War for Cybertron: Multiplayer Details Emerging - Create Your Own Character
Monday, March 1st, 2010 8:50PM CST
Category: Game NewsPosted by: Mkall Views: 31,102
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Also, and this is very much anticipated, in the head-to-head matches, players can create their own Autobot or Decepticon characters! There will apparently be several classes, upgrades and weapons available to choose from, which seems to indicate that there will be at least a few RPG elements in this shooter.
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Posted by nemesis-prime on March 1st, 2010 @ 8:55pm CST
Posted by Dragonslayer on March 1st, 2010 @ 9:06pm CST
Me wanty. Me wanty now.
Posted by Blurrz on March 1st, 2010 @ 9:10pm CST
Posted by UltraPrimal on March 1st, 2010 @ 9:11pm CST
Posted by Mkall on March 1st, 2010 @ 9:11pm CST
Posted by First-Aid on March 1st, 2010 @ 9:12pm CST
Posted by Abraxsis on March 1st, 2010 @ 9:20pm CST
Posted by Varia31 on March 1st, 2010 @ 9:36pm CST
Blurrz wrote:Hello endless gaming. Goodbye sunlight.
ROFL No kidding, that's what I do, on Friday nights on RoTF that is. Anyways, sounds cool, this game keeps sounding better and better!
Posted by NassaDane on March 1st, 2010 @ 10:29pm CST
Well the creating your own character was not expected! Could be cool. All of this is hard to guage in positive or negative until we get our hands on it, i mean look at "RE" 5, looked great and had lots of multi player in it just like this, but we know how bad that turned out. So i'll wait, with both a positive outlook and a negative, just to be fair.
Posted by DecepticonKing86 on March 1st, 2010 @ 10:43pm CST
UltraPrimal wrote:I wonder how detailed this Character Creation system is. Is it gonna be as complex as Smackdown vs Raw or as simple as Halo?
Most games don't even come close to Smackdown vs. Raw games for create mode. So I'm just meh on this, probably will be very generic.
Posted by cannonfodder4000 on March 2nd, 2010 @ 12:34am CST
UltraPrimal wrote:I wonder how detailed this Character Creation system is. Is it gonna be as complex as Smackdown vs Raw or as simple as Halo?
i'm hoping that its in between like armored core y'know ?
cause i gots to make me some gundams!
Posted by kirbenvost on March 2nd, 2010 @ 12:37am CST
Posted by Fires_Of_Inferno on March 2nd, 2010 @ 1:31am CST
I imagine it will be like the character creation in the 2007 DS version of the movie game in apperance. Choose a name, choose the vehicle form, vehicle form decides the robot mode, choose the colour and weapons. MAYBE different heads as well. Know what though? I'd be perfectly happy with that. If they don't utilize the head-set for team voice chat then they might have a selection of voices too but that'd really be stretching it.
If they do go for the headset voice chat then it would be awesome if your voice was garbled slightly to make it sound more Cybertronian heh heh.
Posted by Dead Metal on March 2nd, 2010 @ 1:38am CST
Posted by Venomous Prime on March 2nd, 2010 @ 2:04am CST
Posted by Mkall on March 2nd, 2010 @ 2:30am CST
I really hope I'm wrong.
Posted by Blurrz on March 2nd, 2010 @ 2:33am CST
Mkall wrote:I'm very worried that we'll have a few "core" pieces, and then we'll have to buy new componants with real money.
I really hope I'm wrong.
They'd never do that. Maps and characters maybe. But not gear.
Posted by SlyTF1 on March 2nd, 2010 @ 7:07am CST
Blurrz wrote:Hello endless gaming. Goodbye sunlight.
YES! This game will be my new life! over the summers and on weekends anyway.
Posted by Autobot032 on March 2nd, 2010 @ 10:15am CST
This may sound silly, but it wasn't until today that I figured out how to truly configure my video card, and after playing ROTF in 720p on high, it has me sold on getting War For Cybertron.
Buying that video card was one of the best purchases of last year. Hot dang.
Posted by Shadowman on March 2nd, 2010 @ 11:14am CST
NassaDane wrote:Yeah i am not to hyped about all this multi player. I don't even like to pay for online so i won't be having it most of the time.
That's the problem with the 360, it's currently the only console where you have to pay to play online.
Blurrz wrote:Mkall wrote:I'm very worried that we'll have a few "core" pieces, and then we'll have to buy new componants with real money.
