New Galleries: Generations Magnificus and United Perceptor
Thursday, October 17th, 2013 2:23AM CDT
Categories: Site News, Toy News, Collector's Club NewsPosted by: Autobot032 Views: 41,481
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Also included is a gallery of his mold mate, United Perceptor. (Both of these come from the Reveal The Shield Perceptor mold.)
Without further ado...
New Galleries: Generations Magnificus and United Perceptor
Transformers Generations Magnificus
Transformers United Perceptor
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Posted by Va'al on January 25th, 2014 @ 4:48am CST
Generations Whirl
Posted by Super Megatron on January 25th, 2014 @ 7:55am CST
Posted by Va'al on January 25th, 2014 @ 8:02am CST
Super Megatron wrote:He's unvincible? But that's unpossible!
Not sure if you're in on the joke, but just in case anyone wants to point out the spelling..
From MTMTE #12:
Rewind: "D'you mind if I film this? If I die, I don't want my last recorded footage to be of Whirl punching himself in the face to prove he's 'super-unvincible.'"
Posted by parc.elohssa on January 25th, 2014 @ 8:41am CST
Posted by Down_Shift on January 25th, 2014 @ 9:56am CST
Posted by Seibertron on January 25th, 2014 @ 11:37am CST
Down_Shift wrote:Any meaning behind the stickers posted on the front page?
Do you mean the stickers on the first page of Whirl's gallery? If so ... that's his sticker sheet!
Posted by Va'al on January 25th, 2014 @ 11:39am CST
Seibertron wrote:Down_Shift wrote:Any meaning behind the stickers posted on the front page?
Do you mean the stickers on the first page of Whirl's gallery? If so ... that's his sticker sheet!
I think he means the two stickers in this image:
Posted by bvzxa on January 25th, 2014 @ 11:48am CST
Va'al wrote:Seibertron wrote:Down_Shift wrote:Any meaning behind the stickers posted on the front page?
Do you mean the stickers on the first page of Whirl's gallery? If so ... that's his sticker sheet!
I think he means the two stickers in this image:
Reference to Wild Bill from GI Joe.
CW-4 stands for Chief Warrant Officer.
Posted by Down_Shift on January 25th, 2014 @ 12:30pm CST
Posted by Noideaforaname on January 25th, 2014 @ 1:34pm CST
As someone who grew up during Beast Wars and hasn't really ever seen a physical G1 toy, I'm always surprised to see their sizes compared to current toys. The ones I think are smaller always end up being much larger, and the ones that seemed big are actually pretty small...
'Course, I think here I simply assumed "Deluxe Vehicle" was the same as "Deluxe Class".
Posted by Jelze Bunnycat on January 25th, 2014 @ 2:14pm CST
Noideaforaname wrote:
As someone who grew up during Beast Wars and hasn't really ever seen a physical G1 toy, I'm always surprised to see their sizes compared to current toys. The ones I think are smaller always end up being much larger, and the ones that seemed big are actually pretty small...
'Course, I think here I simply assumed "Deluxe Vehicle" was the same as "Deluxe Class".
In both cases, "Deluxe" means "larger than the standard toys" and it shows. The current "Deluxe Class" name stems from Beast Wars, when Hasbro first used fixed prices and toy sizes. The lowest was "Basic", the next "Deluxe", up to "Mega" and "Ultra". Nowadays, the main line starts with "Deluxe" so it kinda lost meaning.
Posted by Seibertron on January 25th, 2014 @ 2:17pm CST
Noideaforaname wrote:
As someone who grew up during Beast Wars and hasn't really ever seen a physical G1 toy, I'm always surprised to see their sizes compared to current toys. The ones I think are smaller always end up being much larger, and the ones that seemed big are actually pretty small...
'Course, I think here I simply assumed "Deluxe Vehicle" was the same as "Deluxe Class".
I've always wondered why they called those "Deluxe Vehicles". I'm assuming the term "deluxe" when applied to Transformers toys has a different connotation than it means to most toys or it lost its original meaning through the years. In the case of G1 Whirl and Roadbuster, I'm assuming "deluxe" referred to their significantly larger size than figures like Prowl, Shrapnel, and Bumblebee as well as the inclusion of many weapons and accessories. G1 Whirl comes with 4 large guns and Roadbuster has about 10 accessories from missiles, guns, vehicle attachments, etc. The term "deluxe" still gets applied to other toy lines, most notably action figure toy lines, where you usually see the same basic figure but with additional accessories, flight packs, outfits, armor, or whatever.
Now that we got a balls-to-the wall update for Whirl, I can't help but wonder how long it will be before we get a proper Generations Voyager Roadbuster.
I'm surprised that we got a Whirl that is so faithful to the G1 version. While I like the toy, it's almost too faithful to the G1 version ... it even includes a loose ball joint shoulder just like the original! While I like the new version of Whirl, I wish they had done something different with the legs to make them more poseable (that or I'm doing something wrong with his poses that seems to limit what he can do).
