvl. I notice the Saving to HD before a disconnect message lately.
Yep. Your experience saves if the match ends, or if you get disconnected. It won't save Challenge Bonuses, though, and it won't save anything if you quit.
Posted by Blurrz on August 1st, 2010 @ 12:11am CDT
Posted by Tyrannotaur on August 1st, 2010 @ 1:19am CDT
Nearly got my scout to 25. Well 19 is pretty close.
Posted by SalvidonBlak on August 1st, 2010 @ 5:20am CDT
they were lv 5 when i logged in thurs.
lowest score all day was like 6000.
my top score was 12100 in a game of conquest. dont think i can top that.
really wish they still gave you an xp count per game after 25... makes me feel like i shouldnt be playing once i hit max.
would love to see some DLC of higher level cap.
Posted by Heavy B on August 1st, 2010 @ 8:18am CDT
Posted by Wax Matches on August 1st, 2010 @ 10:31am CDT
sabrigami wrote:Shadowman wrote:sabrigami wrote:I am happy High Moon is continuing with events and whatnot. However, I hate the double xp weekends. Last one was a massacre for me. I think I will just stick with esc. till it's over
How does that work? An increase in experience can't actually hurt you. It's not like player suddenly become more powerful when they realize they can level up twice as fast.
I will be there...there being the double experience weekend, which isn't really a place but a time but I will be there anyway. Maybe this will make up for neglecting the Scout class.
What I mean is that I got the most horrible soul sucking groups known to mankind. I was brutally slaughtered by the other team no matter what I did. In PS, my team NEVER got their butts in the node. They always played distance and we lost pathetically every time.I'm not a very strong PVPer so this kind of thing kinda gets discouraging after a while. If I could have found a decent group it would have been okay, but I didn't. Although I'm sure I lvled up a few people with all the kills they got on me.
Just dont give up try to find a class that works well for you and if you have a crap group quit and rejoin if that doesnt work be a scout cloak and then melee ppl if u combine cloak and pistol you can go 15-0 no problem, just have to do hit and run technique and know where the overshields and health is. happy gaming
Posted by Shadowman on August 1st, 2010 @ 11:17am CDT
And I know there's people saying "But those skill sets (Particularly the one for Scientist) don't work." And if they're right (And I know from personal experience they aren't) then that means I'm so damn good that those skill sets work for me.
Posted by Loki God Of Mischief on August 2nd, 2010 @ 9:28am CDT
Posted by WANTED WES on August 2nd, 2010 @ 10:02am CDT
Funny thing is I have 0 level for Leader and Soldier. My scout is level 5 before I dedicated to Scientist. I tend to work one class and not switch.
Posted by paul053 on August 2nd, 2010 @ 11:02am CDT
Friday night, didn't have too much time to play.
Saturday night, the system lag was terrible. Almost all actions were performed 2 seconds after I pressed the button. Same thing if I left and came back in.
Sunday night, finally a better night.
Haven't played other classes other than Scientist for a while. Tried to level up scout last night and just found out and felt how fragile scientist was. Or maybe I just don't play scientist well.
Posted by Heavy B on August 2nd, 2010 @ 3:31pm CDT
Shadowman wrote:Scout with Mark and Cloak, and the Scattergun. Stupid deadly once you get the hang of it, and equip the right skills. But my personal favorites are Leader with Warcry, Moleculon Bomb and the Ion Blaster, and Scientist with Disguise, Shockwave (The skill, not the character) and the EMP Shotgun.
that combination on the leader got me my greatest game ever yesterday. by the end of the game, I had racked up a 12 kill streak in 3 minutes. one of my teammates who was hanging around at the time, think he was a soilder, said "dude, that is F*CKIN bananas."
thats right, im F'N bananas.
Posted by Loki God Of Mischief on August 2nd, 2010 @ 7:03pm CDT
WANTED WES wrote:Same here Loki. I got my Scientist up to Level 24. I didn't even get to play that much this weekend. Unfortunately I will have to gind it out for final Level 25 now ( I think it's 27 thousand XP or so and if I average my usual 2-4k XP that is about 7-14 games online depending on XP gained )
Funny thing is I have 0 level for Leader and Soldier. My scout is level 5 before I dedicated to Scientist. I tend to work one class and not switch.
I'm a bit more balanced. Leader is 18 or 19, Scout is 15ish, and Soldier is 14. Funny enough Scout was my first main. Then I learned how to play Leader and Scientist. A good scientist is his/her team's MVP generally.
Posted by artofgarduno on August 2nd, 2010 @ 8:53pm CDT
Posted by Shadowman on August 2nd, 2010 @ 9:03pm CDT
artofgarduno wrote:Can anyone please tell me why Skywarp and other characters are not in the online multiplayer deathmatch selectable characters? Ive been searching all over the internet and cant find anything.
Everyone you can play as in campaign is available for create-a-character. Skywarp just happens to be physically identical to Starscream and Thundercracker ("Yeah, well at least I'm not ugly!" "Ugly? We look the same!") so those three are covered by the Seeker Chassis.
Posted by artofgarduno on August 2nd, 2010 @ 9:22pm CDT
Posted by Shadowman on August 2nd, 2010 @ 9:39pm CDT
artofgarduno wrote:How do I unlock the seeker chassis?
You don't, it's available for the Scientist class right away. Go into "create-a-character" in the multiplayer menu, pick one of your scientist class bots, and select "Decepticon Chassis" you can then pick the body and color.
Named characters aren't available in regular multiplayer, they can only be used in Campaign and Escalation. In Multiplayer, you can only use the create-a-character bots.
Posted by Loki God Of Mischief on August 2nd, 2010 @ 10:03pm CDT
artofgarduno wrote:How do I unlock the seeker chassis?
The only chassis that can be unlocked are Arcee as a scout for the Autobots, and Slipstream as a Scientist for the Decepticons. Both are reward bonuses for beating a half of campaign's storyline. IE Arcee is unlocked via beating the Autobot Campaign, and Slipstream is unlocked via beating the Decepticon campaign. Slipstream is a Femseeker/Femme Seeker/Female Seeker.
The default chassis are all playable characters from Campaign. There are now five DLC characters for Escalation and Multiplayer. Two Autobots (Jazz and Scattorshot) and three Decepticons (Shockwave, Demolisher, and Onslaught). There's going to be a second set of DLC character packs. Decepticons will be getting a third scout, a third leader, and the Autobots will be getting another tank for sure. Outside of that no one knows what other classes with get DLC characters for Map and Character Pack #2.
Posted by artofgarduno on August 2nd, 2010 @ 10:18pm CDT
Posted by Loki God Of Mischief on August 2nd, 2010 @ 10:23pm CDT
artofgarduno wrote:Thanks for the info, I already beat the game and have the extra chassis and I purchased the downloadable content too. whens the chassis pack #2 coming out?
No idea other than "not soon enough."