I really hope I'm wrong.
They'd never do that. Maps and characters maybe. But not gear.
Let me introduce you to Exteel and it's NCCoin system, where for real money, you can get access to more equipment and weapons than you can with the in-game not-real money.
Posted by KingEmperor on March 2nd, 2010 @ 11:47am CST
Posted by Editor on March 2nd, 2010 @ 11:51am CST
Posted by Shadowman on March 2nd, 2010 @ 1:11pm CST
Editor wrote:Depending on how detailed the CAC ends up, I forsee some HMW grudge matches in the near future.
Now that I think about it, if the multiplayer ends up being good, it means HMW will no longer be the only multiplayer TF game worth playing.
Abraxsis wrote:Meh....I can't stand multiplayer. Wish these companies would put 100% development into having an excellent solo game instead of splitting development into solo/multi.
You're one of a very small number of people who thinks that. Most games benefit from a multiplayer mode, and more often than not, lack of multiplayer is a burden.
And "splitting development" isn't that big a deal. They aren't making a new game, they're just adding a few extra components to one mode.
Posted by alexison on March 2nd, 2010 @ 3:03pm CST
Shadowman wrote:NassaDane wrote:Yeah i am not to hyped about all this multi player. I don't even like to pay for online so i won't be having it most of the time.
That's the problem with the 360, it's currently the only console where you have to pay to play online.Blurrz wrote:Mkall wrote:I'm very worried that we'll have a few "core" pieces, and then we'll have to buy new componants with real money.
I really hope I'm wrong.
They'd never do that. Maps and characters maybe. But not gear.
Let me introduce you to Exteel and it's NCCoin system, where for real money, you can get access to more equipment and weapons than you can with the in-game not-real money.
Yes you have to pay to play online with the 360, but it also hasn't gotten hacked or semi-crashed like the PS3's did last week.
It sounds like I am going to love the online multiplayer. This game keeps getting better and better.
Posted by Autobot032 on March 2nd, 2010 @ 6:54pm CST
Seibertron or someone else could post a night when everyone will be on, and just meet up online and have a melee all evening.
Posted by Shadowman on March 2nd, 2010 @ 7:14pm CST
Autobot032 wrote:What about HMW nights?
Seibertron or someone else could post a night when everyone will be on, and just meet up online and have a melee all evening.
It depends on how many people can be in a match at once. Which is typically 16, and i'm certain more than 16 people play HMW...
CRAP stop making me want to play HMW again!
amcgrath929 wrote:Yes you have to pay to play online with the 360, but it also hasn't gotten hacked or semi-crashed like the PS3's did last week.
None of what you said makes sense. I seem to recall someone starting a (Fairly frivolous) lawsuit over the XBL servers going down, and I don't even know what you mean by "hacked." Do you mean individual online matches having hackers in them? I have it on very good authority (The XBL moderators themselves, which I assume is very good authority) that XBL matches can be hacked. And it's not like XBL hasn't gone down before.
Posted by alexison on March 2nd, 2010 @ 8:22pm CST
Shadowman wrote:Autobot032 wrote:What about HMW nights?
Seibertron or someone else could post a night when everyone will be on, and just meet up online and have a melee all evening.
It depends on how many people can be in a match at once. Which is typically 16, and i'm certain more than 16 people play HMW...
CRAP stop making me want to play HMW again!amcgrath929 wrote:Yes you have to pay to play online with the 360, but it also hasn't gotten hacked or semi-crashed like the PS3's did last week.
None of what you said makes sense. I seem to recall someone starting a (Fairly frivolous) lawsuit over the XBL servers going down, and I don't even know what you mean by "hacked." Do you mean individual online matches having hackers in them? I have it on very good authority (The XBL moderators themselves, which I assume is very good authority) that XBL matches can be hacked. And it's not like XBL hasn't gone down before.
No, I am not saying that XBL cant get hacked or go down at all. My only point was you pay for the online service on the 360 because it is "policed." At least the Halo server is. And I was referring to the PS3 server going down last week when they actually asked everyone not to play their PS3 for a while. I have the actual email in my inbox. Something about it was wiping out everyones gaming achievements.
Back to the topic though, I hope since this game is being compared to Gears of War in game play style, that War for Cybertron has its own twist on the horde mode
Posted by Fuhzimota on March 2nd, 2010 @ 8:27pm CST
Posted by Shadowman on March 2nd, 2010 @ 9:22pm CST
amcgrath929 wrote:No, I am not saying that XBL cant get hacked or go down at all. My only point was you pay for the online service on the 360 because it is "policed."