My surprise favorite of the new arrivals yesterday? Armada Starscream. I haven't really cared much for him up until I opened him. He's a great toy ... very poseable. It's a very nice figure. My surprise disappoint yesterday? Scoop. I was very excited about him when I saw him last year at SDCC. I thought he looked awesome. Unfortunately, his vehicle mode isn't very sturdy and it's a really basic transformation. Plus the light yellow is odd ... I wish they had used a darker yellow. Hopefully Takara Tomy does something better with his color scheme.
Posted by Seibertron on January 25th, 2014 @ 2:25pm CST
Noideaforaname wrote:
Sidenote about my G1 Whirl toy. His stickers were pretty bad. So I had removed them a few years ago ... probably the last time I had to pull him out for a gallery comparison (maybe Movie Whirl or Universe Whirl or something). I removed the stickers with the intention of getting repro labels or something to spruce him up. I forgot that I had done this and had put Whirl back in storage years ago without ever doing this and long before we ever got wind of a new Whirl toy. The toy itself is in great condition (except for the very loose ball jointed shoulders). I was surprised when I pulled him out of storage yesterday to see that he was missing all of his stickers! I ordered an original set of stickers off eBay yesterday from wheeljackslab so that I could make him look perfect. I'll have to ponder what to do about the ball joints. I don't want to use super glue. I have one on eBay that I'm selling currently in the Seibertron.com store that I tried to fix by taking him apart and applying a few layers of clear coat but that didn't do the trick either. Maybe it just needed even more layers of clear coat.
Posted by kirbenvost on January 25th, 2014 @ 2:44pm CST
Posted by EunuchRon on January 25th, 2014 @ 7:08pm CST
Posted by Sodan-1 on January 26th, 2014 @ 7:28am CST
Posted by Mindmaster on January 26th, 2014 @ 1:53pm CST
Posted by JaffleMaker on January 27th, 2014 @ 1:27am CST
And wouldn't the owners be a little upset about this release since it so closely resembles the original toy? I might be missing something here, can anyone enlighten me?
Posted by Jelze Bunnycat on January 27th, 2014 @ 9:18am CST
JaffleMaker wrote:Sooo.. since Takatoku went under in the 80's, who owns the rights to the Dorvack?
And wouldn't the owners be a little upset about this release since it so closely resembles the original toy? I might be missing something here, can anyone enlighten me?
In a nutshell: Takatoku Toys was bought out by Bandai, so they own the original toy designs and molds. Bandai subsequently licensed some molds to Hasbro for Transformers as it wasn't a major player in the US market at the time.
About it resembling the original toy so much, my theory is that by law, it's not completely based on the original, therefore not a complete ripoff. Instead, the design comes more directly from other sources including the comics commissioned by Hasbro. By law, this would render Hasbro the owner of the design of the toy. The same can be said for Megatron's little Chop Shop.
We actually had a nice little discussion about it in a different thread.
Posted by spark crusher on January 27th, 2014 @ 10:22am CST
Posted by Dead Metal on January 27th, 2014 @ 10:56am CST
Plus I believe that's what's supposed to be done.
Posted by Seibertron on January 27th, 2014 @ 12:34pm CST
spark crusher wrote:hes mistransformed here! i found that you can collapse his arms into his shoulders tightening the joints and fixing his proportions. spread the word!
Can you show a close-up of the shoulder joint? I can't tell what you did to "collapse his arms into his shoulders".
Posted by spark crusher on January 27th, 2014 @ 1:47pm CST
Posted by Seibertron on January 27th, 2014 @ 1:59pm CST
spark crusher wrote:yeah, sure. you just push the black post with the ball on into the torso. sorry for the crap pictures, its difficult to show. just make sure the bumpy bit on the black shoulder bar (see pic 2) is facing down so he still has shoulder articulation.
Wow! Thanks for the pics. The "ball joint" literally does push in. That's hilarious. No wonder why the left shoulder "ball joint" is loose because there's very little friction because the ball is supposed to be pushed in and is only there for transformation. The instructions do not show this step, which I just double checked.
As for Dead Metal's comments about Whirl's legs ... they are supposed to be inverted knees like that because that's how he looks in the current comics. I figured out something with his knees though that allow for additional poseability (it's basically a double jointed knee which I didn't realize in my initial photographs). Taking advantage of this double joint system allows for some addition poseability that you can't really do with just one knee joint.
You can reverse the legs if you want but the feet look really awkward with one support in the front and two supports in the back. I do think that the upper legs are misassembled. Hasbro and Takara are usually really good about making sure the front and sides of the robot modes don't show hollow plastic. The way the legs are show hollow spots on the sides of the upper legs but the upper legs look much better when turned around 180 degrees. Just the knees are awkward as are the feet when you do this.
