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Nathaniel Prime wrote:While it would be a whole lot more fun for Skytread to have individual robot modes, I'm perfectly happy with how he turned out because he has more articulation than Battletrap, and weapons too.
Lore Keeper wrote:Nathaniel Prime wrote:While it would be a whole lot more fun for Skytread to have individual robot modes, I'm perfectly happy with how he turned out because he has more articulation than Battletrap, and weapons too.
Yeah, that was the biggest thing that bothered me about Battletrap, no weapons.
Skritz wrote:Am I the only one wondering how Weaponizers would function 'in-universe'? And we have to assume they do, if only because of the really dorky nature of Transformers continuity and the multiverse, where we can presume the toyline and associated bio form their own universe somewhere in the multiversal streams. Weaponizers are somewhat different from combiners (where usually there is a gestalt mind) but also differ from Targetmasters/Battlemasters in that the Weaponizer break apart and attach its body parts to someone else.
Are they mentally linked? Presumably targetting systems, any shielding and all that is shared and combined between the Weaponizer and the one using them but does the Weaponizer have any will of it's own when it's being spare parts for someone else? Can they willingly reform their bodies and if so how, do the parts just fly off and recombine?![]()
Will we ever know? Will this ever be adressed? ...Does anyone even care because it looks cool in toy form?
Skritz wrote:Am I the only one wondering how Weaponizers would function 'in-universe'? And we have to assume they do, if only because of the really dorky nature of Transformers continuity and the multiverse, where we can presume the toyline and associated bio form their own universe somewhere in the multiversal streams. Weaponizers are somewhat different from combiners (where usually there is a gestalt mind) but also differ from Targetmasters/Battlemasters in that the Weaponizer break apart and attach its body parts to someone else.
Are they mentally linked? Presumably targetting systems, any shielding and all that is shared and combined between the Weaponizer and the one using them but does the Weaponizer have any will of it's own when it's being spare parts for someone else? Can they willingly reform their bodies and if so how, do the parts just fly off and recombine?![]()
Will we ever know? Will this ever be adressed? ...Does anyone even care because it looks cool in toy form?
Skritz wrote:Am I the only one wondering how Weaponizers would function 'in-universe'? And we have to assume they do, if only because of the really dorky nature of Transformers continuity and the multiverse, where we can presume the toyline and associated bio form their own universe somewhere in the multiversal streams. Weaponizers are somewhat different from combiners (where usually there is a gestalt mind) but also differ from Targetmasters/Battlemasters in that the Weaponizer break apart and attach its body parts to someone else.
Are they mentally linked? Presumably targetting systems, any shielding and all that is shared and combined between the Weaponizer and the one using them but does the Weaponizer have any will of it's own when it's being spare parts for someone else? Can they willingly reform their bodies and if so how, do the parts just fly off and recombine?![]()
Will we ever know? Will this ever be adressed? ...Does anyone even care because it looks cool in toy form?
TF-fan kev777 wrote:o.supreme wrote:But you see, you cant have it both ways. Claiming*smart* enough to give us a Skytread compatible with Battletrap from a completely different line because fans would obviously ask *why not* if it weren't, then completely mutilate Deluxe Chromia and remove the combiner functionality, because, of course, no fan is going to care about that? No, that makes zero sense to me. Also, about total brand unification, When we start seeing Legends EX released in North America, then I'll believe it.
You absolutely can have it both ways. This line is supposed to only have gimmicks that were original to the toys (Shockwave being an obvious work-around where the leader portion was added on top of a pretty faithful voyager bot). Battletrap was orignally a duocon without individual robot modes. Using the same connection system that they used for Battletrap is a no brainer. What should they have done, come up with something new just to join a shirt and pants? The fact that it is compatible is a bonus that is easy to implement.
I'm all for more combiner limbs and complete teams, but I'm not going to let my want list color the way I view the upcoming line, or even PotP for that matter. PotP seems like it was always going to be a transition line finishing things up for the CW and TR designs that were meant to be, and making room for something different in the next line.