There's a finite number of moderators, and an infinite number of matches going on at any given time. They can't catch everyone, sad as it is.
amcgrath929 wrote:At least the Halo server is. And I was referring to the PS3 server
Just so you know, there isn't just one server, there is a very, very large number of servers. if they had just the one server, it would be online for maybe ten minutes every day because the number of people trying to access it at once.
amcgrath929 wrote:And I was referring to the PS3 server going down last week when they actually asked everyone not to play their PS3 for a while. I have the actual email in my inbox. Something about it was wiping out everyones gaming achievements.
That was a freak accident, one of the firmware updates for the PS3 went wrong. It had nothing to do with online play.
Posted by Autobot032 on March 3rd, 2010 @ 12:13am CST
Shadowman wrote:Autobot032 wrote:What about HMW nights?
Seibertron or someone else could post a night when everyone will be on, and just meet up online and have a melee all evening.
It depends on how many people can be in a match at once. Which is typically 16, and i'm certain more than 16 people play HMW...
CRAP stop making me want to play HMW again!
Well, if it's limited to 16, how about two or more concurrent matches, and then everyone switches over so they all get a turn. Make like tournament or something. Have someone just sit in and watch the match for scorekeeping purposes.
Posted by alexison on March 3rd, 2010 @ 7:28am CST
I wish it were free as well, but, whats another fifty bucks for 13 months
Posted by Shadowman on March 3rd, 2010 @ 8:22am CST
amcgrath929 wrote:Yes i know all of this Shadow. You's have to be a complete moron to think one server could run all of that. My one point was, you made the comment that the only problem with the Xbox 360 was you had to pay for online play. I was simply stating their reasoning for the pay to play.
And my point is that none of these reasons are beneficial. There are still hackers, the moderators can't possibly catch them all, and it still goes down just as often. (Which, by my count, is one time for both)
Posted by sigurdgram on March 3rd, 2010 @ 11:52am CST
Shadowman wrote:amcgrath929 wrote:No, I am not saying that XBL cant get hacked or go down at all. My only point was you pay for the online service on the 360 because it is "policed."
There's a finite number of moderators, and an infinite number of matches going on at any given time. They can't catch everyone, sad as it is.amcgrath929 wrote:At least the Halo server is. And I was referring to the PS3 server
Just so you know, there isn't just one server, there is a very, very large number of servers. if they had just the one server, it would be online for maybe ten minutes every day because the number of people trying to access it at once.amcgrath929 wrote:And I was referring to the PS3 server going down last week when they actually asked everyone not to play their PS3 for a while. I have the actual email in my inbox. Something about it was wiping out everyones gaming achievements.
That was a freak accident, one of the firmware updates for the PS3 went wrong. It had nothing to do with online play.
It clearly says HEAD TO HEAD multiplayer in the news post, why did you even start this complaining on online multiplayer? heck, everyone here seems to think this has something to do with online play. it clearly says head to head, though! that's part of the appeal they're going for! the first head to head transformers gameplay since those beast wars fighting games. I'm sorry, I had to get that out of my system, carry on with the debating of xbl's merits and faults.
Posted by Shadowman on March 3rd, 2010 @ 1:21pm CST
sigurdgram wrote: It clearly says HEAD TO HEAD multiplayer in the news post, why did you even start this complaining on online multiplayer? heck, everyone here seems to think this has something to do with online play.
I have two problems with this:
1. Why did you quote one of my posts, which had absolutely nothing to do with what you were talking about?
2. It WILL be online multiplayer. No one does offline-only multiplayer anymore.
Posted by Abraxsis on March 3rd, 2010 @ 4:04pm CST
Shadowman wrote:Editor wrote:Depending on how detailed the CAC ends up, I forsee some HMW grudge matches in the near future.
Now that I think about it, if the multiplayer ends up being good, it means HMW will no longer be the only multiplayer TF game worth playing.Abraxsis wrote:Meh....I can't stand multiplayer. Wish these companies would put 100% development into having an excellent solo game instead of splitting development into solo/multi.
You're one of a very small number of people who thinks that. Most games benefit from a multiplayer mode, and more often than not, lack of multiplayer is a burden.
And "splitting development" isn't that big a deal. They aren't making a new game, they're just adding a few extra components to one mode.