I might have to take a few more pics of his robot mode to show off both of these things.
Posted by Seibertron on January 27th, 2014 @ 2:10pm CST
Posted by Dead Metal on January 27th, 2014 @ 2:16pm CST
Seibertron wrote:spark crusher wrote:yeah, sure. you just push the black post with the ball on into the torso. sorry for the crap pictures, its difficult to show. just make sure the bumpy bit on the black shoulder bar (see pic 2) is facing down so he still has shoulder articulation.
Wow! Thanks for the pics. The "ball joint" literally does push in. That's hilarious. No wonder why the left shoulder "ball joint" is loose because there's very little friction because the ball is supposed to be pushed in and is only there for transformation. The instructions do not show this step, which I just double checked.
As for Dead Metal's comments about Whirl's legs ... they are supposed to be inverted knees like that because that's how he looks in the current comics. I figured out something with his knees though that allow for additional poseability (it's basically a double jointed knee which I didn't realize in my initial photographs). Taking advantage of this double joint system allows for some addition poseability that you can't really do with just one knee joint.
You can reverse the legs if you want but the feet look really awkward with one support in the front and two supports in the back. I do think that the upper legs are misassembled. Hasbro and Takara are usually really good about making sure the front and sides of the robot modes don't show hollow plastic. The way the legs are show hollow spots on the sides of the upper legs but the upper legs look much better when turned around 180 degrees. Just the knees are awkward as are the feet when you do this.
I might have to take a few more pics of his robot mode to show off both of these things.
I'm pretty sure I read somewhere that the inverted knees where an option. Which makes sense, since if you turn them around, you get his "ski" feet the G1 toy has.
The current comic version having inverted knees isn't really a good argument, considering that it's a completely different design, including leg design.
The leg design is closer to Movie Starscream than this Whirl, since it's based on the G1 toy and not the comics bizarrely enough.
But I have no idea what the toy would look like with the legs turned that way, because nobody ever takes pics of them that way, and just goes off of the stock photos, which is hilarious considering the track-record those have with accurately portraying the toy's intended look.
Posted by Seibertron on January 27th, 2014 @ 2:23pm CST
Seibertron wrote:I'm swapping the legs ... knocking pins out now.
Doh! No need to knock out any pins. You can just pop off the upper legs, but that doesn't work because the legs won't be in the right position for transformation. I have to think about this some more.
Posted by Seibertron on January 27th, 2014 @ 2:37pm CST
Dead Metal wrote:Seibertron wrote:spark crusher wrote:yeah, sure. you just push the black post with the ball on into the torso. sorry for the crap pictures, its difficult to show. just make sure the bumpy bit on the black shoulder bar (see pic 2) is facing down so he still has shoulder articulation.
Wow! Thanks for the pics. The "ball joint" literally does push in. That's hilarious. No wonder why the left shoulder "ball joint" is loose because there's very little friction because the ball is supposed to be pushed in and is only there for transformation. The instructions do not show this step, which I just double checked.
As for Dead Metal's comments about Whirl's legs ... they are supposed to be inverted knees like that because that's how he looks in the current comics. I figured out something with his knees though that allow for additional poseability (it's basically a double jointed knee which I didn't realize in my initial photographs). Taking advantage of this double joint system allows for some addition poseability that you can't really do with just one knee joint.
You can reverse the legs if you want but the feet look really awkward with one support in the front and two supports in the back. I do think that the upper legs are misassembled. Hasbro and Takara are usually really good about making sure the front and sides of the robot modes don't show hollow plastic. The way the legs are show hollow spots on the sides of the upper legs but the upper legs look much better when turned around 180 degrees. Just the knees are awkward as are the feet when you do this.
I might have to take a few more pics of his robot mode to show off both of these things.
I'm pretty sure I read somewhere that the inverted knees where an option. Which makes sense, since if you turn them around, you get his "ski" feet the G1 toy has.
The current comic version having inverted knees isn't really a good argument, considering that it's a completely different design, including leg design.
The leg design is closer to Movie Starscream than this Whirl, since it's based on the G1 toy and not the comics bizarrely enough.
But I have no idea what the toy would look like with the legs turned that way, because nobody ever takes pics of them that way, and just goes off of the stock photos, which is hilarious considering the track-record those have with accurately portraying the toy's intended look.
I took some pics for you of the legs inverted and with the shoulders properly transformed. I'll upload the pics later tonight.
Posted by BumbleAndBee on January 27th, 2014 @ 2:57pm CST
I was stoked when I got Sandstorm and Springer so I'm pretty sure this guy won't disappoint!
Posted by Dead Metal on January 27th, 2014 @ 2:59pm CST
Posted by Seibertron on January 27th, 2014 @ 6:06pm CST
spark crusher wrote:hes mistransformed here! i found that you can collapse his arms into his shoulders tightening the joints and fixing his proportions. spread the word!
