by vegetacron » Sun Apr 18, 2010 10:30 am
- Weapon: Spinning Augers
I just got this month's Game Informer and they have a preview of WFC. It seems that yes, alt modes will be restricted to class. There are 4 alt modes: Car, truck, tank, and jet.
You can pick the chassis, which is an aesthetic choice, paint your bot, name your bot, and then choose a custom weapon loadout, 2 custom abilities, and 3 upgrades.
There are 3 upgrade slots: Offensive, defensive, and "general". The offensive and defensive upgrades are unique to the class, while the 'general' upgrades are available for all classes. For example, for scouts, you can take a speed increase as a defensive upgrade skill and less weapon recoil as a general upgrade. Theres also a Call of Duty-type perk system that will allow you to unlock new weapons and upgrades.
They state in the single/co-op player mode that there are 2 unique abilities in robot mode and 1 in vehicle mode. 1 is a consumable that uses energon shards that you collect, and the other is on a cooldown timer. The vehicle mode ability is also on a timer but varies on which character you are playing.
The example they give is Optimus:
- He has the previously mentioned "Warcry" ability which buffs him and his group. This ability counts as his consumable ability.
- He also has "Dash" which counts for his CD ability.
- And finally, in vehicle mode, he has "Ram" - a burst of speed which does heavy damage to any enemy bot he hits.
- In addition to this, you have your normal shooty weapons and melee attacks
Game modes:
- 5 vs 5 or 10 man free-for-all
-- Deathmatch
-- Team Deathmatch
-- Power Struggle (aka 'Capture the Flag')
-- Code of Power: A mode compromised of 2 and a half minute rounds where teams vie for a giant melee weapon.
-- High Moon says there will be more multiplayer modes than this
EDIT: I forgot to mention that if you want, its the May 2010 Issue (205) of Game Informer.
Last edited by
vegetacron on Sun Apr 18, 2010 5:36 pm, edited 1 time in total.