mbd88prime wrote:question for anyone with their hands on a fortmax: in his "city mode" if you were to bend his legs up at the knee 90 degrees from the official configuration would it look at all like fan mode towers ala the original. also do the legs open up like metroplex?
thanks
they do open up but from underneath so its that back half that opens out not the gun half, means they don't really work in vehicle or base mode. hes really just lacking from not enough guns, i forgot to say the shin guns dettach and can go on his shoulder or have a fold out handle but they dont show that feature in the instructions. still dont know what that lil leg bit is meant to do though, its hollow and weird.
fenrir72 wrote:P.S. G1 Cerebros also fits with the modern version? Nice!
Question:
1. Is it similar to G1 where you can remove Spike and still connect Cerebros the head? Or is "Spike" needed to attach the Cerebros head to the main body?
G1 cerebros just sits there. He doesnt connect. This is not different than having any other TF that is the right size just stand on the headless body.
And you dont need to connect spike to have him fit.
D-Maximus_Primal wrote:I will buy him, but I will wait until at least around Christmas when he goes on that 20-25% off sale. He is very cool looking, and I really like the IDW Fort Max, but this guy is just not ringing off as worth his full $150.
But where I am bummed is his lack of weapons and originality. The fact that he is a retool at that size point is kinda lazy to me, all justifications aside, and the fact that he got virtually no retooling with regards to transformation is a bummer. I'd love a more compact city mode like the original, which I do not want because it doesn't have the look I like. I'm also disappointed that, him being a fortress, he should have more guns and playability, yet he only has 2 sets of leg guns, that one thing and then Cerebros' gun. that's just small. I would prefer weapons over electronics, especially for a city/fortress.
A man after my own heart.