Thanks to spark crusher pointing out that Generation Voyager Class Whirl's arms are mis-transformed due to incomplete instructions, the gallery for Generations Voyager Class Whirl has been updated to include a few new pictures with the shoulders properly transformed. The step that the instructions leaves out is that the shoulder ball joint should be pushed in toward Whirl's head. This tightens up the upper arms tremendously and makes the toy look even better. In addition, the double jointed nature of Whirl's knees was not fully taken advantage of in many of the original photos in this gallery so you can now get a better sense of how his legs should be posed. Due to a request from Dead Metal, a few pictures were also added with Whirl's legs reversed so that he has more traditional looking knees. Enjoy!
Posted by Jelze Bunnycat on January 27th, 2014 @ 6:15pm CST
Posted by welcometothedarksyde on January 27th, 2014 @ 6:41pm CST
Posted by RiddlerJ on January 27th, 2014 @ 7:02pm CST
Posted by durroth on January 27th, 2014 @ 7:34pm CST
Posted by Ultra Markus on January 27th, 2014 @ 8:18pm CST
Posted by MINDVVIPE on January 27th, 2014 @ 8:23pm CST
Posted by Mindmaster on January 27th, 2014 @ 9:15pm CST
Posted by MINDVVIPE on January 27th, 2014 @ 9:22pm CST
Mindmaster wrote:Even if he's got teeny little feet, I prefer the backwards configuration of his legs over the IDW way. Nothing against the IDW character (he's completely awesome, several laughs were had when I read the comic that came with Trailbreaker), but the chicken legs don't look right on the original Generation One body.
I def don't mind the tiny feet either. It's great that we have the option.
Posted by durroth on January 28th, 2014 @ 3:35am CST
Seibertron wrote: I do think that the upper legs are misassembled. Hasbro and Takara are usually really good about making sure the front and sides of the robot modes don't show hollow plastic. The way the legs are show hollow spots on the sides of the upper legs but the upper legs look much better when turned around 180 degrees. Just the knees are awkward as are the feet when you do this.
What it's looking like to me is they had to compromise for the inverted legs and chose to sacrifice the upper legs of the robot mode for looking better in vehicle mode. Any other side would have been the top/side of the upper leg piece in vehicle mode or the front in robot mode, so they chose to ignore it being on the outside in robot mode rather than redesign the thigh... which would have probably necessitated a game of "Which side do we put the screws on" ... actually I think the whole thing could have been solved if they designed the waist/hips piece to be rotatable 180 degrees in its slider (basically ending up with it "upside down" in one configuration. Really you can't see it in robot mode anyway, but it would reverse which side of the thigh is "outward" in robot mode and all we'd lose is the landing skiff c-clip points being on the outside... If I'm picturing this right in my head)
Posted by Doubledealer93 on January 28th, 2014 @ 6:21am CST
Posted by GuyIncognito on January 28th, 2014 @ 8:21am CST
Posted by Dead Metal on January 28th, 2014 @ 8:28am CST
The chicken legs are deffo just there for the Gerwalk mode.
Posted by durroth on January 28th, 2014 @ 2:21pm CST
Posted by Stormrider on January 28th, 2014 @ 4:28pm CST
Posted by AnnaChristine on January 28th, 2014 @ 5:09pm CST
Stormrider wrote:It seems like Whirls thighs were misassembled. The outside of the thigh ought to be the inside.
I would be more inclined to believe it was designed with the G1 "ski" legs in mind with originally and the chicken-legs a legacy of the Gerwalk mode. We already know the shoulder transformation instructions were wrong, so why not the legs too? The thighs look fine with the G1 legs.
Posted by Autobot032 on January 28th, 2014 @ 5:44pm CST
This set of galleries showcases the newly released Generations Starscream (based on Armada Starscream), Scoop (based on Targetmaster Scoop), Skywarp (redeco of the FOC Starscream mold) and last, but not least... The Mini-Con Assault Team!
To see any of the galleries in full, click on any of the pictures below to be taken to that figure's gallery. To see all of our galleries, click the link at the bottom and take some time to go through them all, it's quite extensive. We hope you enjoy!
Generations Centuritron
Generations Runway
Generations Heavytread
Generations Windshear
Generations Armada Starscream
Generations Skywarp
Generations Scoop
Generations Holepunch
Generations Caliburst
Keep your optics tuned to Seibertron.com for the latest in news and updates, plus the best galleries around!
Posted by Sabrblade on January 28th, 2014 @ 5:52pm CST
Posted by Va'al on January 28th, 2014 @ 6:00pm CST
(By a broad definition of 'notable'.)
Posted by Mindmaster on January 28th, 2014 @ 6:06pm CST