Chromia was never a combiner to begin with, which fits the new line. Just because you want a complete Elita-1 fembot combiner does not mean that Chromia was supposed to be a limb from the get go. Using the Moonracer mold as a template and omitting the combiner peg was a cost saving move that likely gave them some allowances to put towards the completely new molds. Simply put, Chromia is to Siege what CW's leader seekers were to that line, easy/lazy retools to help spread resources elsewhere.
starrhero wrote:Skritz wrote:Am I the only one wondering how Weaponizers would function 'in-universe'? And we have to assume they do, if only because of the really dorky nature of Transformers continuity and the multiverse, where we can presume the toyline and associated bio form their own universe somewhere in the multiversal streams. Weaponizers are somewhat different from combiners (where usually there is a gestalt mind) but also differ from Targetmasters/Battlemasters in that the Weaponizer break apart and attach its body parts to someone else.
Are they mentally linked? Presumably targetting systems, any shielding and all that is shared and combined between the Weaponizer and the one using them but does the Weaponizer have any will of it's own when it's being spare parts for someone else? Can they willingly reform their bodies and if so how, do the parts just fly off and recombine?![]()
Will we ever know? Will this ever be adressed? ...Does anyone even care because it looks cool in toy form?
I remember also wondering how Weaponizers worked a while ago whilst speculating about how much a real version of the Cybertronian Great War would cost entirely based off of what we've seen from Siege and the G1 cartoon. I was told that they're basically mindless drones who only work for their respective Titan Class partner, such as Cog for Fort Max.
If these Weaponizers do have actually minds & are living beings all their own, I'd assume that they work like how combiners in certain continuities work, in that they have one central mind controlling the combined robot mode, and all become their own separate beings, when separated. The only difference being that the separated parts don't have their own minds.
But that's just some spitballing. I honestly have no Idea.
Wireless_Phantom wrote:TF-fan kev777 wrote:o.supreme wrote:But you see, you cant have it both ways. Claiming*smart* enough to give us a Skytread compatible with Battletrap from a completely different line because fans would obviously ask *why not* if it weren't, then completely mutilate Deluxe Chromia and remove the combiner functionality, because, of course, no fan is going to care about that? No, that makes zero sense to me. Also, about total brand unification, When we start seeing Legends EX released in North America, then I'll believe it.
You absolutely can have it both ways. This line is supposed to only have gimmicks that were original to the toys (Shockwave being an obvious work-around where the leader portion was added on top of a pretty faithful voyager bot). Battletrap was orignally a duocon without individual robot modes. Using the same connection system that they used for Battletrap is a no brainer. What should they have done, come up with something new just to join a shirt and pants? The fact that it is compatible is a bonus that is easy to implement.
I'm all for more combiner limbs and complete teams, but I'm not going to let my want list color the way I view the upcoming line, or even PotP for that matter. PotP seems like it was always going to be a transition line finishing things up for the CW and TR designs that were meant to be, and making room for something different in the next line.
Chromia was never a combiner to begin with, which fits the new line. Just because you want a complete Elita-1 fembot combiner does not mean that Chromia was supposed to be a limb from the get go. Using the Moonracer mold as a template and omitting the combiner peg was a cost saving move that likely gave them some allowances to put towards the completely new molds. Simply put, Chromia is to Siege what CW's leader seekers were to that line, easy/lazy retools to help spread resources elsewhere.
That isn't quite the case. Chromia doesn't seem to carry over any parts from the Moonracer mold, instead only sharing the engineering. At one point, when we still didn't know if Chromia had a combiner port and somebody asked Warden about it and he said something along the lines of "No, she looks similar to the others to keep the aesthetics consistent among the deluxe fembots." which is a stupid reason if you ask me but I believeit
JelZe GoldRabbit wrote:Wireless_Phantom wrote:TF-fan kev777 wrote:o.supreme wrote:But you see, you cant have it both ways. Claiming*smart* enough to give us a Skytread compatible with Battletrap from a completely different line because fans would obviously ask *why not* if it weren't, then completely mutilate Deluxe Chromia and remove the combiner functionality, because, of course, no fan is going to care about that? No, that makes zero sense to me. Also, about total brand unification, When we start seeing Legends EX released in North America, then I'll believe it.
You absolutely can have it both ways. This line is supposed to only have gimmicks that were original to the toys (Shockwave being an obvious work-around where the leader portion was added on top of a pretty faithful voyager bot). Battletrap was orignally a duocon without individual robot modes. Using the same connection system that they used for Battletrap is a no brainer. What should they have done, come up with something new just to join a shirt and pants? The fact that it is compatible is a bonus that is easy to implement.
I'm all for more combiner limbs and complete teams, but I'm not going to let my want list color the way I view the upcoming line, or even PotP for that matter. PotP seems like it was always going to be a transition line finishing things up for the CW and TR designs that were meant to be, and making room for something different in the next line.