Not everyone likes multiplayer, it's not such a small number as you seem to think. There's a lot of us out there.
I can't see how any game's solo story benefits at all from having a multiplayer aspect. Nor do I see how it would be a burden to not have multiplayer. I would think not having to spend money developing a multiplayer side would heavily benefit the solo game, there would be more funds for developing the solo game, and possibly more time since the time spent on multiplayer could be put to fine tuning the solo aspect.
The way I see it, if a company wants a great solo game they'd not try to add on any sort of multiplayer. Or if a studio wanted a great multiplayer experience they should make a total multiplayer game, made just for that market. When I buy a game that has multiplayer I have to consider if I want to pay for basically half or quarter of a game I'll never use, and sometimes that game goes unbought. And when I see reviews touting the greatness of a games multiplayer side, but giving little info on the solo game I don't buy it, usually. I just have no desire to play people I don't know for no purpose other than to waste time, or get an achievment I don't need. At least solo games give you a good story to play through.
Take halo ODST, to buy the game a solo player is forced to buy the multiplayer disk along with it. Solo players are charged extra for content they don't want. Multi players were also charged extra for the solo game they might not have wanted. I won't buy that game because I'm being forced to buy a disk I have zero use for.
Posted by Shadowman on March 3rd, 2010 @ 9:27pm CST
That said, name one time a single-player mode has suffered because it also had a multiplayer mode.
Posted by homelessjunkeon on March 23rd, 2010 @ 1:54pm CDT
Posted by SEXFIGHTER on March 27th, 2010 @ 1:49pm CDT
Also, and this is very much anticipated, in the head-to-head matches, players can create their own Autobot or Decepticon characters!
][/quote]
I think i'll put Cy-Kill in there.
Posted by craggy on April 3rd, 2010 @ 8:40am CDT
On one hand, I want to be able to make my own TF and bust some Decepti-chops.
On the other, I rarely play on XBLive (unless it's a free weekend or I've gotten a 24 hour pass or something) so I'd rather the developers concentrated on making the single player game as good as it can be. Co-op campaign (on and off-line) should be a given in this type of game, but getting customisable characters to work properly, as well as creating an interface for it and making a bunch of new maps for a deathmatch type of game isn't going to be something someone can knock up in 5 minutes before they finish their shift. It'll take time and effort, which I'd rather spent on the single-player/campaign mode.
Just give us a fully customisable selection of TFs for an MMO please?!
Posted by Shadowman on April 3rd, 2010 @ 9:21am CDT
craggy wrote:It'll take time and effort, which I'd rather spent on the single-player/campaign mode.
What exactly do you think would change if they didn't create a multiplayer mode? I'm interested to hear what you think.
Fun fact, there's dozens of people working on this game. They've got more than enough effort going to both singleplayer and multiplayer, to the point that putting any more effort in either direction won't cause any real change.
Posted by craggy on April 3rd, 2010 @ 11:41am CDT
I'll admit ignorance as to the number of people working on the game (and obviously the money involved) but I fear that there could be a situation where things are planned for the single player game that maybe aren't finished (areas, weapons, characters, whatever), but because the multiplayer part might not be working right (surely it's harder to make a game work when there are more human players doing the random things that us humans do...particularly if they're using customisable models as opposed to the stock ones in the main game) parts of the single player game might be cut down, or dropped in order to get the people working on them to help out with the multiplayer stuff.
Maybe not. There might be more than enough people working on this game that that sort of thing won't happen. They might have enough money to hire more people to cover the workload if one part of the game or another became too problematic to be solved by the number of workers in the time left before release. There might even be no problems with the game at all, and everything works as intended first time. That last part seems highly unlikely however, and in a game I'll be playing primarily as a single player game, I'd prefer that that part of it worked as flawlessly as possible. Like I said, I'd love a TF game with fully customisable character models and the option to interact with hundreds of other players. I'd just prefer that it was one that was designed and marketed as such from the beginning.
Posted by Shadowman on April 3rd, 2010 @ 2:31pm CDT
craggy wrote:but I fear that there could be a situation where things are planned for the single player game that maybe aren't finished (areas, weapons, characters, whatever)
Fun fact, things get dummied out of games all the time, it doesn't matter if there's multiplayer or not.
craggy wrote:There might be more than enough people working on this game that that sort of thing won't happen.
There is. There's enough people working on this project that making more of them work on the singleplayer campaign would be pointless.