Chromia was never a combiner to begin with, which fits the new line. Just because you want a complete Elita-1 fembot combiner does not mean that Chromia was supposed to be a limb from the get go. Using the Moonracer mold as a template and omitting the combiner peg was a cost saving move that likely gave them some allowances to put towards the completely new molds. Simply put, Chromia is to Siege what CW's leader seekers were to that line, easy/lazy retools to help spread resources elsewhere.
That isn't quite the case. Chromia doesn't seem to carry over any parts from the Moonracer mold, instead only sharing the engineering. At one point, when we still didn't know if Chromia had a combiner port and somebody asked Warden about it and he said something along the lines of "No, she looks similar to the others to keep the aesthetics consistent among the deluxe fembots." which is a stupid reason if you ask me but I believeit
She does carry over minor parts after double-checking, like the upper legs and the hands. Same color, so a single mold was used for those parts. Easy to transfer and/or copy for new figures.
Wireless_Phantom wrote:On second look, you are right, she does use that runner from the Moonracer mold. I still wouldn't call her a full retool though.![]()
Skritz wrote:Honestly it seems like Weaponizers probably make more sense as drones in the end, especially since they are based off what were essentially drones for City Bots. But if their toy bio describe them as individuals then this is where it gets weird.
JelZe GoldRabbit wrote:Wireless_Phantom wrote:On second look, you are right, she does use that runner from the Moonracer mold. I still wouldn't call her a full retool though.![]()
She also reuses the wheels. Nevertheless, a retool Chromia is not, more like a hand-me-down
Skritz wrote:I mean, I get that in this version, if the likes of Cog and Brunt are full-fledge Cybertronians and not merely mindless drones then, sure, a cybertronian able to split its body into parts is hardly new or lore-breaking, in fact there are many precedent going back to Generation 1 like Duocon or Skylynx. The question is, however, when a Weaponizer combine with somebody else whose in charge? Presumably the guy 'wearing' the Weaponizer as an add-on pack but what level of autonomy does the Weaponizer retain? Does it shoot from it's gun on it's own like a second player controlling a turret on a vehicle of a videogame? Are their minds merged?
Honestly it seems like Weaponizers probably make more sense as drones in the end, especially since they are based off what were essentially drones for City Bots. But if their toy bio describe them as individuals then this is where it gets weird.
Triggerdick Megatron wrote:Does anyone know if Siege TFs will come with trading cards? I'm worried that they won't...
Probably like how Victory Leo, Armada Jetfire, Armada Tidal Wave, Energon Wing Saber, Energon Omega Supreme, Cybertron Leobreaker, and Cybertron Wing Saber all worked for Star Saber, Armada Optimus, Armada Megatron, Energon Optimus, and Cybertron Optimus when each of the former were combined with each of the latter as Victory Saber, Jet Convoy/Jet Optimus/Jet Prime/Jet Whatever, Burning Megatron, Wing Convoy (the English dub of Energon gave no name to the Optimus/Wing Saber combo), Optimus Supreme, Optimus Prime Savage Claw Mode, and Optimus Prime Sonic Wing Mode, respectively.Skritz wrote:Am I the only one wondering how Weaponizers would function 'in-universe'?
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
william-james88 wrote:o.supreme wrote:The confirmed compatibility of Skytread with Battletrap now makes it a definite want. It seems however, that the engineering of the individual bot modes for Skytread were scrapped maybe to cut time, cut cost, who knows, but it seems definitely like something cut from PotP and reworked for the simplicity of the new line. We are seeing more and more evidence of this. Sure it's nice that in going to a 12 month line, stores are more likely to keep ordering new items, but more and more, I;m starting to see what we *lost* and it makes me sad.
I am really not seeing what you are seeing. And I dont see any evidence that points one way or another. The compatibility with battletrap to me instead proves that Battletrap came first and Skythread was made after with compatibility done to give fans a bonus.
I really dont think we lost anything at all.
Skritz wrote:The thing with Weaponizer is that the closest gimmick/mechanism seen in fiction are things like God Bomber and Tidal Wave: parts-forming to form additional armor and weapons. However Godbomber was more of a drone if I recall correctly and the Weaponizers are also unique in that they are designed to be universal (or at least universal to Deluxe+ size-class Siege figures and anything which retroactively has enough 5mm ports) rather than be a magic mushroom specific to one robot.
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